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garden.camera.tcl
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2005-10-22
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10KB
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343 lines
proc garden.dollFinding.enter {} {
setThreadID 4
dollFinding::new waterfallA -repeat
dollFinding::new waterfallB -repeat
setThreadID 0
}
proc garden.dollFinding.leave {} {
setThreadID 4
wq'widget::delete& dollFinding::waterfallA
wq'widget::delete& dollFinding::waterfallB
setThreadID 0
}
proc garden.driaCloseUp.enter {} {
setThreadID 4
driaCloseUp::new runes -repeat
setThreadID 0
}
proc garden.driaCloseUp.leave {} {
setThreadID 4
wq'widget::delete& driaCloseUp::runes
setThreadID 0
}
proc garden.fromWindow.enter {} {
setThreadID 4
fromWindow::new waterfall -repeat
setThreadID 0
}
proc garden.fromWindow.leave {} {
setThreadID 4
wq'widget::delete& fromWindow::waterfall
setThreadID 0
}
proc garden.gardenLever.enter {} {
setThreadID 4
gardenLever::new runeDriaLoop -repeat
gardenLever::new runeDriaStart -repeat
gardenLever::new runeDriaSuccess -repeat
gardenLever::new runeOrlosLoop -repeat
gardenLever::new runeOrlosStart -repeat
gardenLever::new runeUndarLoop -repeat
gardenLever::new runeUndarStart -repeat
gardenLever::new waterA -repeat
gardenLever::new waterB -repeat
gardenLever::new waterC -repeat
gardenLever::new waterD -repeat
setThreadID 0
}
proc garden.gardenLever.leave {} {
setThreadID 4
wq'widget::delete& gardenLever::runeDriaLoop
wq'widget::delete& gardenLever::runeDriaStart
wq'widget::delete& gardenLever::runeDriaSuccess
wq'widget::delete& gardenLever::runeOrlosLoop
wq'widget::delete& gardenLever::runeOrlosStart
wq'widget::delete& gardenLever::runeUndarLoop
wq'widget::delete& gardenLever::runeUndarStart
wq'widget::delete& gardenLever::waterA
wq'widget::delete& gardenLever::waterB
wq'widget::delete& gardenLever::waterC
wq'widget::delete& gardenLever::waterD
setThreadID 0
}
proc garden.gardenStage.enter {} {
setThreadID 4
gardenStage::new water -repeat
setThreadID 0
}
proc garden.gardenStage.leave {} {
setThreadID 4
wq'widget::delete& gardenStage::water
setThreadID 0
}
proc garden.gargoyles.enter {} {
setThreadID 4
gargoyles::new runeDriaSuccess -repeat
gargoyles::new waterA -repeat
gargoyles::new waterfallA -repeat
gargoyles::new waterfallB -repeat
gargoyles::new waterfallTree -repeat
gargoyles::new waterTreeA -repeat
setThreadID 0
}
proc garden.gargoyles.leave {} {
setThreadID 4
wq'widget::delete& gargoyles::runeDriaSuccess
wq'widget::delete& gargoyles::waterA
wq'widget::delete& gargoyles::waterfallA
wq'widget::delete& gargoyles::waterfallB
wq'widget::delete& gargoyles::waterfallTree
wq'widget::delete& gargoyles::waterTreeA
setThreadID 0
}
proc garden.islandCloseUp.enter {} {
setThreadID 4
islandCloseUp::new runeDriaLoop -repeat
islandCloseUp::new runeDriaStart -repeat
islandCloseUp::new runeDriaSuccess -repeat
islandCloseUp::new runeOrlosLoop -repeat
islandCloseUp::new runeOrlosStart -repeat
islandCloseUp::new runeUndarLoop -repeat
islandCloseUp::new runeUndarStart -repeat
setThreadID 0
}
proc garden.islandCloseUp.leave {} {
setThreadID 4
wq'widget::delete& islandCloseUp::runeDriaLoop
wq'widget::delete& islandCloseUp::runeDriaStart
wq'widget::delete& islandCloseUp::runeDriaSuccess
wq'widget::delete& islandCloseUp::runeOrlosLoop
wq'widget::delete& islandCloseUp::runeOrlosStart
wq'widget::delete& islandCloseUp::runeUndarLoop
wq'widget::delete& islandCloseUp::runeUndarStart
setThreadID 0
}
proc garden.magicalTreeGrowing.enter {} {
setThreadID 4
setThreadID 0
}
proc garden.magicalTreeGrowing.leave {} {
setThreadID 4
setThreadID 0
}
proc garden.orlosCloseUp.enter {} {
setThreadID 4
orlosCloseUp::new runes -repeat
setThreadID 0
}
proc garden.orlosCloseUp.leave {} {
setThreadID 4
wq'widget::delete& orlosCloseUp::runes
setThreadID 0
}
proc garden.path.enter {} {
setThreadID 4
path::new water -repeat
setThreadID 0
}
proc garden.path.leave {} {
setThreadID 4
wq'widget::delete& path::water
setThreadID 0
}
proc garden.puzzleSliders.enter {} {
setThreadID 4
setThreadID 0
}
proc garden.puzzleSliders.leave {} {
setThreadID 4
setThreadID 0
}
proc garden.puzzleStageTop.enter {} {
setThreadID 4
puzzleStageTop::new fishesA -repeat
puzzleStageTop::new fishesB -repeat
puzzleStageTop::new fishesC -repeat
puzzleStageTop::new fishesD -repeat
puzzleStageTop::new fishesE -repeat
puzzleStageTop::new fishesF -repeat
puzzleStageTop::new fishesG -repeat
puzzleStageTop::new fishesH -repeat
puzzleStageTop::new fishesI -repeat
setThreadID 0
}
proc garden.puzzleStageTop.leave {} {
setThreadID 4
wq'widget::delete& puzzleStageTop::fishesA
wq'widget::delete& puzzleStageTop::fishesB
wq'widget::delete& puzzleStageTop::fishesC
wq'widget::delete& puzzleStageTop::fishesD
wq'widget::delete& puzzleStageTop::fishesE
wq'widget::delete& puzzleStageTop::fishesF
wq'widget::delete& puzzleStageTop::fishesG
wq'widget::delete& puzzleStageTop::fishesH
wq'widget::delete& puzzleStageTop::fishesI
setThreadID 0
}
proc garden.smallBridge.enter {} {
setThreadID 4
smallBridge::new runeDriaLoop -repeat
smallBridge::new runeDriaStart -repeat
smallBridge::new runeDriaSuccess -repeat
smallBridge::new runeOrlosLoop -repeat
smallBridge::new runeOrlosStart -repeat
smallBridge::new runeUndarLoop -repeat
smallBridge::new runeUndarStart -repeat
smallBridge::new waterA -repeat
smallBridge::new waterB -repeat
smallBridge::new waterTreeA -repeat
setThreadID 0
}
proc garden.smallBridge.leave {} {
setThreadID 4
wq'widget::delete& smallBridge::runeDriaLoop
wq'widget::delete& smallBridge::runeDriaStart
wq'widget::delete& smallBridge::runeDriaSuccess
wq'widget::delete& smallBridge::runeOrlosLoop
wq'widget::delete& smallBridge::runeOrlosStart
wq'widget::delete& smallBridge::runeUndarLoop
wq'widget::delete& smallBridge::runeUndarStart
wq'widget::delete& smallBridge::waterA
wq'widget::delete& smallBridge::waterB
wq'widget::delete& smallBridge::waterTreeA
setThreadID 0
}
proc garden.smallIsland.enter {} {
setThreadID 4
smallIsland::new runeDriaLoop -repeat
smallIsland::new runeDriaStart -repeat
smallIsland::new runeDriaSuccess -repeat
smallIsland::new runeOrlosLoop -repeat
smallIsland::new runeOrlosStart -repeat
smallIsland::new runeUndarLoop -repeat
smallIsland::new runeUndarStart -repeat
smallIsland::new waterA -repeat
smallIsland::new waterB -repeat
smallIsland::new waterC -repeat
smallIsland::new waterD -repeat
smallIsland::new waterE -repeat
smallIsland::new waterF -repeat
smallIsland::new waterTreeA -repeat
smallIsland::new waterTreeB -repeat
smallIsland::new waterTreeC -repeat
smallIsland::new waterTreeD -repeat
smallIsland::new waterTreeE -repeat
smallIsland::new waterTreeF -repeat
setThreadID 0
}
proc garden.smallIsland.leave {} {
setThreadID 4
wq'widget::delete& smallIsland::runeDriaLoop
wq'widget::delete& smallIsland::runeDriaStart
wq'widget::delete& smallIsland::runeDriaSuccess
wq'widget::delete& smallIsland::runeOrlosLoop
wq'widget::delete& smallIsland::runeOrlosStart
wq'widget::delete& smallIsland::runeUndarLoop
wq'widget::delete& smallIsland::runeUndarStart
wq'widget::delete& smallIsland::waterA
wq'widget::delete& smallIsland::waterB
wq'widget::delete& smallIsland::waterC
wq'widget::delete& smallIsland::waterD
wq'widget::delete& smallIsland::waterE
wq'widget::delete& smallIsland::waterF
wq'widget::delete& smallIsland::waterTreeA
wq'widget::delete& smallIsland::waterTreeB
wq'widget::delete& smallIsland::waterTreeC
wq'widget::delete& smallIsland::waterTreeD
wq'widget::delete& smallIsland::waterTreeE
wq'widget::delete& smallIsland::waterTreeF
setThreadID 0
}
proc garden.stageStairs.enter {} {
setThreadID 4
stageStairs::new fishesA -repeat
stageStairs::new fishesB -repeat
stageStairs::new fishesC -repeat
setThreadID 0
}
proc garden.stageStairs.leave {} {
setThreadID 4
wq'widget::delete& stageStairs::fishesA
wq'widget::delete& stageStairs::fishesB
wq'widget::delete& stageStairs::fishesC
setThreadID 0
}
proc garden.studyBalcony.enter {} {
setThreadID 4
studyBalcony::new waterFallA -repeat
studyBalcony::new waterFallB -repeat
setThreadID 0
}
proc garden.studyBalcony.leave {} {
setThreadID 4
wq'widget::delete& studyBalcony::waterFallA
wq'widget::delete& studyBalcony::waterFallB
setThreadID 0
}
proc garden.undarCloseUp.enter {} {
setThreadID 4
undarCloseUp::new runes -repeat
setThreadID 0
}
proc garden.undarCloseUp.leave {} {
setThreadID 4
wq'widget::delete& undarCloseUp::runes
setThreadID 0
}
proc garden.waterfall.enter {} {
setThreadID 4
waterfall::new waterfallA -repeat
waterfall::new waterfallB -repeat
waterfall::new waterfallC -repeat
waterfall::new waterfallD -repeat
waterfall::new waterfallE -repeat
waterfall::new waterfallF -repeat
setThreadID 0
}
proc garden.waterfall.leave {} {
setThreadID 4
wq'widget::delete& waterfall::waterfallA
wq'widget::delete& waterfall::waterfallB
wq'widget::delete& waterfall::waterfallC
wq'widget::delete& waterfall::waterfallD
wq'widget::delete& waterfall::waterfallE
wq'widget::delete& waterfall::waterfallF
setThreadID 0
}