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/ Computer Buyer 1996 December / DKMMSAMP.iso / games / Hellbend / BIGHELL.EXE / RCDATA / CABINET / GAMEX.POD / DATA\IOWAH2.DEF < prev    next >
Text File  |  1996-07-01  |  41KB  |  2,112 lines

  1. 71
  2. 0,0,1825292,0,0,0,imobsrv.bin,cube.bin
  3. 0,0,0,0,0
  4. 0,0,0,0
  5. 0,0,0,0,0,0,0,0,0
  6. ;NewHit
  7. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  8. !NewAtakRet
  9. 0,0,0,0
  10. Research center.
  11. #New2ndweapon
  12. 0,0,0,0
  13. %SFX
  14. null
  15. null
  16. : Path to follow
  17. -1
  18. = cannonDamage, laserDamage, missileDamage
  19. 65536
  20. 65536
  21. 65536
  22. @ Friendly flag
  23. 0
  24. { Escape and destroy sound files
  25. null
  26. resc-des.wav
  27. 0,0,1757201,0,0,0,gmbtwer.bin,cube.bin
  28. 0,0,0,0,0
  29. 0,0,0,0
  30. 0,0,0,0,0,0,0,0,0
  31. ;NewHit
  32. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  33. !NewAtakRet
  34. 0,0,0,0
  35. Surveillance tower.
  36. #New2ndweapon
  37. 0,0,0,0
  38. %SFX
  39. null
  40. null
  41. : Path to follow
  42. -1
  43. = cannonDamage, laserDamage, missileDamage
  44. 65536
  45. 65536
  46. 65536
  47. @ Friendly flag
  48. 0
  49. { Escape and destroy sound files
  50. null
  51. surv-des.wav
  52. 0,0,601253,0,0,0,jrgen.bin,cube.bin
  53. 0,0,0,0,0
  54. 0,0,15,20
  55. 0,0,0,0,0,0,0,0,0
  56. ;NewHit
  57. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  58. !NewAtakRet
  59. 0,0,0,0
  60. Hydrodynamic generator.
  61. #New2ndweapon
  62. 0,0,0,0
  63. %SFX
  64. null
  65. null
  66. : Path to follow
  67. -1
  68. = cannonDamage, laserDamage, missileDamage
  69. 65536
  70. 0
  71. 65536
  72. @ Friendly flag
  73. 0
  74. { Escape and destroy sound files
  75. null
  76. hydr-des.wav
  77. 0,0,718014,0,0,0,process.bin,cube.bin
  78. 0,0,0,0,0
  79. 0,0,0,0
  80. 0,0,0,0,0,0,0,0,0
  81. ;NewHit
  82. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  83. !NewAtakRet
  84. 0,0,0,0
  85. Atmosphere processor.
  86. #New2ndweapon
  87. 0,0,0,0
  88. %SFX
  89. null
  90. null
  91. : Path to follow
  92. -1
  93. = cannonDamage, laserDamage, missileDamage
  94. 65536
  95. 65536
  96. 65536
  97. @ Friendly flag
  98. 0
  99. { Escape and destroy sound files
  100. null
  101. atmosdes.wav
  102. 0,0,949855,0,0,0,fmdish.bin,cube.bin
  103. 0,0,0,0,0
  104. 0,0,0,-1
  105. 0,0,0,0,0,0,0,0,0
  106. ;NewHit
  107. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  108. !NewAtakRet
  109. 0,0,0,0
  110. Radar Dish
  111. #New2ndweapon
  112. 0,0,0,0
  113. %SFX
  114. null
  115. null
  116. : Path to follow
  117. -1
  118. = cannonDamage, laserDamage, missileDamage
  119. 65536
  120. 65536
  121. 65536
  122. @ Friendly flag
  123. 0
  124. { Escape and destroy sound files
  125. null
  126. null
  127. 0,0,338714,0,0,0,gentowr4.bin,cube.bin
  128. 0,0,0,0,0
  129. 0,0,0,-1
  130. 0,0,0,0,0,0,0,0,0
  131. ;NewHit
  132. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  133. !NewAtakRet
  134. 0,0,0,0
  135. Generator Tower
  136. #New2ndweapon
  137. 0,0,0,0
  138. %SFX
  139. null
  140. null
  141. : Path to follow
  142. -1
  143. = cannonDamage, laserDamage, missileDamage
  144. 65536
  145. 65536
  146. 65536
  147. @ Friendly flag
  148. 0
  149. { Escape and destroy sound files
  150. null
  151. null
  152. 0,0,36269,0,0,0,cube.bin,cube.bin
  153. 0,0,0,0,0
  154. 0,0,0,-1
  155. 0,0,0,0,0,0,0,0,0
  156. ;NewHit
  157. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  158. !NewAtakRet
  159. 0,0,0,0
  160. Extra
  161. #New2ndweapon
  162. 0,0,0,0
  163. %SFX
  164. null
  165. null
  166. : Path to follow
  167. -1
  168. = cannonDamage, laserDamage, missileDamage
  169. 65536
  170. 65536
  171. 65536
  172. @ Friendly flag
  173. 0
  174. { Escape and destroy sound files
  175. null
  176. null
  177. 0,0,36269,0,0,0,cube.bin,cube.bin
  178. 0,0,0,0,0
  179. 0,0,0,-1
  180. 0,0,0,0,0,0,0,0,0
  181. ;NewHit
  182. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  183. !NewAtakRet
  184. 0,0,0,0
  185. Extra
  186. #New2ndweapon
  187. 0,0,0,0
  188. %SFX
  189. null
  190. null
  191. : Path to follow
  192. -1
  193. = cannonDamage, laserDamage, missileDamage
  194. 65536
  195. 65536
  196. 65536
  197. @ Friendly flag
  198. 0
  199. { Escape and destroy sound files
  200. null
  201. null
  202. 50,0,614334,0,0,0,irshut.bin,cube.bin
  203. 1000000,150000,0,0,0
  204. 0,0,0,0
  205. 0,0,0,0,0,0,0,0,0
  206. ;NewHit
  207. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  208. !NewAtakRet
  209. 0,0,0,0
  210. Rishi.
  211. #New2ndweapon
  212. 0,0,0,0
  213. %SFX
  214. null
  215. null
  216. : Path to follow
  217. 1
  218. = cannonDamage, laserDamage, missileDamage
  219. 65536
  220. 65536
  221. 65536
  222. @ Friendly flag
  223. 1
  224. { Escape and destroy sound files
  225. rshi-saf.wav
  226. rshi-dse.wav
  227. 51,0,577607,0,0,0,itrans.bin,cube.bin
  228. 750000,150000,0,0,0
  229. 0,0,0,-1
  230. 0,0,0,0,0,0,0,0,0
  231. ;NewHit
  232. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  233. !NewAtakRet
  234. 0,0,0,0
  235. Troop transport.
  236. #New2ndweapon
  237. 0,0,0,0
  238. %SFX
  239. null
  240. null
  241. : Path to follow
  242. 2
  243. = cannonDamage, laserDamage, missileDamage
  244. 65536
  245. 65536
  246. 65536
  247. @ Friendly flag
  248. 0
  249. { Escape and destroy sound files
  250. null
  251. trps-des.wav
  252. 0,0,36269,0,0,0,cube.bin,cube.bin
  253. 0,0,0,0,0
  254. 0,0,0,-1
  255. 0,0,0,0,0,0,0,0,0
  256. ;NewHit
  257. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  258. !NewAtakRet
  259. 0,0,0,0
  260. Extra
  261. #New2ndweapon
  262. 0,0,0,0
  263. %SFX
  264. null
  265. null
  266. : Path to follow
  267. -1
  268. = cannonDamage, laserDamage, missileDamage
  269. 65536
  270. 65536
  271. 65536
  272. @ Friendly flag
  273. 0
  274. { Escape and destroy sound files
  275. null
  276. null
  277. 0,0,1284597,0,0,0,irdrgshp.bin,cube.bin
  278. 0,0,0,0,0
  279. 0,0,0,0
  280. 0,0,0,0,0,0,0,0,0
  281. ;NewHit
  282. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  283. !NewAtakRet
  284. 0,0,0,0
  285. dragon row boat (non-moving).
  286. #New2ndweapon
  287. 0,0,0,0
  288. %SFX
  289. null
  290. null
  291. : Path to follow
  292. -1
  293. = cannonDamage, laserDamage, missileDamage
  294. 65536
  295. 65536
  296. 65536
  297. @ Friendly flag
  298. 0
  299. { Escape and destroy sound files
  300. null
  301. null
  302. 0,0,1153126,0,0,0,dragboat.bin,cube.bin
  303. 0,0,0,0,0
  304. 0,0,0,0
  305. 0,0,0,0,0,0,0,0,0
  306. ;NewHit
  307. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  308. !NewAtakRet
  309. 0,0,0,0
  310. Sail Barge
  311. #New2ndweapon
  312. 0,0,0,0
  313. %SFX
  314. null
  315. null
  316. : Path to follow
  317. -1
  318. = cannonDamage, laserDamage, missileDamage
  319. 65536
  320. 65536
  321. 65536
  322. @ Friendly flag
  323. 0
  324. { Escape and destroy sound files
  325. null
  326. null
  327. 47,0,1284597,0,0,0,irdrgshp.bin,cube.bin
  328. 300000,125000,0,0,0
  329. 0,0,0,0
  330. 0,0,0,0,0,0,0,0,0
  331. ;NewHit
  332. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  333. !NewAtakRet
  334. 0,0,0,0
  335. dragon row boat (on path).
  336. #New2ndweapon
  337. 0,0,0,0
  338. %SFX
  339. null
  340. null
  341. : Path to follow
  342. 3
  343. = cannonDamage, laserDamage, missileDamage
  344. 65536
  345. 65536
  346. 65536
  347. @ Friendly flag
  348. 0
  349. { Escape and destroy sound files
  350. null
  351. null
  352. 47,0,1284597,0,0,0,irdrgshp.bin,cube.bin
  353. 100000,85000,0,0,0
  354. 0,0,0,-1
  355. 0,0,0,0,0,0,0,0,0
  356. ;NewHit
  357. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  358. !NewAtakRet
  359. 0,0,0,0
  360. Extra
  361. #New2ndweapon
  362. 0,0,0,0
  363. %SFX
  364. null
  365. null
  366. : Path to follow
  367. 7
  368. = cannonDamage, laserDamage, missileDamage
  369. 65536
  370. 65536
  371. 65536
  372. @ Friendly flag
  373. 0
  374. { Escape and destroy sound files
  375. null
  376. null
  377. 0,0,1284597,0,0,0,irdrgshp.bin,cube.bin
  378. 0,0,0,0,0
  379. 0,0,0,-1
  380. 0,0,0,0,0,0,0,0,0
  381. ;NewHit
  382. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  383. !NewAtakRet
  384. 0,0,0,0
  385. Extra
  386. #New2ndweapon
  387. 0,0,0,0
  388. %SFX
  389. null
  390. null
  391. : Path to follow
  392. -1
  393. = cannonDamage, laserDamage, missileDamage
  394. 65536
  395. 65536
  396. 65536
  397. @ Friendly flag
  398. 0
  399. { Escape and destroy sound files
  400. null
  401. null
  402. 0,0,3455863,0,0,0,idbridg2.bin,cube.bin
  403. 0,0,0,0,0
  404. 0,0,0,0
  405. 0,0,0,0,0,0,0,0,0
  406. ;NewHit
  407. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  408. !NewAtakRet
  409. 0,0,0,0
  410. Bridge
  411. #New2ndweapon
  412. 0,0,0,0
  413. %SFX
  414. null
  415. null
  416. : Path to follow
  417. -1
  418. = cannonDamage, laserDamage, missileDamage
  419. 65536
  420. 65536
  421. 65536
  422. @ Friendly flag
  423. 0
  424. { Escape and destroy sound files
  425. null
  426. null
  427. 0,0,1189179,0,0,0,idcap1.bin,cube.bin
  428. 0,0,0,0,0
  429. 0,0,0,0
  430. 0,0,0,0,0,0,0,0,0
  431. ;NewHit
  432. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  433. !NewAtakRet
  434. 0,0,0,0
  435. Horn Spire
  436. #New2ndweapon
  437. 0,0,0,0
  438. %SFX
  439. null
  440. null
  441. : Path to follow
  442. -1
  443. = cannonDamage, laserDamage, missileDamage
  444. 4096
  445. 4096
  446. 65536
  447. @ Friendly flag
  448. 0
  449. { Escape and destroy sound files
  450. null
  451. null
  452. 0,0,1147435,0,0,0,idlathe.bin,cube.bin
  453. 0,0,0,0,0
  454. 0,0,0,0
  455. 0,0,0,0,0,0,0,0,0
  456. ;NewHit
  457. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  458. !NewAtakRet
  459. 0,0,0,0
  460. Horn Spire
  461. #New2ndweapon
  462. 0,0,0,0
  463. %SFX
  464. null
  465. null
  466. : Path to follow
  467. -1
  468. = cannonDamage, laserDamage, missileDamage
  469. 4096
  470. 4096
  471. 65536
  472. @ Friendly flag
  473. 0
  474. { Escape and destroy sound files
  475. null
  476. null
  477. 0,0,1660802,0,0,0,irdark.bin,cube.bin
  478. 0,0,0,0,0
  479. 0,0,0,0
  480. 0,0,0,0,0,0,0,0,0
  481. ;NewHit
  482. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  483. !NewAtakRet
  484. 0,0,0,0
  485. Metallic rounded archways
  486. #New2ndweapon
  487. 0,0,0,0
  488. %SFX
  489. null
  490. null
  491. : Path to follow
  492. -1
  493. = cannonDamage, laserDamage, missileDamage
  494. 4096
  495. 4096
  496. 65536
  497. @ Friendly flag
  498. 0
  499. { Escape and destroy sound files
  500. null
  501. null
  502. 0,0,997923,0,0,0,irdark1.bin,cube.bin
  503. 0,0,0,0,0
  504. 0,0,0,0
  505. 0,0,0,0,0,0,0,0,0
  506. ;NewHit
  507. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  508. !NewAtakRet
  509. 0,0,0,0
  510. Metallic square archways
  511. #New2ndweapon
  512. 0,0,0,0
  513. %SFX
  514. null
  515. null
  516. : Path to follow
  517. -1
  518. = cannonDamage, laserDamage, missileDamage
  519. 4096
  520. 4096
  521. 65536
  522. @ Friendly flag
  523. 0
  524. { Escape and destroy sound files
  525. null
  526. null
  527. 0,0,900651,0,0,0,irotopl.bin,cube.bin
  528. 0,0,0,0,0
  529. 0,0,0,0
  530. 0,0,0,0,0,0,0,0,0
  531. ;NewHit
  532. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  533. !NewAtakRet
  534. 0,0,0,0
  535. Building top
  536. #New2ndweapon
  537. 0,0,0,0
  538. %SFX
  539. null
  540. null
  541. : Path to follow
  542. -1
  543. = cannonDamage, laserDamage, missileDamage
  544. 4096
  545. 4096
  546. 65536
  547. @ Friendly flag
  548. 0
  549. { Escape and destroy sound files
  550. null
  551. null
  552. 0,0,724269,0,0,0,irotopll.bin,cube.bin
  553. 0,0,0,0,0
  554. 0,0,0,0
  555. 0,0,0,0,0,0,0,0,0
  556. ;NewHit
  557. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  558. !NewAtakRet
  559. 0,0,0,0
  560. Building top
  561. #New2ndweapon
  562. 0,0,0,0
  563. %SFX
  564. null
  565. null
  566. : Path to follow
  567. -1
  568. = cannonDamage, laserDamage, missileDamage
  569. 4096
  570. 4096
  571. 65536
  572. @ Friendly flag
  573. 0
  574. { Escape and destroy sound files
  575. null
  576. null
  577. 0,0,643751,0,0,0,irotopr.bin,cube.bin
  578. 0,0,0,0,0
  579. 0,0,0,0
  580. 0,0,0,0,0,0,0,0,0
  581. ;NewHit
  582. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  583. !NewAtakRet
  584. 0,0,0,0
  585. Building top
  586. #New2ndweapon
  587. 0,0,0,0
  588. %SFX
  589. null
  590. null
  591. : Path to follow
  592. -1
  593. = cannonDamage, laserDamage, missileDamage
  594. 4096
  595. 4096
  596. 65536
  597. @ Friendly flag
  598. 0
  599. { Escape and destroy sound files
  600. null
  601. null
  602. 0,0,786437,0,0,0,idhenge1.bin,cube.bin
  603. 0,0,0,0,0
  604. 0,0,0,0
  605. 0,0,0,0,0,0,0,0,0
  606. ;NewHit
  607. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  608. !NewAtakRet
  609. 0,0,0,0
  610. Rock Formation
  611. #New2ndweapon
  612. 0,0,0,0
  613. %SFX
  614. null
  615. null
  616. : Path to follow
  617. -1
  618. = cannonDamage, laserDamage, missileDamage
  619. 0
  620. 0
  621. 65536
  622. @ Friendly flag
  623. 0
  624. { Escape and destroy sound files
  625. null
  626. null
  627. 0,0,2256157,0,0,0,irdrag.bin,cube.bin
  628. 0,0,0,0,0
  629. 0,0,0,0
  630. 0,0,0,0,0,0,0,0,0
  631. ;NewHit
  632. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  633. !NewAtakRet
  634. 0,0,0,0
  635. Dragon Statue
  636. #New2ndweapon
  637. 0,0,0,0
  638. %SFX
  639. null
  640. null
  641. : Path to follow
  642. -1
  643. = cannonDamage, laserDamage, missileDamage
  644. 65536
  645. 65536
  646. 65536
  647. @ Friendly flag
  648. 0
  649. { Escape and destroy sound files
  650. null
  651. null
  652. 47,0,1153126,0,0,0,dragboat.bin,cube.bin
  653. 450000,125000,0,0,0
  654. 0,0,0,-1
  655. 0,0,0,0,0,0,0,0,0
  656. ;NewHit
  657. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  658. !NewAtakRet
  659. 0,0,0,0
  660. dragon sail boat (on path).
  661. #New2ndweapon
  662. 0,0,0,0
  663. %SFX
  664. null
  665. null
  666. : Path to follow
  667. 4
  668. = cannonDamage, laserDamage, missileDamage
  669. 65536
  670. 65536
  671. 65536
  672. @ Friendly flag
  673. 0
  674. { Escape and destroy sound files
  675. null
  676. null
  677. 0,0,1153126,0,0,0,dragboat.bin,cube.bin
  678. 0,0,0,0,0
  679. 0,0,0,-1
  680. 0,0,0,0,0,0,0,0,0
  681. ;NewHit
  682. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  683. !NewAtakRet
  684. 0,0,0,0
  685. Extra
  686. #New2ndweapon
  687. 0,0,0,0
  688. %SFX
  689. null
  690. null
  691. : Path to follow
  692. -1
  693. = cannonDamage, laserDamage, missileDamage
  694. 65536
  695. 65536
  696. 65536
  697. @ Friendly flag
  698. 0
  699. { Escape and destroy sound files
  700. null
  701. null
  702. 47,0,1284597,0,0,0,irdrgshp.bin,cube.bin
  703. 200000,120000,0,0,0
  704. 0,0,0,-1
  705. 0,0,0,0,0,0,0,0,0
  706. ;NewHit
  707. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  708. !NewAtakRet
  709. 0,0,0,0
  710. Extra
  711. #New2ndweapon
  712. 0,0,0,0
  713. %SFX
  714. null
  715. null
  716. : Path to follow
  717. 6
  718. = cannonDamage, laserDamage, missileDamage
  719. 65536
  720. 65536
  721. 65536
  722. @ Friendly flag
  723. 0
  724. { Escape and destroy sound files
  725. null
  726. null
  727. 0,0,1284597,0,0,0,irdrgshp.bin,cube.bin
  728. 0,0,0,0,0
  729. 0,0,0,-1
  730. 0,0,0,0,0,0,0,0,0
  731. ;NewHit
  732. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  733. !NewAtakRet
  734. 0,0,0,0
  735. Extra
  736. #New2ndweapon
  737. 0,0,0,0
  738. %SFX
  739. null
  740. null
  741. : Path to follow
  742. -1
  743. = cannonDamage, laserDamage, missileDamage
  744. 65536
  745. 65536
  746. 65536
  747. @ Friendly flag
  748. 0
  749. { Escape and destroy sound files
  750. null
  751. null
  752. 10,0,378111,0,0,0,jkgun.bin,cube.bin
  753. 65536,180000,65536,4096,6
  754. 0,0,10,19
  755. 1,103,0,0,0,0,0,0,0
  756. ;NewHit
  757. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  758. !NewAtakRet
  759. 48,20,0,0
  760. Generator Gun
  761. #New2ndweapon
  762. 0,0,0,2000000
  763. %SFX
  764. null
  765. null
  766. : Path to follow
  767. -1
  768. = cannonDamage, laserDamage, missileDamage
  769. 65536
  770. 0
  771. 65536
  772. @ Friendly flag
  773. 0
  774. { Escape and destroy sound files
  775. null
  776. null
  777. 1,0,397447,0,0,0,imgun.bin,cube.bin
  778. 900000,128000,65536,4096,3
  779. 0,1,5,19
  780. 2,50,57,0,0,0,0,0,0
  781. ;NewHit
  782. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  783. !NewAtakRet
  784. 32,12,0,0
  785. Bottom Gun Turret
  786. #New2ndweapon
  787. 0,0,0,2000000
  788. %SFX
  789. null
  790. null
  791. : Path to follow
  792. -1
  793. = cannonDamage, laserDamage, missileDamage
  794. 32768
  795. 32768
  796. 65536
  797. @ Friendly flag
  798. 0
  799. { Escape and destroy sound files
  800. null
  801. null
  802. 10,0,635537,0,0,0,morbot.bin,cube.bin
  803. 900000,132000,100000,12288,17
  804. 0,0,10,13
  805. 1,128,0,0,0,0,0,0,0
  806. ;NewHit
  807. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  808. !NewAtakRet
  809. 40,10,0,0
  810. Morbot
  811. #New2ndweapon
  812. 1,0,35,2000000
  813. %SFX
  814. null
  815. null
  816. : Path to follow
  817. -1
  818. = cannonDamage, laserDamage, missileDamage
  819. 32768
  820. 65536
  821. 32768
  822. @ Friendly flag
  823. 0
  824. { Escape and destroy sound files
  825. null
  826. null
  827. 47,0,635537,0,0,0,morbot.bin,cube.bin
  828. 600000,85000,100000,12288,17
  829. 0,0,8,13
  830. 1,128,0,0,0,0,0,0,0
  831. ;NewHit
  832. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  833. !NewAtakRet
  834. 40,10,0,0
  835. Morbot ground follower
  836. #New2ndweapon
  837. 1,3,40,2000000
  838. %SFX
  839. null
  840. null
  841. : Path to follow
  842. 0
  843. = cannonDamage, laserDamage, missileDamage
  844. 16384
  845. 65536
  846. 32768
  847. @ Friendly flag
  848. 0
  849. { Escape and destroy sound files
  850. null
  851. null
  852. 47,0,635537,0,0,0,morbot.bin,cube.bin
  853. 550000,100000,100000,12288,17
  854. 0,0,10,13
  855. 0,0,0,0,0,0,0,0,0
  856. ;NewHit
  857. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  858. !NewAtakRet
  859. 40,10,0,0
  860. morbot (on path).
  861. #New2ndweapon
  862. 1,17,40,2000000
  863. %SFX
  864. null
  865. null
  866. : Path to follow
  867. 5
  868. = cannonDamage, laserDamage, missileDamage
  869. 16384
  870. 65536
  871. 32768
  872. @ Friendly flag
  873. 0
  874. { Escape and destroy sound files
  875. null
  876. null
  877. 0,0,635537,0,0,0,morbot.bin,cube.bin
  878. 0,0,0,0,0
  879. 0,0,0,-1
  880. 0,0,0,0,0,0,0,0,0
  881. ;NewHit
  882. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  883. !NewAtakRet
  884. 0,0,0,0
  885. Extra
  886. #New2ndweapon
  887. 0,0,0,0
  888. %SFX
  889. null
  890. null
  891. : Path to follow
  892. -1
  893. = cannonDamage, laserDamage, missileDamage
  894. 16384
  895. 65536
  896. 32768
  897. @ Friendly flag
  898. 0
  899. { Escape and destroy sound files
  900. null
  901. null
  902. 56,0,320275,0,0,0,trship.bin,cube.bin
  903. 1200000,120000,65536,4096,6
  904. 0,0,10,14
  905. 1,28,0,0,0,0,0,0,0
  906. ;NewHit
  907. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  908. !NewAtakRet
  909. 32,12,0,0
  910. Iowah Ship
  911. #New2ndweapon
  912. 0,0,22,2000000
  913. %SFX
  914. null
  915. null
  916. : Path to follow
  917. -1
  918. = cannonDamage, laserDamage, missileDamage
  919. 32768
  920. 4096
  921. 65536
  922. @ Friendly flag
  923. 0
  924. { Escape and destroy sound files
  925. null
  926. null
  927. 53,0,366883,0,0,0,irfly.bin,cube.bin
  928. 1200000,140000,65536,4096,7
  929. 0,0,5,19
  930. 2,34,24,0,0,0,0,0,0
  931. ;NewHit
  932. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  933. !NewAtakRet
  934. 38,12,0,0
  935. Manta ship
  936. #New2ndweapon
  937. 0,0,0,2000000
  938. %SFX
  939. null
  940. null
  941. : Path to follow
  942. -1
  943. = cannonDamage, laserDamage, missileDamage
  944. 32768
  945. 32768
  946. 4096
  947. @ Friendly flag
  948. 0
  949. { Escape and destroy sound files
  950. null
  951. null
  952. 0,0,320275,0,0,0,trship.bin,cube.bin
  953. 0,0,0,0,0
  954. 0,0,0,-1
  955. 1,28,0,0,0,0,0,0,0
  956. ;NewHit
  957. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  958. !NewAtakRet
  959. 0,0,0,0
  960. Iowah Sitting Duck
  961. #New2ndweapon
  962. 0,0,0,0
  963. %SFX
  964. null
  965. null
  966. : Path to follow
  967. -1
  968. = cannonDamage, laserDamage, missileDamage
  969. 65536
  970. 65536
  971. 65536
  972. @ Friendly flag
  973. 0
  974. { Escape and destroy sound files
  975. null
  976. null
  977. 0,0,366883,0,0,0,irfly.bin,cube.bin
  978. 0,0,0,0,0
  979. 0,0,0,-1
  980. 2,24,34,0,0,0,0,0,0
  981. ;NewHit
  982. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  983. !NewAtakRet
  984. 0,0,0,0
  985. Manta sitting duck
  986. #New2ndweapon
  987. 0,0,0,0
  988. %SFX
  989. null
  990. null
  991. : Path to follow
  992. -1
  993. = cannonDamage, laserDamage, missileDamage
  994. 65536
  995. 65536
  996. 65536
  997. @ Friendly flag
  998. 0
  999. { Escape and destroy sound files
  1000. null
  1001. null
  1002. 60,0,320275,0,0,0,trship.bin,cube.bin
  1003. 1000000,100000,65536,4096,6
  1004. 0,0,5,0
  1005. 1,28,0,0,0,0,0,0,0
  1006. ;NewHit
  1007. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1008. !NewAtakRet
  1009. 34,12,0,0
  1010. Iowah Tunnel Guard
  1011. #New2ndweapon
  1012. 0,0,0,2000000
  1013. %SFX
  1014. null
  1015. null
  1016. : Path to follow
  1017. -1
  1018. = cannonDamage, laserDamage, missileDamage
  1019. 49152
  1020. 49152
  1021. 49152
  1022. @ Friendly flag
  1023. 0
  1024. { Escape and destroy sound files
  1025. null
  1026. null
  1027. 60,0,366883,0,0,0,irfly.bin,cube.bin
  1028. 1000000,100000,65536,4096,6
  1029. 0,0,5,19
  1030. 2,34,24,0,0,0,0,0,0
  1031. ;NewHit
  1032. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1033. !NewAtakRet
  1034. 35,11,0,0
  1035. Manta tunnel guard
  1036. #New2ndweapon
  1037. 0,0,0,2000000
  1038. %SFX
  1039. null
  1040. null
  1041. : Path to follow
  1042. -1
  1043. = cannonDamage, laserDamage, missileDamage
  1044. 49152
  1045. 49152
  1046. 49152
  1047. @ Friendly flag
  1048. 0
  1049. { Escape and destroy sound files
  1050. null
  1051. null
  1052. 60,0,320275,0,0,0,trship.bin,cube.bin
  1053. 1400000,140000,65536,4096,5
  1054. 0,0,5,16
  1055. 1,28,0,0,0,0,0,0,0
  1056. ;NewHit
  1057. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1058. !NewAtakRet
  1059. 39,12,0,0
  1060. Iowah Chamber Guard
  1061. #New2ndweapon
  1062. 0,0,0,2000000
  1063. %SFX
  1064. null
  1065. null
  1066. : Path to follow
  1067. -1
  1068. = cannonDamage, laserDamage, missileDamage
  1069. 49152
  1070. 49152
  1071. 49152
  1072. @ Friendly flag
  1073. 0
  1074. { Escape and destroy sound files
  1075. null
  1076. null
  1077. 60,0,366883,0,0,0,irfly.bin,cube.bin
  1078. 1400000,140000,65536,4096,5
  1079. 0,0,5,19
  1080. 2,34,24,0,0,0,0,0,0
  1081. ;NewHit
  1082. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1083. !NewAtakRet
  1084. 35,11,0,0
  1085. Manta chamber guard
  1086. #New2ndweapon
  1087. 0,0,0,2000000
  1088. %SFX
  1089. null
  1090. null
  1091. : Path to follow
  1092. -1
  1093. = cannonDamage, laserDamage, missileDamage
  1094. 49152
  1095. 49152
  1096. 49152
  1097. @ Friendly flag
  1098. 0
  1099. { Escape and destroy sound files
  1100. null
  1101. null
  1102. 53,0,286486,0,0,0,bash.bin,cube.bin
  1103. 1300000,130000,65536,4096,5
  1104. 0,0,5,16
  1105. 2,16,18,0,0,0,0,0,0
  1106. ;NewHit
  1107. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1108. !NewAtakRet
  1109. 34,12,0,0
  1110. Camo ship
  1111. #New2ndweapon
  1112. 0,0,0,2000000
  1113. %SFX
  1114. null
  1115. null
  1116. : Path to follow
  1117. -1
  1118. = cannonDamage, laserDamage, missileDamage
  1119. 32768
  1120. 32768
  1121. 32768
  1122. @ Friendly flag
  1123. 0
  1124. { Escape and destroy sound files
  1125. null
  1126. null
  1127. 56,0,205009,0,0,0,fuaskate.bin,cube.bin
  1128. 1500000,140000,65536,4096,1
  1129. 0,0,5,19
  1130. 2,1,8,0,0,0,0,0,0
  1131. ;NewHit
  1132. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1133. !NewAtakRet
  1134. 36,10,0,0
  1135. Flying yellow ship
  1136. #New2ndweapon
  1137. 0,0,0,2000000
  1138. %SFX
  1139. null
  1140. null
  1141. : Path to follow
  1142. -1
  1143. = cannonDamage, laserDamage, missileDamage
  1144. 4096
  1145. 4096
  1146. 4096
  1147. @ Friendly flag
  1148. 0
  1149. { Escape and destroy sound files
  1150. null
  1151. null
  1152. 10,0,352849,0,0,0,samsite1.bin,cube.bin
  1153. 0,65536,256000,2048,19
  1154. 0,0,20,4
  1155. 4,152,144,136,96,0,0,0,0
  1156. ;NewHit
  1157. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1158. !NewAtakRet
  1159. 32,0,0,0
  1160. Sam site.
  1161. #New2ndweapon
  1162. 0,0,0,1000000
  1163. %SFX
  1164. null
  1165. null
  1166. : Path to follow
  1167. -1
  1168. = cannonDamage, laserDamage, missileDamage
  1169. 32768
  1170. 32768
  1171. 12288
  1172. @ Friendly flag
  1173. 0
  1174. { Escape and destroy sound files
  1175. null
  1176. null
  1177. 0,0,36269,0,0,0,cube.bin,cube.bin
  1178. 0,0,0,0,0
  1179. 0,0,0,-1
  1180. 0,0,0,0,0,0,0,0,0
  1181. ;NewHit
  1182. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1183. !NewAtakRet
  1184. 0,0,0,0
  1185. Extra
  1186. #New2ndweapon
  1187. 0,0,0,0
  1188. %SFX
  1189. null
  1190. null
  1191. : Path to follow
  1192. -1
  1193. = cannonDamage, laserDamage, missileDamage
  1194. 65536
  1195. 65536
  1196. 65536
  1197. @ Friendly flag
  1198. 0
  1199. { Escape and destroy sound files
  1200. null
  1201. null
  1202. 0,0,36269,0,0,0,cube.bin,cube.bin
  1203. 0,0,0,0,0
  1204. 0,0,0,-1
  1205. 0,0,0,0,0,0,0,0,0
  1206. ;NewHit
  1207. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1208. !NewAtakRet
  1209. 0,0,0,0
  1210. Extra
  1211. #New2ndweapon
  1212. 0,0,0,0
  1213. %SFX
  1214. null
  1215. null
  1216. : Path to follow
  1217. -1
  1218. = cannonDamage, laserDamage, missileDamage
  1219. 65536
  1220. 65536
  1221. 65536
  1222. @ Friendly flag
  1223. 0
  1224. { Escape and destroy sound files
  1225. null
  1226. null
  1227. 0,0,36269,0,0,0,cube.bin,cube.bin
  1228. 0,0,0,0,0
  1229. 0,0,0,-1
  1230. 0,0,0,0,0,0,0,0,0
  1231. ;NewHit
  1232. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1233. !NewAtakRet
  1234. 0,0,0,0
  1235. Extra
  1236. #New2ndweapon
  1237. 0,0,0,0
  1238. %SFX
  1239. null
  1240. null
  1241. : Path to follow
  1242. -1
  1243. = cannonDamage, laserDamage, missileDamage
  1244. 65536
  1245. 65536
  1246. 65536
  1247. @ Friendly flag
  1248. 0
  1249. { Escape and destroy sound files
  1250. null
  1251. null
  1252. 0,0,36269,0,0,0,cube.bin,cube.bin
  1253. 0,0,0,0,0
  1254. 0,0,0,-1
  1255. 0,0,0,0,0,0,0,0,0
  1256. ;NewHit
  1257. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1258. !NewAtakRet
  1259. 0,0,0,0
  1260. Extra
  1261. #New2ndweapon
  1262. 0,0,0,0
  1263. %SFX
  1264. null
  1265. null
  1266. : Path to follow
  1267. -1
  1268. = cannonDamage, laserDamage, missileDamage
  1269. 65536
  1270. 65536
  1271. 65536
  1272. @ Friendly flag
  1273. 0
  1274. { Escape and destroy sound files
  1275. null
  1276. null
  1277. 0,0,36269,0,0,0,cube.bin,cube.bin
  1278. 0,0,0,0,0
  1279. 0,0,0,-1
  1280. 0,0,0,0,0,0,0,0,0
  1281. ;NewHit
  1282. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1283. !NewAtakRet
  1284. 0,0,0,0
  1285. Extra
  1286. #New2ndweapon
  1287. 0,0,0,0
  1288. %SFX
  1289. null
  1290. null
  1291. : Path to follow
  1292. -1
  1293. = cannonDamage, laserDamage, missileDamage
  1294. 65536
  1295. 65536
  1296. 65536
  1297. @ Friendly flag
  1298. 0
  1299. { Escape and destroy sound files
  1300. null
  1301. null
  1302. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1303. 0,0,0,0,0
  1304. 0,0,100,0
  1305. 0,0,0,0,0,0,0,0,0
  1306. ;NewHit
  1307. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1308. !NewAtakRet
  1309. 0,0,0,0
  1310. Weapons Bunker - Rapid Fire Laser
  1311. #New2ndweapon
  1312. 0,0,0,0
  1313. %SFX
  1314. null
  1315. null
  1316. : Path to follow
  1317. -1
  1318. = cannonDamage, laserDamage, missileDamage
  1319. 65536
  1320. 65536
  1321. 65536
  1322. @ Friendly flag
  1323. 0
  1324. { Escape and destroy sound files
  1325. null
  1326. null
  1327. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1328. 0,0,0,0,0
  1329. 0,0,100,2
  1330. 0,0,0,0,0,0,0,0,0
  1331. ;NewHit
  1332. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1333. !NewAtakRet
  1334. 0,0,0,0
  1335. Weapons Bunker - Dispersion Cannon
  1336. #New2ndweapon
  1337. 0,0,0,0
  1338. %SFX
  1339. null
  1340. null
  1341. : Path to follow
  1342. -1
  1343. = cannonDamage, laserDamage, missileDamage
  1344. 65536
  1345. 65536
  1346. 65536
  1347. @ Friendly flag
  1348. 0
  1349. { Escape and destroy sound files
  1350. null
  1351. null
  1352. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1353. 0,0,0,0,0
  1354. 0,0,100,3
  1355. 0,0,0,0,0,0,0,0,0
  1356. ;NewHit
  1357. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1358. !NewAtakRet
  1359. 0,0,0,0
  1360. Weapons Bunker - Dead-On Missiles
  1361. #New2ndweapon
  1362. 0,0,0,0
  1363. %SFX
  1364. null
  1365. null
  1366. : Path to follow
  1367. -1
  1368. = cannonDamage, laserDamage, missileDamage
  1369. 65536
  1370. 65536
  1371. 65536
  1372. @ Friendly flag
  1373. 0
  1374. { Escape and destroy sound files
  1375. null
  1376. null
  1377. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1378. 0,0,0,0,0
  1379. 0,0,100,4
  1380. 0,0,0,0,0,0,0,0,0
  1381. ;NewHit
  1382. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1383. !NewAtakRet
  1384. 0,0,0,0
  1385. Weapons Bunker - Viper Missiles
  1386. #New2ndweapon
  1387. 0,0,0,0
  1388. %SFX
  1389. null
  1390. null
  1391. : Path to follow
  1392. -1
  1393. = cannonDamage, laserDamage, missileDamage
  1394. 65536
  1395. 65536
  1396. 65536
  1397. @ Friendly flag
  1398. 0
  1399. { Escape and destroy sound files
  1400. null
  1401. null
  1402. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1403. 0,0,0,0,0
  1404. 0,0,100,25
  1405. 0,0,0,0,0,0,0,0,0
  1406. ;NewHit
  1407. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1408. !NewAtakRet
  1409. 0,0,0,0
  1410. Weapons Bunker - Super Weapon Piece 3
  1411. #New2ndweapon
  1412. 0,0,0,0
  1413. %SFX
  1414. null
  1415. null
  1416. : Path to follow
  1417. -1
  1418. = cannonDamage, laserDamage, missileDamage
  1419. 65536
  1420. 65536
  1421. 65536
  1422. @ Friendly flag
  1423. 0
  1424. { Escape and destroy sound files
  1425. null
  1426. null
  1427. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1428. 0,0,0,0,0
  1429. 0,0,100,9
  1430. 0,0,0,0,0,0,0,0,0
  1431. ;NewHit
  1432. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1433. !NewAtakRet
  1434. 0,0,0,0
  1435. Weapons Bunker - Guided MIRV Missile
  1436. #New2ndweapon
  1437. 0,0,0,0
  1438. %SFX
  1439. null
  1440. null
  1441. : Path to follow
  1442. -1
  1443. = cannonDamage, laserDamage, missileDamage
  1444. 65536
  1445. 65536
  1446. 65536
  1447. @ Friendly flag
  1448. 0
  1449. { Escape and destroy sound files
  1450. null
  1451. null
  1452. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1453. 0,0,0,0,0
  1454. 0,0,100,10
  1455. 0,0,0,0,0,0,0,0,0
  1456. ;NewHit
  1457. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1458. !NewAtakRet
  1459. 0,0,0,0
  1460. Weapons Bunker - Turbo Thrust Boost
  1461. #New2ndweapon
  1462. 0,0,0,0
  1463. %SFX
  1464. null
  1465. null
  1466. : Path to follow
  1467. -1
  1468. = cannonDamage, laserDamage, missileDamage
  1469. 65536
  1470. 65536
  1471. 65536
  1472. @ Friendly flag
  1473. 0
  1474. { Escape and destroy sound files
  1475. null
  1476. null
  1477. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1478. 0,0,0,0,0
  1479. 0,0,100,12
  1480. 0,0,0,0,0,0,0,0,0
  1481. ;NewHit
  1482. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1483. !NewAtakRet
  1484. 0,0,0,0
  1485. Weapons Bunker - Cruise Missile
  1486. #New2ndweapon
  1487. 0,0,0,0
  1488. %SFX
  1489. null
  1490. null
  1491. : Path to follow
  1492. -1
  1493. = cannonDamage, laserDamage, missileDamage
  1494. 65536
  1495. 65536
  1496. 65536
  1497. @ Friendly flag
  1498. 0
  1499. { Escape and destroy sound files
  1500. null
  1501. null
  1502. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1503. 0,0,0,0,0
  1504. 0,0,100,13
  1505. 0,0,0,0,0,0,0,0,0
  1506. ;NewHit
  1507. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1508. !NewAtakRet
  1509. 0,0,0,0
  1510. Weapons Bunker - Cluster Missile
  1511. #New2ndweapon
  1512. 0,0,0,0
  1513. %SFX
  1514. null
  1515. null
  1516. : Path to follow
  1517. -1
  1518. = cannonDamage, laserDamage, missileDamage
  1519. 65536
  1520. 65536
  1521. 65536
  1522. @ Friendly flag
  1523. 0
  1524. { Escape and destroy sound files
  1525. null
  1526. null
  1527. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1528. 0,0,0,0,0
  1529. 0,0,100,14
  1530. 0,0,0,0,0,0,0,0,0
  1531. ;NewHit
  1532. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1533. !NewAtakRet
  1534. 0,0,0,0
  1535. Weapons Bunker - Standard MIRV Missile
  1536. #New2ndweapon
  1537. 0,0,0,0
  1538. %SFX
  1539. null
  1540. null
  1541. : Path to follow
  1542. -1
  1543. = cannonDamage, laserDamage, missileDamage
  1544. 65536
  1545. 65536
  1546. 65536
  1547. @ Friendly flag
  1548. 0
  1549. { Escape and destroy sound files
  1550. null
  1551. null
  1552. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1553. 0,0,0,0,0
  1554. 0,0,100,15
  1555. 0,0,0,0,0,0,0,0,0
  1556. ;NewHit
  1557. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1558. !NewAtakRet
  1559. 0,0,0,0
  1560. Weapons Bunker - Proximity Mine
  1561. #New2ndweapon
  1562. 0,0,0,0
  1563. %SFX
  1564. null
  1565. null
  1566. : Path to follow
  1567. -1
  1568. = cannonDamage, laserDamage, missileDamage
  1569. 65536
  1570. 65536
  1571. 65536
  1572. @ Friendly flag
  1573. 0
  1574. { Escape and destroy sound files
  1575. null
  1576. null
  1577. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1578. 0,0,0,0,0
  1579. 0,0,100,16
  1580. 0,0,0,0,0,0,0,0,0
  1581. ;NewHit
  1582. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1583. !NewAtakRet
  1584. 0,0,0,0
  1585. Weapons Bunker - Damage Repair Drone 1
  1586. #New2ndweapon
  1587. 0,0,0,0
  1588. %SFX
  1589. null
  1590. null
  1591. : Path to follow
  1592. -1
  1593. = cannonDamage, laserDamage, missileDamage
  1594. 65536
  1595. 65536
  1596. 65536
  1597. @ Friendly flag
  1598. 0
  1599. { Escape and destroy sound files
  1600. null
  1601. null
  1602. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1603. 0,0,0,0,0
  1604. 0,0,100,17
  1605. 0,0,0,0,0,0,0,0,0
  1606. ;NewHit
  1607. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1608. !NewAtakRet
  1609. 0,0,0,0
  1610. Weapons Bunker - Damage Repair Drone 2
  1611. #New2ndweapon
  1612. 0,0,0,0
  1613. %SFX
  1614. null
  1615. null
  1616. : Path to follow
  1617. -1
  1618. = cannonDamage, laserDamage, missileDamage
  1619. 65536
  1620. 65536
  1621. 65536
  1622. @ Friendly flag
  1623. 0
  1624. { Escape and destroy sound files
  1625. null
  1626. null
  1627. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1628. 0,0,0,0,0
  1629. 0,0,100,18
  1630. 0,0,0,0,0,0,0,0,0
  1631. ;NewHit
  1632. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1633. !NewAtakRet
  1634. 0,0,0,0
  1635. Weapons Bunker - Damage Repair Drone 3
  1636. #New2ndweapon
  1637. 0,0,0,0
  1638. %SFX
  1639. null
  1640. null
  1641. : Path to follow
  1642. -1
  1643. = cannonDamage, laserDamage, missileDamage
  1644. 65536
  1645. 65536
  1646. 65536
  1647. @ Friendly flag
  1648. 0
  1649. { Escape and destroy sound files
  1650. null
  1651. null
  1652. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1653. 0,0,0,0,0
  1654. 0,0,100,19
  1655. 0,0,0,0,0,0,0,0,0
  1656. ;NewHit
  1657. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1658. !NewAtakRet
  1659. 0,0,0,0
  1660. Weapons Bunker - Energy Boost Container 1
  1661. #New2ndweapon
  1662. 0,0,0,0
  1663. %SFX
  1664. null
  1665. null
  1666. : Path to follow
  1667. -1
  1668. = cannonDamage, laserDamage, missileDamage
  1669. 65536
  1670. 65536
  1671. 65536
  1672. @ Friendly flag
  1673. 0
  1674. { Escape and destroy sound files
  1675. null
  1676. null
  1677. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1678. 0,0,0,0,0
  1679. 0,0,100,20
  1680. 0,0,0,0,0,0,0,0,0
  1681. ;NewHit
  1682. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1683. !NewAtakRet
  1684. 0,0,0,0
  1685. Weapons Bunker - Energy Boost Container 2
  1686. #New2ndweapon
  1687. 0,0,0,0
  1688. %SFX
  1689. null
  1690. null
  1691. : Path to follow
  1692. -1
  1693. = cannonDamage, laserDamage, missileDamage
  1694. 65536
  1695. 65536
  1696. 65536
  1697. @ Friendly flag
  1698. 0
  1699. { Escape and destroy sound files
  1700. null
  1701. null
  1702. 9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
  1703. 0,0,0,0,0
  1704. 0,0,100,21
  1705. 0,0,0,0,0,0,0,0,0
  1706. ;NewHit
  1707. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1708. !NewAtakRet
  1709. 0,0,0,0
  1710. Weapons Bunker - Energy Boost Container 3
  1711. #New2ndweapon
  1712. 0,0,0,0
  1713. %SFX
  1714. null
  1715. null
  1716. : Path to follow
  1717. -1
  1718. = cannonDamage, laserDamage, missileDamage
  1719. 65536
  1720. 65536
  1721. 65536
  1722. @ Friendly flag
  1723. 0
  1724. { Escape and destroy sound files
  1725. null
  1726. null
  1727. 0,0,36269,0,0,0,cube.bin,cube.bin
  1728. 0,0,0,0,0
  1729. 0,0,0,-1
  1730. 0,0,0,0,0,0,0,0,0
  1731. ;NewHit
  1732. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1733. !NewAtakRet
  1734. 0,0,0,0
  1735. Extra
  1736. #New2ndweapon
  1737. 0,0,0,0
  1738. %SFX
  1739. null
  1740. null
  1741. : Path to follow
  1742. -1
  1743. = cannonDamage, laserDamage, missileDamage
  1744. 65536
  1745. 65536
  1746. 65536
  1747. @ Friendly flag
  1748. 0
  1749. { Escape and destroy sound files
  1750. null
  1751. null
  1752. 0,0,36269,0,0,0,cube.bin,cube.bin
  1753. 0,0,0,0,0
  1754. 0,0,0,-1
  1755. 0,0,0,0,0,0,0,0,0
  1756. ;NewHit
  1757. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1758. !NewAtakRet
  1759. 0,0,0,0
  1760. Extra
  1761. #New2ndweapon
  1762. 0,0,0,0
  1763. %SFX
  1764. null
  1765. null
  1766. : Path to follow
  1767. -1
  1768. = cannonDamage, laserDamage, missileDamage
  1769. 65536
  1770. 65536
  1771. 65536
  1772. @ Friendly flag
  1773. 0
  1774. { Escape and destroy sound files
  1775. null
  1776. null
  1777. 334
  1778. 0,81920,-10744246,4096000,-11147016,0,0,0
  1779. 0,81920,-4996643,-2555904,19251606,0,0,32827
  1780. 0,81920,11602709,-2785280,1506422,0,0,16474
  1781. 0,81920,14302646,-2916352,27534535,0,0,49030
  1782. 0,81920,14302686,-2916352,25928255,0,0,49030
  1783. 0,81920,2883952,-2916352,26722599,0,0,32510
  1784. 0,81920,2899294,-2916352,26210567,0,0,65415
  1785. 0,81920,9633446,-2916352,20804511,0,0,65415
  1786. 1,61440,-10377280,4096000,-10312576,0,0,0
  1787. 1,61440,-11424262,2621440,-29099149,0,0,16397
  1788. 1,61440,-15440651,1638400,8006621,0,0,1024
  1789. 1,61440,-23298683,3047424,10096309,0,0,1024
  1790. 1,61440,-2396809,-2555904,22559286,0,0,16098
  1791. 1,61440,-29578131,4030464,5228653,0,0,7466
  1792. 1,61440,10229614,-2916352,22462447,0,0,32451
  1793. 1,61440,8628918,-2916352,20880751,0,0,32451
  1794. 1,61440,9179574,-2916352,24049023,0,0,32451
  1795. 2,102400,-11802352,2621440,-30091156,0,0,16253
  1796. 2,102400,-12787362,2621440,-29090841,0,0,32768
  1797. 2,102400,-19738138,-2621440,-29340314,0,0,65352
  1798. 2,102400,-20642254,-2621440,-29357395,0,0,65352
  1799. 2,102400,-22588741,3047424,8947996,0,0,7466
  1800. 2,102400,-2629471,-2555904,21303764,0,0,16098
  1801. 2,102400,-32500571,-4096000,17561105,0,0,48810
  1802. 2,102400,-8161337,-4358144,10476178,0,0,65443
  1803. 2,102400,10735990,-2916352,21802591,0,0,32451
  1804. 2,102400,11001655,-2785280,316450,0,0,16474
  1805. 2,102400,11423783,-1310720,1282260,0,0,65062
  1806. 2,102400,13851515,-2424832,22541978,0,0,65395
  1807. 2,102400,18888616,819200,26756871,0,0,8326
  1808. 2,102400,7795134,-2916352,21790559,0,0,32451
  1809. 2,102400,9161024,-1769472,18551438,0,0,49011
  1810. 3,81920,-11281818,-3768320,7088527,0,0,65325
  1811. 3,81920,-12323650,-3768320,6150943,0,0,65325
  1812. 3,81920,-20168645,-2621440,-28298393,0,0,65352
  1813. 3,81920,-20215269,-2621440,-30202913,0,0,65352
  1814. 3,81920,13227989,-1310720,1029742,0,0,16636
  1815. 3,81920,13364867,3276800,24336827,0,0,5
  1816. 3,81920,13621013,-1310720,1680910,0,0,16636
  1817. 3,81920,14948060,3276800,25967293,0,0,16168
  1818. 3,81920,2375098,-2916352,18766927,0,0,32923
  1819. 3,81920,3948785,-2916352,15995030,0,0,15931
  1820. 11,122880,-13315400,262144,-5243600,0,0,39366
  1821. 11,122880,-17777248,262144,8206112,0,0,45976
  1822. 11,122880,-20366880,262144,12244952,0,0,60492
  1823. 12,122880,-11717480,262144,21654768,0,0,47912
  1824. 12,122880,-12123880,262144,18876272,0,0,35840
  1825. 12,122880,-16335016,262144,26031608,0,0,29290
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  1887. 30,16384,-10195709,2621440,-28135549,0,0,23202
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  1889. 30,16384,-10712849,-2719744,8139247,0,0,57405
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  1892. 30,16384,-11233083,4423680,-9686095,0,0,49133
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  1897. 30,16384,-14425533,-3932160,8668238,0,0,65359
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  1900. 30,16384,-16521440,1966080,8661000,0,0,59372
  1901. 30,16384,-21700854,3342336,10740613,0,0,5001
  1902. 30,16384,-21731736,3342336,8127624,0,0,25583
  1903. 30,16384,-24326870,3342336,10748213,0,0,55354
  1904. 30,16384,-24390270,3342336,8172301,0,0,42046
  1905. 30,16384,-31755277,-4096000,18644015,0,0,31538
  1906. 30,16384,-33331074,-4096000,16520248,0,0,17708
  1907. 30,16384,-8072536,4096000,-11281264,0,0,16832
  1908. 30,16384,10757129,-1769472,26445722,0,0,65451
  1909. 30,16384,11798322,-1769472,25970093,0,0,31537
  1910. 30,16384,12827199,-2424832,22260067,0,0,43069
  1911. 30,16384,12827199,-2424832,22825347,0,0,56604
  1912. 30,16384,13398256,3276800,25970719,0,0,8326
  1913. 30,16384,14973396,3276800,24385781,0,0,5769
  1914. 30,16384,15953469,-2293760,-784810,0,0,56428
  1915. 30,16384,15992157,-2293760,793950,0,0,56428
  1916. 30,16384,6054130,-1769472,25965765,0,0,32202
  1917. 30,16384,7606505,-1769472,26486949,0,0,2920
  1918. 30,16384,9152144,-1736704,11785880,0,0,49418
  1919. 30,16384,9154218,-1769472,16557343,0,0,35217
  1920. 30,16384,9169565,-2293760,-777258,0,0,10622
  1921. 30,16384,9233525,-2293760,1835358,0,0,17463
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  1923. 31,16384,-8627099,3702784,-11235455,0,0,8216
  1924. 31,16384,13203312,-2293760,17928248,0,0,0
  1925. 31,16384,7509680,-2293760,17927352,0,0,0
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  1927. 32,65536,-13243302,917504,-23408885,0,0,47871
  1928. 32,65536,-22513654,2064384,9619717,0,0,13881
  1929. 32,65536,-29474142,3047424,5217277,0,0,43304
  1930. 32,65536,-32266334,-4096000,16502188,0,0,0
  1931. 32,65536,-32837898,-4096000,18602296,0,0,17582
  1932. 32,65536,13597709,-2785280,506262,0,0,59205
  1933. 32,65536,25859448,2293760,-26632216,0,0,12288
  1934. 32,65536,25960288,655360,-17301128,0,0,32707
  1935. 32,65536,6714288,2785280,-12324192,0,0,2718
  1936. 33,65536,11532502,-2916352,21565735,0,0,65325
  1937. 36,8192,-15728640,491520,7864320,0,0,32768
  1938. 36,8192,-18626238,753664,-30665831,0,0,60325
  1939. 36,8192,-2732328,4671483,14851952,0,0,20480
  1940. 36,8192,19746624,4120246,-22549704,0,0,16384
  1941. 36,8192,22454016,884736,-30136136,0,0,59540
  1942. 36,8192,23745664,5094883,-15406536,0,0,44032
  1943. 36,8192,3199544,2162688,20194056,0,0,30720
  1944. 36,8192,33222784,6060696,-21858248,0,0,56558
  1945. 36,8192,4508120,5373952,-24571728,0,0,4096
  1946. 36,8192,4634280,6651904,-8015776,0,0,28672
  1947. 36,8192,6748248,5867234,-32718160,0,0,0
  1948. 36,8192,8116952,8355840,-18581968,0,0,1980
  1949. 36,8192,8392024,6054963,-22555088,0,0,1980
  1950. 36,8192,9647576,3857623,-6607608,0,0,36864
  1951. 36,8192,9442496,3330231,19755792,0,0,30720
  1952. 37,8192,-11729992,3512212,3318480,0,0,35840
  1953. 37,8192,-19470304,4331412,3422328,0,0,29696
  1954. 37,8192,-25661704,4986772,9034384,0,0,58368
  1955. 37,8192,-31822425,2752512,10512974,0,0,16524
  1956. 37,8192,5163816,1835008,972024,0,0,8192
  1957. 37,8192,6904144,2686976,18822736,0,0,24576
  1958. 37,8192,8853520,3833856,4207760,0,0,13365
  1959. 38,8192,-10199224,-3768320,6557456,0,0,57668
  1960. 38,8192,-13945920,-3768320,6557456,0,0,8185
  1961. 38,8192,-15007464,-3768320,6557456,0,0,8185
  1962. 38,8192,-16023560,-3768320,6557456,0,0,8185
  1963. 38,8192,-8107448,-3768320,6557456,0,0,57668
  1964. 38,8192,-9157408,-3768320,6557456,0,0,57668
  1965. 39,8192,-14433975,-3768320,7104417,0,0,25176
  1966. 39,8192,-15465268,-3768320,7095782,0,0,24902
  1967. 39,8192,-8654244,-3768320,7085502,0,0,24902
  1968. 39,8192,-9702276,-3768320,7085502,0,0,24902
  1969. 39,8192,14415649,-1769472,18105213,0,0,65254
  1970. 39,8192,5513505,-1769472,17035006,0,0,16319
  1971. 39,8192,5513505,-1769472,18110421,0,0,16319
  1972. 40,8192,-3355272,-1572864,21536912,0,0,39147
  1973. 41,8192,-18349968,-1441792,33491680,0,0,48795
  1974. 41,8192,-27055088,-1736704,-24890768,0,0,48971
  1975. 41,8192,-27776888,-1441792,-31840368,0,0,64791
  1976. 41,8192,12279784,-2359296,-22426704,0,0,33061
  1977. 41,8192,23946840,-1179648,-14030088,0,0,31597
  1978. 41,8192,8291248,-3473408,-16515280,0,0,15347
  1979. 42,8192,-19374328,-2064384,-29456424,0,0,23796
  1980. 42,8192,10848952,-1572864,24323088,0,0,37092
  1981. 42,8192,14496224,-2444070,-14432,0,0,57183
  1982. 42,8192,3629248,-2424832,17205200,0,0,24576
  1983. 42,8192,4851160,-1572864,25957824,0,0,30458
  1984. 42,8192,7784288,-2424832,22926032,0,0,33061
  1985. 43,8192,-11188160,-2818048,10748784,0,0,48627
  1986. 43,8192,-14977176,-3866624,9950448,0,0,58994
  1987. 43,8192,-18996400,-3866624,19970648,0,0,46737
  1988. 43,8192,-28769648,-3866624,13396696,0,0,8559
  1989. 44,12288,-13069480,3735552,-11865816,0,0,57344
  1990. 44,12288,-23252216,2228224,-20213736,0,0,56320
  1991. 44,12288,-27131112,1422104,32895400,0,0,36812
  1992. 44,12288,-8069736,2588672,-8582936,0,0,3839
  1993. 44,12288,11862480,1310720,10176144,0,0,59392
  1994. 44,12288,14535768,1422104,25169704,0,0,27648
  1995. 45,8192,-23983848,3060504,-32934104,0,0,38912
  1996. 45,8192,-24643648,2670592,-8469440,0,0,38912
  1997. 52,40960,9727520,-2424832,29075287,0,0,32678
  1998. 54,40960,-11268510,-3932160,8645945,0,0,65474
  1999. 54,40960,8142843,-1769472,17042578,0,0,65474
  2000. 55,40960,-1317832,-1572864,11243544,0,0,16384
  2001. 55,40960,-14355384,1638400,7592857,0,0,211
  2002. 55,40960,-19143959,-1572864,-17559652,0,0,65474
  2003. 55,40960,-3911848,-2555904,22804400,0,0,16384
  2004. 55,40960,11259064,-1572864,-24819728,0,0,16384
  2005. 55,40960,12319215,-2785280,1314048,0,0,65474
  2006. 55,40960,19144313,-1572864,-31698204,0,0,65474
  2007. 55,40960,20198944,-1572864,-20704616,0,0,65474
  2008. 56,40960,-8385287,-1802240,-32507412,0,0,65474
  2009. 57,40960,-9176552,-3932160,8649956,0,0,65474
  2010. 57,40960,13374622,-2916352,18052972,0,0,65474
  2011. 57,40960,17567304,-1572864,-20183456,0,0,65474
  2012. 59,40960,-23339152,2064384,9167105,0,0,65309
  2013. 59,40960,10765598,-1769472,17020623,0,0,65474
  2014. 59,40960,12362449,-1572864,-31713364,0,0,65474
  2015. 60,40960,-16512353,-1572864,-15989704,0,0,65474
  2016. 60,40960,-28574184,3047424,3929867,0,0,65475
  2017. 60,40960,13394975,-2785280,1314048,0,0,65474
  2018. 60,40960,17061052,-1572864,-30123656,0,0,65474
  2019. 60,40960,19659656,-1572864,-20154496,0,0,65474
  2020. 61,40960,-11278902,4096000,-10255472,0,0,65475
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  2100. 61,40960,-29102951,-3440640,-6555714,0,0,16378
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  2103. 65,40960,-5246216,-2129920,31458559,0,0,1
  2104. 67,40960,-26456551,-3440640,-2901554,0,0,16378
  2105. 68,40960,-5246232,-2129920,-29886439,0,0,1
  2106. 26,122880,21318240,262144,-9689456,0,0,48128
  2107. 34,65536,-28328488,-3440640,-8384656,0,0,13788
  2108. 28,122880,18407598,262144,18436263,0,0,28683
  2109. 14,122880,-9865163,-4587520,10167889,0,0,52781
  2110. 46,12288,-11805976,-4358144,12800432,0,0,33433
  2111. 46,12288,-13911584,-4358144,11287280,0,0,33433
  2112.