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- Geopolitik v1.0
-
- The Object: As a player in Geopolitik, you will take control of one of these
- complexes as supreme dictator. Your purpose is to use whatever weapons that
- are available--diplomacy, economics, subversion, guns, or even nuclear arms--
- to unite the world under the flag of your nation. Remember the lesson of
- WWIII at all times, however: if the skies of the planet are again clouded by
- a nuclear winter, any victory will be hollow.
-
- The Global Market: The commodities of the world are categorized into six
- basic types. The first four are natural resources, and the other two are
- manufactured goods. Agriculture (AGR) is any kind of food product. Energy
- (ENE) consists of all sources of power--coal, oil, wind, atoms, tides--
- and is necessary for production of industrial and technological goods.
- Metals (MET) are the raw ores also used in the production of both manufactured
- goods. Nonmetals (NON) are any other natural resource not covered by the
- first three--lumber, mutant poodles, cocaine--and are used in industrial
- production. Industry (IND) is made up of all low-tech manufactured goods--
- clothing, cars, television sets--and is also used as the basis for Technology
- production. And finally, Technology (TEC) is the most advanced manufactured
- commodities--computers, satellite dishes, or household robots. All buying and
- selling is done on the fiercely competitive world market, so there is ample
- opportunity for monopolies, cartels, and other agreements between nations to
- spring up.
-
- How The Game Is Set Up: The game is set up on a first come-first served basis
- with the first twenty people to log on taking control of the various nations.
- A day of real time is equivalent to a month of game time, as the first caller
- every day gets the excitement of watching the maintenance program run. The
- game was programmed with the kind of person who can't log on every day in mind
- as you can basically set your country on autopilot and have a reasonable
- chance of coming back to it in one piece, unless someone got really nasty
- towards you.
-
- What The Maintenance Program Does: Basically, this routine accounts for the
- passage of time, controlling population growth, commodities production,
- consumption and trade; rebel attacks and growth; and revenue collection and
- spending. So if you log on one morning and find half of your commodities
- destroyed and half of your military defected to the rebels, be assured that
- the maintenance program has done its job.
-
- What You Should Do Every Time You Play:
- 1) Read the newspapers to find out what's happened since your last log on.
- 2) Check to make sure that all of your regions are in good order, with the
- following guidelines--
- a) Strong rebel forces are generally an indication that things are
- going badly. To take care of them, either fix whatever is
- economically wrong with the region or apply the BandAid solution
- of a military counterstrike against them.
- b) Be aware that every night the people in each region will expect
- to have 1 unit of each commodity for every 1000 people for their
- consumption. If you can't log on every day, make sure that your
- automatic import level is high enough to provide for the people.
- c) Also remember that production of industry and technology requires
- that you have natural resources stockpiled, according to the
- following formulae:
- Every 6 units of industry produced requires 2 units of metals
- and nonmetals each, plus 3 units of energy.
- Every 12 units of technology produced requires 3 units of
- metals, 4 units of energy, and 6 units of industry.
- See the note at the end of guideline (b).
- d) Per capita social expenditures can be used to placate the people.
- e) The people are fairly sensitive to how large the army is.
- f) The poorer your nation is in comparison to the other nations of
- the world, the unhappier your people get.
- g) A high tax rate also tends to upset the people.
- h) Before logging off, view your domestic status and check the
- unrest percentages in each of the regions. You know something
- is wrong if these are very high--check points a through e.
-
- *** Important Note ***
- At almost any prompt, you can just enter a "Q" to abort the current operation.
- You can also use "H" at any main prompt to get detailed help on that section.
-
- Command Descriptions
- ====================
- Main Commands:
- [A] history lesson: about World War III
- [D]iplomacy: this section allows you to control your relations with other
- nations, send messages, make declarations, or quit your position as
- dictator.
- [E]conomy: this section deals with buying, selling, development, moving
- your commodities around, per capita social expenditures, and the like.
- [I]ntelligence: this section is where you can do sneaky things like spy
- on other nations or send covert arms/aid packages.
- [M]ilitary: should be obvious--attacks, building/destroying weapons, etc.
- [N]uclear: same as military, except dealing with nuclear forces.
- [P]apers: allows you to read this year's or last year's newspaper
- articles to see what has happened.
- [Q]uit: quit the game and return to the BBS.
- dome[S]tic: this sections deals with events at home in your regions.
- [W]orld status: allows you to see the current makeup of the world scene.
-
-
- Section II
- Hints and Tips
-
- Economics
- ---------
- Economic control is the most important aspect of GeoPolitik. It is your
- stockpiles of resources that determine your wealth and therefore, your
- ability to build weapons. You must master all of the aspects of World
- Trade in order to succeed as a superpower.
-
- Improve your production in your regions as often as possible and you
- will be soon producing enough resources to start exporting. Set your price
- so that it is as competative with the other nations as possible. Export
- only your excess, do not deplete your resources.
-
- Domestic
- --------
- Your domestic status is very important. The way you deal with your own
- people has a very powerful effect on your nation. If you do not treat them
- well, they will revolt, requiring either a large expendature of military
- forces to put down a revolution or removal of the region.
-
- Do not set your taxes too high. High taxes more than anything will result
- in angering your people and causing rebels to form. Keep the percapita
- spending at a reasonable level - your people like to be treated well.
-
- Don't get into debt. The people of a country loose faith in it very
- quickly if is in debt. You have plenty of time - there's no rush to
- get something done, so wait for the best time to make a large purchase.
-
- Military
- --------
- It is true that the main goal of this game is total domination of the
- world, but there are other ways than military - such as trade monopolies
- or embargos. Use military force only as aa last resort.
-