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1992-02-13
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Lemmings Demonstration Disc Documentation
-----------------------------------------
Synopsis
--------
tgalemming [options] { TANDY version of lemmings }
vgalemming [options] { EGA and VGA version of lemmings }
Description
-----------
This is a demonstration version of the forthcoming game 'Oh NO More Lemmings'
from Psygnosis. It is a four level taster, supporting the ega and vga display
adapters and may be played with a mouse, joystick or keyboard. The keys used
within this demo are as follows :-
At front end
F1 - Start game
F2 - New Level (enter access code to access a new level)
F4 - Select new input type (presents menu for selection)
ESC - Exit to DOS
Up arrow - Change Rating to higher level
Down arrow - Change rating to lower level
Within game if keyboard selected as input type
Q - Up
A - Down
O - Left
P - Right
Space - Select
Within game if mouse selected as input type
Left Mouse Button - Select
Right Mouse Button - Auxiliary
Within game if joystick selected as input type
Fire Button 1 - Select
Fire Button 2 - Auxiliary
Other keys within game
F1 - Increase the release rate
F2 - Decrease the release rate
F3 - Select Climber
F4 - Select Floater
F5 - Select Exploder
F6 - Select Blocker
F7 - Select Builder
F8 - Select Basher
F9 - Select Miner
F10 - Select Digger
F11 - Pause (Paws)
F12 - Armageddon (Blows up all lemmings and abandons level)
Z - Move Panel selector Left
X - Move Panel selector Right
ESC - Abandon level
Aim of the game
---------------
Basically the aim is to get the lemmings out of the level, by guiding them
toward the exit (the object with the flickering lanterns) from the entrance
(the trap door they appear from). Lemmings are very stupid, needing lots of
assistance in the task, they have several different modes as follows :-
Walker :- This is the original mode all lemmings start in, in which they
quite happily and obliviously walk in the direction they are facing,
falling over any chasm they come across and turning at any wall they
encounter.
Climber :- Acts in the same way as a walker, except when a wall is
encountered though he/she will attempt to climb it, only failing if an
overhang prevents he/she from continuing in which case they fall from
this height. After a succesful climb he/she returns to normal walking
mode until another wall is encountered.
Floater :- In this mode a lemming who has the misfortune to fall from a
cliff will open his trusty concealed Omni-Umbrella and float safely to
earth with no ill-effects from any height.
Athlete :- This is the mode of a lemming who is both climber and Floater.
Blocker :- These are lemmings who turn round approaching lemmings, they are
stationary and nothing bar sacrificing them (see Exploder) or removing
the ground from beneath their feet can stop them from their duty.
Builder :- This lemming builds a bridge at an angle upwards in the
direction of movement. Only a few steps of this bridge are constructed
by any builder at any time, after these steps have been built the
lemming returns to his/hers permanent mode.
(ie walker/climber/floater/athlete)
Basher :- A horizontal tunnel is dug by this lemming, in the direction of
motion. Note :- The lemming only bashes as long as their is some ground
in front of him/her, returning to his/her permanent mode when no
ground is present.
Miner :- A diagonal tunnel is dug downwards in the direction of motion,
again if no ground is present then the lemming will stop mining and
return to his/her permanent mode.
Digger :- A vertical tunnel is dug through the ground below the lemming,
as before the lemming returns to his/her permanent mode when open space
is detected beneath he/she.
Exploder :- There are times when a lemming must lay down his/her life for
their nation, this is the mode in which it is done, through sacrificing
themselves they may pave the way through an obstacle by blowing away
part of the ground around them.
Lemmings are selected by moving the cross hair cursor (using mouse, joystick or
keyboad) over the lemming, selection is indicated by the cross hair changing to
a box. The lemmings mode is then changed by first selecting the correct icon
from the panel and pressing the select button on a lemming. The icons on the
panel are in order (Left to right) :-
Increase the release rate
Decrease the release rate
Select Climber
Select Floater
Select Exploder
Select Blocker
Select Builder
Select Basher
Select Miner
Select Digger
Pause (Paws)
Armageddon (Blows up all lemmings and abandons level) (Double click required)
Each level is played in order of difficulty and is won when the required
percentage of lemmings is met or exceeded.
Best of Luck, play and enjoy.
OPTIONS
-------
Every attempt had been made to ensure that this demonstration works with as
many machine types as possible, thus various command line options have been
included to help increase compatibility. These options are :-
-b - toshiBa type machine (*)
-d - used to tell the program it is running on an amstraD machine
-e - Ega display adaptor.
-o - machine Other then amstrad or ps2.
-p - Ps2 machine.
-v - Vga display adaptor.
-m - If a Mono monitor is being used.
-x - Compatibility mode, some machines may not be able to run
lemmings in the default mode, using this option speeds up the
game by disabling some of the features. Use this option if
you are unable to to get lemmings running using any of the
other options.
Note :- Command line options may be mixed, ie:
vgalemming -p
Starts up the VGA version of lemmings for a PS2, or
vgalemming -e -d -x
Starts up the EGA version of lemmings for an Amstrad in compatibility
mode.
(*) We had problems with Toshiba portable machines, nothing being displayed
after the title screen. If this occurs on your machine then use this option
it should solve the problem.
Note :- this only occured using VGA displays
Requirements
------------
Lemmings Demo requires 512k of memory and either CGA or EGA/VGA display adaptor
with at least 256k of Video memory. Mouse driver must be installed before
starting Lemmings before Mouse can be used within the game.