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- L O T T O C H A L L E N G E R v3.7
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- by John Lake
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- Released September 1, 1992
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- Copyright (C) 1989,1990,1991,1992
- All Rights Reserved
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- Data Solutions
- 1529 Thistledown Drive
- Brandon, Florida 33510
- 800-783-8934
- 813-653-3093
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- TABLE OF CONTENTS
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- Chapter 1 - Introduction To Lotto Challenger
- Overview 1-1
- Lotto Challenger Files 1-4
- Before Getting Started 1-6
- Loading Lotto Challenger 1-6
- Selecting A Menu Option 1-7
- Exiting Lotto Challenger 1-7
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- Chapter 2 - Update Lottery Data
- Overview 2-1
- Add New Drawing 2-1
- Modify Previous Drawing 2-3
- Delete Previous Drawing 2-3
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- Chapter 3 - Drawing Statistics
- Overview 3-1
- Drawing History 3-1
- Number Frequency 3-2
- Hot Numbers 3-2
- Cold Numbers 3-3
- Overdue Numbers 3-3
- Drawing Summary 3-4
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- Chapter 4 - Quick Picks
- Overview 4-1
- Total Numbers 4-1
- 1 To 12 Range 4-1
- 13 To 31 Range 4-2
- 32 And Up Range 4-2
- Remaining Picks 4-2
- Cold Numbers 4-3
- Overdue Numbers 4-3
- Last Week's Draws 4-4
- Hot Numbers 4-5
- Favorite Numbers 4-5
- Random Numbers 4-6
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- Chapter 5 - Number Systems
- Overview 5-1
- Play A Number System 5-3
- Edit A Number System 5-4
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- TABLE OF CONTENTS (Continued)
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- Chapter 6 - Winner's Circle
- Overview 6-1
- Operation 6-1
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- Chapter 7 - History Mode
- Overview 7-1
- Operation 7-1
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- Chapter 8 - Configure New System
- Overview 8-1
- Operation 8-1
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- Chapter 9 - Select Another Lottery
- Overview 9-1
- Operation 9-1
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- Chapter 10- File Maintenance
- Overview 10-1
- Operation 10-1
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- Lotto Challenger User's Manual
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- CHAPTER 1 - INTRODUCTION TO LOTTO CHALLENGER
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- Overview:
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- Lotto Challenger is a lotto number selection program that can be
- used with all Pick-5 and Pick-6 lotto games (with or without a
- bonus number). The number of different lotteries you can play
- is limited only by the size of your hard disk or the number of
- floppies that you have available.
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- You can create a database file for each lottery that you play,
- and then type in the previously drawn numbers if you wish.
- However, Data Solutions keeps extensive lottery data base
- information for all United States PICK-5 and PICK-6 lotto games,
- as well as the Canadian 6/49 lotto game. The database files are
- up to date, and contain a minimum of 100 drawings.
-
- Lotto Challenger was designed with you, the user in mind. All
- program functions are menu driven and easy to use. Menu options
- are selected by using either the keyboard or a mouse. Screens
- that require data entry prompt you every step of the way and do
- not allow incorrect data to be entered. For example, when
- entering numbers from previous lotto drawings, the program will
- not let you enter the same drawing date more than once. It also
- will not let you enter numbers greater than the highest number
- drawn in your lottery. The program will not let you enter a
- duplicate number for the same drawing.
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- A pop-up help window is always available when entering data that
- shows you the various editing commands. Function key commands
- are consistent throughout the program and are always displayed
- at the bottom of the screen.
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- Lotto Challenger performs a statistical analysis of the numbers
- drawn in previous drawings. Numbers are grouped into several
- categories; Hot, Cold, Overdue, Last Drawing, 1 to 12, 13 to 31,
- and 32 and up. Averages and percentages are calculated from all
- previous drawings for all categories.
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- For example, the Hot numbers category might average 3 Hot
- numbers per drawing. If this is a Pick-6 game, that means that
- 3 out of every 6 numbers drawn should be Hot numbers. It is
- to your advantage then if 50% of the numbers you play each week
- are Hot numbers. If 33% of the numbers drawn are in the 1 to 12
- range, then 33% of the numbers you play each week also should be
- in that range.
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- Lotto Challenger automatically picks your numbers each week
- based on the data collected for the categories. This ensures
- that the numbers you play each week are consistent with the
- statistics for previous drawings.
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- In the Quick Picks function, if you want to play 10 numbers, the
- program automatically determines how many of those 10 numbers
- should be in the 1 to 12 range, 13 to 31 range, and 32 and up
- range. The 10 numbers are picked from four categories (Hot,
- Cold, Overdue, and Last Drawing) based on previous drawing
- statistics. These numbers can be saved and printed and used in
- one or more of the 20 number systems included with the program.
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- To understand number systems, compare the concept with a hunter
- who is about to hunt a partridge. As the hunter approaches, the
- entire flock of birds will fly up. What will he do? Obviously,
- he will not use a rifle capable of shooting only one bullet that
- he hopes will get a single bird. More than likely, he will use
- a shotgun capable of shooting twenty or fifty pellets. That way
- he will be able to hit as many as six partridges with a single
- shot.
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- Playing lotto is very similar. If you want to play
- successfully, you must use number systems to improve the odds of
- winning. If you think about the fact that you are playing 5 or
- 6 numbers on one ticket, you should understand that it would
- take an absolute miracle to guess the winning numbers correctly.
- Such luck happens very seldom. It is therefore very important
- to use number systems, because the more numbers you use in a
- system, the better your odds of winning something.
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- Lotto Challenger has 20 number systems for PICK-5 and PICK-6
- lotto games. These systems range in size from 8 numbers up to
- 30 numbers. If you don't want to use these systems, you can
- enter up to 20 of your own systems using the "Edit A Number
- System" option.
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- To enter a new number system, you MUST use a system out of one
- of the several books available on numbers systems. You CANNOT
- randomly type in just any numbers into a system. Doing so will
- produce unpredictable results and would not be to your
- advantage. If you want to experiment with other systems, we
- suggest that you order one or more of Robert Serotic's books.
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- We suggest that for the first few weeks that you use Lotto
- Challenger, you play several systems without purchasing any
- tickets. Keep a record of the number of winning tickets for
- each system to find which system(s) work the best for the
- lottery you are playing. You also can use the "History Mode"
- option to set time back several drawings so that you can test
- number systems using statistical data from a week, month or a
- year ago.
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- Playing several systems each week is easy. Lotto Challenger
- automatically picks your numbers, substitutes them into the
- system(s) of your choice, and then checks the resulting tickets
- for winners each week. A typical weekly routine would be:
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- A. Use the "Quick Picks" option to pick your numbers based on
- the statistical analysis of previous drawings. Save these
- numbers to a file.
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- B. Use the "Play A Number System" option to select the number
- system(s) you will play. Select the file that you saved
- previously in "Quick Picks." The program substitutes the numbers
- in the number system with the numbers saved in the "Quick Picks"
- file. Save and print the resulting tickets.
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- C. Use the "Update Lottery Data" option to enter the numbers
- that are drawn in the next drawing.
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- D. Use the "Winner's Circle" option to check the numbers on
- your tickets against the numbers drawn.
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- Refer to Chapters 1 to 6 for more information on the above
- functions.
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- Copyright 1989,1992 Data Solutions Page 1-3
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- Lotto Challenger User's Manual
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- Lotto Challenger Files:
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- FLORIDA.DAT Data file for the Florida Lottery (See Note 1)
- FLORIDA.PIK Sample Quick Pick file
- FLORIDA.TIK Sample Ticket file
- HISTORY.DOC A list of changes by version number
- LC.CFG Lotto Challenger configuration file (See Note 2)
- LC.DOC Lotto Challenger User's manual
- LC.EXE Lotto Challenger program file
- LC.OVR Lotto Challenger overlay file (See Note 3)
- PRODUCTS.DOC Other product descriptions and order form
- README.1ST How to install Lotto Challenger
- REGISTER.DOC Registration information and registration form
- WHEEL5.IX Index file for Pick-5 number systems (See Note 4)
- WHEEL6.IX Index file for Pick-5 number systems " "
- WHEEL5.SYS 20 number systems for Pick-5 lotto games " "
- WHEEL6.SYS 20 number systems for Pick-6 lotto games " "
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- NOTE:
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- (1) At least one data file (a file with the extension of "DAT")
- must be present to use Lotto Challenger. If there are no data
- files present in the data file directory, you will be prompted
- to enter information pertaining to the lottery you wish to play.
- The program will then create a data file.
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- Data files are available from Data Solutions for all PICK-5 and
- PICK-6 United States lotteries and the Canadian 6/49 lottery.
- The files contain a minimum of 100 drawings and are up to date.
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- (2) The file LC.CFG contains configuration information for Lotto
- Challenger. To change the default configuration, you must first
- delete this file by typing "DEL LC.CFG" (without the quotes) and
- press ENTER. Next load the program by typing "LC" and press
- ENTER. You will be prompted to answer the following questions:
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- A. HOW MANY DRAWINGS FOR HOT AND COLD NUMBERS? The number
- of drawings entered here determines what numbers are Hot,
- Cold and Overdue. The program default is 10 drawings.
- A Hot number is then any number drawn at least once in the
- last 10 drawings. A cold number is any number that has not
- been drawn in the last 10 drawings.
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- B. USE DEFAULT DRIVE FOR DATA FILES? The default answer
- for this question is "Y", which means that the program will
- look for the data files (files with extensions of DAT, PIK,
- or TIK) in the same directory where your Lotto Challenger
- program files (LC.EXE and number system files) are located.
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- If you answer "N" to this question, you will be prompted to
- "ENTER PATH FOR DATA FILES." For this question, you must
- enter the complete DOS path where your data files are
- located. For example, lets say that your program files are
- located in the subdirectory C:\LC on your hard disk, and
- that your data files are in subdirectory C:\LC\DATA. The
- correct answer to the question would be "C:\LC\DATA\"
- (without the quotes).
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- If you do not have a hard drive, but have 2 disk drives,
- you may want to keep your data files in the second drive.
- That way you won't have to worry about running out of disk
- space when your data file(s) gets large. You can play
- several lotteries simply by having a separate data diskette
- for each lottery. If your program diskette is in Drive A,
- and your data disk is in Drive B, simply answer the
- question "ENTER PATH FOR DATA FILES" with "B:\" (without
- the quotes).
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- C. DISPLAY SHAREWARE SCREENS? If you answer this question
- "N", the opening and closing shareware screens will not be
- displayed. This option only works on registered versions.
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- D. LOWEST NUMBER OF MATCHES FOR BONUS NUMBERS? This
- question applies only to Pick-6 lotto games that use a
- bonus number. The default answer is "5." How this question
- is answered determines when the program considers a bonus
- number a winning number. For example, in Arizona and most
- other lotteries with bonus numbers, there must be 5 other
- matching numbers before the bonus number counts. One
- exception is the Pennsylvania Wildcard lotto, which accepts
- a bonus number with 3 to 5 other matches. Anyone playing
- the Wildcard lotto should answer this question with a "3."
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- (3) If you are running Lotto Challenger from a diskette, it is
- very important that the diskette containing the program file
- LC.OVR remain in the drive. This file contains program overlays
- for the various menu functions and needs to be accessed
- periodically during program use.
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- (4) At least one number system file (a file with extension
- "SYS") and the numbers system index file (extension "IX") must
- be present to use the "Number Systems" menu option. If you are
- only playing a Pick-6 lotto game, the files WHEEL5.SYS and
- WHEEL5.IX are not needed by the program.
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- Copyright 1989,1992 Data Solutions Page 1-5
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- Before Getting Started:
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- We suggest that you make a backup copy of the diskette before
- using the program. Use the DOS Diskcopy command to copy the
- diskette. Store the original in a safe place and use the backup
- for everyday use.
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- IMPORTANT: It is essential that your CONFIG.SYS file contain the
- following line: FILES=20. The CONFIG.SYS file is located in the
- root directory of your hard drive. If you don't have a hard
- drive, it is located on your DOS boot diskette.
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- If this line is not in the CONFIG.SYS file, you must use a text
- editor to add the line. After the line has been added, reboot
- your computer before attempting to load Lotto Challenger. If
- this line is not in the CONFIG.SYS file, you may experience
- errors when trying to use the "Play A Number System" option.
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- Loading Lotto Challenger:
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- If you load Lotto Challenger from a diskette, be sure that the
- DOS prompt shows the correct drive (usually "A>" or "B>") before
- loading the program. If you load Lotto Challenger from your
- hard drive, be sure to change the default directory to the
- subdirectory where the Lotto Challenger program files are
- located. If you intend to use a mouse with Lotto Challenger, be
- sure to load the mouse driver prior to loading Lotto Challenger.
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- To load Lotto Challenger, type "LC" (without the quotes) at the
- DOS prompt and press ENTER. The Lotto Challenger title screen
- is displayed. Press any key to continue. What happens next
- depends on how many lottery database files that you have (files
- with an extension of DAT).
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- If you have more than one data file, a window appears on the
- screen with the names of the data files. Select the file that
- you want to play by using the arrow keys or mouse to highlight
- the name and press the ENTER key or left mouse button. The
- Lotto Challenger main menu is then displayed.
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- If you only have one data file, the Lotto Challenger main menu
- is displayed immediately after typing "LC."
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- If there are no data files present when you load the program,
- the Configuration screen will be displayed. You must complete
- the screen with information pertaining to your lottery before
- you can continue. Refer to Chapter 8, "Configure New System,"
- for more information. After pressing the END key to update the
- configuration screen, the Lotto Challenger main menu is
- displayed.
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- Selecting A Menu Option:
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- There are three ways to select a menu option from the main menu:
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- 1. Press the appropriate function key.
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- 2. Highlight the option you want using the up or down arrow
- keys and press the ENTER key.
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- 3. Highlight the option you want using the mouse and press
- the left mouse button. The left mouse button is equivalent
- to the ENTER key on the keyboard. The right mouse button
- is equivalent to the ESC key. Be sure your mouse driver is
- loaded prior to loading Lotto Challenger.
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- Exiting Lotto Challenger:
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- To exit Lotto Challenger, select the "Quit" option from the main
- menu using either the function key, arrow keys, or mouse.
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- NOTE: It is very important to use the "Quit" option before
- turning off your computer. Failure to do so could result in
- loss of data or corrupted data.
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- CHAPTER 2 - UPDATE LOTTERY DATA
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- Overview:
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- The "Update Lottery Data" option is activated by pressing the F1
- key from the Lotto Challenger main menu. The options available
- from the Update menu are "Add New Drawing," "Modify Previous
- Drawing," "Delete Previous Drawing" and "Quit."
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- Select the "Add New Drawing" option to enter all the numbers
- from previous drawings for your lottery, or to enter the winning
- numbers each week as they are drawn.
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- Data files for all United States PICK-5 and PICK-6 lotteries and
- the Canadian 6/49 lottery can be ordered from Data Solutions.
- These files contain a minimum of 100 drawings and are up to
- date.
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- You should update your lottery data file each week with that
- week's winning numbers before using the "Winner's Circle" option
- to check for winning tickets.
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- The "Modify Previous Drawing" option is used to change previous
- drawing information in the event that you enter incorrect data.
- Use the "Delete Previous Drawing" option if you want to delete
- some older drawings. Select the "Quit" option to return to the
- Lotto Challenger main menu.
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- Add New Drawing:
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- The "Add New Drawing" option is activated by selecting option 1
- from the Update menu. The "Add New Drawing" window appears with
- the cursor positioned on the "Drawing Date" field. Valid
- command keys are displayed at the bottom of the screen.
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- If you enter a number that is only one digit long, you must
- press the ENTER key to go to the next field. The cursor
- automatically advances to the next field if a 2 digit number is
- entered.
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- Enter the drawing date that you wish to add in the format
- month/day/year. A message at the bottom of the window reminds
- you what to enter as you move from field to field. After
- entering the drawing date, enter the numbers drawn for that
- date. If your lottery uses Bonus numbers, enter the bonus
- number in the last (bottom) number field.
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- If you try to enter anything other than a number in any of the
- fields in this window, the program will not accept your input.
- You will receive an error message if you try to enter a number
- that is out of range. For example, if your lottery only uses 49
- numbers, the program will not allow you to enter a number less
- than 1 or greater than 49. Valid numbers for dates are also
- checked.
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- If you press the F1 key, a help window will appear with all the
- editing keys that are available while entering data. Press any
- key to clear the help window.
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- After you have entered all the information and are satisfied
- that it is correct, press the END key (usually located on the
- "1" key on your numeric keypad) to save the information.
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- Before the information is saved, the program first checks to see
- if the date you entered already exists in the file. If it does,
- you get a message informing you of the duplicate date, and the
- information is not saved.
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- After you press the END key and the information has been saved,
- a small window appears with the drawing date and numbers that
- you just entered. If you continue to add more drawings at this
- point, the window will show you up to the last 5 drawings
- entered.
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- When you are finished entering drawing information, press the
- ESC key or press the right mouse button to exit.
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- Modify Previous Drawing:
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- The "Modify Previous Drawing" option is activated by selecting
- option 2 from the Update menu. The "Modify Drawing" window
- appears at the top of the screen. Below this window another
- window prompts you to enter the drawing date to modify. Valid
- command keys are displayed at the bottom of the screen.
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- Enter the date in the format month/day/year and press the ENTER
- key. If the date does not exist in the data file, a message
- will be displayed alerting you to that fact. If the date
- entered exists in the data file, the date and the numbers
- previously entered for that date are displayed in the "Modify
- Drawing" window.
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- Use the TAB or arrow keys to position the cursor on the
- number(s) that you want to change and type the correct
- number(s). Pressing the F1 key displays a help window with the
- editing keys that are available. Press any key to clear the
- help window.
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- After all the changes have been made, press the END key to save
- the information. If there are no other drawings to modify,
- press the ESC key or right mouse button to return to the Update
- menu.
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- Delete Previous Drawing:
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- The "Delete Previous Drawing" option is activated by selecting
- option 3 from the Update menu. The "Delete Drawing" window
- appears at the top of the screen. Below this window another
- window prompts you to enter the drawing date to delete. Valid
- command keys are displayed at the bottom of the screen.
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- Enter the date in the format month/day/year and press the ENTER
- key. If the date does not exist in the data file, a message
- appears informing you of that fact.
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- If the date entered exits in the data file, the drawing
- information is displayed in the "Delete Drawing" window. You
- are then asked if you want to continue with the deletion. Type
- "Y" and press ENTER to delete the drawing, or type "N" and press
- ENTER to cancel the deletion. When you are finished, press the
- ESC key or the right mouse button to return to the Update menu.
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- CHAPTER 3 - DRAWING STATISTICS
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- Overview:
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- The "Drawing Statistics" option is activated by pressing the F2
- key from the Lotto Challenger main menu. The options available
- from the Statistics menu are "Drawing History," "Number
- Frequency," "Hot Numbers," "Cold Numbers," "Overdue Numbers,"
- "Drawing Summary" and "Quit."
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- A window at the bottom of the screen displays the number of
- drawings in the data file, the date of the last drawing and
- whether History mode is on or off. Refer to Chapter 7 for more
- information on History mode. After selecting any of the
- Statistics menu options, you can press the ESC key or the right
- mouse button to return to the Statistics menu.
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- If an option contains more than one screen full of information,
- press any key or the left mouse button to continue to the next
- screen. Press the F10 to print the information for that option.
- If an option contains more than one screen of information, it is
- not necessary to scan through all the screens before pressing
- F10.
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- Valid command keys are displayed in a window at the bottom of
- the screen. Select the "Quit" option from the Statistics menu
- to return to the main menu.
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- Drawing History:
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- Select the "Drawing History" option to display or print all the
- drawings previously entered for your lottery. Bonus numbers are
- displayed in inverse video on the screen. The drawings are
- displayed in ascending order from the oldest drawing to the most
- recent drawing. If History mode is on, the last drawing
- displayed is the most recent drawing date minus the number of
- drawing entered to go back in history.
-
- This option is useful for checking the numbers previously
- entered in the data file for accuracy. If a mistake is found,
- use the "Modify Drawing" option on the Update menu to correct
- the error.
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- Number Frequency:
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- Select the "Number Frequency" option to display or print how
- many times each number has been drawn, and the last date each
- number was drawn.
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- The numbers are displayed starting with the number that has been
- drawn the most down to the number that has been drawn the least.
- If History mode is on, the frequency displayed for each number
- is for all drawings up to that date in history. If an asterisk
- precedes a number, it indicates that the number was drawn in the
- last drawing.
-
- This option is useful for determining what numbers are the most
- active and what numbers are sleepers.
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- Hot Numbers:
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- Select the "Hot Numbers" option to display or print the numbers
- that are currently Hot or were drawn in the last drawing. An
- asterisk next to a number indicates that it was drawn in the
- last drawing. Bonus numbers are displayed in inverse video.
- Hot numbers are displayed starting with the Hot numbers that
- have been drawn the most down to the Hot numbers that have been
- drawn the least.
-
- Lotto Challenger considers a number to be Hot if it has been
- drawn at least once in the past 10 drawings (default). If you
- wish to change this default, you must delete the file LC.CFG.
- Refer to Chapter 1 for more information. If History mode is on,
- then Hot numbers are numbers that were drawn at least once in
- the 10 drawings prior to the date history is set to.
-
- This option is useful for determining which numbers are
- currently the most active. If a number is Hot, there is a very
- good chance that the number will be drawn again soon. If you
- analyze the drawing statistics, you will find that Hot numbers
- account for the majority of the numbers drawn in most drawings.
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- Cold Numbers:
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- Select the "Cold Numbers" option to display or print the numbers
- that are currently Cold. Cold numbers are displayed starting
- with Cold numbers that have not been drawn for the longest
- period.
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- Lotto Challenger considers a number to be Cold if it has not
- been drawn in the last 10 drawings (default) and if the number
- is not Overdue (see below). If History mode is on, then Cold
- numbers are numbers that have not been drawn in the 10 drawings
- prior to the date history is set to (if the numbers are not
- Overdue as of that date).
-
- This option is useful for determining what numbers are currently
- the least active. While Cold numbers aren't drawn as often as
- Hot numbers, there are usually 1 or 2 Cold numbers in every
- drawing. It is important to be aware of these numbers and to
- include some of them in each game you play.
-
-
- Overdue Numbers:
-
-
- Select the "Overdue Numbers" option to display or print the
- numbers that are currently Overdue. Overdue numbers are
- displayed starting with Overdue numbers that have not been drawn
- for the longest period.
-
- Lotto Challenger considers a number to be Overdue if it has not
- been drawn in the last 10 drawings (default) and if the number
- is in the upper 25% of the number frequency list.
-
- If History mode is on, then Overdue numbers are numbers that
- have not been drawn in the 10 drawings prior to the date history
- is set to, and are in the upper 25% of the number frequency
- list.
-
- This option is useful for determining which numbers are
- currently inactive, but in the past showed above average
- activity. It is important to be aware of Overdue numbers and to
- include at least 1 of them in each game you play.
-
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-
- Drawing Summary:
-
-
- Select the "Drawing Summary" option to display or print a
- breakdown of the categories for all previous drawings or for a
- specified number of drawings.
-
- After you select the Drawing Summary option, you are prompted to
- enter how many drawings you want in the Drawing Summary. For
- example, if you enter 50, then the Drawing Summary will only be
- for the last 50 drawings.
-
- If you press the ENTER key when prompted to enter the number of
- drawings, the program defaults to the total number of drawings
- in the data file minus the number of weeks used to determine Hot
- and Cold numbers (the default is 10 weeks).
-
- For example, if there are 117 previous drawings, the program
- will default to 107 drawings for the Drawing Summary. This is
- necessary because it is not possible to determine if a number is
- Hot or Cold for the first 10 drawings in history.
-
- Each drawing date is listed with the number of times numbers
- occurred in the Hot, Last, Cold and Overdue categories. Each
- drawing date also has a breakdown of how many numbers were drawn
- in the ranges 1 to 12, 13 to 31, and 32 and up.
-
- The drawings are displayed from the oldest drawing to the most
- current drawing. If History mode is on, the summary includes
- only drawings up to and including the date history is set to.
-
- An average and a percentage is shown for each category at the
- end of the Drawing Summary. For example, the average for all
- drawings for the category "Hot Numbers" might be 3.4 and the
- percentage might be 56.4.
-
- This means that in a Pick-6 game, 3.4 out of every 6 numbers
- drawn have been Hot numbers. If you play a number system that
- uses 18 numbers, 56.4% of the numbers you play should be numbers
- that are currently Hot. If numbers in the 1 to 12 range average
- 1.3 draws per game or 22.1%, and 18 numbers are played, 22.1% of
- the numbers you play should be in the 1 to 12 range.
-
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-
- The "Drawing Summary" option is a valuable tool when it comes to
- picking the numbers to play. By using the Drawing Summary, you
- are assured that the numbers you play are consistent with
- previous drawing statistics. When you pick your numbers in this
- manner, and then use a number system included with the package,
- you dramatically increase your odds of winning.
-
- Use the "Quick Picks" option, described in the next chapter, to
- pick the numbers you will play. If you run the Drawing Summary
- prior to entering Quick Picks, the program automatically picks
- your numbers based on the Drawing Summary statistics. You only
- have to tell "Quick Picks" how many numbers you want to play.
-
- The Drawing Summary can be run from the Drawing Statistics menu
- or directly from Quick Picks. If the Drawing Summary is run
- from Quick Picks, you cannot display or print the summary.
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- CHAPTER 4 - QUICK PICKS
-
-
- Overview:
-
-
- The "Quick Picks" option is activated by pressing the F3 key
- from the main menu. If you have previously run the Drawing
- Summary from the Statistics menu or from Quick Picks, the
- program will use the averages and percentages previously
- calculated for all categories, and you will be taken directly to
- the Quick Picks screen.
-
- If you have not previously run the Drawing Summary, you are
- asked if you want to use the statistics from the Drawing
- Summary. If this question is answered with "Y," you are then
- asked how many drawings you want to include in the summary. The
- program pauses while it calculates the averages and percentages
- for all categories, and then takes you to the Quick Picks
- screen.
-
-
- Total Numbers:
-
-
- Enter how many numbers you want to play and press the ENTER key.
- The number of numbers played is usually dependent upon the
- number system that you are going to play. If you are playing a
- number system that use 18 numbers, then you should enter 18 in
- this field.
-
-
- 1 to 12 Range:
-
-
- If you ran the Drawing Summary prior to entering the Quick Picks
- screen, this field automatically displays the recommended number
- of numbers to play in the 1 to 12 range. Press the ENTER key to
- accept the number displayed. If you didn't run the Drawing
- Summary, or if you wish to change what is displayed, enter the
- number of numbers in the 1 to 12 range that you want to play and
- press the ENTER key.
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- 13 to 31 Range:
-
-
- If you ran the Drawing Summary prior to entering the Quick Picks
- screen, this field automatically displays the number of numbers
- to play in the 13 to 31 range. Press the ENTER key to accept
- the number displayed. If you didn't run the Drawing Summary, or
- if you wish to change what is displayed, enter the number of
- numbers in the 13 to 31 range that you want to play and press
- the ENTER key.
-
-
- 32 and Up Range:
-
-
- If is not necessary to enter a number for this range since the
- program automatically calculates the number by subtracting the
- numbers entered for the 1 to 12 range and the 13 to 31 range
- from the total numbers played.
-
-
- Remaining Picks:
-
-
- The Remaining Picks field displays the number of numbers yet to
- be picked. Initially this field contains the number entered in
- the "Total Numbers" field. Each time a number is picked from
- one of the following categories, the "Remaining Picks" field is
- decreased by one.
-
- When Remaining Picks is zero, you are asked if you want to save
- the numbers picked. If you answer "N," you are returned to the
- main menu. If you answer "Y," you are asked to enter a name for
- your Pick file. Enter a name up to eight characters long and
- press the ENTER key. The program automatically adds the
- extension ".PIK" to the name that you enter. For example, if
- you enter the name FLORIDA, the full file name will be
- FLORIDA.PIK.
-
- After the file is saved, you are asked if you want to print your
- Quick Pick numbers. If you answer "Y," you will receive a
- listing of the categories and the numbers played in each
- category. The listing also will show the name of the Pick file
- and the order of the numbers in the file.
-
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- The numbers are substituted into the number system in the order
- that they appear in the file. Order is determined by the order
- in which the numbers are picked. If Cold numbers are picked
- first, then Cold numbers will appear at the beginning of the
- file.
-
-
- Cold Numbers:
-
-
- If you ran the Drawing Summary prior to entering the Pick Quicks
- screen, this field automatically displays the recommended number
- of Cold numbers to play. Press the ENTER key to accept the
- number displayed. If you didn't run the Drawing Summary, or if
- you wish to change what is currently displayed, enter the number
- of Cold numbers that you wish to play and press the ENTER key.
-
- The program randomly picks from the numbers that are "Cold"
- until it picks the number of Cold numbers entered. The numbers
- picked are displayed to the right of the "Cold Numbers" field,
- and to the right of the three range fields above. For example,
- if the number 15 is picked, it is displayed to the right of the
- "Cold Numbers" field, and to the right of the "13 to 31 Range"
- field.
-
- If the number entered in the "Cold Numbers" field is greater
- than the number of numbers that are presently "Cold," the
- program changes the number entered to the number of Cold numbers
- that are available. You must make up the difference in one of
- the other categories.
-
- The Cold numbers that are picked cannot exceed any of the
- numbers entered for the three different ranges. For example, if
- you enter "3" for the "1 to 12 Range," there cannot be more than
- 3 Cold numbers picked in this range.
-
-
- Overdue Numbers:
-
-
- If you ran the Drawing Summary prior to entering the Quick Picks
- screen, this field automatically displays the number of Overdue
- numbers to play. Press the ENTER key to accept the number
- displayed. If you didn't run the Drawing Summary, or if you
- wish to change what is currently displayed, enter the number of
- Overdue numbers that you want to play and press the ENTER key.
-
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- The program randomly picks from the numbers that are "Overdue"
- until it picks the number of Overdue numbers entered. The
- numbers picked are displayed to the right of the "Overdue
- Numbers" field, and to the right of the three range fields
- above. For example, if the number 20 is picked, it is displayed
- to the right of the "Overdue Numbers" field, and to the right of
- the "13 to 31 Range" field.
-
- If the number entered in the "Overdue Numbers" field is greater
- than the number of numbers that are Overdue, the program changes
- the number entered to the number of Overdue numbers that are
- available. You must make up the difference in another category.
-
- The Overdue numbers that are picked cannot exceed any of the
- numbers entered for the three different ranges. For example, if
- you enter "5" in the "13 to 31 Range" field, there cannot be
- more than 5 Overdue numbers picked in this range.
-
-
- Last Weeks Draws:
-
-
- If you ran the Drawing Summary prior to entering the Quick Picks
- screen, this field automatically displays the number of Last
- Week's numbers to play. Press the ENTER key to accept the
- number displayed. If you didn't run the Drawing Summary, or if
- you wish to change what is displayed, enter the number of Last
- Week's numbers that you want to play and press the ENTER key.
-
- The program randomly picks from Last Week's numbers until it
- picks the number of numbers entered. The numbers picked are
- displayed to the right of the "Last Week's Draws" field, and to
- the right of the three range fields. For example, if the number
- 3 is picked, it is displayed to the right of the "Last Week's
- Draws" field, and to the right of the "1 to 12 Range" field.
-
- You cannot enter a number in the "Last Week's Draws" field that
- is larger than the number of numbers drawn in your lottery. The
- numbers that are picked cannot exceed any of the numbers entered
- for the three different ranges.
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- Hot Numbers:
-
-
- If you ran the Drawing Summary prior to entering the Quick Picks
- screen, this field automatically displays the number of Hot
- number to play. Press the ENTER key to accept the number
- displayed. If you didn't run the Drawing Summary, or if you
- wish to change what is displayed, enter the number of Hot
- numbers that you want to pick and press the ENTER key.
-
- The program randomly picks from the numbers that are "Hot" until
- it picks the number of Hot numbers entered. The numbers picked
- are displayed to the right of the "Hot Numbers" field, and to
- the right of the three range fields. For example, if the number
- 25 is picked, it is displayed to the right of the "Hot Numbers"
- field and to the right of the "13 to 31 Range" field.
-
- If the number entered in the "Hot Numbers" field is greater than
- the number of numbers that are Hot, the program changes the
- number to the number of Hot numbers that are available. You
- must make up the difference in another category.
-
- The Hot numbers that are picked cannot exceed any of the numbers
- entered for the three different ranges. For example, if you
- enter 10 in the "1 to 12 Range" field, there cannot be more than
- 10 Hot numbers picked in this range.
-
-
- Favorite Numbers:
-
-
- Enter how many "Favorite Numbers" that you want to include with
- your other picks and press the ENTER key. You are then asked to
- enter your Favorite numbers. Type in each number and press the
- ENTER key.
-
- The numbers are displayed to the right of the "Favorite Numbers"
- field, and to the right of the three range fields. For example,
- if you enter the number 30, it is displayed to the right of the
- "Favorite Numbers" field and to the right of the "13 to 31
- Range" field.
-
- The favorite numbers that you enter cannot exceed any of the
- numbers entered for the three different ranges. For example, if
- you enter 3 in the "1 to 12 Range" field and 3 numbers have
- already been picked in this range, you are not allowed to enter
- a Favorite number in this range. You also are not allowed to
- enter a number that has already been picked in another category.
-
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- Copyright 1989,1992 Data Solutions Page 4-5
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- Random Numbers:
-
-
- Enter how many "Random Numbers" that you want to include with
- your other picks and press the ENTER key. Numbers are then
- picked at random from any of the above categories. The numbers
- are displayed to the right of the "Random Numbers" field and to
- the right of the three range fields. For example, if the number
- 10 is picked, it is displayed to the right of the "Random
- Numbers" field and to the right of the "1 to 12 Range" field.
-
- The Random numbers that are picked cannot exceed any of the
- numbers entered for the three different ranges. For example, if
- you enter 5 in the "13 to 31 Range" field and five numbers have
- already been picked in this range, then none of the Random
- numbers picked can be in this range. Numbers that have already
- been picked in another category cannot be picked again.
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- Lotto Challenger User's Manual
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- CHAPTER 5 - NUMBER SYSTEMS
-
-
- Overview:
-
-
- The "number Systems" option is activated by pressing the F4 key
- from the main menu. The options available from the Number
- Systems menu are "Play A Number System," "Edit A Number System"
- and "Quit." Select "Quit" to return to the Lotto Challenger main
- menu.
-
- Select the "Play A Number System" option to play one of the 20
- number systems provided for Pick-5 and Pick-6 games. Prior to
- selecting this option, you must first use the Quick Picks option
- to create at least one ".PIK" file with the numbers you are
- going to play. See Chapter 4 for more information on the Quick
- Picks option.
-
- Select the "Edit A Number System" option to edit any of the 20
- existing number systems, or to enter your own number systems.
- Do not attempt to edit a number system unless you have a good
- number system book.
-
- If you want to experiment with other systems, Data Solutions
- sells several Lotto books written by the famous Robert Serotic.
- These books contain hundreds of number systems that you can
- enter using the "Edit A Number System" option.
-
- The following system is one of the number systems included for
- Pick-6 games (Option J). It uses 10 numbers that are played in
- 15 tickets. The system guarantees that if the 6 numbers drawn
- are in the 10 numbers you play, you will win at least second
- prize (5 out of 6). This is how the system looks after it has
- been entered using the "Edit A Number System" option from the
- Number Systems menu:
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- 01. 01 02 03 04 05 06
- 02. 01 02 03 07 08 09
- 03. 01 02 04 06 09 10
- 04. 01 02 06 07 08 10
- 05. 01 03 04 05 07 10
- 06. 01 03 04 08 09 10
- 07. 01 05 06 07 08 09
- 08. 01 05 06 08 09 10
- 09. 02 03 04 05 07 08
- 10. 02 03 05 06 08 10
- 11. 02 03 05 07 09 10
- 12. 02 04 05 07 08 09
- 13. 02 04 05 07 08 10
- 14. 03 04 06 07 08 09
- 15. 03 04 06 07 09 10
-
- If you select the "Play A Number System" option from the Number
- Systems menu and then select this system (option J), you are
- asked to select a ".PIK" file that you previously saved using
- the "Quick Picks" option.
-
- Let's say that the ".PIK" file you select contains the following
- 10 numbers in this order: 12, 15, 20, 23, 28, 30, 34, 39, 43,
- 49. The program takes the numbers from the ".PIK" file and
- substitutes them into the above system based on their order in
- the file. The number 1 is replaced with the first number, 12.
- The number 2 is replaced with the second number, number 15, etc.
- When all the numbers have been substituted into the system, the
- tickets look like this:
-
- 01. 12 15 20 23 28 30
- 02. 12 15 20 34 39 43
- 03. 12 15 23 30 43 49
- 04. 12 15 30 34 39 49
- 05. 12 20 23 28 34 49
- 06. 12 20 23 39 43 49
- 07. 12 28 30 34 39 43
- 08. 12 28 30 39 43 49
- 09. 15 20 23 28 34 39
- 10. 15 20 28 30 39 49
- 11. 15 20 28 34 43 49
- 12. 15 23 28 34 39 43
- 13. 15 23 28 34 39 49
- 14. 20 23 30 34 39 43
- 15. 20 23 30 34 43 49
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- We recommend that you print and save your tickets generated by
- the number system. You can then use the listing to mark your
- lottery tickets. Use the ticket file (extension .TIK) later to
- compare your tickets to the numbers drawn that week using the
- "Winner's Circle" menu option. See Chapter 6 for more
- information about the "Winner's Circle" option.
-
-
- Play A Number System:
-
-
- Select the "Play A Number System" option to play one of the 20
- number systems provided. Prior to selecting this option you
- must save at least one ".PIK" file with the "Quick Picks"
- option.
-
- Select a system by using the arrow keys or mouse to highlight
- the system name and press ENTER. You also can type the letter
- preceding the system name. Once you have selected a system, the
- prize guarantee for that system is displayed at the bottom of
- the screen. Press any key to continue, or press ESC to cancel.
-
- After you select a number system, a window is displayed with the
- names of the ".PIK" files previously saved. Highlight the name
- of the PIK file you want to use by using the arrow keys or
- mouse, and press ENTER or the left mouse button. Press the ESC
- key or right mouse button to cancel and return to the Number
- Systems menu.
-
- If you attempt to select a ".PIK" file with fewer numbers than
- the number system you chose, you will receive an error message.
- The file must contain at least as many numbers as the number of
- numbers in the number system that you select to play.
-
- After you have selected a ".PIK" file, the program substitutes
- the numbers in the number system with the numbers in the ".PIK"
- file. The resulting tickets are displayed on the screen. Valid
- command keys are displayed in a window at the bottom of the
- screen.
-
- If there is more than one screen of tickets, press any key other
- than a command key or press the left mouse button to display the
- next screen. It is not necessary to display all the screens
- prior to saving or printing the tickets. Press the ESC key or
- the right mouse button to cancel and return to the Number
- Systems menu.
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- Press the F8 key to save and print the tickets displayed. Make
- sure your printer is ready before selecting this option. You
- are asked to enter a ticket filename. The default filename is
- the filename used for the ".PIK" file that you selected. You
- can use this name or type in a different name. The extension
- ".TIK" is automatically added to the name.
-
- This file is used by the "Winner's Circle" option to compare
- your tickets to the numbers drawn that week. Press the F9 key
- to save the tickets without printing. Press the F10 key to
- print the tickets without saving.
-
-
- Edit A Number System:
-
-
- Select the "Edit A Number System" option to edit one of the 20
- number systems provided, or to enter your own system(s). You
- must have a book on number systems to enter a new system. Do
- NOT attempt to create a system by randomly entering your own
- numbers.
-
- Select a system to edit by using the arrow keys or mouse to
- highlight the system name and press the ENTER key or left mouse
- button. You also can type the letter preceding the system name.
- Select "Quit" to return to the Number Systems menu.
-
- After you select a number system to edit, you are asked to enter
- the number of tickets for the system. Enter a number between 1
- and 480. Next enter how many numbers you want to play in the
- system.
-
- You are then asked to enter the number system description on the
- next three lines. For example, a description might be "First
- prize - Jackpot (6 out of 6) is guaranteed if 6 of the 10
- numbers are correct."
-
- If you enter number systems from any of Robert Serotic's Lotto
- books, he includes a prize guarantee for each system. After you
- have entered the description, press the END key to update the
- information, or press the ESC key or right mouse button to
- cancel and return to the Number Systems menu.
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- After you press the END key, the screen clears and you must
- enter the numbers for each ticket (see the example in the
- overview in this chapter). Type in the numbers and press the
- ENTER key to go to the next ticket. Press the ESC key or the
- right mouse button to cancel and return to the Number Systems
- menu.
-
- When you have entered all the tickets, press the END key to save
- the number system. The number of numbers and tickets in the
- system determine the name the number system is given. For
- example, a system with 10 numbers and 15 tickets is given the
- name "10 NUMBERS, 015 TICKETS."
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- CHAPTER 6 - WINNER'S CIRCLE
-
-
- Overview:
-
-
- The "Winner's Circle" option is activated by pressing the F5 key
- from the main menu. This option is user to compare the tickets
- saved using the "Play A Number System" option with the Lotto
- numbers drawn that week. See Chapter 5 for more information on
- Number Systems.
-
- Prior to selecting this option, you must save a least one ticket
- file (extension ".TIK") using the "Play A Number System" option.
- You also must enter the week's winning numbers using the "Add
- New Drawing" option from the Update menu. Refer to Chapter 2
- for more information.
-
-
- Operation:
-
-
- After you select the "Winner's Circle" option, the names of the
- ticket files are displayed in a window. Use the arrow keys or
- mouse to highlight the filename that you want to check and press
- the ENTER key or the left mouse button.
-
- The screen clears and the tickets for the file that you selected
- are displayed. Bonus numbers drawn are displayed in inverse
- video. To the right of each ticket in parentheses is the number
- of numbers in that ticket that matched that week's winning
- numbers. Valid command keys are displayed in a window at the
- bottom of the screen, along with the winning numbers for that
- week.
-
- Press the ESC key or the right mouse button to cancel and return
- to the main menu. Press the F10 key to print the ticket
- information. It is not necessary to scan through all the
- screens before selecting the print option.
-
- Press any other key or the left mouse button to go to the next
- screen. If there is more than one screen of tickets, the second
- screen of tickets is displayed. If not, the ticket summary
- screen is displayed. The summary screen gives a breakdown of
- how many tickets had 0 matches, 1 match, 2 matches, 3 matches,
- etc. Press the ESC key or the right mouse button to return to
- the Lotto Challenger main menu.
-
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- Copyright 1989,1992 Data Solutions Page 6-1
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- Lotto Challenger User's Manual
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- CHAPTER 7 - HISTORY MODE
-
-
- Overview:
-
-
- The "History Mode" option is activated by pressing the F6 key
- from the main menu. History Mode is used to set time back a
- particular number of drawings. Once History Mode has been set,
- the program bases it's calculations on the drawings up to the
- date History Mode is set to.
-
- History Mode is very useful for testing number systems on
- previous drawings. For example, if you want to test how well a
- particular number system would have done 10 drawings ago, you
- would set History Mode to -10 drawings.
-
- You then select the "Quick Picks" option and run the Drawing
- Summary so that the program automatically picks your numbers
- based on the statistical analysis of drawings up to that date in
- history. Save the numbers that are picked to a PIK file.
-
- Next select the "Play A Number System" option from the Number
- Systems menu to substitute the numbers picked in "Quick Picks"
- with the number system you are testing. Save the resulting
- tickets to a TIK file.
-
- Choose "History Mode" and set it to -9 drawings. Select the
- "Winner's Circle" option to compare the tickets from your number
- system to the numbers picked in the next drawing.
-
-
- Operation:
-
-
- After you select the "History Mode" option, you are asked to
- enter the number of drawings to go back. History is initially
- set to zero or off. Enter a number from 1 up to the total
- number of drawings on file to turn History Mode on. To turn
- History Mode off, select "History Mode" and enter a zero.
-
- For example, let's say that there are 70 drawings currently on
- file and the last drawing date is 12/20/92. You select "History
- Mode" and enter a "1" and press ENTER. The bottom of the main
- menu screen now shows 69 drawings on file and the last drawing
- date as 12/13/92. An indicator at the bottom of the screen
- shows "History On (-1)." To return to the present, select
- "History Mode" again. Enter a "0" and press ENTER.
-
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- Copyright 1989,1992 Data Solutions Page 7-1
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- Lotto Challenger User's Manual
-
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- CHAPTER 8 - CONFIGURE NEW SYSTEM
-
-
- Overview:
-
-
- The "Configure New System" option is activated by pressing the
- F7 key from the main menu. Select this option whenever you want
- to create a new lotto database file. The maximum number of data
- files allowed is limited only by the amount of disk space
- available. All data files have an extension of ".DAT." This
- option is automatically displayed if you attempt to load Lotto
- Challenger without any data files present.
-
-
- Operation:
-
-
- After you select the "Configure New System" option, the screen
- clears and the Lottery Configuration window appears. Valid
- command keys are displayed at the bottom of the screen. Press
- the ESC key or the right mouse button to cancel and return to
- the Lotto Challenger main menu.
-
- You must answer four questions concerning your lottery before
- you can create a data file. Enter the name of the lottery you
- are playing. The name can be up to eight characters long. The
- extension ".DAT" is automatically added to whatever name that
- you enter.
-
- Next enter the highest number that can be drawn in the lottery
- you are playing. For example, in the Florida lottery, the
- highest number that can be drawn is the number 49.
-
- You are then asked if your lottery has a Bonus number. Answer
- with a "Y" if your lottery has a Bonus number and you wish to
- include it in the statistical analysis.
-
- Finally, enter the total number of numbers that are drawn each
- week in your lottery. In the Florida lottery, there are 6
- numbers drawn each week. If you answered "Y" to the question
- above concerning Bonus numbers, be sure to include the Bonus
- number in your total. For example, the Arizona lottery has 6
- regular numbers and 1 Bonus number. For the Arizona lottery you
- should enter 7 for the total numbers drawn.
-
- After you answer all four questions, press the END key to create
- the data file.
-
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- Copyright 1989,1992 Data Solutions Page 8-1
-
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- Lotto Challenger User's Manual
-
-
- CHAPTER 9 - SELECT ANOTHER LOTTERY
-
-
- Overview:
-
-
- The "Select Another Lottery" option is activated by pressing the
- F8 key from the main menu. Select this option if you play more
- than one lottery and wish to change lotteries without exiting
- the program.
-
-
- Operation:
-
-
- After you choose the "Select Another Lottery" option, the screen
- clears and a window displays all the data files. These files
- all have the extension ".DAT." If there are more data files than
- can be displayed in the window, use the PAGE DOWN or PAGE UP
- keys to scroll through the window. Press the ESC key or the
- right mouse button to cancel and return to the Lotto Challenger
- main menu.
-
- Highlight the name of the data file that you want to use by
- using the arrow keys or mouse, and press the ENTER key. The
- Lotto Challenger main menu is then displayed with the name of
- the data file you just selected.
-
- The bottom of the main menu screen displays the number of
- drawings on file, the date of the last drawing, and whether
- History Mode is on or off. History mode is automatically set to
- off whenever you select another data file.
-
-
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- Copyright 1989,1992 Data Solutions Page 9-1
-
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- Lotto Challenger User's Manual
-
-
- CHAPTER 10 - FILE MAINTENANCE
-
-
- Overview:
-
-
- The "File Maintenance" option is activated by pressing the F9
- key from the Lotto Challenger main menu. Select this option if
- you want to delete any old Quick Picks files (extension ".PIK")
- or ticket files (extension ".TIK"). If you save your numbers to
- the same filename each week, it is not necessary to delete the
- files, since the files will be over written each week with the
- new numbers.
-
-
- Operation:
-
-
- After you select the "File Maintenance" option, a window
- displays the names of the ".PIK" and ".TIK" files in your data
- directory. If there are no files, you will see a message
- alerting you to that fact and the window will not appear. Once
- the window is displayed, use the arrow keys or mouse to
- highlight the name of the file that you want to delete. Press
- the ENTER key or the left mouse button to delete the file.
-
- Before the file is deleted, you are asked to confirm the
- deletion. If you answer "Y," the file is deleted. Once the
- file is deleted, you are returned to the file window where you
- can delete another file if you wish. If there are no more files
- to delete, press the ESC key or the right mouse button to return
- to the Lotto Challenger main menu.
-
-
-
-
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- Copyright 1989,1992 Data Solutions Page 10-1
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