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Text File  |  2005-10-17  |  8KB  |  70 lines

  1. <meshfact name="lydia">
  2.   <plugin>crystalspace.mesh.loader.factory.sprite.cal3d</plugin>
  3.   <params>
  4.  
  5.     <path dir="/character/lydia/" />
  6.     <scale value="1"/>
  7.  
  8.     <skeleton file="skeletons/lydia.csf" />
  9.  
  10.     <animation  file="animations/standCycleNormal.caf"              name="standCycleNormal"             type="1" base_vel="0" min_vel="0" max_vel="0" />
  11.     <animation  file="animations/standCycleWalk.caf"                name="standCycleWalk"               type="1" base_vel="0" min_vel="0" max_vel="0" />
  12.     <animation  file="animations/standCycleSprint.caf"              name="standCycleSprint"             type="1" base_vel="0" min_vel="0" max_vel="0" />
  13.     <animation  file="animations/standCycleBackWalk.caf"            name="standCycleBackWalk"           type="1" base_vel="0" min_vel="0" max_vel="0" />
  14.  
  15.     <animation  file="animations/standToCrouch.CAF"                 name="standToCrouch"                type="1" base_vel="0" min_vel="0" max_vel="0" />
  16.     <animation  file="animations/crouchTake.CAF"                    name="crouchTake"                   type="1" base_vel="0" min_vel="0" max_vel="0" />
  17.     <animation  file="animations/crouchToStand.CAF"                 name="crouchToStand"                type="1" base_vel="0" min_vel="0" max_vel="0" />
  18.     <animation  file="animations/crouchTalk.CAF"                    name="crouchTalk"                   type="1" base_vel="0" min_vel="0" max_vel="0" />
  19.     <animation  file="animations/crouchCycleNormal.CAF"             name="crouchCycleNormal"            type="1" base_vel="0" min_vel="0" max_vel="0" />
  20.     <animation  file="animations/crouchPlant.CAF"                   name="crouchPlant"                  type="1" base_vel="0" min_vel="0" max_vel="0" />
  21.  
  22.     <animation  file="animations/standLoseHope.caf"                 name="standLoseHope"                type="1" base_vel="0" min_vel="0" max_vel="0" />
  23.     <animation  file="animations/standTurnLeft.caf"                 name="standTurnLeft"                type="1" base_vel="0" min_vel="0" max_vel="0" />
  24.     <animation  file="animations/standTurnLeftHoldShort.caf"        name="standTurnLeftHoldShort"       type="1" base_vel="0" min_vel="0" max_vel="0" />
  25.     <animation  file="animations/standTurnLeftHoldLong.caf"         name="standTurnLeftHoldLong"        type="1" base_vel="0" min_vel="0" max_vel="0" />
  26.     <animation  file="animations/standTurnRight.caf"                name="standTurnRight"               type="1" base_vel="0" min_vel="0" max_vel="0" />
  27.     <animation  file="animations/standTurnRightHoldShort.caf"       name="standTurnRightHoldShort"      type="1" base_vel="0" min_vel="0" max_vel="0" />
  28.     <animation  file="animations/standTurnRightHoldLong.caf"        name="standTurnRightHoldLong"       type="1" base_vel="0" min_vel="0" max_vel="0" />
  29.     <animation  file="animations/standKnock.caf"                    name="standKnock"                   type="1" base_vel="0" min_vel="0" max_vel="0" />
  30.     <animation  file="animations/standTalkTwoHands.caf"             name="standTalkTwoHands"            type="1" base_vel="0" min_vel="0" max_vel="0" />
  31.     <animation  file="animations/standHandOnChin.caf"               name="standHandOnChin"              type="1" base_vel="0" min_vel="0" max_vel="0" />
  32.     <animation  file="animations/standTalkHandHip.caf"              name="standTalkHandHip"             type="1" base_vel="0" min_vel="0" max_vel="0" />
  33.     <animation  file="animations/standLookAway.caf"                 name="standLookAway"                type="1" base_vel="0" min_vel="0" max_vel="0" />
  34.     <animation  file="animations/standWhat.caf"                     name="standWhat"                    type="1" base_vel="0" min_vel="0" max_vel="0" />
  35.     <animation  file="animations/standDisbelief.caf"                name="standDisbelief"               type="1" base_vel="0" min_vel="0" max_vel="0" />
  36.     <animation  file="animations/standSurprise.caf"                 name="standSurprise"                type="1" base_vel="0" min_vel="0" max_vel="0" />
  37.     <animation  file="animations/standOpenDoorRightHand.CAF"        name="standOpenDoorRightHand"       type="1" base_vel="0" min_vel="0" max_vel="0" />
  38.     <animation  file="animations/standOpenDoorLeftHand.CAF"         name="standOpenDoorLeftHand"        type="1" base_vel="0" min_vel="0" max_vel="0" />
  39.     <animation  file="animations/standPoint.CAF"                    name="standPoint"                   type="1" base_vel="0" min_vel="0" max_vel="0" />
  40.     <animation  file="animations/standArmCross.CAF"                 name="standArmCross"                type="1" base_vel="0" min_vel="0" max_vel="0" />
  41.     <animation  file="animations/standLookUp.CAF"                   name="standLookUp"                  type="1" base_vel="0" min_vel="0" max_vel="0" />
  42.     <animation  file="animations/standHappy.CAF"                    name="standHappy"                   type="1" base_vel="0" min_vel="0" max_vel="0" />
  43.     <animation  file="animations/standOpenTrialDoor.CAF"            name="standOpenTrialDoor"           type="1" base_vel="0" min_vel="0" max_vel="0" />
  44.     <animation  file="animations/standAddIngredient.CAF"            name="standAddIngredient"           type="1" base_vel="0" min_vel="0" max_vel="0" />
  45.     <animation  file="animations/standBrewing.CAF"                  name="standBrewing"                 type="1" base_vel="0" min_vel="0" max_vel="0" />
  46.     <animation  file="animations/standYes.CAF"                      name="standYes"                     type="1" base_vel="0" min_vel="0" max_vel="0" />
  47.     <animation  file="animations/standNo.CAF"                       name="standNo"                      type="1" base_vel="0" min_vel="0" max_vel="0" />
  48.  
  49.     <material   file="/character/lydia/textures/512x512/body.tga"   name="lydiaBody"/>
  50.     <material   file="/character/lydia/textures/512x512/head.tga"   name="lydiaHead"/>
  51.     <material   file="/character/lydia/textures/512x512/robe.tga"   name="lydiaRobe"/>
  52.     <material   file="/character/lydia/textures/512x512/shadow.tga" name="lydiaShadow"/>
  53.     <material   file="/character/lydia/textures/512x512/staff.tga"  name="lydiaStaff"/>
  54.  
  55.     <mesh       file="meshes/robe.cmf"                              name="robe"             material="lydiaBody"/>
  56.     <mesh       file="meshes/body.cmf"                              name="body"             material="lydiaHead"/>
  57.     <mesh       file="meshes/robeFlap.cmf"                          name="robeFlap"         material="lydiaRobe"/>
  58.     <mesh       file="meshes/face.cmf"                              name="face"             material="lydiaHead"/>
  59.     <mesh       file="meshes/hair.cmf"                              name="hair"             material="lydiaHead"/>
  60.     <mesh       file="meshes/pants.cmf"                             name="pants"            material="lydiaBody"/>
  61.     <mesh       file="meshes/shadow.cmf"                            name="shadow"           material="lydiaShadow"/>
  62.     <mesh       file="meshes/purse.cmf"                             name="purse"            material="lydiaHead"/>
  63.  
  64.     <mesh       file="meshes/book.cmf"                              name="book"             material="lydiaHead"/>
  65.     <mesh       file="meshes/puppet.cmf"                            name="puppet"           material="lydiaHead"/>
  66.     <mesh       file="meshes/staff.cmf"                             name="staff"            material="lydiaStaff"/>
  67.  
  68.   </params>
  69. </meshfact>
  70.