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Computer Buyer 1996 December
/
DKMMSAMP.iso
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Hellbend
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BIGHELL.EXE
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RCDATA
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CABINET
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GAMEX.POD
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DATA\IOWAH2.DEF
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Text File
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1996-07-01
|
41KB
|
2,112 lines
71
0,0,1825292,0,0,0,imobsrv.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Research center.
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
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65536
@ Friendly flag
0
{ Escape and destroy sound files
null
resc-des.wav
0,0,1757201,0,0,0,gmbtwer.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Surveillance tower.
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
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65536
@ Friendly flag
0
{ Escape and destroy sound files
null
surv-des.wav
0,0,601253,0,0,0,jrgen.bin,cube.bin
0,0,0,0,0
0,0,15,20
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Hydrodynamic generator.
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
0
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@ Friendly flag
0
{ Escape and destroy sound files
null
hydr-des.wav
0,0,718014,0,0,0,process.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Atmosphere processor.
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
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@ Friendly flag
0
{ Escape and destroy sound files
null
atmosdes.wav
0,0,949855,0,0,0,fmdish.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Radar Dish
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
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@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,338714,0,0,0,gentowr4.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Generator Tower
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
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65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
50,0,614334,0,0,0,irshut.bin,cube.bin
1000000,150000,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Rishi.
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
1
{ Escape and destroy sound files
rshi-saf.wav
rshi-dse.wav
51,0,577607,0,0,0,itrans.bin,cube.bin
750000,150000,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Troop transport.
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
2
= cannonDamage, laserDamage, missileDamage
65536
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65536
@ Friendly flag
0
{ Escape and destroy sound files
null
trps-des.wav
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,1284597,0,0,0,irdrgshp.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
dragon row boat (non-moving).
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,1153126,0,0,0,dragboat.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Sail Barge
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
47,0,1284597,0,0,0,irdrgshp.bin,cube.bin
300000,125000,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
dragon row boat (on path).
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
3
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
47,0,1284597,0,0,0,irdrgshp.bin,cube.bin
100000,85000,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
7
= cannonDamage, laserDamage, missileDamage
65536
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65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,1284597,0,0,0,irdrgshp.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,3455863,0,0,0,idbridg2.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Bridge
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
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65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,1189179,0,0,0,idcap1.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Horn Spire
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
4096
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65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,1147435,0,0,0,idlathe.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Horn Spire
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
4096
4096
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,1660802,0,0,0,irdark.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Metallic rounded archways
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
4096
4096
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,997923,0,0,0,irdark1.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Metallic square archways
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
4096
4096
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,900651,0,0,0,irotopl.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Building top
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
4096
4096
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,724269,0,0,0,irotopll.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Building top
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
4096
4096
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,643751,0,0,0,irotopr.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Building top
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
4096
4096
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,786437,0,0,0,idhenge1.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Rock Formation
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
0
0
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,2256157,0,0,0,irdrag.bin,cube.bin
0,0,0,0,0
0,0,0,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Dragon Statue
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
47,0,1153126,0,0,0,dragboat.bin,cube.bin
450000,125000,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
dragon sail boat (on path).
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
4
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,1153126,0,0,0,dragboat.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
47,0,1284597,0,0,0,irdrgshp.bin,cube.bin
200000,120000,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
6
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,1284597,0,0,0,irdrgshp.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
10,0,378111,0,0,0,jkgun.bin,cube.bin
65536,180000,65536,4096,6
0,0,10,19
1,103,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
48,20,0,0
Generator Gun
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
0
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
1,0,397447,0,0,0,imgun.bin,cube.bin
900000,128000,65536,4096,3
0,1,5,19
2,50,57,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
32,12,0,0
Bottom Gun Turret
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
32768
32768
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
10,0,635537,0,0,0,morbot.bin,cube.bin
900000,132000,100000,12288,17
0,0,10,13
1,128,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
40,10,0,0
Morbot
#New2ndweapon
1,0,35,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
32768
65536
32768
@ Friendly flag
0
{ Escape and destroy sound files
null
null
47,0,635537,0,0,0,morbot.bin,cube.bin
600000,85000,100000,12288,17
0,0,8,13
1,128,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
40,10,0,0
Morbot ground follower
#New2ndweapon
1,3,40,2000000
%SFX
null
null
: Path to follow
0
= cannonDamage, laserDamage, missileDamage
16384
65536
32768
@ Friendly flag
0
{ Escape and destroy sound files
null
null
47,0,635537,0,0,0,morbot.bin,cube.bin
550000,100000,100000,12288,17
0,0,10,13
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
40,10,0,0
morbot (on path).
#New2ndweapon
1,17,40,2000000
%SFX
null
null
: Path to follow
5
= cannonDamage, laserDamage, missileDamage
16384
65536
32768
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,635537,0,0,0,morbot.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
16384
65536
32768
@ Friendly flag
0
{ Escape and destroy sound files
null
null
56,0,320275,0,0,0,trship.bin,cube.bin
1200000,120000,65536,4096,6
0,0,10,14
1,28,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
32,12,0,0
Iowah Ship
#New2ndweapon
0,0,22,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
32768
4096
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
53,0,366883,0,0,0,irfly.bin,cube.bin
1200000,140000,65536,4096,7
0,0,5,19
2,34,24,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
38,12,0,0
Manta ship
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
32768
32768
4096
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,320275,0,0,0,trship.bin,cube.bin
0,0,0,0,0
0,0,0,-1
1,28,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Iowah Sitting Duck
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,366883,0,0,0,irfly.bin,cube.bin
0,0,0,0,0
0,0,0,-1
2,24,34,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Manta sitting duck
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
60,0,320275,0,0,0,trship.bin,cube.bin
1000000,100000,65536,4096,6
0,0,5,0
1,28,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
34,12,0,0
Iowah Tunnel Guard
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
49152
49152
49152
@ Friendly flag
0
{ Escape and destroy sound files
null
null
60,0,366883,0,0,0,irfly.bin,cube.bin
1000000,100000,65536,4096,6
0,0,5,19
2,34,24,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
35,11,0,0
Manta tunnel guard
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
49152
49152
49152
@ Friendly flag
0
{ Escape and destroy sound files
null
null
60,0,320275,0,0,0,trship.bin,cube.bin
1400000,140000,65536,4096,5
0,0,5,16
1,28,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
39,12,0,0
Iowah Chamber Guard
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
49152
49152
49152
@ Friendly flag
0
{ Escape and destroy sound files
null
null
60,0,366883,0,0,0,irfly.bin,cube.bin
1400000,140000,65536,4096,5
0,0,5,19
2,34,24,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
35,11,0,0
Manta chamber guard
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
49152
49152
49152
@ Friendly flag
0
{ Escape and destroy sound files
null
null
53,0,286486,0,0,0,bash.bin,cube.bin
1300000,130000,65536,4096,5
0,0,5,16
2,16,18,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
34,12,0,0
Camo ship
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
32768
32768
32768
@ Friendly flag
0
{ Escape and destroy sound files
null
null
56,0,205009,0,0,0,fuaskate.bin,cube.bin
1500000,140000,65536,4096,1
0,0,5,19
2,1,8,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
36,10,0,0
Flying yellow ship
#New2ndweapon
0,0,0,2000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
4096
4096
4096
@ Friendly flag
0
{ Escape and destroy sound files
null
null
10,0,352849,0,0,0,samsite1.bin,cube.bin
0,65536,256000,2048,19
0,0,20,4
4,152,144,136,96,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
32,0,0,0
Sam site.
#New2ndweapon
0,0,0,1000000
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
32768
32768
12288
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,0
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Rapid Fire Laser
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,2
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Dispersion Cannon
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,3
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Dead-On Missiles
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,4
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Viper Missiles
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,25
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Super Weapon Piece 3
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,9
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Guided MIRV Missile
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,10
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Turbo Thrust Boost
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,12
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Cruise Missile
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,13
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Cluster Missile
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,14
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Standard MIRV Missile
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,15
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Proximity Mine
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,16
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Damage Repair Drone 1
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,17
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Damage Repair Drone 2
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,18
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Damage Repair Drone 3
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,19
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Energy Boost Container 1
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,20
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Energy Boost Container 2
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
9,0,304869,0,0,0,wbunker.bin,wbnkruin.bin
0,0,0,0,0
0,0,100,21
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Weapons Bunker - Energy Boost Container 3
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
0,0,36269,0,0,0,cube.bin,cube.bin
0,0,0,0,0
0,0,0,-1
0,0,0,0,0,0,0,0,0
;NewHit
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
!NewAtakRet
0,0,0,0
Extra
#New2ndweapon
0,0,0,0
%SFX
null
null
: Path to follow
-1
= cannonDamage, laserDamage, missileDamage
65536
65536
65536
@ Friendly flag
0
{ Escape and destroy sound files
null
null
334
0,81920,-10744246,4096000,-11147016,0,0,0
0,81920,-4996643,-2555904,19251606,0,0,32827
0,81920,11602709,-2785280,1506422,0,0,16474
0,81920,14302646,-2916352,27534535,0,0,49030
0,81920,14302686,-2916352,25928255,0,0,49030
0,81920,2883952,-2916352,26722599,0,0,32510
0,81920,2899294,-2916352,26210567,0,0,65415
0,81920,9633446,-2916352,20804511,0,0,65415
1,61440,-10377280,4096000,-10312576,0,0,0
1,61440,-11424262,2621440,-29099149,0,0,16397
1,61440,-15440651,1638400,8006621,0,0,1024
1,61440,-23298683,3047424,10096309,0,0,1024
1,61440,-2396809,-2555904,22559286,0,0,16098
1,61440,-29578131,4030464,5228653,0,0,7466
1,61440,10229614,-2916352,22462447,0,0,32451
1,61440,8628918,-2916352,20880751,0,0,32451
1,61440,9179574,-2916352,24049023,0,0,32451
2,102400,-11802352,2621440,-30091156,0,0,16253
2,102400,-12787362,2621440,-29090841,0,0,32768
2,102400,-19738138,-2621440,-29340314,0,0,65352
2,102400,-20642254,-2621440,-29357395,0,0,65352
2,102400,-22588741,3047424,8947996,0,0,7466
2,102400,-2629471,-2555904,21303764,0,0,16098
2,102400,-32500571,-4096000,17561105,0,0,48810
2,102400,-8161337,-4358144,10476178,0,0,65443
2,102400,10735990,-2916352,21802591,0,0,32451
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