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  1.  PLAY      Play a game                                                 FLOORS    Choose a floor                                              HOF       Hall of Fame                                                ABOUT     Brief description                                           REGISTER  How to register this game                                   QUIT      End the game                                                                                                                      F2: Overlay grid                                                      F4: Global Map                                                        F5: Turn entire map 90 deg clockwise                                  F6: Turn entire map 90 deg counterclockwise                           F7: Rotate wall segment                                               F8: Discard wall segment                                                                                                                    Left click on map to change terrain.                                  Wall segment is centered on mouse cursor.                                                                                                   Right click near an edge, or press an arrow key                       to scroll one line in that direction.                                                                                                        Buttons:                                                                DONE  -- Finished with a layer                                        VIEW  -- 3-D perspective of current tower                             STATS -- Get statistics on current tower                                                                                                 TOWERS is similar to Tetris, since you need to place                  blocks of varying size.  That's where the similarity                  ends -- you need logic and planning, rather than quick                reflexes in TOWERS.  You build one level of the tower                 at a time, trying to fit the blocks in the tightest                   pattern.  Each level becomes the base for the next                    level.  How high can you build?                                                                                                                  Copyright 1992-1994, Cascoly Software                                     Designed by Steve Estvanik                                                                                                         If you decide to continue to using this program,                      you must register. When you register you receive:                          * Elimination of this reminder screen                                 * A copy of the latest version of the program                         * Additional bonus maps                                               * Additional SOUND BLASTER Music files                                * A bonus unregistered Cascoly program                                * A free introductory account on CompuServe (a $30 value!)            * A minimum of 90 days online support via CompuServe or phone                                  ┌─────────┐                               Cascoly Software      ┌─────┴───┐     │               (R)             4528 36th NE       ── │         │o    │──────────────────             Seattle WA 98105      │   ┌─────┴╨──┐ │  Association of                                     │   │         │─┘  Shareware                                          └───│    o    │    Professionals                                    ──────│    ║    │────────────────────                                       └────╨────┘    MEMBER                     To print an order form, enter: CATALOG at the dos prompt.