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CyberMycha 2006 April
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lydia
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lydia-book-circlet-doll-staff.cal3d
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Text File
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2005-10-17
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8KB
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70 lines
<meshfact name="lydia">
<plugin>crystalspace.mesh.loader.factory.sprite.cal3d</plugin>
<params>
<path dir="/character/lydia/" />
<scale value="1"/>
<skeleton file="skeletons/lydia.csf" />
<animation file="animations/standCycleNormal.caf" name="standCycleNormal" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standCycleWalk.caf" name="standCycleWalk" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standCycleSprint.caf" name="standCycleSprint" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standCycleBackWalk.caf" name="standCycleBackWalk" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standToCrouch.CAF" name="standToCrouch" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/crouchTake.CAF" name="crouchTake" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/crouchToStand.CAF" name="crouchToStand" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/crouchTalk.CAF" name="crouchTalk" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/crouchCycleNormal.CAF" name="crouchCycleNormal" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/crouchPlant.CAF" name="crouchPlant" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standLoseHope.caf" name="standLoseHope" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnLeft.caf" name="standTurnLeft" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnLeftHoldShort.caf" name="standTurnLeftHoldShort" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnLeftHoldLong.caf" name="standTurnLeftHoldLong" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnRight.caf" name="standTurnRight" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnRightHoldShort.caf" name="standTurnRightHoldShort" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnRightHoldLong.caf" name="standTurnRightHoldLong" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standKnock.caf" name="standKnock" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTalkTwoHands.caf" name="standTalkTwoHands" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standHandOnChin.caf" name="standHandOnChin" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTalkHandHip.caf" name="standTalkHandHip" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standLookAway.caf" name="standLookAway" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standWhat.caf" name="standWhat" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standDisbelief.caf" name="standDisbelief" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standSurprise.caf" name="standSurprise" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standOpenDoorRightHand.CAF" name="standOpenDoorRightHand" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standOpenDoorLeftHand.CAF" name="standOpenDoorLeftHand" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standPoint.CAF" name="standPoint" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standArmCross.CAF" name="standArmCross" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standLookUp.CAF" name="standLookUp" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standHappy.CAF" name="standHappy" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standOpenTrialDoor.CAF" name="standOpenTrialDoor" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standAddIngredient.CAF" name="standAddIngredient" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standBrewing.CAF" name="standBrewing" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standYes.CAF" name="standYes" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standNo.CAF" name="standNo" type="1" base_vel="0" min_vel="0" max_vel="0" />
<material file="/character/lydia/textures/512x512/body.tga" name="lydiaBody"/>
<material file="/character/lydia/textures/512x512/head.tga" name="lydiaHead"/>
<material file="/character/lydia/textures/512x512/robe.tga" name="lydiaRobe"/>
<material file="/character/lydia/textures/512x512/shadow.tga" name="lydiaShadow"/>
<material file="/character/lydia/textures/512x512/staff.tga" name="lydiaStaff"/>
<mesh file="meshes/robe.cmf" name="robe" material="lydiaBody"/>
<mesh file="meshes/body.cmf" name="body" material="lydiaHead"/>
<mesh file="meshes/robeFlap.cmf" name="robeFlap" material="lydiaRobe"/>
<mesh file="meshes/face.cmf" name="face" material="lydiaHead"/>
<mesh file="meshes/hair.cmf" name="hair" material="lydiaHead"/>
<mesh file="meshes/pants.cmf" name="pants" material="lydiaBody"/>
<mesh file="meshes/shadow.cmf" name="shadow" material="lydiaShadow"/>
<mesh file="meshes/purse.cmf" name="purse" material="lydiaHead"/>
<mesh file="meshes/book.cmf" name="book" material="lydiaHead"/>
<mesh file="meshes/puppet.cmf" name="puppet" material="lydiaHead"/>
<mesh file="meshes/staff.cmf" name="staff" material="lydiaStaff"/>
</params>
</meshfact>