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basement.mvwrap.tcl
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2005-10-22
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61KB
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2,028 lines
namespace eval entranceStairs {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightLantern} 0
set posx(lightLantern) 0.526367
set posy(lightLantern) 0.644531
set width(lightLantern) 0.250000
set height(lightLantern) 0.333333
set scene(lightLantern) basement
set camera(lightLantern) entranceStairs
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval firstStage {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {owlAIdle} 0
set posx(owlAIdle) 1.234375
set posy(owlAIdle) 0.075521
set width(owlAIdle) 0.048828
set height(owlAIdle) 0.138021
set scene(owlAIdle) basement
set camera(owlAIdle) firstStage
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval junction {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightLantern} 0
set posx(lightLantern) 0.000000
set posy(lightLantern) 0.208333
set width(lightLantern) 0.400000
set height(lightLantern) 0.533333
set scene(lightLantern) basement
set camera(lightLantern) junction
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval junctionEnd {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightChandelier} 0
set posx(lightChandelier) 0.033203
set posy(lightChandelier) 0.024740
set width(lightChandelier) 0.250000
set height(lightChandelier) 0.333333
set scene(lightChandelier) basement
set camera(lightChandelier) junctionEnd
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval mainStairs {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightChandelierA} 0
set posx(lightChandelierA) 0.620117
set posy(lightChandelierA) 0.158854
set width(lightChandelierA) 0.125000
set height(lightChandelierA) 0.166667
set scene(lightChandelierA) basement
set camera(lightChandelierA) mainStairs
variable {lightChandelierB} 0
set posx(lightChandelierB) 0.256836
set posy(lightChandelierB) 0.191406
set width(lightChandelierB) 0.250000
set height(lightChandelierB) 0.333333
set scene(lightChandelierB) basement
set camera(lightChandelierB) mainStairs
variable {owlAIdle} 0
set posx(owlAIdle) 0.000000
set posy(owlAIdle) 0.000000
set width(owlAIdle) 0.250000
set height(owlAIdle) 0.666667
set scene(owlAIdle) basement
set camera(owlAIdle) mainStairs
variable {owlALook} 0
set posx(owlALook) 0.000000
set posy(owlALook) 0.000000
set width(owlALook) 0.250000
set height(owlALook) 0.666667
set scene(owlALook) basement
set camera(owlALook) mainStairs
variable {owlARuffle} 0
set posx(owlARuffle) 0.000000
set posy(owlARuffle) 0.000000
set width(owlARuffle) 0.250000
set height(owlARuffle) 0.666667
set scene(owlARuffle) basement
set camera(owlARuffle) mainStairs
variable {owlBIdle} 0
set posx(owlBIdle) 0.000000
set posy(owlBIdle) 0.661458
set width(owlBIdle) 0.250000
set height(owlBIdle) 0.166667
set scene(owlBIdle) basement
set camera(owlBIdle) mainStairs
variable {owlBLook} 0
set posx(owlBLook) 0.000000
set posy(owlBLook) 0.661458
set width(owlBLook) 0.250000
set height(owlBLook) 0.166667
set scene(owlBLook) basement
set camera(owlBLook) mainStairs
variable {owlBRuffle} 0
set posx(owlBRuffle) 0.000000
set posy(owlBRuffle) 0.661458
set width(owlBRuffle) 0.250000
set height(owlBRuffle) 0.166667
set scene(owlBRuffle) basement
set camera(owlBRuffle) mainStairs
variable {owlCIdle} 0
set posx(owlCIdle) 0.000000
set posy(owlCIdle) 0.822917
set width(owlCIdle) 0.250000
set height(owlCIdle) 0.177083
set scene(owlCIdle) basement
set camera(owlCIdle) mainStairs
variable {owlCLook} 0
set posx(owlCLook) 0.000000
set posy(owlCLook) 0.822917
set width(owlCLook) 0.250000
set height(owlCLook) 0.177083
set scene(owlCLook) basement
set camera(owlCLook) mainStairs
variable {owlCRuffle} 0
set posx(owlCRuffle) 0.000000
set posy(owlCRuffle) 0.822917
set width(owlCRuffle) 0.250000
set height(owlCRuffle) 0.177083
set scene(owlCRuffle) basement
set camera(owlCRuffle) mainStairs
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval stageEnd {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightChandelier} 0
set posx(lightChandelier) 0.001953
set posy(lightChandelier) 0.179688
set width(lightChandelier) 0.250000
set height(lightChandelier) 0.333333
set scene(lightChandelier) basement
set camera(lightChandelier) stageEnd
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval stageEntrance {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightChandelierA} 0
set posx(lightChandelierA) 0.778320
set posy(lightChandelierA) 0.114583
set width(lightChandelierA) 0.060547
set height(lightChandelierA) 0.078125
set scene(lightChandelierA) basement
set camera(lightChandelierA) stageEntrance
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval underGroundEnd {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightChandelier} 0
set posx(lightChandelier) 0.246094
set posy(lightChandelier) 0.016927
set width(lightChandelier) 0.250000
set height(lightChandelier) 0.166667
set scene(lightChandelier) basement
set camera(lightChandelier) underGroundEnd
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval underGroundStairs {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightChandelierA} 0
set posx(lightChandelierA) 0.698242
set posy(lightChandelierA) 0.320313
set width(lightChandelierA) 0.175781
set height(lightChandelierA) 0.300781
set scene(lightChandelierA) basement
set camera(lightChandelierA) underGroundStairs
variable {lightChandelierB} 0
set posx(lightChandelierB) 0.365234
set posy(lightChandelierB) 0.078125
set width(lightChandelierB) 0.125000
set height(lightChandelierB) 0.166667
set scene(lightChandelierB) basement
set camera(lightChandelierB) underGroundStairs
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval underStair {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {lightChandelier} 0
set posx(lightChandelier) 0.462891
set posy(lightChandelier) 0.000000
set width(lightChandelier) 0.250000
set height(lightChandelier) 0.333333
set scene(lightChandelier) basement
set camera(lightChandelier) underStair
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}
namespace eval wineCavePuzzleCloseUp {
variable posx
variable posy
variable width
variable height
variable scene
variable camera
variable {BLeftGlow} 0
set posx(BLeftGlow) 0.233398
set posy(BLeftGlow) 0.707031
set width(BLeftGlow) 0.193359
set height(BLeftGlow) 0.166667
set scene(BLeftGlow) basement
set camera(BLeftGlow) wineCavePuzzleCloseUp
variable {BLeftIn} 0
set posx(BLeftIn) 0.233398
set posy(BLeftIn) 0.707031
set width(BLeftIn) 0.193359
set height(BLeftIn) 0.166667
set scene(BLeftIn) basement
set camera(BLeftIn) wineCavePuzzleCloseUp
variable {BLeftOut} 0
set posx(BLeftOut) 0.233398
set posy(BLeftOut) 0.707031
set width(BLeftOut) 0.193359
set height(BLeftOut) 0.166667
set scene(BLeftOut) basement
set camera(BLeftOut) wineCavePuzzleCloseUp
variable {BLeftOutSt} 0
set posx(BLeftOutSt) 0.233398
set posy(BLeftOutSt) 0.707031
set width(BLeftOutSt) 0.193359
set height(BLeftOutSt) 0.166667
set scene(BLeftOutSt) basement
set camera(BLeftOutSt) wineCavePuzzleCloseUp
variable {BMiddleGlow} 0
set posx(BMiddleGlow) 0.427734
set posy(BMiddleGlow) 0.707031
set width(BMiddleGlow) 0.193359
set height(BMiddleGlow) 0.166667
set scene(BMiddleGlow) basement
set camera(BMiddleGlow) wineCavePuzzleCloseUp
variable {BMiddleIn} 0
set posx(BMiddleIn) 0.427734
set posy(BMiddleIn) 0.707031
set width(BMiddleIn) 0.193359
set height(BMiddleIn) 0.166667
set scene(BMiddleIn) basement
set camera(BMiddleIn) wineCavePuzzleCloseUp
variable {BMiddleOut} 0
set posx(BMiddleOut) 0.427734
set posy(BMiddleOut) 0.707031
set width(BMiddleOut) 0.193359
set height(BMiddleOut) 0.166667
set scene(BMiddleOut) basement
set camera(BMiddleOut) wineCavePuzzleCloseUp
variable {BMiddleOutSt} 0
set posx(BMiddleOutSt) 0.427734
set posy(BMiddleOutSt) 0.707031
set width(BMiddleOutSt) 0.193359
set height(BMiddleOutSt) 0.166667
set scene(BMiddleOutSt) basement
set camera(BMiddleOutSt) wineCavePuzzleCloseUp
variable {BRightGlow} 0
set posx(BRightGlow) 0.622070
set posy(BRightGlow) 0.707031
set width(BRightGlow) 0.193359
set height(BRightGlow) 0.166667
set scene(BRightGlow) basement
set camera(BRightGlow) wineCavePuzzleCloseUp
variable {BRightIn} 0
set posx(BRightIn) 0.622070
set posy(BRightIn) 0.707031
set width(BRightIn) 0.193359
set height(BRightIn) 0.166667
set scene(BRightIn) basement
set camera(BRightIn) wineCavePuzzleCloseUp
variable {BRightOut} 0
set posx(BRightOut) 0.622070
set posy(BRightOut) 0.707031
set width(BRightOut) 0.193359
set height(BRightOut) 0.166667
set scene(BRightOut) basement
set camera(BRightOut) wineCavePuzzleCloseUp
variable {BRightOutSt} 0
set posx(BRightOutSt) 0.622070
set posy(BRightOutSt) 0.707031
set width(BRightOutSt) 0.193359
set height(BRightOutSt) 0.166667
set scene(BRightOutSt) basement
set camera(BRightOutSt) wineCavePuzzleCloseUp
variable {CLeftGlow} 0
set posx(CLeftGlow) 0.233398
set posy(CLeftGlow) 0.707031
set width(CLeftGlow) 0.193359
set height(CLeftGlow) 0.166667
set scene(CLeftGlow) basement
set camera(CLeftGlow) wineCavePuzzleCloseUp
variable {CLeftIn} 0
set posx(CLeftIn) 0.233398
set posy(CLeftIn) 0.707031
set width(CLeftIn) 0.193359
set height(CLeftIn) 0.166667
set scene(CLeftIn) basement
set camera(CLeftIn) wineCavePuzzleCloseUp
variable {CLeftOut} 0
set posx(CLeftOut) 0.233398
set posy(CLeftOut) 0.707031
set width(CLeftOut) 0.193359
set height(CLeftOut) 0.166667
set scene(CLeftOut) basement
set camera(CLeftOut) wineCavePuzzleCloseUp
variable {CLeftOutSt} 0
set posx(CLeftOutSt) 0.233398
set posy(CLeftOutSt) 0.707031
set width(CLeftOutSt) 0.193359
set height(CLeftOutSt) 0.166667
set scene(CLeftOutSt) basement
set camera(CLeftOutSt) wineCavePuzzleCloseUp
variable {CMiddleGlow} 0
set posx(CMiddleGlow) 0.427734
set posy(CMiddleGlow) 0.707031
set width(CMiddleGlow) 0.193359
set height(CMiddleGlow) 0.166667
set scene(CMiddleGlow) basement
set camera(CMiddleGlow) wineCavePuzzleCloseUp
variable {CMiddleIn} 0
set posx(CMiddleIn) 0.427734
set posy(CMiddleIn) 0.707031
set width(CMiddleIn) 0.193359
set height(CMiddleIn) 0.166667
set scene(CMiddleIn) basement
set camera(CMiddleIn) wineCavePuzzleCloseUp
variable {CMiddleOut} 0
set posx(CMiddleOut) 0.427734
set posy(CMiddleOut) 0.707031
set width(CMiddleOut) 0.193359
set height(CMiddleOut) 0.166667
set scene(CMiddleOut) basement
set camera(CMiddleOut) wineCavePuzzleCloseUp
variable {CMiddleOutSt} 0
set posx(CMiddleOutSt) 0.427734
set posy(CMiddleOutSt) 0.707031
set width(CMiddleOutSt) 0.193359
set height(CMiddleOutSt) 0.166667
set scene(CMiddleOutSt) basement
set camera(CMiddleOutSt) wineCavePuzzleCloseUp
variable {complete} 0
set posx(complete) 0.305664
set posy(complete) 0.000000
set width(complete) 0.500000
set height(complete) 0.666667
set scene(complete) basement
set camera(complete) wineCavePuzzleCloseUp
variable {CRightGlow} 0
set posx(CRightGlow) 0.622070
set posy(CRightGlow) 0.707031
set width(CRightGlow) 0.193359
set height(CRightGlow) 0.166667
set scene(CRightGlow) basement
set camera(CRightGlow) wineCavePuzzleCloseUp
variable {CRightIn} 0
set posx(CRightIn) 0.622070
set posy(CRightIn) 0.707031
set width(CRightIn) 0.193359
set height(CRightIn) 0.166667
set scene(CRightIn) basement
set camera(CRightIn) wineCavePuzzleCloseUp
variable {CRightOut} 0
set posx(CRightOut) 0.622070
set posy(CRightOut) 0.707031
set width(CRightOut) 0.193359
set height(CRightOut) 0.166667
set scene(CRightOut) basement
set camera(CRightOut) wineCavePuzzleCloseUp
variable {CRightOutSt} 0
set posx(CRightOutSt) 0.622070
set posy(CRightOutSt) 0.707031
set width(CRightOutSt) 0.193359
set height(CRightOutSt) 0.166667
set scene(CRightOutSt) basement
set camera(CRightOutSt) wineCavePuzzleCloseUp
variable {FLeftGlow} 0
set posx(FLeftGlow) 0.233398
set posy(FLeftGlow) 0.707031
set width(FLeftGlow) 0.193359
set height(FLeftGlow) 0.166667
set scene(FLeftGlow) basement
set camera(FLeftGlow) wineCavePuzzleCloseUp
variable {FLeftIn} 0
set posx(FLeftIn) 0.233398
set posy(FLeftIn) 0.707031
set width(FLeftIn) 0.193359
set height(FLeftIn) 0.166667
set scene(FLeftIn) basement
set camera(FLeftIn) wineCavePuzzleCloseUp
variable {FLeftOut} 0
set posx(FLeftOut) 0.233398
set posy(FLeftOut) 0.707031
set width(FLeftOut) 0.193359
set height(FLeftOut) 0.166667
set scene(FLeftOut) basement
set camera(FLeftOut) wineCavePuzzleCloseUp
variable {FLeftOutSt} 0
set posx(FLeftOutSt) 0.233398
set posy(FLeftOutSt) 0.707031
set width(FLeftOutSt) 0.193359
set height(FLeftOutSt) 0.166667
set scene(FLeftOutSt) basement
set camera(FLeftOutSt) wineCavePuzzleCloseUp
variable {FMiddleGlow} 0
set posx(FMiddleGlow) 0.427734
set posy(FMiddleGlow) 0.707031
set width(FMiddleGlow) 0.193359
set height(FMiddleGlow) 0.166667
set scene(FMiddleGlow) basement
set camera(FMiddleGlow) wineCavePuzzleCloseUp
variable {FMiddleIn} 0
set posx(FMiddleIn) 0.427734
set posy(FMiddleIn) 0.707031
set width(FMiddleIn) 0.193359
set height(FMiddleIn) 0.166667
set scene(FMiddleIn) basement
set camera(FMiddleIn) wineCavePuzzleCloseUp
variable {FMiddleOut} 0
set posx(FMiddleOut) 0.427734
set posy(FMiddleOut) 0.707031
set width(FMiddleOut) 0.193359
set height(FMiddleOut) 0.166667
set scene(FMiddleOut) basement
set camera(FMiddleOut) wineCavePuzzleCloseUp
variable {FMiddleOutSt} 0
set posx(FMiddleOutSt) 0.427734
set posy(FMiddleOutSt) 0.707031
set width(FMiddleOutSt) 0.193359
set height(FMiddleOutSt) 0.166667
set scene(FMiddleOutSt) basement
set camera(FMiddleOutSt) wineCavePuzzleCloseUp
variable {FRightGlow} 0
set posx(FRightGlow) 0.622070
set posy(FRightGlow) 0.707031
set width(FRightGlow) 0.193359
set height(FRightGlow) 0.166667
set scene(FRightGlow) basement
set camera(FRightGlow) wineCavePuzzleCloseUp
variable {FRightIn} 0
set posx(FRightIn) 0.622070
set posy(FRightIn) 0.707031
set width(FRightIn) 0.193359
set height(FRightIn) 0.166667
set scene(FRightIn) basement
set camera(FRightIn) wineCavePuzzleCloseUp
variable {FRightOut} 0
set posx(FRightOut) 0.622070
set posy(FRightOut) 0.707031
set width(FRightOut) 0.193359
set height(FRightOut) 0.166667
set scene(FRightOut) basement
set camera(FRightOut) wineCavePuzzleCloseUp
variable {FRightOutSt} 0
set posx(FRightOutSt) 0.622070
set posy(FRightOutSt) 0.707031
set width(FRightOutSt) 0.193359
set height(FRightOutSt) 0.166667
set scene(FRightOutSt) basement
set camera(FRightOutSt) wineCavePuzzleCloseUp
variable {KLeftGlow} 0
set posx(KLeftGlow) 0.233398
set posy(KLeftGlow) 0.707031
set width(KLeftGlow) 0.193359
set height(KLeftGlow) 0.166667
set scene(KLeftGlow) basement
set camera(KLeftGlow) wineCavePuzzleCloseUp
variable {KLeftIn} 0
set posx(KLeftIn) 0.233398
set posy(KLeftIn) 0.707031
set width(KLeftIn) 0.193359
set height(KLeftIn) 0.166667
set scene(KLeftIn) basement
set camera(KLeftIn) wineCavePuzzleCloseUp
variable {KLeftOut} 0
set posx(KLeftOut) 0.233398
set posy(KLeftOut) 0.707031
set width(KLeftOut) 0.193359
set height(KLeftOut) 0.166667
set scene(KLeftOut) basement
set camera(KLeftOut) wineCavePuzzleCloseUp
variable {KLeftOutSt} 0
set posx(KLeftOutSt) 0.233398
set posy(KLeftOutSt) 0.707031
set width(KLeftOutSt) 0.193359
set height(KLeftOutSt) 0.166667
set scene(KLeftOutSt) basement
set camera(KLeftOutSt) wineCavePuzzleCloseUp
variable {KMiddleGlow} 0
set posx(KMiddleGlow) 0.427734
set posy(KMiddleGlow) 0.707031
set width(KMiddleGlow) 0.193359
set height(KMiddleGlow) 0.166667
set scene(KMiddleGlow) basement
set camera(KMiddleGlow) wineCavePuzzleCloseUp
variable {KMiddleIn} 0
set posx(KMiddleIn) 0.427734
set posy(KMiddleIn) 0.707031
set width(KMiddleIn) 0.193359
set height(KMiddleIn) 0.166667
set scene(KMiddleIn) basement
set camera(KMiddleIn) wineCavePuzzleCloseUp
variable {KMiddleOut} 0
set posx(KMiddleOut) 0.427734
set posy(KMiddleOut) 0.707031
set width(KMiddleOut) 0.193359
set height(KMiddleOut) 0.166667
set scene(KMiddleOut) basement
set camera(KMiddleOut) wineCavePuzzleCloseUp
variable {KMiddleOutSt} 0
set posx(KMiddleOutSt) 0.427734
set posy(KMiddleOutSt) 0.707031
set width(KMiddleOutSt) 0.193359
set height(KMiddleOutSt) 0.166667
set scene(KMiddleOutSt) basement
set camera(KMiddleOutSt) wineCavePuzzleCloseUp
variable {KRightGlow} 0
set posx(KRightGlow) 0.622070
set posy(KRightGlow) 0.707031
set width(KRightGlow) 0.193359
set height(KRightGlow) 0.166667
set scene(KRightGlow) basement
set camera(KRightGlow) wineCavePuzzleCloseUp
variable {KRightIn} 0
set posx(KRightIn) 0.622070
set posy(KRightIn) 0.707031
set width(KRightIn) 0.193359
set height(KRightIn) 0.166667
set scene(KRightIn) basement
set camera(KRightIn) wineCavePuzzleCloseUp
variable {KRightOut} 0
set posx(KRightOut) 0.622070
set posy(KRightOut) 0.707031
set width(KRightOut) 0.193359
set height(KRightOut) 0.166667
set scene(KRightOut) basement
set camera(KRightOut) wineCavePuzzleCloseUp
variable {KRightOutSt} 0
set posx(KRightOutSt) 0.622070
set posy(KRightOutSt) 0.707031
set width(KRightOutSt) 0.193359
set height(KRightOutSt) 0.166667
set scene(KRightOutSt) basement
set camera(KRightOutSt) wineCavePuzzleCloseUp
variable {MLeftGlow} 0
set posx(MLeftGlow) 0.233398
set posy(MLeftGlow) 0.707031
set width(MLeftGlow) 0.193359
set height(MLeftGlow) 0.166667
set scene(MLeftGlow) basement
set camera(MLeftGlow) wineCavePuzzleCloseUp
variable {MLeftIn} 0
set posx(MLeftIn) 0.233398
set posy(MLeftIn) 0.707031
set width(MLeftIn) 0.193359
set height(MLeftIn) 0.166667
set scene(MLeftIn) basement
set camera(MLeftIn) wineCavePuzzleCloseUp
variable {MLeftOut} 0
set posx(MLeftOut) 0.233398
set posy(MLeftOut) 0.707031
set width(MLeftOut) 0.193359
set height(MLeftOut) 0.166667
set scene(MLeftOut) basement
set camera(MLeftOut) wineCavePuzzleCloseUp
variable {MLeftOutSt} 0
set posx(MLeftOutSt) 0.233398
set posy(MLeftOutSt) 0.707031
set width(MLeftOutSt) 0.193359
set height(MLeftOutSt) 0.166667
set scene(MLeftOutSt) basement
set camera(MLeftOutSt) wineCavePuzzleCloseUp
variable {MMiddleGlow} 0
set posx(MMiddleGlow) 0.427734
set posy(MMiddleGlow) 0.707031
set width(MMiddleGlow) 0.193359
set height(MMiddleGlow) 0.166667
set scene(MMiddleGlow) basement
set camera(MMiddleGlow) wineCavePuzzleCloseUp
variable {MMiddleIn} 0
set posx(MMiddleIn) 0.427734
set posy(MMiddleIn) 0.707031
set width(MMiddleIn) 0.193359
set height(MMiddleIn) 0.166667
set scene(MMiddleIn) basement
set camera(MMiddleIn) wineCavePuzzleCloseUp
variable {MMiddleOut} 0
set posx(MMiddleOut) 0.427734
set posy(MMiddleOut) 0.707031
set width(MMiddleOut) 0.193359
set height(MMiddleOut) 0.166667
set scene(MMiddleOut) basement
set camera(MMiddleOut) wineCavePuzzleCloseUp
variable {MMiddleOutSt} 0
set posx(MMiddleOutSt) 0.427734
set posy(MMiddleOutSt) 0.707031
set width(MMiddleOutSt) 0.193359
set height(MMiddleOutSt) 0.166667
set scene(MMiddleOutSt) basement
set camera(MMiddleOutSt) wineCavePuzzleCloseUp
variable {MRightGlow} 0
set posx(MRightGlow) 0.622070
set posy(MRightGlow) 0.707031
set width(MRightGlow) 0.193359
set height(MRightGlow) 0.166667
set scene(MRightGlow) basement
set camera(MRightGlow) wineCavePuzzleCloseUp
variable {MRightIn} 0
set posx(MRightIn) 0.622070
set posy(MRightIn) 0.707031
set width(MRightIn) 0.193359
set height(MRightIn) 0.166667
set scene(MRightIn) basement
set camera(MRightIn) wineCavePuzzleCloseUp
variable {MRightOut} 0
set posx(MRightOut) 0.622070
set posy(MRightOut) 0.707031
set width(MRightOut) 0.193359
set height(MRightOut) 0.166667
set scene(MRightOut) basement
set camera(MRightOut) wineCavePuzzleCloseUp
variable {MRightOutSt} 0
set posx(MRightOutSt) 0.622070
set posy(MRightOutSt) 0.707031
set width(MRightOutSt) 0.193359
set height(MRightOutSt) 0.166667
set scene(MRightOutSt) basement
set camera(MRightOutSt) wineCavePuzzleCloseUp
variable {reset} 0
set posx(reset) 0.374023
set posy(reset) 0.317708
set width(reset) 0.250000
set height(reset) 0.333333
set scene(reset) basement
set camera(reset) wineCavePuzzleCloseUp
variable {RLeftGlow} 0
set posx(RLeftGlow) 0.233398
set posy(RLeftGlow) 0.707031
set width(RLeftGlow) 0.193359
set height(RLeftGlow) 0.166667
set scene(RLeftGlow) basement
set camera(RLeftGlow) wineCavePuzzleCloseUp
variable {RLeftIn} 0
set posx(RLeftIn) 0.233398
set posy(RLeftIn) 0.707031
set width(RLeftIn) 0.193359
set height(RLeftIn) 0.166667
set scene(RLeftIn) basement
set camera(RLeftIn) wineCavePuzzleCloseUp
variable {RLeftOut} 0
set posx(RLeftOut) 0.233398
set posy(RLeftOut) 0.707031
set width(RLeftOut) 0.193359
set height(RLeftOut) 0.166667
set scene(RLeftOut) basement
set camera(RLeftOut) wineCavePuzzleCloseUp
variable {RLeftOutSt} 0
set posx(RLeftOutSt) 0.233398
set posy(RLeftOutSt) 0.707031
set width(RLeftOutSt) 0.193359
set height(RLeftOutSt) 0.166667
set scene(RLeftOutSt) basement
set camera(RLeftOutSt) wineCavePuzzleCloseUp
variable {RMiddleGlow} 0
set posx(RMiddleGlow) 0.427734
set posy(RMiddleGlow) 0.707031
set width(RMiddleGlow) 0.193359
set height(RMiddleGlow) 0.166667
set scene(RMiddleGlow) basement
set camera(RMiddleGlow) wineCavePuzzleCloseUp
variable {RMiddleIn} 0
set posx(RMiddleIn) 0.427734
set posy(RMiddleIn) 0.707031
set width(RMiddleIn) 0.193359
set height(RMiddleIn) 0.166667
set scene(RMiddleIn) basement
set camera(RMiddleIn) wineCavePuzzleCloseUp
variable {RMiddleOut} 0
set posx(RMiddleOut) 0.427734
set posy(RMiddleOut) 0.707031
set width(RMiddleOut) 0.193359
set height(RMiddleOut) 0.166667
set scene(RMiddleOut) basement
set camera(RMiddleOut) wineCavePuzzleCloseUp
variable {RMiddleOutSt} 0
set posx(RMiddleOutSt) 0.427734
set posy(RMiddleOutSt) 0.707031
set width(RMiddleOutSt) 0.193359
set height(RMiddleOutSt) 0.166667
set scene(RMiddleOutSt) basement
set camera(RMiddleOutSt) wineCavePuzzleCloseUp
variable {RRightGlow} 0
set posx(RRightGlow) 0.622070
set posy(RRightGlow) 0.707031
set width(RRightGlow) 0.193359
set height(RRightGlow) 0.166667
set scene(RRightGlow) basement
set camera(RRightGlow) wineCavePuzzleCloseUp
variable {RRightIn} 0
set posx(RRightIn) 0.622070
set posy(RRightIn) 0.707031
set width(RRightIn) 0.193359
set height(RRightIn) 0.166667
set scene(RRightIn) basement
set camera(RRightIn) wineCavePuzzleCloseUp
variable {RRightOut} 0
set posx(RRightOut) 0.622070
set posy(RRightOut) 0.707031
set width(RRightOut) 0.193359
set height(RRightOut) 0.166667
set scene(RRightOut) basement
set camera(RRightOut) wineCavePuzzleCloseUp
variable {RRightOutSt} 0
set posx(RRightOutSt) 0.622070
set posy(RRightOutSt) 0.707031
set width(RRightOutSt) 0.193359
set height(RRightOutSt) 0.166667
set scene(RRightOutSt) basement
set camera(RRightOutSt) wineCavePuzzleCloseUp
variable {SLeftGlow} 0
set posx(SLeftGlow) 0.233398
set posy(SLeftGlow) 0.707031
set width(SLeftGlow) 0.193359
set height(SLeftGlow) 0.166667
set scene(SLeftGlow) basement
set camera(SLeftGlow) wineCavePuzzleCloseUp
variable {SLeftIn} 0
set posx(SLeftIn) 0.233398
set posy(SLeftIn) 0.707031
set width(SLeftIn) 0.193359
set height(SLeftIn) 0.166667
set scene(SLeftIn) basement
set camera(SLeftIn) wineCavePuzzleCloseUp
variable {SLeftOut} 0
set posx(SLeftOut) 0.233398
set posy(SLeftOut) 0.707031
set width(SLeftOut) 0.193359
set height(SLeftOut) 0.166667
set scene(SLeftOut) basement
set camera(SLeftOut) wineCavePuzzleCloseUp
variable {SLeftOutSt} 0
set posx(SLeftOutSt) 0.233398
set posy(SLeftOutSt) 0.707031
set width(SLeftOutSt) 0.193359
set height(SLeftOutSt) 0.166667
set scene(SLeftOutSt) basement
set camera(SLeftOutSt) wineCavePuzzleCloseUp
variable {SMiddleGlow} 0
set posx(SMiddleGlow) 0.427734
set posy(SMiddleGlow) 0.707031
set width(SMiddleGlow) 0.193359
set height(SMiddleGlow) 0.166667
set scene(SMiddleGlow) basement
set camera(SMiddleGlow) wineCavePuzzleCloseUp
variable {SMiddleIn} 0
set posx(SMiddleIn) 0.427734
set posy(SMiddleIn) 0.707031
set width(SMiddleIn) 0.193359
set height(SMiddleIn) 0.166667
set scene(SMiddleIn) basement
set camera(SMiddleIn) wineCavePuzzleCloseUp
variable {SMiddleOut} 0
set posx(SMiddleOut) 0.427734
set posy(SMiddleOut) 0.707031
set width(SMiddleOut) 0.193359
set height(SMiddleOut) 0.166667
set scene(SMiddleOut) basement
set camera(SMiddleOut) wineCavePuzzleCloseUp
variable {SMiddleOutSt} 0
set posx(SMiddleOutSt) 0.427734
set posy(SMiddleOutSt) 0.707031
set width(SMiddleOutSt) 0.193359
set height(SMiddleOutSt) 0.166667
set scene(SMiddleOutSt) basement
set camera(SMiddleOutSt) wineCavePuzzleCloseUp
variable {SRightGlow} 0
set posx(SRightGlow) 0.622070
set posy(SRightGlow) 0.707031
set width(SRightGlow) 0.193359
set height(SRightGlow) 0.166667
set scene(SRightGlow) basement
set camera(SRightGlow) wineCavePuzzleCloseUp
variable {SRightIn} 0
set posx(SRightIn) 0.622070
set posy(SRightIn) 0.707031
set width(SRightIn) 0.193359
set height(SRightIn) 0.166667
set scene(SRightIn) basement
set camera(SRightIn) wineCavePuzzleCloseUp
variable {SRightOut} 0
set posx(SRightOut) 0.622070
set posy(SRightOut) 0.707031
set width(SRightOut) 0.193359
set height(SRightOut) 0.166667
set scene(SRightOut) basement
set camera(SRightOut) wineCavePuzzleCloseUp
variable {SRightOutSt} 0
set posx(SRightOutSt) 0.622070
set posy(SRightOutSt) 0.707031
set width(SRightOutSt) 0.193359
set height(SRightOutSt) 0.166667
set scene(SRightOutSt) basement
set camera(SRightOutSt) wineCavePuzzleCloseUp
variable {TLeftGlow} 0
set posx(TLeftGlow) 0.233398
set posy(TLeftGlow) 0.707031
set width(TLeftGlow) 0.193359
set height(TLeftGlow) 0.166667
set scene(TLeftGlow) basement
set camera(TLeftGlow) wineCavePuzzleCloseUp
variable {TLeftIn} 0
set posx(TLeftIn) 0.233398
set posy(TLeftIn) 0.707031
set width(TLeftIn) 0.193359
set height(TLeftIn) 0.166667
set scene(TLeftIn) basement
set camera(TLeftIn) wineCavePuzzleCloseUp
variable {TLeftOut} 0
set posx(TLeftOut) 0.233398
set posy(TLeftOut) 0.707031
set width(TLeftOut) 0.193359
set height(TLeftOut) 0.166667
set scene(TLeftOut) basement
set camera(TLeftOut) wineCavePuzzleCloseUp
variable {TLeftOutSt} 0
set posx(TLeftOutSt) 0.233398
set posy(TLeftOutSt) 0.707031
set width(TLeftOutSt) 0.193359
set height(TLeftOutSt) 0.166667
set scene(TLeftOutSt) basement
set camera(TLeftOutSt) wineCavePuzzleCloseUp
variable {TMiddleGlow} 0
set posx(TMiddleGlow) 0.427734
set posy(TMiddleGlow) 0.707031
set width(TMiddleGlow) 0.193359
set height(TMiddleGlow) 0.166667
set scene(TMiddleGlow) basement
set camera(TMiddleGlow) wineCavePuzzleCloseUp
variable {TMiddleIn} 0
set posx(TMiddleIn) 0.427734
set posy(TMiddleIn) 0.707031
set width(TMiddleIn) 0.193359
set height(TMiddleIn) 0.166667
set scene(TMiddleIn) basement
set camera(TMiddleIn) wineCavePuzzleCloseUp
variable {TMiddleOut} 0
set posx(TMiddleOut) 0.427734
set posy(TMiddleOut) 0.707031
set width(TMiddleOut) 0.193359
set height(TMiddleOut) 0.166667
set scene(TMiddleOut) basement
set camera(TMiddleOut) wineCavePuzzleCloseUp
variable {TMiddleOutSt} 0
set posx(TMiddleOutSt) 0.427734
set posy(TMiddleOutSt) 0.707031
set width(TMiddleOutSt) 0.193359
set height(TMiddleOutSt) 0.166667
set scene(TMiddleOutSt) basement
set camera(TMiddleOutSt) wineCavePuzzleCloseUp
variable {TRightGlow} 0
set posx(TRightGlow) 0.622070
set posy(TRightGlow) 0.707031
set width(TRightGlow) 0.193359
set height(TRightGlow) 0.166667
set scene(TRightGlow) basement
set camera(TRightGlow) wineCavePuzzleCloseUp
variable {TRightIn} 0
set posx(TRightIn) 0.622070
set posy(TRightIn) 0.707031
set width(TRightIn) 0.193359
set height(TRightIn) 0.166667
set scene(TRightIn) basement
set camera(TRightIn) wineCavePuzzleCloseUp
variable {TRightOut} 0
set posx(TRightOut) 0.622070
set posy(TRightOut) 0.707031
set width(TRightOut) 0.193359
set height(TRightOut) 0.166667
set scene(TRightOut) basement
set camera(TRightOut) wineCavePuzzleCloseUp
variable {TRightOutSt} 0
set posx(TRightOutSt) 0.622070
set posy(TRightOutSt) 0.707031
set width(TRightOutSt) 0.193359
set height(TRightOutSt) 0.166667
set scene(TRightOutSt) basement
set camera(TRightOutSt) wineCavePuzzleCloseUp
variable {XLeftGlow} 0
set posx(XLeftGlow) 0.233398
set posy(XLeftGlow) 0.707031
set width(XLeftGlow) 0.193359
set height(XLeftGlow) 0.166667
set scene(XLeftGlow) basement
set camera(XLeftGlow) wineCavePuzzleCloseUp
variable {XLeftIn} 0
set posx(XLeftIn) 0.233398
set posy(XLeftIn) 0.707031
set width(XLeftIn) 0.193359
set height(XLeftIn) 0.166667
set scene(XLeftIn) basement
set camera(XLeftIn) wineCavePuzzleCloseUp
variable {XLeftOut} 0
set posx(XLeftOut) 0.233398
set posy(XLeftOut) 0.707031
set width(XLeftOut) 0.193359
set height(XLeftOut) 0.166667
set scene(XLeftOut) basement
set camera(XLeftOut) wineCavePuzzleCloseUp
variable {XLeftOutSt} 0
set posx(XLeftOutSt) 0.233398
set posy(XLeftOutSt) 0.707031
set width(XLeftOutSt) 0.193359
set height(XLeftOutSt) 0.166667
set scene(XLeftOutSt) basement
set camera(XLeftOutSt) wineCavePuzzleCloseUp
variable {XMiddleGlow} 0
set posx(XMiddleGlow) 0.427734
set posy(XMiddleGlow) 0.707031
set width(XMiddleGlow) 0.193359
set height(XMiddleGlow) 0.166667
set scene(XMiddleGlow) basement
set camera(XMiddleGlow) wineCavePuzzleCloseUp
variable {XMiddleIn} 0
set posx(XMiddleIn) 0.427734
set posy(XMiddleIn) 0.707031
set width(XMiddleIn) 0.193359
set height(XMiddleIn) 0.166667
set scene(XMiddleIn) basement
set camera(XMiddleIn) wineCavePuzzleCloseUp
variable {XMiddleOut} 0
set posx(XMiddleOut) 0.427734
set posy(XMiddleOut) 0.707031
set width(XMiddleOut) 0.193359
set height(XMiddleOut) 0.166667
set scene(XMiddleOut) basement
set camera(XMiddleOut) wineCavePuzzleCloseUp
variable {XMiddleOutSt} 0
set posx(XMiddleOutSt) 0.427734
set posy(XMiddleOutSt) 0.707031
set width(XMiddleOutSt) 0.193359
set height(XMiddleOutSt) 0.166667
set scene(XMiddleOutSt) basement
set camera(XMiddleOutSt) wineCavePuzzleCloseUp
variable {XRightGlow} 0
set posx(XRightGlow) 0.622070
set posy(XRightGlow) 0.707031
set width(XRightGlow) 0.193359
set height(XRightGlow) 0.166667
set scene(XRightGlow) basement
set camera(XRightGlow) wineCavePuzzleCloseUp
variable {XRightIn} 0
set posx(XRightIn) 0.622070
set posy(XRightIn) 0.707031
set width(XRightIn) 0.193359
set height(XRightIn) 0.166667
set scene(XRightIn) basement
set camera(XRightIn) wineCavePuzzleCloseUp
variable {XRightOut} 0
set posx(XRightOut) 0.622070
set posy(XRightOut) 0.707031
set width(XRightOut) 0.193359
set height(XRightOut) 0.166667
set scene(XRightOut) basement
set camera(XRightOut) wineCavePuzzleCloseUp
variable {XRightOutSt} 0
set posx(XRightOutSt) 0.622070
set posy(XRightOutSt) 0.707031
set width(XRightOutSt) 0.193359
set height(XRightOutSt) 0.166667
set scene(XRightOutSt) basement
set camera(XRightOutSt) wineCavePuzzleCloseUp
proc new {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground nopan {depth 0}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground?) {
set layer "-foreground"
}
set pan "-pan"
if $v(nopan?) {
set pan ""
}
set depth $v(depth)
set $object [wq'widget::new "movies/[MOVIE_QUALITY]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer $pan]
eval "oz'widget::property [set $object] $args"
if $v(play?) {
oz'event {
ozSet mvDisableMouse 0
if [ozIsEnable mouse] {
wizDisableMouse
ozSet mvDisableMouse 1
}
}
wq'widget::waitfor [set $object] -animate
wq'widget::delete [set $object]
oz'event {
if [ozGet mvDisableMouse] {
wizEnableMouse
}
}
set $object 0
}
}
proc newSt {object args} {
variable $object
variable posx
variable posy
variable width
variable height
variable scene
variable camera
if {[set $object] != 0} return
set optstring {play foreground {depth 1}}
array set v [cmdline::getopt $args $optstring]
set layer "-background"
if $v(foreground) {
set layer "-foreground"
}
set depth $v(depth)
set $object [wq'widget::new "states/[MODE]/$scene($object)/$camera($object)/$object" \
-pos $posx($object) $posy($object) -dsize $width($object) $height($object) \
-depth $depth $layer -pan]
eval "oz'widget::property [set $object] $args"
}
}