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- So you want to beat CAAAAPTAIN CCCCCOMIC HUH! Well you could get CAPTAIN
- COMIC 2 "THE FIXED VERSION" and probably do it.....and then you could tell
- all your friends and family that you beat the world's greatest, most awesome
- computer game ever made! But on the other hand, you're probably where
- I was about one month ago - TIRED, FRUSTRATED, ON THE EDGE...and all due
- to a cute little guy named CAPTAIN COMIC.
-
- Yes, I was ON THE EDGE and about to slash the wrist of my TIRED, TIRED,
- CRAMPED HAND....But now I can face the real world with my head held high.
- For I, and I alone, have accepted this secret mission....to beat the HELL
- out of CAPTAIN COMIC...And I have succeeded, my fellow computer game FREAKS.
- And NOW I want to share the attack plan that led this CAPTAIN COMIC FREAK
- to... A L L O U T V I C T O R Y !
-
- O.K., Game FREAKS, ready?...It will not be easy at first, hang in there.
- I do not speak computerese and I will not assume that you have an MBA in
- COMPUTER GAMES 101, but I will assume you have played CAPTAIN COMIC and
- keep losing all your lives before you get the famed final treasure....
-
- * * * * * * T H E C R O W N ! * * * * * *
-
-
- First of all....read the author's directions one more time. Don't forget
- to take the time to browse through the tips. Forget all the SHORT CUTS and
- BAD HABITS you developed along the way to the CROWN. For now...forget there
- is a crown....your goal is the "WAND". After the wand...it's a piece of cake
- to get the CROWN, honest!
-
- Another thing that the AUTHOR does not mention, (that sneaky devil!), is
- that not all of CAPTAIN COMIC's "MOVES" work all of the time. Such as an
- attempted leap across a gap. At some very important "LEAP AREAS", you all
- of a sudden don't make it to the other side. Well, it worked O.K. on the
- last leap!? Why not here?, You ask yourself, OVER and OVER.
-
- Well, at a few CHOICE locations, you have to position COMIC with one foot
- in space over the edge - AND then go for the LEAP. On occasion, you must hold
- the space bar down UNTIL he reaches the other side, before you release the
- space bar.....TADAAA! O.K., Let's go for it!!! I hope I can help you get
- through this SICK GAME and maybe then, you can get some sleep!
-
- ----------------------------------------------------------------------
- LEVEL 1
- ----------------------------------------------------------------------
- < Objects To Be Found > BLASTOLA COLA, SHIELD, KEY.
-
- CAPTAIN COMIC appears, get the COLA to your left and head right at a
- steady pace. DO NOT linger, for this causes the birds to attack in closer.
- Before you hit the STONE STEP AREA - you only have to use your trigger
- about twice to actually zap one of the BASTARDS. They dive close but if
- you keep a steady pace they won't get in your way. Two of them come in at
- waist level quickly, so keep your thumb loose and ready!
-
- Continue over the STONE STEPS, etc., get the KEY, jump down and keep
- going to the right until you reach the next CASTLE DOOR. Go through it
- and you have made it to LEVEL 2.
-
- ----------------------------------------------------------------------
- LEVEL 2: THE LAKE
- ----------------------------------------------------------------------
- < Objects To Be Found > Two BLASTOLA COLAs, SHIELD.
-
- Grab the COLA and start moving to the left. The HOPPING ALIENS take
- time to get used to, but remember that you can run underneath them when
- they're in the air. This technique can be used to avoid them when your
- shots miss. As you keep going to the left, you will collect a SHIELD and
- eventually find yourself in a place where the wood planking extends up
- to the top of the screen. You need to travel along the top row of the
- planking....hold the space bar down when jumping across the "top"
- level. When you get to the ROCKET, grab the COLA before entering.
-
- ---------------------------------------------------------------------
- LEVEL 3: THE MOON
- ---------------------------------------------------------------------
- < Objects To Be Found > BLASTOLA COLA, SHIELD, RARE GEMS.
-
- Grab the COLA and take off to the right. I suggest you jump a few times
- to test the reduced gravity and BEWARE of the extra long GAPS when
- jumping. Some of the smaller GAPS can be cleared two jumps at a time
- with the low gravity force. When you come to an awesome jump GAP,
- remember to place COMIC with "ONLY" one foot on the edge and jump for
- all your worth and remember to hold the space bar down until he makes
- the jump to the other side. The jump appears impossible but you can do
- it, I missed twice before I made it.
-
- One habit to get used to right now is shooting and jumping at the same
- time. This comes in handy as you will soon see. O.K., be sure to collect
- the RARE GEMS before entering the actual MOONBASE.
-
- ---------------------------------------------------------------------
- LEVEL 4: THE MOONBASE (A "Real" Tough Level)
- ---------------------------------------------------------------------
- < Objects To Be Found > SHIELD, CORKSCREW, BOOTS.
-
- The SHIELD extends your life. The CORKSCREW gives you more staggered
- firepower. The BOOTS allow you to jump higher. You will need them to
- exit the MOONBASE.
-
- Beware of the SPINNING GLOBES, at least until you get the Corkscrew.
- You will be unable to zap the GLOBES until you get that CORKSCREW firepower.
- Try to avoid the GLOBES by jumping over them or hiding til one passes
- by. O.K., ready? Pay attention cause it gets hairy for sure! Use the pause
- when you get too flustered....but don't give up, for VICTORY can be had.
-
- As you enter the MOONBASE, head right and grab the SHIELD. Go back
- to the left, where you entered the MOONBASE. Jump up to the TOP LEVEL, boogie
- left, and use your fire power a lot in short bursts. You should be able to
- jump over some globes during this run. Go down the steps, and over the MIDDLE
- AREA jumps. When you come to three corridors, jump up to the middle level and
- continue left til you get a new screen. Continue left in the middle level,
- take some short jumps until you see the CORKSCREW. Get it and go right,
- using your new FIREPOWER. Continue right, jumps, up the steps, go right
- until you get a new screen. Get down to the lower level and go left
- to another quick new screen.
-
- Continue left on the lower level til you see a set of DOORS, go through
- to the right til you see another door. Go through. This brings you to the
- top level, go right, jump down the steps, up new jumps. You will come to a
- jump that you must hold the spacebar down to make it. You will end up in a
- middle corridor with a door right below you on the FIRST LEVEL. Get to the
- TOP LEVEL, go right til you can't go any further, jump down through the
- openings to the FIRST LEVEL and go left til you get the BOOTS and go through
- the door a little further left of the BOOTS.
-
- This brings you out right above the door labeled EARTH. Go right, jump
- down to the FIRST LEVEL, face left and jump up to the MIDDLE LEVEL where the
- EARTH DOOR is. Take the EARTH DOOR and it will bring you out onto a wall.
- (Whew!) Go left to the next door and take it. (More Fun!) This brings you
- into the awesome angry CAVE AREA....look out for sure!
-
- ---------------------------------------------------------------------
- THE CAVE
- ---------------------------------------------------------------------
- < Objects To Be Found > The Much Needed WAND, BAG OF GOLD.
-
- This is by far the most dangerous area. Remember, you CAN shoot through
- walls and you may want to linger and zap a few creatures. The PILLAR
- AREA is a good place to be cool and carve a few notches in your gun. In
- fact, any place that you can avoid getting zapped is a GOOD place to take a
- break and to build up your score. You get a extra life for every 50,000
- points. (This holds true more so in the MOONBASE than in the CAVE AREA).
- DO-NOT-LINGER too long in the CAVE. Enough said!
-
- After you enter the CAVE, head right, you'll see a SHIELD with a NEST of
- CREATURES....Forget the SHIELD, continue right and get to the TOP LEVEL.
- It's a short jump up to it - but you have to use the "ONE FOOT" style to
- make it. Work your way right til you see a WALL DOOR, take it and you'll come
- out in a PIT. Jump up and out of the PIT and go left. Keep going left
- and ZAP all the little BASTARDS you can while still staying ALIVE. Keep going
- left til you see the WAND.
-
- You will encounter some awesome looking jumps, and will have to use all
- the keys to make it. Hold down the spacebar, the left cursor, and the fire
- key all at once AND remember to release the keys when COMIC's feet hit the
- flat surface. If you DO NOT, COMIC will fall into a pit quickly. O.K.,
- after these wild jumps, GET THE WAND!
-
- Once you have the WAND, keep going left and jump into a BIG PIT. This is
- where the WAND really helps you! It allows you to make jumps you could
- never make before, AND in some cases allows you to go through walls. DO NOT
- overuse the wand because it does not stop you from being zapped by the
- creatures. You will quickly learn when to use the wand...which is when
- you think you have no other moves.
-
- You're in the PIT and you can see the BAG OF GOLD on the ledge. You can't
- jump it to the GOLD. Position COMIC to the far left of the PIT and hit your
- WAND KEY (Caps Lock). This move "wands" you to the top of the pit right next
- to the GOLD. Grab the GOLD and jump back into the PIT and take the ROCK DOOR
- out. You come out right where you saw the NEST of CREATURES. Jump down and
- head left to the CAVE DOOR that brought you into this awesome mess.
-
- You come out on the wall, go right, backtracking to the second set of
- DOORS, take them and you are back in the FOREST AREA. Go left to the first
- set of DOORS you see and enter them. This is where the lantern is, and you
- MUST have the LANTERN to find the CROWN. Once inside the LANTERN AREA,
- go left to the second TUBE, stand on the TUBE with one foot over the
- left edge. You can see the LANTERN up high and it seems to be an impossible
- jump. Hit the WAND KEY (Caps Lock), this places you right next to the LANTERN,
- grab it and jump back down to the area where you were. Head right back to the
- DOOR and exit back to the FOREST AREA.
-
- Head back left ALL the way to the ORIGINAL DOOR where CAPTAIN COMIC
- appeared to start the game. Enter, and you are now in the CASTLE. You
- can see the CROWN ROOM directly above you as you enter. Head left, "wanding"
- when you have to. Go as far left as you can go, and enter the DOOR. Head
- right as far as you can go, go up the STEPS and head left on the TOP LEVEL.
- Some of the jumps here need the "ONE FOOT" style and hold that space bar
- down til COMIC gets over. Continue left to the end, enter the DOOR.
- boogie right all the way to the next DOOR and TADAAA! You come out in the
- CROWN ROOM.
-
- The final CASTLE ROOM en route to the CROWN ROOM is not easy, zap the
- creatures quick, for they are out to protect the CROWN with their lives.
-
- Have fun with it and
- don't take it too badly
- when you have to start
- over, after all...it's
- only a GAME!!!!!
-
-
-