home *** CD-ROM | disk | FTP | other *** search
- ========================================================================
- << BLASTER Master v5.2 >>
- for the Sound Blaster and compatibles
- Copyright (C) 1992 by Gary Maddox
- ========================================================================
-
- BLASTER Master is a program designed for serious PC soundcard enthusiasts
- who are interested in getting the most from their PC audio cards
- when sampling sounds and then playing them back. A tool kit for working
- with Sound Blaster type VOC, .WAV and .SND files, BLASTER Master
- offers many features that are available on Digital Audio Workstations
- which normally cost many thousands of dollars.
-
- SYSTEM REQUIREMENTS ---------------
- Before running BLASTER Master on your PC, please check the system
- requirements and user information listed below:
-
- > This program requires EGA/VGA graphics, a mouse, a hard disk and
- at least a 286 PC.
- > NOTE: BLASTER Master will function without a soundcard being
- present, but the PLAY, RECORD and SCOPE functions will be disabled.
- > Unregistered versions will only process a 25 second sound file while
- the registered version will process any size sound file.
-
- More requirements and performance tips for using BLASTER Master can be
- found in the section entitled "Performance Tips" (near the end of the
- documentation).
-
- OVERVIEW ---------------
- One of the great features of the Sound Blaster and other PC audio cards
- is the ability to sample sound and play it back. Now you can tailor your
- own sound files using the BLASTER Master program, a very fast EGA/VGA
- graphic editor. Useless and noisy sample data (at the beginning and
- endings of VOC files) can be quickly removed and sections from within the
- sample can be saved as a new sample file. A graphic of the entire sample
- appears on your monitor along with a grid that divides the sample into
- seconds to aid in selecting the "cut points". A zero-crossing/phase
- approximation method allows you to select the displayed bytes, helping
- you choose the "cleanest" points for processing. Cross-fading is applied
- to splice points when needed.
-
- During playback, a pulsing index line displays the position of the file
- being played. The various digital processes can be selected using the
- mouse, or in most cases, you can use ALT plus the first letter of the option.
- > Example: ALT-P (holding down the ALT key while pressing the "P" at
- the same time) will "PLAY" the currently selected sound file.
-
- A color palette is also included in BLASTER Master's graphic capabilities.
- Using your keyboard's function keys F1-F10, you can control the colors
- displayed on the screen. Play around with the available color combinations to
- find the one that best suits you! For a listing of the function key color
- settings, refer to the section entitled "Changing Screen Colors" on page 7.
-
- Functions of a sound file -- SELECTing, IMPORTing, RECORDing and
- EDITing -- are covered in the following four sections.
-
- page 2
-
- SELECTING A SOUND FILE ---------------
- If you don't specify a sound file when starting the editor, a file selection
- dialog box will appear. The current path can be changed by selecting the
- right selection box and selecting a new path. From this dialog box, you can
- PLAY the sound file, RECORD a new sound file, DELETE an unwanted sound file,
- ACCEPT the file to process or QUIT the program, returning to DOS. You can
- also display useful file information to audition a file by choosing the PLAY
- option. The various options can be selected using the mouse or, in most cases,
- pressing <ALT> plus the first letter of the option as explained earlier. You
- can also select files with your mouse by double-clicking on the file you want
- to access. If you accept a sound file that is multi-blocked, BLASTER Master
- will allow you to remove the blocks and convert to a RAW VOC file.
-
- IMPORTING A SOUND FILE ---------------
- Choosing the IMPORT option from the File Selection Dialog Box will allow you
- to import .WAV, .NTI, .8SV and .SND format files into BLASTER Master.
- > WAV files are the Microsoft Multi-Media format and are supported by the
- Pro Audio Spectrum and the ATI Stereo F/X sound cards and others.
- > SND files: completely raw wave data files not including header information.
- > NTI files are Amiga sample files as used by Tetra Compositor.
- > VOC type files can also be saved in these three formats.
- > 8SV: the extension normally used for Amiga IFF sound files. You can import
- Amiga IFF sound files, but cannot currently save files in Amiga IFF format.
-
- RECORDING A SOUND FILE ---------------
- When you select RECORD from the File Selection Dialog Box, the Record Dialog
- Box appears. Here, enter the name of the VOC file you wish to record.
- > NOTE: If specifying a VOC file that already exists, it will be overwritten!
- Using a mouse, select the sample rate to use when recording-- 13,000-4000 if
- using Sound Blaster or 44,000-4000 if using Sound Blaster Pro. (The higher
- the sample rate, the better the file will sound.) When using the various
- digital processes, a higher rate will produce much better sounding file.
- Choose SCOPE to display a graphic scope, which is very useful for setting the
- volume on a device from which you are recording. Select RECORD when ready to
- begin recording and <ESC> when ready to stop. Your file is then displayed on
- the Editor screen so you can modify it.
- > NOTE: Sound Blaster Pro users will also select the recording input source,
- input filter, and MONO or STEREO recording. Users of Creative Lab's
- MultiMedia CDROM need to read about Syncro CD sampling on page 3.
-
- EDITING A SOUND FILE ---------------
- The EDIT option enables you to edit selected sections of a sound file. When
- selecting a sound file section to edit (remove, save, hear or zoom), position
- the cursor over the graph at the first desired cut point and press the LEFT
- mouse button. Now, position the cursor over the second cut point and press
- the LEFT button again. This marks a section with a blue box, signifying that
- you can HEAR that section, CUT it from the sample or SAVE it as a new file.
- The ZOOM option displays the marked section so you can choose a new block
- from the zoomed area, editing the sound file with surgical precision. (You
- can zoom the file until the resolution reaches 1:1. The current resolution
- is shown just above the options selection box.)
- > MOVE: allows a selected block to be moved to a new section in the same file.
- > COPY: (Vanishing Menu only) moves a copy of the selected block to a new
- section of the same file.
-
- page 3
-
- USING SYNCRO CD ---------------
- Anyone using a CDROM from Creative Labs MultiMedia can use BLASTER Master to
- sample recordings directly from your favorite CDs! I have gotten excellent
- (if not the BEST) recordings with the Sound Blaster Pro using the CDROM.
- If you are equipped with a CDROM, a standard CD player control bar will appear
- on the RECORD dialog box you see on your monitor. BLASTER Master currently
- supports the following CD player controls -- PLAY, PAUSE, STOP, REWIND, FAST
- FORWARD, PREVIOUS TRACK and NEXT TRACK. To sample from your favorite CDs,
- make sure you have selected "CD" as your input source. You can either start
- the CD and then pick RECORD, or what I have found works better is to use
- SYNCRO CD, as explained below.
-
- If BLASTER Master detects that your CDROM is in PAUSE mode, you can select
- RECORD to automatically synchronize the sampling and the CD audio playback.
- When you press <ESC> to stop recording, the CD playback will shut off
- automatically. Using this SYNCRO CD feature, your results are a very precise,
- high quality sample that should require very little editing.
-
- SETTING A MARKER ---------------
- BLASTER Master features a marker function which allows you to pre-select
- a point in a sound ile. This function is especially useful for mixing and
- inserting sounds in sound files. To set a marker, position the mouse cursor
- at the appropriate spot on the blue bar just below the sound file grid. Then,
- using the right mouse button, click on this position to place a white arrow
- on this blue bar.
-
- TOOLS ---------------
- This program includes special processes, called tools, that operate on a block
- of data. When you select the TOOLS button, a selection menu containing special
- block functions pops up on your screen. These tool functions are listed below:
-
- LOOP:
- Repeats block up to 10 times, adding a Max Headroom-type stutter to the file.
-
- MUTE:
- Replaces the block with silence bytes, which is very useful for removing
- glitches and other undesirable noises without effecting the playback time.
-
- REVERSE:
- Reverses the block to playback backwards.
-
- PITCH:
- Changes the pitch of the block (lowering/raising it); effects playback time.
-
- ECHO:
- Adds echo to the block. Same parameters as in Echo function for whole files.
-
- VOLUME:
- Adjusts the block's playback volume. Same parameters as in Volume function
- for whole files.
- > NOTE: The editor program should work on all single block compressed data.
- This does not include silence encoding. The graphic representation of the
- sound data will not be accurate,but the time display should be very close.
-
- page 4
-
- SPECIAL PROCESSES ---------------
- BLASTER Master supports several special digital processes for modifying your
- sound files: SCOPE, ECHO, REVERSE, INSERT, FAST, SLOW, RATE, VOLUME, PITCH,
- PACK, FADE, VOCALS and MIXER. The processes are not all displayed at the same
- time on the Wave Edit screen, so to display the next set of options, press
- the MORE button. Once again, options here are selected using the mouse or, in
- most cases, pressing <ALT> plus the first letter of the option you want.
- > EXAMPLE: ALT-E (holding down the ALT and "E" keys simultaneously) allows
- you to "ECHO" the currently selected sound file.
- You can use the NEW button to select a new file when in the Editor screen
- or to unmark a block when in the Cut/Save/Zoom screen. The special processes
- listed above are described in detail as follows:
-
- SCOPE:
- Graphically displays sample input real-time. To see this first-hand, speak
- into a microphone and see what your voice looks like or play music directly
- into the Sound Blaster. (This works particularly well on faster machines
- and is an excellent way to check your system's quality.) When there is no
- sound input, you should see a straight, flat line that is exactly even with
- the white line on the sound file grid. Any spikes you see above or below
- this white line indicate that your system is registering noise of some kind.
- Pressing any key or either of the mouse buttons will cancel the scope and
- return you to the editor.
-
- ECHO:
- Adds echo or delay to a VOC file to give it a richer, fuller sound.
- This feature is also great for adding special effects. Two parameters
- are used to determine the type of echo desired:
- 1) SIZE -- The "size" of the effect is determined by the number of
- milliseconds before the echo starts. Delays of 60-100 simulate a
- large room, while larger delays (up to 200 milliseconds) will sound
- like a cavern or canyon.
- 2) MIXTURE -- The mixture (how loud the echo should be mixed in) has an
- effect on the type of echo desired. A 30-60% mixture will sound more
- realistic than using a higher volume for the delayed sounds. To
- determine how the echo will repeat, select either INFINITE or FINITE.
-
- REVERSE:
- Reverses the playback of a VOC file, which is effectively the same as
- playing a tape backwards. You older Beatles fans can see for yourself
- if the song "Number 9" really says "turn me on, dead man" backwards.
- This is also a great tool for televangelists to use in searching for
- those pesky satanic references in rock & roll songs! Did you know that
- the famous Tarzan yell sounds the same backwards as forwards? Try it!
-
- page 5
-
- INSERT:
- Allows another sound file to be inserted into the sound file you are
- currently editing. When you select INSERT, the File Select Dialog Box will
- appear. From here, you can SELECT a VOC file, RECORD a new sound file
- or CANCEL the INSERT process and return to the Edit screen. Once you have
- selected a VOC file for insertion, the system will give you the option of
- selecting the point in the original file for insertion by using either the
- mouse pointer, the marker, a sample point in the file or a point in time.
- If the sample rate of the new sound file does not match the original file,
- the sample rate will be adjusted to blend in correctly.
- > NOTE: Use care when selecting a new sound file that is not packed,
- contains silence compression or is a multi-block file.
- The resulting sound file will not be usable!
-
- SLOW:
- Extends the time domain without effecting the frequency domain... or in
- plain English, the SLOW process allows you to re-sample a VOC file that
- will play back at approximately 1/2 speed without effecting the pitch.
- This function will double the size of the original sound file. Imagine
- you are a guitar player and want to learn the latest white hot guitar
- licks from Joe Satriani or Eric Johnson... SLOW makes listening and
- learning MUCH easier! It is also very useful for preparing multi-media
- presentations.
- > HINT: Sound files with sample rates above 12khz produce a more
- natural sound.
-
- FAST:
- I couldn't have a "slow down" process without a "speed up" one, too,
- could I? Unlike SLOW, the FAST process includes a "slider" for selecting
- how much of a speed increase you desire. This function will decrease the
- size of the original sound file accordingly.
- > HINT: Like SLOW, sound files with higher sample rates produce
- better results.
-
- RATE:
- Allows a VOC file created with a high sample rate to be "down" sampled to
- a lower sample rate. Some PCs have problems playing VOC files with the
- higher sample rates, so this RATE process provides you with a way to
- change the sample rate to something more compatible with your PC. It is
- also a good way to make files smaller without the degradation associated
- with compression.
- > A VOC file recorded at 12,000Hz+ down-sampled to 8000Hz will probably
- sound better than if it had been originally recorded at the slower rate.
- > Sound files originally sampled on the MAC at 22,000Hz can be
- down-sampled to 12,000Hz or less with almost no loss in clarity.
- The RATE process is also capable of "up" sampling, although you WILL NOT
- gain any noticable resolution. Approximating the "missing" byte is just
- not the same as having the original bytes in all cases.
-
- page 6
-
- VOLUME:
- Either increases or decreases the amplitude of VOC files. One way to get
- a very clean sample is to make your sample at a fairly low volume and
- then re-sample up to a higher volume. (The Sound Blaster has a tendency
- to introduce distortion as you increase the volume used for sampling.)
-
- The VOLUME process works very well for sampling directly from a CD or
- tape deck. Enter either "I" to increase the volume or "D" to decrease the
- volume. The numeric value you enter after either "I" or "D" will determine
- the amount of change in the resulting file.
- > Increasing the volume: values of 10-50 have a subtle effect on the
- resulting sound file. Values of 50-200+ will have an even more
- dramatic effect.
- > Decreasing the volume: values of 1-99 will cause the resulting file to
- have approximately the same volume as the percent of the number entered.
- Entering "50" will produce a sound file that is only 50% as loud as
- the original. If a value greater than 100 is entered, the effect will
- be to INCREASE the volume, even though you selected to DECREASE.
-
- MIXER:
- Blends two VOC files into a single sample. There is also a volume mix
- parameter that controls how loud the mixed-in sample will be. The volume
- mix can be a number between 1 and 100; 50 to 60 is often a very good
- mixing level. Before beginning the MIXing process, you can select the
- point within your original file where you want to begin mixing.
- If you want to start at the beginning of your file, choose the farthest
- point to your left.
-
- The Mixer is a great way to add special effects to your sound files. This
- process does not try to adjust the sample rates if the files are different.
-
- PACK/UNPACK:
- These processes will either pack or unpack a sound file, depending on its
- current state. The previously-discussed functions only work on unpacked
- files. Many of the available files come packed; once unpacked, all of the
- special BLASTER Master features can be applied to the files.
-
- PITCH:
- Alters the sample rate value contained within the VOC file. If you want to
- raise or lower the pitch, you can select the slider. Altering the pitch
- will also effect the playback time, but not the size of the file.
-
- FADE:
- Allows you to fade in or out on the volume of a sound file at the file's
- beginning and ending points. When choosing this function, you can specify
- the amount of time you want for the fade in and fade out. Neither of these
- times can exceed 1/2 of the total time of the sound file. If for instance,
- you wish to only fade out a sound file, use zero as the fade in time. When
- combining multiple files, a little fading can result in a smoother
- transition in the sound, making the switch between sounds less abrupt.
- This can be especially effective when a sound file has lots of background
- noise and the joining sound file does not.
-
- page 7
-
- VOCALS: (Stereo files only)
- "Removes" vocals from a stereo sound file. This process actually inverts
- the left channel 180 degrees and mixes it back into the right channel.
- This has a tendency to cancel out all the center waves where vocals are
- often mixed in. The effect varies significantly from song to song depending
- on how it was originally mixed. For example, "I Feel Fine" by The Beatles
- will process out 99% of the vocal, whereas "Eleanor Rigby" has the effect
- of enhancing the vocals and reducing the cellos. You can also tweak the
- results by modifying the sampling SOURCE -- that is, play around with
- the channel balance and use some EQ or even stereo synthesis. In any case,
- VOCALS is lots of fun and works as well as the $350 unit you see advertised.
-
- USING THE VANISHING MENU ---------------
- The system reveals a drop-down bar menu when, during file editing, you move
- the mouse cursor to the top of the screen or hold down the <SHIFT> key. All
- of the button functions are available from the Vanishing Menu. Many other
- useful functions are also available, as explained below.
-
- FILE MENU:
- > SAVE -- Save the current sound file. If the current sound file is UNTITLED,
- you will be prompted for a file name.
- > SAVE AS -- Save the current sound file by a new name or file format.
- > QUIT -- Quit to DOS immediately. If the current sound file is UNTITLED,
- you will be prompted for a file name.
- OPTIONS MENU:
- > LOOP PLAY ON/OFF -- Causes playback to be single or looped.
- > SAVE SCREEN COLORS -- Saves the current screen colors. For more details,
- see the sections about Changing and Saving Default screen colors.
- > BLOCK PLAY ON/OFF (block edit only) -- Plays either the whole
- sound file or selected block. This function is not supported in ZOOM.
- HELP:
- Displays a short help file that briefly details the various functions.
- You can access these menus quickly from the keyboard by using <SHIFT> and
- the first letter of each option: Shift-F for FILE, Shift-H for HELP, etc.
-
- CHANGING SCREEN COLORS ---------------
- BLASTER Master's graphic screen colors can be changed via these function keys:
- [Default colors are given as <color> after each function key description.]
- F1: Background <Cyan>
- F2: Fileselect Playbox <Red>
- F3: Time Grid <Brown>
- F4: File Info text, Highlighted text, Vanishing Menu text <White>
- F5: Field labels, backgrounds of Vanishing Menu & Dialog Box <Blue>
- F6: Vanishing Menu Bar background, Pipe shading <Bright Blue>
- F7: Button Highlights, Pipe shading <Bright Cyan>
- F8: List Box Highlight, Fileselect Playbox text <Yellow>
- F9: Wave Tip Highlight <Bright Red>
- F10: Wave Background <Cyan>
- CTRL-F2: Wave <Red>
-
- If you have color VGA graphics, you can choose from 256 colors. EGA users
- can choose from 64 separate colors. Keep in mind that the way certain colors
- interact with each other should effect your color choices. A poor choice of
- screen colors (the poor interaction between F4 and F5, for example) could
- result in unreadable dialog boxes and help screens.
-
- page 8
-
- SAVING SCREEN COLORS ---------------
- To save your current screen colors, select the Options Menu available via
- the Vanishing Menu, which saves the colors in a file named BMASTER.CFG.
- Return to the Default screen colors by renaming or deleting this file.
- > NOTE: When renaming BMASTER.CFG, always use the file extension .PAL.
- Future versions of BLASTER Master may include support for "point
- and click" PAL file selection.
-
- USING PAL FILES ---------------
- I have included several small saved screen colors files with the file
- extension .PAL. To use a PAL file, copy it to BMASTER.CFG.
- > Example: COPY OLDMOVIE.PAL BMASTER.CFG
-
- BLASTER Master can also be started up with a particular PAL file by using
- the command line switch /P.
- > Example: BMASTER /POLDMOVIE.PAL
-
- SETTING BLASTER MASTER DEFAULTS ---------------
- SB Pro card users can set certain recording parameter defaults by using
- the SET BMDEFS environment parameter.
-
- Input Source Input Mode Filter Rate CDROM
- SET BMDEFS= {CD/MIC/LINE} {STEREO/MONO} {LO/HI} {NN} {ROMx:}
-
- To set BLASTER Master's default recording parameters to stereo line input
- with lo-pass filter and a sample rate of 22khz, use settings like the one
- shown in this example: SET BMDEFS= LINE STEREO LO 22
-
- The order of the parameters does not matter. Use the SET command alone at
- the DOS prompt to check your environment. Users of the Multimedia upgrade
- CDROM may find a long pause on the Fileselect Dialog Box when an Audio CD
- is in the drive. Use the ROMx: parameter to skip verifying that drive.
- To skip CD ROM drive F:, use ROMF:.
-
- SETTING THE BLASTER ENVIRONMENT ---------------
- Users of compatible soundcards and 1.0 Sound Blasters can skip the
- port/IRQ/DMA scanning by using the SET BLASTER environment parameters
- supported by the 2.0 and Pro versions of the Sound Blaster.
- > Example: SET BLASTER=A220 I7 D1
- (A = the port address; I = the interrupt; and D = the DMA channel.
-
- If you have problems with BLASTER Master executing on your machine, try using
- this setting. It will also make the program boot up quicker!
-
- > NOTE: It is possible that BLASTER Master may not correctly identify your
- graphics interface. If BLASTER Master tells you that you don't have
- EGA/VGA graphics and you know you do, try using the command line switch
- "/G". This switch forces graphics mode and bypasses the interface check.
-
- page 9
-
- REPORTING TROUBLE ---------------
- If you find a bug in BLASTER Master, please report it in as much detail
- as possible so that I can fix it in the next version. I need to know which
- specific function you were using, where the VOC file originated from and the
- sample rate. If the problem is hardware-related (i.e. video display, mouse
- functions), please include information about the system you are using.
- Support beyond that will only be provided to registered users.
-
- COMMON PROBLEMS ---------------
- ERROR 5:
- This is a DOS error meaning Illegal Function Call, which could signify just
- about anything. The most common occurrence of this is when try to run
- BLASTER Master on a PC with a graphics card that does not properly support
- 640x350x16 HI-RES EGA graphics mode. If you get this error immediately after
- typing BMASTER, then the problem is probably with your graphics card. The
- only fix in this case is to change your graphics card.
-
- MOUSE CURSOR ERASE SYNDROME:
- I have recently heard of three or four instances of the mouse cursor seeming
- to erase the screen when it is moved. This is a problem with your mouse
- driver. I only make calls to the Mouse API; I don't re-paint the screen.
- Switching mouse drivers has fixed this problem in every case so far.
-
- PERFORMANCE TIPS ---------------
- BLASTER Master works best on a very fast PC -- fast processor, fast
- graphics and fast hard drive. I use mostly floating point operations for
- accuracy. A Math Co-Processor speeds up most of the functions by as much
- as 40%. For example, mixing two 50K files requires over 1,000,000
- calculations. A slow graphics card can cause wait states on your processor.
- That bargain-priced VGA system may not be such a bargain if you saved a mere
- $50 yet slowed your PC down by 40-60% in graphics mode. BLASTER Master is
- based on using "virtual memory", i.e., using your hard drive wherever
- possible. While this is slower, it is much more reliable and supports a
- wider system base. It also easily supports HUGE file sizes. If you are lucky
- enough to have several megabytes of RAM, try running from a RAM Disk or at
- least use an extended/expanded memory Disk Cache. It makes a big difference
- in performance. Disk fragmentation can also lessen performance, regardless
- of what software you are running.
-
- page 10
-
- SUGGESTED READING ---------------
- If you are interested in learning more about how BLASTER Master works,
- I suggest you read the following books:
-
- > "Principles of Digital Audio" by Ken C. Pohlmann
- (Howard W. Sams & Co., 1985, 1989 second edition)
- An excellent introduction to everything from fundamental acoustic
- theory to the way compact disks work. Some chapters are relatively
- easy to understand & others are definitely NOT for the faint of heart.
-
- > "Musical Applications of Microprocessors" by Hal Chamberlin
- (Hayden Books, 1985, 1987 second edition)
- Absolutely the best edition ever published in the field of digital
- sound production and is universally considered a classic. This book
- is 800 pages long and you really must have an understanding of
- advanced mathematics to read it.
-
- > "Elements of Computer Music" by F. Richard Moore
- (Prentice-Hall, Inc. 1990)
- An excellent source of information about digital sound reproduction.
- Especially good for C programmers; examples are working C routines.
-
- > "An Introduction to Digital Signal Processing" by John H. Karl
- (Academic Press, Inc. 1989)
- This is a very good crash study course in DSP and assumes the
- reader is familiar with higher mathmatics.
-
- Distribution BBS Numbers ---------------
- These BBS's should always have the latest release. BLASTER Master is also
- available on hundreds of other BBS's around the world.
-
- CompuServe GO MIDIFORUM Channel One (617) 354-3137
- Data Dimension (404) 921-1186 America Online PC MUSIC
- New Dimension (408) 274-5550 Rusty & Eddy's (216) 726-3589
- User-to-User (214) 492-6565 GEnie IBMPC
- Music Connection (214) 596-2827 EXEC-PC (414) 789-4360
-
- BLASTER Master is the result of many, many hours of programming, study
- and experimentation (not to mention 6 years of college). If you find
- this program to be interesting and of use to you, please register
- BLASTER Master and help support future development towards more
- applications of sound files. I would like to take this opportunity to
- thank the individuals and institutions that have already registered.
- Your support has made this version possible. As long as you continue to
- support BLASTER Master, I will continue to release new versions. All
- future updates are free. One registration will automatically register
- future versions. Please mention the version number in your letter and
- include your telephone number and computer system hardware. I will also
- be interested to hear which BBS you downloaded it from. Please tell me
- of your suggestions for future enhancements, too! Think of it this way...
- when you register BLASTER Master, you aren't paying for the version you are
- currently using; you are helping to finance the next release! When I receive
- your payment, I will send you your registration number and instructions
- on installing it.
-
- page 11
-
- To register, send $29.95 in US dollars to:
- Gary Maddox
- 1901 Spring Creek #315
- Plano, TX 75023
- USA
-
- Foreign orders mailed directly to me should include $5 for the extra postage.
- PLEASE send payment in US dollars only.
-
- To register in Germany, send 59 Deutche Marks plus handling fee to:
- CDV
- Ettlingerstr. 5
- D-7500 Karlsruhe 1
- Germany
-
- I suggest you contact CDV to find out the current handling charges and
- to obtain a catalog of their other excellent shareware offerings.
-
- To register in the U.K., send 16 pounds Sterling to:
- Carl Ricketts
- 54 St. Anne's Road
- Tankerton
- Whitstable
- Kent
- CT5 2DR
- England
-
- >> You can drop me a line on Prodigy at KTSM62A or CompuServe at 76711,547.<<
-
- Thank you for using my digital sound software.
- * Sound Blaster is a registered trademark of Creative Labs, Inc
-
- -------------------------------------------------------------------------------
- BLASTER Master Copyright (C) 1990,1991,1992 by Gary Maddox, all rights reserved
- -------------------------------------------------------------------------------
-
-