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INI File  |  1996-10-21  |  52KB  |  1,728 lines

  1. [Header]
  2. CorelVersion=600
  3. StylesLibraryName="Styles"
  4. LastUsedName= "Samples 7"
  5. L0="Samples"
  6. L1="Samples 5"
  7. L2="Samples 6"
  8. L3="Samples 7"
  9. L4="Styles"
  10.  
  11.  
  12. [Styles]
  13. LastUsedName="Putty 3C"
  14.  
  15. ;    Version4Styles
  16.  
  17. T0="Aerial Photography"
  18. S0='Aerial Photography'
  19.  
  20. T1="Blend Corners"
  21. S1='Blend Corners'
  22.  
  23. T2="Blend Edges"
  24. S2='Blend Edges'
  25.  
  26. T3="Cosmic Clouds"
  27. S3='Cosmic Clouds'
  28.  
  29. T4="Cosmic Energy"
  30. S4='Cosmic Energy'
  31.  
  32. T5="Cosmic Minerals"
  33. S5='Cosmic Minerals'
  34.  
  35. T6="Drapes"
  36. S6='Drapes'
  37.  
  38. T7="Fiber"
  39. S7='Fiber'
  40.  
  41. T8="Flames"
  42. S8='Flames'
  43.  
  44. T9="Mineral.Cloudy 2 Colors"
  45. S9='Mineral.Cloudy 2 Colors'
  46.  
  47. T10="Mineral.Cloudy 3 Colors"
  48. S10='Mineral.Cloudy 3 Colors'
  49.  
  50. T11="Mineral.Cloudy 5 Colors"
  51. S11='Mineral.Cloudy 5 Colors'
  52.  
  53. T12="Mineral.Fractal 2 Colors"
  54. S12='Mineral.Fractal 2 Colors'
  55.  
  56. T13="Mineral.Fractal 3 Colors"
  57. S13='Mineral.Fractal 3 Colors'
  58.  
  59. T14="Mineral.Fractal 5 Colors"
  60. S14='Mineral.Fractal 5 Colors'
  61.  
  62. T15="Mineral.Speckled 2 Colors"
  63. S15='Mineral.Speckled 2 Colors'
  64.  
  65. T16="Mineral.Speckled 3 Colors"
  66. S16='Mineral.Speckled 3 Colors'
  67.  
  68. T17="Mineral.Speckled 5 Colors"
  69. S17='Mineral.Speckled 5 Colors'
  70.  
  71. T18="Mineral.Swirled 2 Colors"
  72. S18='Mineral.Swirled 2 Colors'
  73.  
  74. T19="Mineral.Swirled 3 Colors"
  75. S19='Mineral.Swirled 3 Colors'
  76.  
  77. T20="Mineral.Swirled 5 Colors"
  78. S20='Mineral.Swirled 5 Colors'
  79.  
  80. T21="Noise"
  81. S21='Noise'
  82.  
  83. T22="Noise.Blended"
  84. S22='Noise.Blended'
  85.  
  86. T23="Noise.Rainbow Blended"
  87. S23='Noise.Rainbow Blended'
  88.  
  89. T24="Recycled Paper"
  90. S24='Recycled Paper'
  91.  
  92. T25="Recycled Paper Rainbow"
  93. S25='Recycled Paper Rainbow'
  94.  
  95. T26="Satellite Photography"
  96. S26='Satellite Photography'
  97.  
  98. T27="Scribbles"
  99. S27='Scribbles'
  100.  
  101. T28="Sky 2 Colors"
  102. S28='Sky 2 Colors'
  103.  
  104. T29="Sky 3 Colors"
  105. S29='Sky 3 Colors'
  106.  
  107. T30="Sky 5 Colors"
  108. S30='Sky 5 Colors'
  109.  
  110. T31="Smooth Weave"
  111. S31='Smooth Weave'
  112.  
  113. T32="Surfaces"
  114. S32='Surfaces'
  115.  
  116. T33="Swirls"
  117. S33='Swirls'
  118.  
  119. T34="Swirls2"
  120. S34='Swirls2'
  121.  
  122. T35="Texture Blend Horizontal"
  123. S35='Texture Blend Horizontal'
  124.  
  125. T36="Texture Blend Vertical"
  126. S36='Texture Blend Vertical'
  127.  
  128. T37="Threads"
  129. S37='Threads'
  130.  
  131. T38="Threads Rainbow"
  132. S38='Threads Rainbow'
  133.  
  134. T39="Water 2 Colors"
  135. S39='Water 2 Colors'
  136.  
  137. T40="Water 3 Colors"
  138. S40='Water 3 Colors'
  139.  
  140. T41="Water 5 Colors"
  141. S41='Water 5 Colors'
  142.  
  143. T42="Water Color"
  144. S42='Water Color'
  145.  
  146. ;    Version5Styles
  147.  
  148. T43="Biology1 2C"
  149. S43='Cdr5:Biology1 2C'
  150.  
  151. T44="Biology1 3C"
  152. S44='Cdr5:Biology1 3C'
  153.  
  154. T45="Biology1 5C"
  155. S45='Cdr5:Biology1 5C'
  156.  
  157. T46="Biology2 2C"
  158. S46='Cdr5:Biology2 2C'
  159.  
  160. T47="Biology2 3C"
  161. S47='Cdr5:Biology2 3C'
  162.  
  163. T48="Biology2 5C"
  164. S48='Cdr5:Biology2 5C'
  165.  
  166. T49="BubbleMania Hard 2C"
  167. S49='Cdr5:BubbleMania Hard 2C'
  168.  
  169. T50="BubbleMania Hard 3C"
  170. S50='Cdr5:BubbleMania Hard 3C'
  171.  
  172. T51="BubbleMania Soft 2C"
  173. S51='Cdr5:BubbleMania Soft 2C'
  174.  
  175. T52="BubbleMania Soft 3C"
  176. S52='Cdr5:BubbleMania Soft 3C'
  177.  
  178. T53="Cotton 2C"
  179. S53='Cdr5:Cotton 2C'
  180.  
  181. T54="Cotton 3C"
  182. S54='Cdr5:Cotton 3C'
  183.  
  184. T55="Cotton 5C"
  185. S55='Cdr5:Cotton 5C'
  186.  
  187. T56="Eclipse 2 Colors"
  188. S56='Cdr5:Eclipse 2 Colors'
  189.  
  190. T57="Fiber Embossed"
  191. S57='Cdr5:Fiber Embossed'
  192.  
  193. T58="Hypnotic1 2 Colors"
  194. S58='Cdr5:Hypnotic1 2 Colors'
  195.  
  196. T59="Hypnotic2 2 Colors"
  197. S59='Cdr5:Hypnotic2 2 Colors'
  198.  
  199. T60="Leather 2C"
  200. S60='Cdr5:Leather 2C'
  201.  
  202. T61="Leather 3C"
  203. S61='Cdr5:Leather 3C'
  204.  
  205. T62="Leather 5C"
  206. S62='Cdr5:Leather 5C'
  207.  
  208. T63="Mandel0"
  209. S63='Cdr5:Mandel0'
  210.  
  211. T64="Patches 2C"
  212. S64='Cdr5:Patches 2C'
  213.  
  214. T65="Patches 3C"
  215. S65='Cdr5:Patches 3C'
  216.  
  217. T66="Patches 5C"
  218. S66='Cdr5:Patches 5C'
  219.  
  220. T67="Pottery Wheel 2 Colors"
  221. S67='Cdr5:Pottery Wheel 2 Colors'
  222.  
  223. T68="Putty 2C"
  224. S68='Cdr5:Putty 2C'
  225.  
  226. T69="Putty 3C"
  227. S69='Cdr5:Putty 3C'
  228.  
  229. T70="Putty 5C"
  230. S70='Cdr5:Putty 5C'
  231.  
  232. T71="Rain Drops Hard 2C"
  233. S71='Cdr5:Rain Drops Hard 2C'
  234.  
  235. T72="Rain Drops Hard 3C"
  236. S72='Cdr5:Rain Drops Hard 3C'
  237.  
  238. T73="Rain Drops Soft 2C"
  239. S73='Cdr5:Rain Drops Soft 2C'
  240.  
  241. T74="Rain Drops Soft 3C"
  242. S74='Cdr5:Rain Drops Soft 3C'
  243.  
  244. T75="Rings Hard 2C"
  245. S75='Cdr5:Rings Hard 2C'
  246.  
  247. T76="Rings Hard 3C"
  248. S76='Cdr5:Rings Hard 3C'
  249.  
  250. T77="Rings Soft 2C"
  251. S77='Cdr5:Rings Soft 2C'
  252.  
  253. T78="Rings Soft 3C"
  254. S78='Cdr5:Rings Soft 3C'
  255.  
  256. T79="Ripples Hard Embossed 2C"
  257. S79='Cdr5:Ripples Hard Embossed 2C'
  258.  
  259. T80="Ripples Soft Embossed 2C"
  260. S80='Cdr5:Ripples Soft Embossed 2C'
  261.  
  262. T81="Rock-Cloudy-Cracked 2C"
  263. S81='Cdr5:Rock-Cloudy-Cracked 2C'
  264.  
  265. T82="Rock-Cloudy-Eroded. 2C"
  266. S82='Cdr5:Rock-Cloudy-Eroded 2C'
  267.  
  268. T83="Rock-Fractal-Cracked 2C"
  269. S83='Cdr5:Rock-Fractal-Cracked 2C'
  270.  
  271. T84="Rock-Fractal-Eroded. 2C"
  272. S84='Cdr5:Rock-Fractal-Eroded 2C'
  273.  
  274. T85="Rock-Speckled-Cracked 2C"
  275. S85='Cdr5:Rock-Speckled-Cracked 2C'
  276.  
  277. T86="Rock-Speckled-Eroded. 2C"
  278. S86='Cdr5:Rock-Speckled-Eroded 2C'
  279.  
  280. T87="Rock-Swirled-Cracked 2C"
  281. S87='Cdr5:Rock-Swirled-Cracked 2C'
  282.  
  283. T88="Rock-Swirled-Eroded. 2C"
  284. S88='Cdr5:Rock-Swirled-Eroded 2C'
  285.  
  286. T89="Scribbles Embossed"
  287. S89='Cdr5:Scribbles Embossed'
  288.  
  289. T90="Spots Hard 2C"
  290. S90='Cdr5:Spots Hard 2C'
  291.  
  292. T91="Spots Hard 3C"
  293. S91='Cdr5:Spots Hard 3C'
  294.  
  295. T92="Spots Soft 2C"
  296. S92='Cdr5:Spots Soft 2C'
  297.  
  298. T93="Spots Soft 3C"
  299. S93='Cdr5:Spots Soft 3C'
  300.  
  301. T94="Surfaces 3C"
  302. S94='Cdr5:Surfaces 3C'
  303.  
  304. T95="Surfaces 5C"
  305. S95='Cdr5:Surfaces 5C'
  306.  
  307. T96="Surfaces-Rainbow"
  308. S96='Cdr5:Surfaces-Rainbow'
  309.  
  310. T97="Surfaces1 2C"
  311. S97='Cdr5:Surfaces1 2C'
  312.  
  313. T98="Surfaces1 3C"
  314. S98='Cdr5:Surfaces1 3C'
  315.  
  316. T99="Surfaces1 5C"
  317. S99='Cdr5:Surfaces1 5C'
  318.  
  319. T100="Swirls2 Horizontal"
  320. S100='Cdr5:Swirls2 Horizontal'
  321.  
  322. T101="Threads Embossed"
  323. S101='Cdr5:Threads Embossed'
  324.  
  325. T102="Vapor 2C"
  326. S102='Cdr5:Vapor 2C'
  327.  
  328. T103="Vapor 3C"
  329. S103='Cdr5:Vapor 3C'
  330.  
  331. T104="Vapor 5C"
  332. S104='Cdr5:Vapor 5C'
  333.  
  334. T105="Water Color2 2C"
  335. S105='Cdr5:Water Color2 2C'
  336.  
  337. T106="Water Color2 3C"
  338. S106='Cdr5:Water Color2 3C'
  339.  
  340. T107="Water Color2 5C"
  341. S107='Cdr5:Water Color2 5C'
  342.  
  343.  
  344. ;    Verion4Styles
  345.  
  346.  
  347. [.Aerial Photography]
  348. P0=NUM,"Texture #:",0,0,0,32767,26228,1
  349. P1=NUM,"Softness %:",1,0,0,100,50,0
  350. P2=RGB,"Background:",0,1,0,100,0,0,40,0
  351. P3=RGB,"Foreground:",1,1,0,100,100,100,100,0
  352. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  353. F0="",25,P0,P1,P2,P3,P4
  354.  
  355.  
  356. [.Blend Corners]
  357. P0=RGB,"Top left:",0,1,0,100,0,100,0,1
  358. P1=RGB,"Top right:",1,1,0,100,0,0,0,1
  359. P2=RGB,"Bottom left:",2,1,0,100,100,0,0,1
  360. P3=RGB,"Bottom right:",3,1,0,100,0,0,100,1
  361. P4=NUM,"Brightness ▒%:",0,0,-100,+100,0,0
  362. F0="",5,P2,P3,P1,P0,P4
  363.  
  364.  
  365. [.Blend Edges]
  366. P0=RGB,"Top edge:",0,1,0,100,0,0,100,1
  367. P1=RGB,"Bottom edge:",1,1,0,100,100,0,0,1
  368. P2=RGB,"Left edge:",2,1,0,100,0,0,0,1
  369. P3=RGB,"Right edge:",3,1,0,100,100,100,100,1
  370. P4=NUM,"Brightness ▒%:",0,0,-100,+100,0,0
  371. F0="",6,P1,P3,P0,P2,P4
  372.  
  373.  
  374. [.Cosmic Clouds]
  375. P0=NUM,"Texture #:",0,0,0,32767,24169,1
  376. P1=NUM,"Density %:",4,0,0,100,0,0
  377. P2=NUM,"Red softness %:",1,0,0,100,50,0
  378. P3=NUM,"Green softness %:",2,0,0,100,50,0
  379. P4=NUM,"Blue softness %:",3,0,0,100,50,0
  380. P5=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  381. F0="",8,P0,P1,P2,P3,P4,P5
  382.  
  383.  
  384. [.Cosmic Energy]
  385. P0=NUM,"Texture #:",0,0,0,32767,32439,1
  386. P1=RGB,"Top left:",0,1,0,100,26,8,11,1
  387. P2=RGB,"Top right:",1,1,0,100,74,16,61,1
  388. P3=RGB,"Bottom left:",2,1,0,100,80,64,75,1
  389. P4=RGB,"Bottom right:",3,1,0,100,24,44,44,1
  390. P5=RGB,"Low energy:",4,1,0,100,100,100,100,0
  391. P6=RGB,"High energy:",5,1,0,100,100,100,100,0
  392. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  393. F0="",14,P0,P3,P4,P2,P1,P5,P6,P7
  394.  
  395.  
  396. [.Cosmic Minerals]
  397. P0=NUM,"Texture #:",0,0,0,32767,31395,1
  398. P1=NUM,"Red density %:",1,1,0,100,100,0
  399. P2=NUM,"Red softness %:",1,0,0,100,100,0
  400. P3=NUM,"Green density %:",2,1,0,100,0,0
  401. P4=NUM,"Green softness %:",2,0,0,100,100,0
  402. P5=NUM,"Blue density %:",3,1,0,100,0,0
  403. P6=NUM,"Blue softness %:",3,0,0,100,100,0
  404. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  405. F0="",49,P0,P1,P2,P3,P4,P5,P6,P7
  406.  
  407.  
  408. [.Drapes]
  409. P0=NUM,"Texture #:",0,0,0,32767,10894,1
  410. P1=NUM,"Density %:",1,0,0,100,50,0
  411. P2=RGB,"1st color:",0,1,0,100,43,1,0,0
  412. P3=RGB,"2nd color:",1,1,0,100,100,100,80,0
  413. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  414. F0="",37,P0,P1,P2,P3,P4
  415.  
  416.  
  417. [.Fiber]
  418. P0=NUM,"Texture #:",0,0,0,32767,0,1
  419. P1=NUM,"Density %:",1,0,1,100,25,0
  420. P2=NUM,"Min length:",2,0,1,500,10,0
  421. P3=NUM,"Max length:",3,0,1,500,20,0
  422. P4=RGB,"Background:",0,1,0,100,0,0,0,1
  423. P5=RGB,"1st color:",1,1,0,100,100,0,0,1
  424. P6=RGB,"2nd color:",2,1,0,100,100,100,100,1
  425. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  426. F0="",10,P0,P1,P2,P3,P4,P5,P6,P7
  427.  
  428.  
  429. [.Flames]
  430. P0=NUM,"Texture #:",0,0,0,32767,15813,1
  431. P1=NUM,"Density %:",1,0,0,100,50,0
  432. P2=RGB,"1st color:",0,1,0,100,100,0,0,0
  433. P3=RGB,"2nd color:",1,1,0,100,100,100,40,0
  434. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  435. F0="",19,P0,P1,P2,P3,P4
  436.  
  437.  
  438. [.Mineral.Cloudy 2 Colors]
  439. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  440. P1=NUM,"Density %:",2,0,0,100,0,0
  441. P2=NUM,"Softness %:",1,0,0,100,65,0
  442. P3=NUM,"Grain %:",3,0,0,100,0,0
  443. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  444. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  445. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  446. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  447. F0="",46,P0,P1,P2,P3,P4,P5,P6,P7
  448.  
  449.  
  450. [.Mineral.Cloudy 3 Colors]
  451. P0=NUM,"Texture #:",0,0,0,32767,1659,1
  452. P1=NUM,"Density %:",2,0,0,100,50,0
  453. P2=NUM,"Softness %:",1,0,0,100,65,0
  454. P3=NUM,"Grain %:",3,0,0,100,0,0
  455. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  456. P5=RGB,"1st mineral:",0,1,0,100,27,78,54,0
  457. P6=RGB,"2nd mineral:",1,1,0,100,18,1,8,0
  458. P7=RGB,"3rd mineral:",2,1,0,100,100,99,19,0
  459. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  460. F0="",47,P0,P1,P2,P3,P4,P5,P6,P7,P8
  461.  
  462.  
  463. [.Mineral.Cloudy 5 Colors]
  464. P0=NUM,"Texture #:",0,0,0,32767,8003,1
  465. P1=NUM,"Density %:",2,0,0,100,25,0
  466. P2=NUM,"Softness %:",1,0,0,100,25,0
  467. P3=NUM,"Grain %:",3,0,0,100,0,0
  468. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  469. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  470. P6=RGB,"2nd mineral:",1,1,0,100,89,34,6,0
  471. P7=RGB,"3rd mineral:",2,1,0,100,40,20,20,0
  472. P8=RGB,"4th mineral:",3,1,0,100,0,20,20,0
  473. P9=RGB,"5th mineral:",4,1,0,100,40,20,20,0
  474. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  475. F0="",48,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  476.  
  477.  
  478. [.Mineral.Fractal 2 Colors]
  479. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  480. P1=NUM,"Density %:",2,0,0,100,12,0
  481. P2=NUM,"Softness %:",1,0,0,100,50,0
  482. P3=NUM,"Color density %:",4,0,0,100,50,0
  483. P4=NUM,"Color softness %:",3,0,0,100,100,0
  484. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  485. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  486. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  487. F0="",53,P0,P1,P2,P3,P4,P5,P6,P7
  488.  
  489.  
  490. [.Mineral.Fractal 3 Colors]
  491. P0=NUM,"Texture #:",0,0,0,32767,4530,1
  492. P1=NUM,"Density %:",2,0,0,100,12,0
  493. P2=NUM,"Softness %:",1,0,0,100,50,0
  494. P3=NUM,"Color density %:",4,0,0,100,50,0
  495. P4=NUM,"Color softness %:",3,0,0,100,100,0
  496. P5=RGB,"1st mineral:",0,1,0,100,57,90,92,0
  497. P6=RGB,"2nd mineral:",1,1,0,100,10,12,82,0
  498. P7=RGB,"3rd mineral:",2,1,0,100,100,60,100,0
  499. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  500. F0="",54,P0,P1,P2,P3,P4,P5,P6,P7,P8
  501.  
  502.  
  503. [.Mineral.Fractal 5 Colors]
  504. P0=NUM,"Texture #:",0,0,0,32767,3616,1
  505. P1=NUM,"Density %:",2,0,0,100,12,0
  506. P2=NUM,"Softness %:",1,0,0,100,50,0
  507. P3=NUM,"Color density %:",4,0,0,100,50,0
  508. P4=NUM,"Color softness %:",3,0,0,100,100,0
  509. P5=RGB,"1st mineral:",0,1,0,100,80,40,20,0
  510. P6=RGB,"2nd mineral:",1,1,0,100,51,48,84,0
  511. P7=RGB,"3rd mineral:",2,1,0,100,47,22,35,0
  512. P8=RGB,"4th mineral:",3,1,0,100,95,81,74,0
  513. P9=RGB,"5th mineral:",4,1,0,100,36,13,84,0
  514. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  515. F0="",55,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  516.  
  517.  
  518. [.Mineral.Speckled 2 Colors]
  519. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  520. P1=NUM,"Density %:",2,0,0,100,25,0
  521. P2=NUM,"Softness %:",1,0,0,100,25,0
  522. P3=NUM,"Grain %:",3,0,0,100,0,0
  523. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  524. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  525. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  526. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  527. F0="",43,P0,P1,P2,P3,P4,P5,P6,P7
  528.  
  529.  
  530. [.Mineral.Speckled 3 Colors]
  531. P0=NUM,"Texture #:",0,0,0,32767,29794,1
  532. P1=NUM,"Density %:",2,0,0,100,50,0
  533. P2=NUM,"Softness %:",1,0,0,100,25,0
  534. P3=NUM,"Grain %:",3,0,0,100,0,0
  535. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  536. P5=RGB,"1st mineral:",0,1,0,100,40,40,80,0
  537. P6=RGB,"2nd mineral:",1,1,0,100,0,0,60,0
  538. P7=RGB,"3rd mineral:",2,1,0,100,60,80,80,0
  539. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  540. F0="",44,P0,P1,P2,P3,P4,P5,P6,P7,P8
  541.  
  542.  
  543. [.Mineral.Speckled 5 Colors]
  544. P0=NUM,"Texture #:",0,0,0,32767,7511,1
  545. P1=NUM,"Density %:",2,0,0,100,50,0
  546. P2=NUM,"Softness %:",1,0,0,100,40,0
  547. P3=NUM,"Grain %:",3,0,0,100,0,0
  548. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  549. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  550. P6=RGB,"2nd mineral:",1,1,0,100,60,40,20,0
  551. P7=RGB,"3rd mineral:",2,1,0,100,0,0,0,0
  552. P8=RGB,"4th mineral:",3,1,0,100,30,30,30,0
  553. P9=RGB,"5th mineral:",4,1,0,100,0,0,0,0
  554. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  555. F0="",45,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  556.  
  557.  
  558. [.Mineral.Swirled 2 Colors]
  559. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  560. P1=NUM,"Density %:",2,0,0,100,50,0
  561. P2=NUM,"Softness %:",1,0,0,100,54,0
  562. P3=NUM,"Grain %:",3,0,0,100,3,0
  563. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  564. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  565. P6=RGB,"2nd mineral:",1,1,0,100,80,100,80,0
  566. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  567. F0="",29,P0,P1,P2,P3,P4,P5,P6,P7
  568.  
  569.  
  570. [.Mineral.Swirled 3 Colors]
  571. P0=NUM,"Texture #:",0,0,0,32767,27709,1
  572. P1=NUM,"Density %:",2,0,0,100,25,0
  573. P2=NUM,"Softness %:",1,0,0,100,50,0
  574. P3=NUM,"Grain %:",3,0,0,100,0,0
  575. P4=NUM,"Rainbow grain %:",4,0,0,100,8,0
  576. P5=RGB,"1st mineral:",0,1,0,100,80,50,60,0
  577. P6=RGB,"2nd mineral:",1,1,0,100,50,50,90,0
  578. P7=RGB,"3rd mineral:",2,1,0,100,60,50,40,0
  579. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  580. F0="",30,P0,P1,P2,P3,P4,P5,P6,P7,P8
  581.  
  582.  
  583. [.Mineral.Swirled 5 Colors]
  584. P0=NUM,"Texture #:",0,0,0,32767,27299,1
  585. P1=NUM,"Density %:",2,0,0,100,25,0
  586. P2=NUM,"Softness %:",1,0,0,100,60,0
  587. P3=NUM,"Grain %:",3,0,0,100,0,0
  588. P4=NUM,"Rainbow grain %:",4,0,0,100,8,0
  589. P5=RGB,"1st mineral:",0,1,0,100,0,0,40,0
  590. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  591. P7=RGB,"3rd mineral:",2,1,0,100,18,34,42,0
  592. P8=RGB,"4th mineral:",3,1,0,100,100,100,100,0
  593. P9=RGB,"5th mineral:",4,1,0,100,0,0,0,0
  594. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  595. F0="",31,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  596.  
  597.  
  598. [.Noise]
  599. P0=NUM,"Texture #:",0,0,0,32767,0,1
  600. P1=RGB,"Noise:",0,1,0,100,20,60,40,1
  601. P2=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  602. F0="",2,P0,P1,P2
  603.  
  604.  
  605. [.Noise.Blended]
  606. P0=NUM,"Texture #:",0,0,0,32767,0,1
  607. P1=RGB,"Background:",0,1,0,100,0,0,0,1
  608. P2=RGB,"Foreground:",1,1,0,100,100,100,100,1
  609. P3=NUM,"Brightness ▒%:",1,0,-100,+10,0,0
  610. F0="",3,P0,P1,P2,P3
  611.  
  612.  
  613. [.Noise.Rainbow Blended]
  614. P0=NUM,"Texture #:",0,0,0,32767,44,1
  615. P1=RGB,"Background:",0,1,0,100,0,0,0,1
  616. P2=RGB,"Foreground:",1,1,0,100,100,100,100,1
  617. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  618. F0="",1,P0,P1,P2,P3
  619.  
  620.  
  621. [.Recycled Paper]
  622. P0=NUM,"Texture #:",0,0,0,32767,1,1
  623. P1=NUM,"",1000
  624. P2=NUM,"",1
  625. P3=NUM,"",5
  626. P4=RGB,"Paper:",0,1,0,100,70,70,70,0
  627. P5=RGB,"1st fiber:",1,1,0,100,50,50,50,0
  628. P6=RGB,"2nd fiber:",2,1,0,100,80,80,80,0
  629. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  630. F0="",7,P0,P1,P2,P3,P4,P5,P6,P7
  631.  
  632.  
  633. [.Recycled Paper Rainbow]
  634. P0=NUM,"Texture #:",0,0,0,32767,0,1
  635. P1=NUM,"",1000
  636. P2=NUM,"",1
  637. P3=NUM,"",5
  638. P4=RGB,"Paper:",0,1,0,100,70,70,70,0
  639. P5=RGB,"1st fiber:",1,1,0,100,50,50,50,0
  640. P6=RGB,"2nd fiber:",2,1,0,100,80,80,80,0
  641. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  642. F0="",23,P0,P1,P2,P3,P4,P5,P6,P7
  643.  
  644.  
  645. [.Satellite Photography]
  646. P0=NUM,"Landscape #:",0,0,0,32767,25391,1
  647. P1=NUM,"Softness %:",1,0,0,100,35,0
  648. P2=NUM,"Cloud %:",2,0,0,100,75,0
  649. P3=NUM,"Cloud #:",3,0,0,32767,16317,1
  650. P4=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  651. P5=NUM,"Cloud softness %:",4,0,0,100,50,0
  652. P6=RGB,"Lower water:",0,1,0,100,0,0,40,0
  653. P7=RGB,"Upper water:",1,1,0,100,0,0,100,0
  654. P8=RGB,"Lower land:",2,1,0,100,60,60,40,0
  655. P9=RGB,"Upper land:",3,1,0,100,60,40,20,0
  656. P10=RGB,"Lower vegetation:",4,1,0,100,0,20,20,0
  657. P11=RGB,"Upper vegetation:",5,1,0,100,0,60,20,0
  658. F0="",26,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  659.  
  660.  
  661. [.Scribbles]
  662. P0=NUM,"Texture #:",0,0,0,32767,14430,0
  663. P1=NUM,"Strokes per char:",1,0,1,10,5,0
  664. P2=NUM,"Line density %:",2,0,1,100,90,1
  665. P3=NUM,"Page density %:",3,0,1,100,75,1
  666. P4=RGB,"Paper:",0,1,0,100,100,100,100,0
  667. P5=RGB,"Ink:",1,1,0,100,40,20,20,0
  668. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  669. F0="",38,P0,P1,P2,P3,P4,P5,P6
  670.  
  671.  
  672. [.Sky 2 Colors]
  673. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  674. P1=NUM,"Density %:",2,0,0,100,0,0
  675. P2=NUM,"Softness %:",1,0,0,100,50,0
  676. P3=RGB,"Sky:",0,1,0,100,0,0,100,0
  677. P4=RGB,"Clouds:",1,1,0,100,100,100,100,0
  678. P5=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  679. F0="",13,P0,P1,P2,P3,P4,P5
  680.  
  681.  
  682. [.Sky 3 Colors]
  683. P0=NUM,"Texture #:",0,0,0,32767,2,1
  684. P1=NUM,"Density %:",2,0,0,100,0,0
  685. P2=NUM,"Softness %:",1,0,0,100,50,0
  686. P3=RGB,"Sky:",0,1,0,100,00,0,100,0
  687. P4=RGB,"Atmosphere:",1,1,0,100,80,60,80,0
  688. P5=RGB,"Clouds:",2,1,0,100,100,100,100,0
  689. P6=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  690. F0="",27,P0,P1,P2,P3,P4,P5,P6
  691.  
  692.  
  693. [.Sky 5 Colors]
  694. P0=NUM,"Texture #:",0,0,0,32767,24873,1
  695. P1=NUM,"Density %:",2,0,0,100,0,0
  696. P2=NUM,"Softness %:",1,0,0,100,50,0
  697. P3=RGB,"Lower sky:",0,1,0,100,0,0,100,0
  698. P4=RGB,"Upper sky:",1,1,0,100,80,80,100,0
  699. P5=RGB,"Atmosphere:",2,1,0,100,60,60,100,0
  700. P6=RGB,"Lower cloud:",3,1,0,100,40,60,100,0
  701. P7=RGB,"Upper cloud:",4,1,0,100,100,100,100,0
  702. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  703. F0="",28,P0,P1,P2,P3,P4,P5,P6,P7,P8
  704.  
  705.  
  706. [.Smooth Weave]
  707. P0=NUM,"Texture #:",0,0,0,32767,6224,1
  708. P1=NUM,"Density %:",1,0,0,100,25,0
  709. P2=RGB,"1st color:",0,1,0,100,100,0,50,0
  710. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  711. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  712. F0="",39,P0,P1,P2,P3,P4
  713.  
  714.  
  715. [.Surfaces]
  716. P0=NUM,"Texture #:",0,0,0,32767,7767,1
  717. P1=NUM,"Density %:",2,0,0,100,0,0
  718. P2=NUM,"Softness %:",1,0,0,100,42,0
  719. P3=NUM,"Eastern light:",3,0,-100,100,-27,1
  720. P4=NUM,"Northern light:",4,0,-100,100,28,1
  721. P5=NUM,"Volume %:",5,0,0,100,12,0
  722. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  723. P7=RGB,"Light:",1,1,0,100,100,80,80,0
  724. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  725. F0="",59,P0,P1,P2,P3,P4,P5,P6,P7,P8
  726.  
  727.  
  728. [.Swirls]
  729. P0=NUM,"Texture #:",0,0,0,32767,17323,1
  730. P1=NUM,"Density %:",1,0,0,100,9,0
  731. P2=RGB,"1st color:",0,1,0,100,0,0,40,0
  732. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  733. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  734. F0="",35,P0,P1,P2,P3,P4
  735.  
  736.  
  737. [.Swirls2]
  738. P0=NUM,"Texture #:",0,0,0,32767,3761,1
  739. P1=NUM,"Density %:",1,0,0,100,20,0
  740. P2=RGB,"1st color:",0,1,0,100,80,100,80,0
  741. P3=RGB,"2nd color:",1,1,0,100,40,0,40,0
  742. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  743. F0="",36,P0,P1,P2,P3,P4
  744.  
  745.  
  746. [.Texture Blend Horizontal]
  747. P0=NUM,"Texture #:",0,0,0,32767,13211,1
  748. P1=RGB,"Background:",0,1,0,100,80,93,81,1
  749. P2=RGB,"Foreground:",1,1,0,100,11,31,64,1
  750. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  751. F0="",60,P0,P1,P2,P3
  752.  
  753.  
  754. [.Texture Blend Vertical]
  755. P0=NUM,"Texture #:",0,0,0,32767,7862,1
  756. P1=RGB,"Background:",0,1,0,100,34,0,1,1
  757. P2=RGB,"Foreground:",1,1,0,100,91,70,50,1
  758. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  759. F0="",61,P0,P1,P2,P3
  760.  
  761.  
  762. [.Threads]
  763. P0=NUM,"Texture #:",0,0,0,32767,0,1
  764. P1=NUM,"Density %:",1,0,1,100,5,0
  765. P2=NUM,"Min length:",2,0,0,32767,1,0
  766. P3=NUM,"Max length:",3,0,0,32767,100,0
  767. P4=RGB,"Background:",0,1,0,100,0,0,40,0
  768. P5=RGB,"1st color:",1,1,0,100,0,20,60,0
  769. P6=RGB,"2nd color:",2,1,0,100,100,100,100,0
  770. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  771. F0="",7,P0,P1,P2,P3,P4,P5,P6,P7
  772.  
  773.  
  774. [.Threads Rainbow]
  775. P0=NUM,"Texture #:",0,0,0,32767,0,1
  776. P1=NUM,"Density %:",1,0,1,100,5,0
  777. P2=NUM,"Min length:",2,0,0,32767,1,0
  778. P3=NUM,"Max length:",3,0,0,32767,100,0
  779. P4=RGB,"Background:",0,1,0,100,0,0,40,0
  780. P5=RGB,"1st color:",1,1,0,100,0,20,60,0
  781. P6=RGB,"2nd color:",2,1,0,100,100,100,100,0
  782. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  783. F0="",23,P0,P1,P2,P3,P4,P5,P6,P7
  784.  
  785.  
  786. [.Water 2 Colors]
  787. P0=NUM,"Texture #:",0,0,0,32767,25212,1
  788. P1=NUM,"Waves density %:",2,0,0,100,25,0
  789. P2=NUM,"Waves softness %:",1,0,0,100,60,0
  790. P3=NUM,"Perspective %:",3,0,0,100,75,0
  791. P4=RGB,"Bottom:",0,1,0,100,0,0,40,0
  792. P5=RGB,"Surface:",1,1,0,100,100,100,100,0
  793. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  794. F0="",40,P0,P1,P2,P3,P4,P5,P6
  795.  
  796.  
  797. [.Water 3 Colors]
  798. P0=NUM,"Texture #:",0,0,0,32767,20527,1
  799. P1=NUM,"Waves density %:",2,0,0,100,25,0
  800. P2=NUM,"Waves softness %:",1,0,0,100,50,0
  801. P3=NUM,"Perspective %:",3,0,0,100,75,0
  802. P4=RGB,"Bottom:",0,1,0,100,0,20,60,0
  803. P5=RGB,"Middle:",1,1,0,100,0,80,100,0
  804. P6=RGB,"Surface:",2,1,0,100,100,100,100,0
  805. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  806. F0="",41,P0,P1,P2,P3,P4,P5,P6,P7
  807.  
  808.  
  809. [.Water 5 Colors]
  810. P0=NUM,"Texture #:",0,0,0,32767,18173,1
  811. P1=NUM,"Waves density %:",2,0,0,100,47,0
  812. P2=NUM,"Waves softness %:",1,0,0,100,60,0
  813. P3=NUM,"Perspective %:",3,0,0,100,60,0
  814. P4=RGB,"Bottom:",0,1,0,100,0,0,40,0
  815. P5=RGB,"Bottom middle:",1,1,0,100,0,20,60,0
  816. P6=RGB,"Middle:",2,1,0,100,0,80,100,0
  817. P7=RGB,"Surface middle:",3,1,0,100,60,100,100,0
  818. P8=RGB,"Surface:",4,1,0,100,100,100,100,0
  819. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  820. F0="",42,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  821.  
  822.  
  823. [.Water Color]
  824. P0=NUM,"Texture #:",0,0,0,32767,2509,1
  825. P1=RGB,"Top left:",0,1,0,100,40,40,80,1
  826. P2=RGB,"Top right:",1,1,0,100,60,100,100,1
  827. P3=RGB,"Bottom left:",2,1,0,100,100,0,0,1
  828. P4=RGB,"Bottom right:",3,1,0,100,100,100,0,1
  829. P5=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  830. F0="",11,P0,P3,P4,P2,P1,P5
  831.  
  832.  
  833. ;    Verion5Styles
  834.  
  835.  
  836. [.Cdr5:Biology1 2C]
  837. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  838. P1=NUM,"Density %:",2,0,0,100,0,0
  839. P2=NUM,"Softness %:",1,0,0,100,75,0
  840. P3=RGB,"Shade:",0,1,0,100,0,0,40,0
  841. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  842. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  843. F0="",203,P0,P1,P2,P3,P4,P5
  844.  
  845.  
  846. [.Cdr5:Biology1 3C]
  847. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  848. P1=NUM,"Density %:",2,0,0,100,0,0
  849. P2=NUM,"Softness %:",1,0,0,100,75,0
  850. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  851. P4=RGB,"Mid-shade:",1,1,0,100,40,40,80,0
  852. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  853. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  854. F0="",204,P0,P1,P2,P3,P4,P5,P6
  855.  
  856.  
  857. [.Cdr5:Biology1 5C]
  858. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  859. P1=NUM,"Density %:",2,0,0,100,0,0
  860. P2=NUM,"Softness %:",1,0,0,100,75,0
  861. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  862. P4=RGB,"Lower shade:",1,1,0,100,60,20,40,0
  863. P5=RGB,"Mid-shade:",2,1,0,100,40,60,60,0
  864. P6=RGB,"Upper shade:",3,1,0,100,80,100,80,0
  865. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  866. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  867. F0="",205,P0,P1,P2,P3,P4,P5,P6,P7,P8
  868.  
  869.  
  870. [.Cdr5:Biology2 2C]
  871. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  872. P1=NUM,"Density %:",2,0,0,100,12,0
  873. P2=NUM,"Softness %:",1,0,0,100,75,0
  874. P3=RGB,"Shade:",0,1,0,100,100,0,0,0
  875. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  876. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  877. F0="",206,P0,P1,P2,P3,P4,P5
  878.  
  879.  
  880. [.Cdr5:Biology2 3C]
  881. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  882. P1=NUM,"Density %:",2,0,0,100,12,0
  883. P2=NUM,"Softness %:",1,0,0,100,75,0
  884. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  885. P4=RGB,"Mid-shade:",1,1,0,100,100,0,0,0
  886. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  887. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  888. F0="",207,P0,P1,P2,P3,P4,P5,P6
  889.  
  890.  
  891. [.Cdr5:Biology2 5C]
  892. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  893. P1=NUM,"Density %:",2,0,0,100,12,0
  894. P2=NUM,"Softness %:",1,0,0,100,75,0
  895. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  896. P4=RGB,"Lower shade:",1,1,0,100,20,0,0,0
  897. P5=RGB,"Mid-shade:",2,1,0,100,40,0,0,0
  898. P6=RGB,"Upper shade:",3,1,0,100,80,0,0,0
  899. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  900. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  901. F0="",208,P0,P1,P2,P3,P4,P5,P6,P7,P8
  902.  
  903.  
  904. [.Cdr5:BubbleMania Hard 2C]
  905. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  906. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  907. P2=NUM,"Min width %:",2,0,0,100,25,0
  908. P3=NUM,"Max width %:",3,0,0,100,50,0
  909. P4=NUM,"Min height %:",4,0,0,100,0,0
  910. P5=NUM,"Max height %:",5,0,0,100,100,0
  911. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  912. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  913. P8=RGB,"Shade:",2,1,0,100,0,0,40,0
  914. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  915. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  916. F0="",160,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  917.  
  918. [.Cdr5:BubbleMania Hard 3C]
  919. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  920. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  921. P2=NUM,"Min width %:",2,0,0,100,25,0
  922. P3=NUM,"Max width %:",3,0,0,100,50,0
  923. P4=NUM,"Min height %:",4,0,0,100,0,0
  924. P5=NUM,"Max height %:",5,0,0,100,100,0
  925. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  926. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  927. P8=RGB,"Shade:",2,1,0,100,10,50,100,0
  928. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  929. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  930. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  931. F0="",161,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  932.  
  933. [.Cdr5:BubbleMania Soft 2C]
  934. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  935. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  936. P2=NUM,"Min width %:",2,0,0,100,25,0
  937. P3=NUM,"Max width %:",3,0,0,100,50,0
  938. P4=NUM,"Min height %:",4,0,0,100,0,0
  939. P5=NUM,"Max height %:",5,0,0,100,100,0
  940. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  941. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  942. P8=RGB,"Shade:",2,1,0,100,0,0,40,0
  943. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  944. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  945. F0="",162,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  946.  
  947. [.Cdr5:BubbleMania Soft 3C]
  948. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  949. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  950. P2=NUM,"Min width %:",2,0,0,100,25,0
  951. P3=NUM,"Max width %:",3,0,0,100,50,0
  952. P4=NUM,"Min height %:",4,0,0,100,0,0
  953. P5=NUM,"Max height %:",5,0,0,100,100,0
  954. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  955. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  956. P8=RGB,"Shade:",2,1,0,100,10,50,100,0
  957. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  958. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  959. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  960. F0="",163,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  961.  
  962.  
  963. [.Cdr5:Cotton 2C]
  964. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  965. P1=NUM,"Density %:",2,0,0,100,0,0
  966. P2=NUM,"Softness %:",1,0,0,100,75,0
  967. P3=RGB,"Shade:",0,1,0,100,60,0,60,0
  968. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  969. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  970. F0="",200,P0,P1,P2,P3,P4,P5,P6,P7,P8
  971.  
  972.  
  973. [.Cdr5:Cotton 3C]
  974. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  975. P1=NUM,"Density %:",2,0,0,100,0,0
  976. P2=NUM,"Softness %:",1,0,0,100,75,0
  977. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  978. P4=RGB,"Mid-shade:",1,1,0,100,80,40,60,0
  979. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  980. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  981. F0="",201,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  982.  
  983.  
  984. [.Cdr5:Cotton 5C]
  985. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  986. P1=NUM,"Density %:",2,0,0,100,0,0
  987. P2=NUM,"Softness %:",1,0,0,100,75,0
  988. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  989. P4=RGB,"Lower shade:",1,1,0,100,60,0,60,0
  990. P5=RGB,"Mid-shade:",2,1,0,100,80,20,40,0
  991. P6=RGB,"Upper shade:",3,1,0,100,100,60,40,0
  992. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  993. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  994. F0="",202,P0,P1,P2,P3,P4,P5,P6,P7,P8
  995.  
  996.  
  997. [.Cdr5:Eclipse 2 Colors]
  998. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  999. P1=NUM,"Density %:",2,0,0,100,0,0
  1000. P2=NUM,"Softness %:",1,0,0,100,50,0
  1001. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1002. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1003. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1004. P6=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1005. P7=RGB,"Surface:",1,1,0,100,100,100,100,0
  1006. P8=NUM,"Brightness ▒%:",2,1,-100,+100,0,0
  1007. F0="",106,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1008.  
  1009.  
  1010. [.Cdr5:Fiber Embossed]
  1011. P0=NUM,"Texture #:",0,0,0,32767,0,1
  1012. P1=NUM,"Density %:",1,0,1,100,5,0
  1013. P2=NUM,"Min length:",2,0,1,500,1,0
  1014. P3=NUM,"Max length:",3,0,1,500,50,0
  1015. P4=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1016. P5=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1017. P6=NUM,"Volume %:",4,1,0,100,0,0
  1018. P7=NUM,"Relief ▒%:",4,0,-100,100,100,1
  1019. P8=RGB,"Shade:",0,1,0,100,0,0,40,0
  1020. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1021. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1022. F0="",118,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1023.  
  1024.  
  1025. [.Cdr5:Hypnotic1 2 Colors]
  1026. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1027. P1=NUM,"Ripples density %:",2,0,0,100,12,0
  1028. P2=NUM,"Freq. softness %:",1,0,0,100,50,0
  1029. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1030. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1031. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1032. P6=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1033. P7=RGB,"Surface:",1,1,0,100,100,100,100,0
  1034. P8=NUM,"Brightness ▒%:",2,1,-100,+100,0,0
  1035. F0="",112,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1036.  
  1037.  
  1038. [.Cdr5:Hypnotic2 2 Colors]
  1039. P0=NUM,"Density %:",0,0,0,100,12,1
  1040. P1=NUM,"X origin ▒%:",1,0,-100,100,0,0
  1041. P2=NUM,"Y origin ▒%:",2,0,-100,100,0,0
  1042. P3=NUM,"Origin phase ▒%:",3,0,-100,+100,0,0
  1043. P4=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1044. P5=RGB,"Surface:",1,1,0,100,100,100,100,0
  1045. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1046. F0="",100,P0,P1,P2,P3,P4,P5,P6
  1047.  
  1048.  
  1049. [.Cdr5:Leather 2C]
  1050. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1051. P1=NUM,"Density %:",2,0,0,100,50,0
  1052. P2=NUM,"Softness %:",1,0,0,100,60,0
  1053. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1054. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1055. P5=NUM,"Volume %:",5,0,0,100,0,0
  1056. P6=RGB,"Shade:",0,1,0,100,40,20,20,0
  1057. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1058. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1059. F0="",191,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1060.  
  1061.  
  1062. [.Cdr5:Leather 3C]
  1063. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1064. P1=NUM,"Density %:",2,0,0,100,50,0
  1065. P2=NUM,"Softness %:",1,0,0,100,60,0
  1066. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1067. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1068. P5=NUM,"Volume %:",5,0,0,100,0,0
  1069. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1070. P7=RGB,"Mid-shade:",1,1,0,100,40,20,20,0
  1071. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1072. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1073. F0="",192,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1074.  
  1075.  
  1076. [.Cdr5:Leather 5C]
  1077. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1078. P1=NUM,"Density %:",2,0,0,100,50,0
  1079. P2=NUM,"Softness %:",1,0,0,100,60,0
  1080. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1081. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1082. P5=NUM,"Volume %:",5,0,0,100,0,0
  1083. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1084. P7=RGB,"Lower shade:",1,1,0,100,40,20,20,0
  1085. P8=RGB,"Mid-shade:",2,1,0,100,60,40,20,0
  1086. P9=RGB,"Upper shade:",3,1,0,100,80,80,100,0
  1087. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1088. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1089. F0="",193,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1090.  
  1091.  
  1092. [.Cdr5:Mandel0]
  1093. P0=NUM,"Texture #:",0,0,0,32767,2060,1
  1094. P1=NUM,"Iterations:",0,1,0,100,20,0
  1095. P2=NUM,"Freq. min. X ▒%:",1,0,-100,+100,6,1
  1096. P3=NUM,"Freq. max. X ▒%:",1,1,-100,+100,-30,1
  1097. P4=NUM,"Freq. min. Y ▒%:",2,0,-100,+100,47,1
  1098. P5=NUM,"Freq. max. Y ▒%:",2,1,-100,+100,44,1
  1099. P6=RGB,"Shade:",3,1,0,100,0,0,0,0
  1100. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  1101. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1102. F0="",170,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1103.  
  1104.  
  1105. [.Cdr5:Patches 2C]
  1106. P0=NUM,"Texture #:",0,0,0,32767,1612,1
  1107. P1=NUM,"Density %:",2,0,0,100,40,0
  1108. P2=NUM,"Softness %:",1,0,0,100,100,0
  1109. P3=NUM,"Contrast %:",3,0,0,100,75,0
  1110. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1111. P5=RGB,"Patches:",1,1,0,100,100,100,100,0
  1112. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1113. F0="",180,P0,P1,P2,P3,P4,P5,P6
  1114.  
  1115.  
  1116. [.Cdr5:Patches 3C]
  1117. P0=NUM,"Texture #:",0,0,0,32767,1612,1
  1118. P1=NUM,"Density %:",2,0,0,100,40,0
  1119. P2=NUM,"Softness %:",1,0,0,100,100,0
  1120. P3=NUM,"Contrast %:",3,0,0,100,50,0
  1121. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1122. P5=RGB,"Edges:",1,1,0,100,80,10,10,0
  1123. P6=RGB,"Patches:",2,1,0,100,100,100,100,0
  1124. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1125. F0="",181,P0,P1,P2,P3,P4,P5,P6,P7
  1126.  
  1127.  
  1128. [.Cdr5:Patches 5C]
  1129. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  1130. P1=NUM,"Density %:",2,0,0,100,40,0
  1131. P2=NUM,"Softness %:",1,0,0,100,100,0
  1132. P3=NUM,"Contrast %:",3,0,0,100,25,0
  1133. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1134. P5=RGB,"Lower edge:",1,1,0,100,40,20,20,0
  1135. P6=RGB,"Middle edge:",2,1,0,100,60,40,20,0
  1136. P7=RGB,"Upper edge:",3,1,0,100,90,90,90,0
  1137. P8=RGB,"Patches:",4,1,0,100,100,100,100,0
  1138. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1139. F0="",182,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1140.  
  1141.  
  1142. [.Cdr5:Pottery Wheel 2 Colors]
  1143. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1144. P1=NUM,"Density %:",2,0,0,100,0,0
  1145. P2=NUM,"Softness %:",1,0,0,100,50,0
  1146. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1147. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1148. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1149. P6=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1150. P7=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1151. P8=NUM,"Volume %:",4,1,0,100,12,0
  1152. P9=RGB,"Shade:",0,1,0,100,0,0,40,0
  1153. P10=RGB,"Light:",1,1,0,100,100,100,100,0
  1154. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1155. F0="",109,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1156.  
  1157.  
  1158. [.Cdr5:Putty 2C]
  1159. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1160. P1=NUM,"Density %:",2,0,0,100,25,0
  1161. P2=NUM,"Softness %:",1,0,0,100,75,0
  1162. P3=NUM,"Ripples %:",0,1,0,+100,12,0
  1163. P4=NUM,"Ripple phase ▒%:",1,1,-100,+100,0,0
  1164. P5=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1165. P6=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1166. P7=NUM,"Volume %:",5,0,0,100,12,0
  1167. P8=RGB,"Shade:",2,1,0,100,20,0,0,0
  1168. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1169. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1170. F0="",188,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1171.  
  1172.  
  1173. [.Cdr5:Putty 3C]
  1174. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1175. P1=NUM,"Density %:",2,0,0,100,25,0
  1176. P2=NUM,"Softness %:",1,0,0,100,75,0
  1177. P3=NUM,"Ripples %:",0,1,0,+100,12,0
  1178. P4=NUM,"Ripple phase ▒%:",1,1,-100,+100,0,0
  1179. P5=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1180. P6=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1181. P7=NUM,"Volume %:",5,0,0,100,12,0
  1182. P8=RGB,"Shade:",2,1,0,100,0,0,0,0
  1183. P9=RGB,"Mid-shade:",3,1,0,100,40,40,80,0
  1184. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1185. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1186. F0="",189,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1187.  
  1188.  
  1189. [.Cdr5:Putty 5C]
  1190. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1191. P1=NUM,"Density %:",2,0,0,100,25,0
  1192. P2=NUM,"Softness %:",1,0,0,100,75,0
  1193. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1194. P4=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1195. P5=NUM,"Volume %:",5,0,0,100,12,0
  1196. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1197. P7=RGB,"Lower shade:",1,1,0,100,40,20,20,0
  1198. P8=RGB,"Mid shade:",2,1,0,100,50,50,60,0
  1199. P9=RGB,"Upper shade:",3,1,0,100,90,90,90,0
  1200. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1201. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1202. F0="",190,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1203.  
  1204.  
  1205. [.Cdr5:Rain Drops Hard 2C]
  1206. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1207. P1=NUM,"# of drops:",1,0,1,100,3,0
  1208. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1209. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1210. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1211. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1212. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1213. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1214. P8=RGB,"Shade:",2,1,0,100,10,10,100,0
  1215. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1216. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1217. F0="",153,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1218.  
  1219.  
  1220. [.Cdr5:Rain Drops Soft 2C]
  1221. P0=NUM,"Texture #:",0,0,0,32767,1864,1
  1222. P1=NUM,"# of drops:",1,0,1,100,3,0
  1223. P2=NUM,"Min drop width %:",2,0,0,500,60,0
  1224. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1225. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1226. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1227. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1228. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1229. P8=RGB,"Shade:",2,1,0,100,0,20,60,0
  1230. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1231. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1232. F0="",154,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1233.  
  1234.  
  1235. [.Cdr5:Rain Drops Hard 3C]
  1236. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1237. P1=NUM,"# of drops:",1,0,1,100,3,0
  1238. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1239. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1240. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1241. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1242. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1243. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1244. P8=RGB,"Shade:",2,1,0,100,30,44,68,0
  1245. P9=RGB,"Mid-shade:",3,1,0,100,38,26,38,0
  1246. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1247. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1248. F0="",155,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1249.  
  1250.  
  1251. [.Cdr5:Rain Drops Soft 3C]
  1252. P0=NUM,"Texture #:",0,0,0,32767,12363,1
  1253. P1=NUM,"# of drops:",1,0,1,100,3,0
  1254. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1255. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1256. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1257. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1258. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1259. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1260. P8=RGB,"Shade:",2,1,0,100,10,10,100,0
  1261. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  1262. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1263. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1264. F0="",156,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1265.  
  1266.  
  1267. [.Cdr5:Rings Hard 2C]
  1268. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1269. P1=NUM,"# of rings:",1,0,1,100,3,0
  1270. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1271. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1272. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1273. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1274. P6=RGB,"Shade:",0,1,0,100,10,10,100,0
  1275. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1276. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1277. F0="",212,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1278.  
  1279.  
  1280. [.Cdr5:Rings Soft 2C]
  1281. P0=NUM,"Texture #:",0,0,0,32767,1864,1
  1282. P1=NUM,"# of rings:",1,0,1,100,3,0
  1283. P2=NUM,"Min ring width %:",2,0,0,500,60,0
  1284. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1285. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1286. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1287. P6=RGB,"Shade:",0,1,0,100,0,20,60,0
  1288. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1289. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1290. F0="",213,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1291.  
  1292.  
  1293. [.Cdr5:Rings Hard 3C]
  1294. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1295. P1=NUM,"# of rings:",1,0,1,100,3,0
  1296. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1297. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1298. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1299. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1300. P6=RGB,"Shade:",0,1,0,100,30,44,68,0
  1301. P7=RGB,"Mid-shade:",1,1,0,100,38,26,38,0
  1302. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1303. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1304. F0="",214,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1305.  
  1306.  
  1307. [.Cdr5:Rings Soft 3C]
  1308. P0=NUM,"Texture #:",0,0,0,32767,12363,1
  1309. P1=NUM,"# of rings:",1,0,1,100,3,0
  1310. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1311. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1312. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1313. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1314. P6=RGB,"Shade:",0,1,0,100,10,10,100,0
  1315. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1316. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1317. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1318. F0="",215,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1319.  
  1320.  
  1321. [.Cdr5:Ripples Hard Embossed 2C]
  1322. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1323. P1=NUM,"Ripples density %:",2,0,0,100,12,0
  1324. P2=NUM,"Freq. softness %:",1,0,0,100,50,0
  1325. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1326. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1327. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1328. P6=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1329. P7=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1330. P8=NUM,"Volume %:",4,1,0,100,12,0
  1331. P9=RGB,"Shade:",0,1,0,100,0,0,40,0
  1332. P10=RGB,"Light:",1,1,0,100,100,100,100,0
  1333. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1334. F0="",115,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1335.  
  1336.  
  1337. [.Cdr5:Ripples Soft Embossed 2C]
  1338. P0=NUM,"Density %:",0,0,0,100,12,1
  1339. P1=NUM,"X origin ▒%:",1,0,-100,100,0,0
  1340. P2=NUM,"Y origin ▒%:",2,0,-100,100,0,0
  1341. P3=NUM,"Origin phase ▒%:",3,0,-100,+100,0,0
  1342. P4=NUM,"Eastern light ▒%:",4,0,-100,100,100,1
  1343. P5=NUM,"Northern light ▒%:",5,0,-100,100,100,1
  1344. P6=NUM,"Volume %:",2,1,0,100,12,0
  1345. P7=RGB,"Shade:",0,1,0,100,0,0,40,0
  1346. P8=RGB,"Light:",1,1,0,100,100,100,100,0
  1347. P9=NUM,"Brightness ▒%:",3,1,-100,+100,0,0
  1348. F0="",103,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1349.  
  1350.  
  1351. [.Cdr5:Rock-Cloudy-Cracked 2C]
  1352. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  1353. P1=NUM,"Density %:",2,0,0,100,0,0
  1354. P2=NUM,"Softness %:",1,0,0,100,65,0
  1355. P3=NUM,"Grain %:",3,0,0,100,0,0
  1356. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1357. P5=RGB,"1st mineral:",0,1,0,100,40,20,0,0
  1358. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  1359. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1360. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-85,1
  1361. P9=NUM,"Northern light ▒%:",4,1,-100,100,38,1
  1362. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1363. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1364. F0="",133,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1365.  
  1366.  
  1367. [.Cdr5:Rock-Cloudy-Eroded 2C]
  1368. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  1369. P1=NUM,"Density %:",2,0,0,100,0,0
  1370. P2=NUM,"Softness %:",1,0,0,100,65,0
  1371. P3=NUM,"Grain %:",3,0,0,100,0,0
  1372. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1373. P5=RGB,"1st mineral:",0,1,0,100,40,20,0,0
  1374. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  1375. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1376. P8=NUM,"Eastern light ▒%:",3,1,-100,100,100,1
  1377. P9=NUM,"Northern light ▒%:",4,1,-100,100,-100,1
  1378. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1379. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1380. F0="",136,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1381.  
  1382.  
  1383. [.Cdr5:Rock-Fractal-Cracked 2C]
  1384. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  1385. P1=NUM,"Density %:",2,0,0,100,12,0
  1386. P2=NUM,"Softness %:",1,0,0,100,50,0
  1387. P3=NUM,"Color density %:",4,0,0,100,25,0
  1388. P4=NUM,"Color softness %:",3,0,0,100,50,0
  1389. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  1390. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  1391. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1392. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1393. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1394. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1395. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1396. F0="",139,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1397.  
  1398.  
  1399. [.Cdr5:Rock-Fractal-Eroded 2C]
  1400. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  1401. P1=NUM,"Density %:",2,0,0,100,12,0
  1402. P2=NUM,"Softness %:",1,0,0,100,50,0
  1403. P3=NUM,"Color density %:",4,0,0,100,25,0
  1404. P4=NUM,"Color softness %:",3,0,0,100,50,0
  1405. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  1406. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  1407. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1408. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1409. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1410. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1411. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1412. F0="",142,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1413.  
  1414.  
  1415. [.Cdr5:Rock-Speckled-Cracked 2C]
  1416. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  1417. P1=NUM,"Density %:",2,0,0,100,25,0
  1418. P2=NUM,"Softness %:",1,0,0,100,25,0
  1419. P3=NUM,"Grain %:",3,0,0,100,0,0
  1420. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1421. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  1422. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  1423. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1424. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1425. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1426. P10=RGB,"Light:",5,1,0,100,0,100,100,0
  1427. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1428. F0="",127,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1429.  
  1430.  
  1431. [.Cdr5:Rock-Speckled-Eroded 2C]
  1432. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  1433. P1=NUM,"Density %:",2,0,0,100,25,0
  1434. P2=NUM,"Softness %:",1,0,0,100,25,0
  1435. P3=NUM,"Grain %:",3,0,0,100,0,0
  1436. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1437. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  1438. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  1439. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1440. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1441. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1442. P10=RGB,"Light:",5,1,0,100,0,100,100,0
  1443. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1444. F0="",130,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1445.  
  1446.  
  1447. [.Cdr5:Rock-Swirled-Cracked 2C]
  1448. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  1449. P1=NUM,"Density %:",2,0,0,100,25,0
  1450. P2=NUM,"Softness %:",1,0,0,100,50,0
  1451. P3=NUM,"Grain %:",3,0,0,100,3,0
  1452. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  1453. P5=RGB,"1st mineral:",0,1,0,100,80,80,100,0
  1454. P6=RGB,"2nd mineral:",1,1,0,100,60,100,60,0
  1455. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1456. P8=NUM,"Eastern light ▒%:",3,1,-100,100,66,1
  1457. P9=NUM,"Northern light ▒%:",4,1,-100,100,-23,1
  1458. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1459. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1460. F0="",121,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1461.  
  1462. [.Cdr5:Rock-Swirled-Eroded 2C]
  1463. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  1464. P1=NUM,"Density %:",2,0,0,100,25,0
  1465. P2=NUM,"Softness %:",1,0,0,100,50,0
  1466. P3=NUM,"Grain %:",3,0,0,100,3,0
  1467. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  1468. P5=RGB,"1st mineral:",0,1,0,100,80,80,100,0
  1469. P6=RGB,"2nd mineral:",1,1,0,100,60,100,60,0
  1470. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1471. P8=NUM,"Eastern light ▒%:",3,1,-100,100,60,1
  1472. P9=NUM,"Northern light ▒%:",4,1,-100,100,23,1
  1473. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1474. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1475. F0="",124,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1476.  
  1477.  
  1478. [.Cdr5:Scribbles Embossed]
  1479. P0=NUM,"Texture #:",0,0,0,32767,14430,1
  1480. P1=NUM,"Strokes per char:",1,0,1,10,5,0
  1481. P2=NUM,"Line density %:",2,0,1,100,75,1
  1482. P3=NUM,"Page density %:",3,0,1,100,75,1
  1483. P4=NUM,"Relief ▒%:",4,0,-100,100,100,0
  1484. P5=NUM,"Eastern light ▒%:",2,1,-100,100,75,1
  1485. P6=NUM,"Northern light ▒%:",3,1,-100,100,50,1
  1486. P7=NUM,"Volume %:",4,1,0,100,0,0
  1487. P8=RGB,"Shade:",0,1,0,100,0,20,60,0
  1488. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1489. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1490. F0="",145,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1491.  
  1492.  
  1493. [.Cdr5:Spots Hard 2C]
  1494. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1495. P1=NUM,"# of spots:",1,0,1,500,10,0
  1496. P2=NUM,"Min width %:",2,0,0,100,25,0
  1497. P3=NUM,"Max width %:",3,0,0,100,50,0
  1498. P4=NUM,"Min height %:",4,0,0,100,0,0
  1499. P5=NUM,"Max height %:",5,0,0,100,100,0
  1500. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  1501. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1502. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1503. F0="",216,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1504.  
  1505.  
  1506. [.Cdr5:Spots Hard 3C]
  1507. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1508. P1=NUM,"# of spots:",1,0,1,500,10,0
  1509. P2=NUM,"Min width %:",2,0,0,100,25,0
  1510. P3=NUM,"Max width %:",3,0,0,100,50,0
  1511. P4=NUM,"Min height %:",4,0,0,100,0,0
  1512. P5=NUM,"Max height %:",5,0,0,100,100,0
  1513. P6=RGB,"Shade:",0,1,0,100,10,50,100,0
  1514. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1515. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1516. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1517. F0="",217,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1518.  
  1519.  
  1520. [.Cdr5:Spots Soft 2C]
  1521. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1522. P1=NUM,"# of spots:",1,0,1,500,10,0
  1523. P2=NUM,"Min width %:",2,0,0,100,25,0
  1524. P3=NUM,"Max width %:",3,0,0,100,50,0
  1525. P4=NUM,"Min height %:",4,0,0,100,0,0
  1526. P5=NUM,"Max height %:",5,0,0,100,100,0
  1527. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  1528. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1529. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1530. F0="",218,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1531.  
  1532.  
  1533. [.Cdr5:Spots Soft 3C]
  1534. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1535. P1=NUM,"# of spots:",1,0,1,500,10,0
  1536. P2=NUM,"Min width %:",2,0,0,100,25,0
  1537. P3=NUM,"Max width %:",3,0,0,100,50,0
  1538. P4=NUM,"Min height %:",4,0,0,100,0,0
  1539. P5=NUM,"Max height %:",5,0,0,100,100,0
  1540. P6=RGB,"Shade:",0,1,0,100,10,50,100,0
  1541. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1542. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1543. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1544. F0="",219,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1545.  
  1546.  
  1547. [.Cdr5:Surfaces 3C]
  1548. P0=NUM,"Texture #:",0,0,0,32767,29,1
  1549. P1=NUM,"Density %:",2,0,0,100,0,0
  1550. P2=NUM,"Softness %:",1,0,0,100,42,0
  1551. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-27,1
  1552. P4=NUM,"Northern light ▒%:",4,0,-100,100,28,1
  1553. P5=NUM,"Volume %:",5,0,0,100,12,0
  1554. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1555. P7=RGB,"Mid-shade:",1,1,0,100,40,20,20,0
  1556. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1557. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1558. F0="",186,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1559.  
  1560.  
  1561. [.Cdr5:Surfaces 5C]
  1562. P0=NUM,"Texture #:",0,0,0,32767,18419,1
  1563. P1=NUM,"Density %:",2,0,0,100,0,0
  1564. P2=NUM,"Softness %:",1,0,0,100,50,0
  1565. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-60,1
  1566. P4=NUM,"Northern light ▒%:",4,0,-100,100,54,1
  1567. P5=NUM,"Volume %:",5,0,0,100,0,0
  1568. P6=RGB,"Shade:",0,1,0,100,100,100,100,0
  1569. P7=RGB,"Lower shade:",1,1,0,100,79,63,40,0
  1570. P8=RGB,"Mid-shade:",2,1,0,100,0,0,40,0
  1571. P9=RGB,"Upper shade:",3,1,0,100,60,60,100,0
  1572. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1573. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1574. F0="",187,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1575.  
  1576.  
  1577. [.Cdr5:Surfaces-Rainbow]
  1578. P0=NUM,"Texture #:",0,0,0,32767,7767,1
  1579. P1=NUM,"Density %:",4,0,0,100,0,0
  1580. P2=NUM,"Red softness %:",1,0,0,100,50,0
  1581. P3=NUM,"Green softness %:",2,0,0,100,50,0
  1582. P4=NUM,"Blu softness %:",3,0,0,100,50,0
  1583. P5=NUM,"Eastern light ▒%:",0,1,-100,100,-27,1
  1584. P6=NUM,"Northern light ▒%:",1,1,-100,100,28,1
  1585. P7=NUM,"Volume %:",2,1,0,100,12,0
  1586. P8=RGB,"Shade:",3,1,0,100,0,0,0,0
  1587. P9=RGB,"Light:",4,1,0,100,100,100,100,0
  1588. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1589. F0="",150,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1590.  
  1591.  
  1592. [.Cdr5:Surfaces1 2C]
  1593. P0=NUM,"Texture #:",0,0,0,32767,15049,1
  1594. P1=NUM,"Density %:",2,0,0,100,0,0
  1595. P2=NUM,"Softness %:",1,0,0,100,50,0
  1596. P3=NUM,"Contrast %:",3,0,0,100,75,0
  1597. P4=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1598. P5=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1599. P6=NUM,"Volume %:",4,1,0,100,0,0
  1600. P7=RGB,"Shade:",0,1,0,100,0,0,0,0
  1601. P8=RGB,"Light:",1,1,0,100,100,100,100,0
  1602. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1603. F0="",183,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1604.  
  1605.  
  1606. [.Cdr5:Surfaces1 3C]
  1607. P0=NUM,"Texture #:",0,0,0,32767,17138,1
  1608. P1=NUM,"Density %:",2,0,0,100,0,0
  1609. P2=NUM,"Softness %:",1,0,0,100,50,0
  1610. P3=NUM,"Contrast %:",3,0,0,100,50,0
  1611. P4=NUM,"Eastern light ▒%:",3,1,-100,100,-50,1
  1612. P5=NUM,"Northern light ▒%:",4,1,-100,100,50,1
  1613. P6=NUM,"Volume %:",5,1,0,100,0,0
  1614. P7=RGB,"Shade:",0,1,0,100,0,0,0,0
  1615. P8=RGB,"Mid-shade:",1,1,0,100,100,0,0,0
  1616. P9=RGB,"Light:",2,1,0,100,100,100,100,0
  1617. P10=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1618. F0="",184,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1619.  
  1620.  
  1621. [.Cdr5:Surfaces1 5C]
  1622. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  1623. P1=NUM,"Density %:",2,0,0,100,0,0
  1624. P2=NUM,"Softness %:",1,0,0,100,50,0
  1625. P3=NUM,"Contrast %:",3,0,0,100,25,0
  1626. P4=NUM,"Eastern light ▒%:",4,0,-100,100,100,1
  1627. P5=NUM,"Northern light ▒%:",5,0,-100,100,100,1
  1628. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1629. P7=RGB,"Lower shade:",1,1,0,100,80,40,40,0
  1630. P8=RGB,"Mid-shade:",2,1,0,100,40,20,20,0
  1631. P9=RGB,"Upper shade:",3,1,0,100,100,100,100,0
  1632. P10=RGB,"Light:",4,1,0,100,100,50,50,0
  1633. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1634. F0="",185,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1635.  
  1636.  
  1637. [.Cdr5:Swirls2 Horizontal]
  1638. P0=NUM,"Texture #:",0,0,0,32767,2641,1
  1639. P1=NUM,"Density %:",1,0,0,100,20,0
  1640. P2=RGB,"1st color:",0,1,0,100,0,20,20,0
  1641. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  1642. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  1643. F0="",120,P0,P1,P2,P3,P4
  1644.  
  1645.  
  1646. [.Cdr5:Threads Embossed]
  1647. P0=NUM,"Texture #:",0,0,0,32767,0,1
  1648. P1=NUM,"Density %:",1,0,1,100,6,0
  1649. P2=NUM,"Min length:",2,0,0,32767,1,0
  1650. P3=NUM,"Max length:",3,0,0,32767,50,0
  1651. P4=NUM,"Eastern light ▒%:",2,1,-100,100,82,1
  1652. P5=NUM,"Northern light ▒%:",3,1,-100,100,24,1
  1653. P6=NUM,"Volume %:",4,1,0,100,0,0
  1654. P7=NUM,"Relief ▒%:",4,0,-100,100,100,1
  1655. P8=RGB,"Shade:",0,1,0,100,0,0,40,0
  1656. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1657. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1658. F0="",119,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1659.  
  1660.  
  1661. [.Cdr5:Vapor 2C]
  1662. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1663. P1=NUM,"Density %:",2,0,0,100,0,0
  1664. P2=NUM,"Softness %:",1,0,0,100,50,0
  1665. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1666. P4=RGB,"Vapor:",1,1,0,100,100,100,100,0
  1667. P5=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1668. F0="",194,P0,P1,P2,P3,P4,P5
  1669.  
  1670.  
  1671. [.Cdr5:Vapor 3C]
  1672. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1673. P1=NUM,"Density %:",2,0,0,100,0,0
  1674. P2=NUM,"Softness %:",1,0,0,100,50,0
  1675. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1676. P4=RGB,"Mid-vapor:",1,1,0,100,80,80,100,0
  1677. P5=RGB,"Vapor:",2,1,0,100,100,100,100,0
  1678. P6=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1679. F0="",195,P0,P1,P2,P3,P4,P5,P6
  1680.  
  1681.  
  1682. [.Cdr5:Vapor 5C]
  1683. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1684. P1=NUM,"Density %:",2,0,0,100,0,0
  1685. P2=NUM,"Softness %:",1,0,0,100,50,0
  1686. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1687. P4=RGB,"Lower vapor:",1,1,0,100,20,20,60,0
  1688. P5=RGB,"Mid-vapor:",2,1,0,100,80,80,100,0
  1689. P6=RGB,"Upper vapor:",3,1,0,100,80,40,40,0
  1690. P7=RGB,"Vapor:",4,1,0,100,100,100,100,0
  1691. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1692. F0="",196,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1693.  
  1694. [.Cdr5:Water Color2 2C]
  1695. P0=NUM,"Texture #:",0,0,0,32767,14117,1
  1696. P1=NUM,"Density %:",2,0,0,100,0,0
  1697. P2=NUM,"Softness %:",1,0,0,100,50,0
  1698. P3=RGB,"Background:",0,1,0,100,60,19,56,0
  1699. P4=RGB,"Foreground:",1,1,0,100,100,100,100,0
  1700. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1701. F0="",197,P0,P1,P2,P3,P4,P5
  1702.  
  1703.  
  1704. [.Cdr5:Water Color2 3C]
  1705. P0=NUM,"Texture #:",0,0,0,32767,28260,1
  1706. P1=NUM,"Density %:",2,0,0,100,0,0
  1707. P2=NUM,"Softness %:",1,0,0,100,50,0
  1708. P3=RGB,"Background:",0,1,0,100,2,71,86,0
  1709. P4=RGB,"Mid-foreground:",1,1,0,100,95,46,59,0
  1710. P5=RGB,"Foreground:",2,1,0,100,100,100,100,0
  1711. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1712. F0="",198,P0,P1,P2,P3,P4,P5,P6
  1713.  
  1714.  
  1715. [.Cdr5:Water Color2 5C]
  1716. P0=NUM,"Texture #:",0,0,0,32767,21819,1
  1717. P1=NUM,"Density %:",2,0,0,100,0,0
  1718. P2=NUM,"Softness %:",1,0,0,100,60,0
  1719. P3=RGB,"Background:",0,1,0,100,100,100,100,0
  1720. P4=RGB,"Lower foreground:",1,1,0,100,100,0,0,0
  1721. P5=RGB,"Mid-foreground:",2,1,0,100,0,0,100,0
  1722. P6=RGB,"Upper foreground:",3,1,0,100,68,32,65,0
  1723. P7=RGB,"Foreground:",4,1,0,100,100,100,100,0
  1724. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1725. F0="",199,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1726.  
  1727.  
  1728.