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Computer Buyer 1996 December
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DKMMSAMP.iso
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AD_DEMO
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INSTANT1.DES
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Text File
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1996-08-07
|
4KB
|
233 lines
[Global]
;
; difficulty
; 0 : easy
; 1 : medium
; 2 : hard
;
Difficulty = 2
;
; dramaturgy
;
; name des scenarios ohne .des endung
;
Dramaturgy = adam
Autoend = no
Instant = yes
;
; display
;
; arcade : no = vollzeile yes = halbzeile
; flat : no = alles gouraud yes = alles flat
;
[Display]
Arcade = no
Flat = no
Cockpit = no
;
; sound
;
; volume : 0 ... 100 in 10er schritten
; flipstero : 1 = yes / 0 = no
; cdmusic : 1 = yes / 0 = no
; numofvoices : 4 ... 8
;
[Sound]
Volume = 100
FlipStereo = 0
CDMusic = 1
NumOfVoices = 8
;
; background
;
; DO NOT CHANGE
;
[BackGround]
BackGroundImage0 = vbck_000
BackGroundImage1 = vbck_000
BackGroundColor0 = 005
BackGroundColor1 = 265
;
; ship
;
; DO NOT CHANGE
;
[Ship]
type = 2050
name = hiob
; -----------------------------------------
;
; SHIPMOUNTINGS
;
; - entsprechend des schiffes 3 ... n mountings
;
;
;
; mounting types : DO NOT CHANGE
;
; 0 = TorpedoMagazine
; 1 = StaticGun
; 1 = Autark GunTurret
;
; side : DO NOT CHANGE
;
; 0 = oben
; 1 = unten
;
; gun model:
;
; 0 = PlasmaGun_I
; 1 = PlasmaGun_II,
; 2 = PlasmaDeath_I
; 3 = PlasmaDeath_II
; 4 = PlasmaDeath_III
; 5 = DoomMortar
; 6 = MaximumImpact_I
; 7 = MaximumImpact_II
; 8 = Vendetta_I
; 9 = Vendetta_II
; 10 = Vendetta_III
;
; torpedomagazine model:
;
; 0 = Magazine_I
; 1 = Magazine_II
; 2 = Magazine_III
; 3 = Magazine_IV
; 4 = Revolver_I
; 5 = Revolver_II
; 6 = Revolver_III
; 7 = Revolver_IV
;
; torpedos:
;
; 0 = Stanley_I
; 1 = Stanley_II
; 2 = Stanley_III
; 3 = ThresherShark_I
; 4 = ThresherShark_II,
; 5 = BullShark_I
; 6 = BullShark_II
; 7 = TigerShark_I
; 8 = TigerShark_II
; 9 = ManEater_I
; 10 = ManEater_II
; 11 = HammerheadShark
; 12 = FlashShark_I
; 13 = FlashShark_II
; 14 = FlashShark_III,
; 15 = BigBang_I
; 16 = BigBang_II
; 17 = BigBang_III,
; 18 = Melter_I
; 19 = Melter_II
; 20 = SubSonic_I
; 21 = SubSonic_II
; 22 = Ripper
; 23 = Leech_I
; 24 = Leech_II
; 25 = Estroker
;
; turret software:
;
; 0 = Software_11
; 1 = Software_12
; 2 = Software_13
; 3 = Software_21
; 4 = Software_22
; 5 = Software_23
; 6 = Software_31
; 7 = Software_32
; 8 = Software_33
;
;
; -----------------------------------------
[ShipMounting0]
side = 0
type = 0
model = 7
torpedo0 = 10
torpedo1 = 3
torpedo2 = 10
torpedo3 = 3
torpedo4 = 10
torpedo5 = 2
torpedo6 = 10
torpedo7 = 2
torpedo8 = 10
torpedo9 = 2
[ShipMounting1]
side = 0
type = 1
model = 1
[ShipMounting2]
side = 1
type = 2
model = 8
software = 3
; -----------------------------------------
;
; sensor:
;
; 0 = bad
; 1 = average
; 2 = good
; 3 = better
; 4 = best
;
; -----------------------------------------
[Sensor]
Type = 4
; -----------------------------------------
;
; engine:
;
; 0 = bad
; 1 = average
; 2 = good
; 3 = better
; 4 = best
; 5 = magic (endless energy, iss cool man)
;
; -----------------------------------------
[Engine]
Type = 3
; -----------------------------------------
;
; station : DO NOT CHANGE
;
; -----------------------------------------
[Station]
Name0 = Topos Asylum
NameCode0 = st0203
[Mission]