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1993-02-04
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Doubles pinochle is a computer version of double-pack
pinochle. Two teams with two persons each play against each
other. Your partner sits across the table from you.
The deck has 80 cards not 52. There are 4 suits - clubs,
diamonds, spades, and hearts. In each suit are 4 aces, 4
tens, 4 kings, 4 queens, and 4 jacks.
The game is usally won by the first team to score 500
points, although there are 3 other ways to win that I'll talk
about later.
The game has two basic parts - bidding and trick play.
Bidding determines who will pick trump and thereby have a
better chance of getting points during trick play. To 'take
the bid' and be allowed to name trump you must bid higher than
everyone else. Say you take the bid with a bid of 60. You
can now pick trump - either clubs, diamonds, spades or hearts -
whichever is your best suit. With the luxury of naming your
best suit trump comes a risk - if your team fails to get 60
points from meld (explained later) and trick play or fails to
get 20 points or more during trick play or has less than 20
meld points, 60 points will be subtracted from your score.
To begin bidding one person deals everyone 20 cards. This
person, the dealer, automatically bids 50. The player to the
dealer's left has the first chance to bid over the dealer. The
player may pass or bid at least one higher. Bidding continues
clockwise around the table. The first trip around the table is
the meld bidding round. A meld bid usually indicates how much
meld a player has. Say the highest bid so far is 52 and your
partner bids 53. Then your partner will probably have at least
10 to 19 meld points. If your partner bids two higher than the
highest bid expect 20 to 29, 3 higher 30 to 39, etc. Bids
higher than 60 must be a multiple of 5 (65, 70, 75, etc). Bids
of 60 and above are not considered meld bids.
After someone takes the bid and names trump, everyone
shows their meld (explained later) and each team's points are
added up for their meld. If a team doesn't have at least 20
meld they get 0 meld points and don't have to show their meld
cards.
Now its time for trick play. The player who took the bid
is the first to play a card. If the high bid is 50 (no one bid
over the dealer), the player may play any card. Otherwise, the
player must play a card from the trump suit. The other players
play a card going clockwise around the table. The suit of the
first card played is the lead suit. If a player has at least
one card in the lead suit, the player must follow suit. If the
player doesn't have a card in the lead suit, the player must
play a trump card. If the player has no card in the trump suit,
the player can play any card. Once 4 cards are played, the
highest card takes the trick. An ace is the highest card
followed by ten, king, queen, and jack. If one or more trump
cards was played, the highest trump card will take the trick.
Otherwise, the highest card in the lead suit takes the trick.
The first player to play the highest card takes the trick. The
team that takes the trick receives one point for each ace, ten
and king in the trick. The team that takes the last trick in the
hand gets two extra points.
After trick play, the scores are totalled. The team that
didn't take the bid will have its meld points and trick points
added to its score, if the team got at least 20 trick points.
The bidding team will have its meld points and trick points added
to its score, if the team got at least 20 trick points, 20 meld
points and a total equal to or above the high bid. Otherwise,
the bidding team will have the high bid subtracted from its
score.
Meld - Some combinations of cards are worth points (called
meld points). For each of these combinations in your hand, you
will get a certain amount of meld points. For example, if you
have a jack of diamonds and a queen of spades, you will get 4
meld points. (The following values for melds may be changed in
the program to conform to some of the variations of double-pack
pinochle.)
Marriages - king and queen in a suit
4 points for each marriage in trump
2 points for each marriage in a suit other than trump
Runs - ace, ten, king, queen, and jack in trump
15 points for each run
Arounds -
Jacks around - a jack in clubs, diamonds, spades, and hearts
4 points for single jacks around
40 points for double jacks around
60 points for triple " "
80 points for quadruple " "
Queens around - a queen in clubs, diamonds, spades, and hearts
6 points for single
60 points for double
90 points for triple
120 points for quadruple
Kings around - a king in clubs, diamonds, spades, and hearts
8 points for single
80 points for double
120 points for triple
160 points for quadruple
Aces around - an ace in clubs, diamonds, spades, and hearts
10 points for single
100 points for double
150 points for triple
200 points for quadruple
Pinochle - jack of diamonds and queen of spades
4 points for single
30 points for double
45 points for triple
60 points for quadruple
4 ways to win the game :
(1) First team to score 500 or more points. If both teams
reach 500 at the same time, the bidding team wins.
(2) Take all 20 tricks in a hand.
(3) Score 250 or more points before the other team has
made any forward progress. If a team is at -54
points and scores 20 points to move to -34, then
forward progress has been made.
(4) Have quadruple pinochle and get at least 20 trick points.
A few more rules - The player who names trump, the bid taker,
must have a marriage in trump, unless the high bid was 50. If
the high bid was above 50 and the bid taker has no marriages, the
bid taker's team has the high bid subtracted from their score
and the hand is redealt.
The bid taker always has the option of folding. When folding
the bid taker's team has the high bid subtracted from their score
and the other team gets their meld points added to their score and
the hand is redealt.