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Rapid Response
volume 1 of the trilogy
A strategic wargame
by
Keith Laverty and Jason Pellerin
An MVP Software Production
MVP is Now on CompuServe!
You can get all of the latest MVP shareware releases, and discuss
MVP titles directly with the authors on MVP's new section on the
world's largest online information network, CompuServe. Just type
GO MVPSOFT to get to our section! If you are not a CompuServe
member you are eligible to receive a FREE trial membership,
including software and online time worth almost $55! That's right,
you get the CompuServe Information Manager software for DOS or
Windows, which normally costs $29.95. Plus you get a free first
month of online access, worth $9.95. And to top it off, you get a
usage credit of $15 of additional online time.
To take advantage of this free trial membership to the largest
online service in the world, call 800-848-8199. Ask for rep 671.
And then GO MVPSOFT and talk to the MVP team on CompuServe.
MVP is Now on Delphi Internet!
You can get all of the latest MVP shareware releases, and discuss
MVP titles directly with the authors on MVP's new Custom Forum on
Delphi Internet. Just type GO CUSTOM 45 to get to our section! If
you are not a Delphi Internet member you are eligible to receive a
FREE trial membership, including 5 free hours of online time plus
a free download of InterNav, Delphi's Windows communication software!
To take advantage of this free trial membership to Delphi Internet,
follow these instructions:
1. Dial by modem, 1-800-695-4002
2. Press "Return" once or twice
3. At the Username prompt, enter JOINDELPHI
4. At the Password prompt, enter CUSTOM45
Then GO CUSTOM 45 and talk to the MVP team on Delphi Internet.
MVP is Now on Novalink!
You can get all of the latest MVP shareware releases, and discuss
MVP titles directly with the MVP team on MVP's new forum on
NovaLink. Just type /GO MVPSOFT to get to our section! If you are
not a NovaLink member you are eligible to receive a FREE trial
membership, including 10 free hours of online time!
NovaLink Interactive Network is one of the top 10 US online services
and the first to offer complete multimedia access to the Internet.
NovaLink provides a full slate of online content and discussion
areas, as well as content and links to information and entertainment
on the Internet, all for less than $10 per month. NovaLink is
accessed via a local call form more than 1,000 US cities and 100
countries.
To take advantage of the free trial offer, including 10 free hours
of online time, call 800-274-2814, Web browse to www.novalink.com,
or email info@novalink.com. Ask for the "MVP Offer" when you call.
MVP is Now on the Internet and the World Wide Web!
You can get all of the latest MVP shareware releases, find out news
of future activities, and give feedback to MVP on the Internet. To
visit our new home page, just set your WWW browser to this URL:
http://theyellowpages.com/shareware/mvp.htm
While there, you can see descriptions of all our releases, download
the shareware versions with a click of your mouse button, and check
out full color screen shots for all of our games. Be sure to leave
feedback telling us how you like our page!
If you prefer using direct ftp to get our files, you can find them
at the following sites:
ftp.uwp.edu/pub/msdos/games/mvp
ftp.uml.edu/msdos/games/mvp
wuarchive.wustl.edu/systems/msdos/msdos-games/mvp
These sites also have many mirrors, so just look for a game site
with an MVP directory, and you'll be assured of getting the best
games around!
By the way, Harold Gregg & Company graciously donated their time and
resources to set up our WWW page, and we highly recommend them to
anyone interested in setting up a home page. They can be reached at
http://theyellowpages.com.
Rapid Response Order Form
YES! I would like to test my command abilities in volumes 2 and 3
of Rapid Response. I understand I will receive not only volumes 2
and 3, but also a FREE bonus game from MVP Software. I'm enclosing
$20 for the software and $3.00 for shipping ($4.00 from Canada;
$5.00 from overseas).
Name ________________________________________________________________
Address _____________________________________________________________
City _______________________________ State ______ ZIP _______________
Country (if outside USA) ____________________________________________
CIRCLE DISK SIZE: 5-1/4" -or- 3-1/2" IMPORTANT!
Price of the Rapid Response trilogy $20.00
Shipping and Handling 3.00
Shipping and Handling to Canada add $1.00
Shipping and Handling to other countries add $2.00
Michigan residents sales tax add $ .92
Make check payable to "MVP Software" Total enclosed: $__________
Master Card/Visa information (credit card orders only)
Card number __________________________________________ Expiration _________
---------------------------------------------------------------------------
VOLUNTARY QUESTIONS: Please help us determine what features you would like
==================== in upgrades and future products.
Circle what type of equipment you have: 286 386 486 Pentium
Circle the speed of your computer(Mhz): 16 20 25 33 40 50 66 90 ___
Circle any that apply: Joystick Mouse Modem_______ SVGA card____________
(speed) (type)
Where did you get the shareware version of Rapid Response?
Friend CompuServe GEnie AOL Channel 1 Invention Factory
World Data Network Ryan's Bar Exec-PC Space BBS Sound Advice
BBS (name): _______________________ phone # __________________________
Shareware Distributor (name): _________________________________________
---------------------------------------------------------------------------
Send this order form and your check to:
MVP Software, 1035 Dallas S.E., Grand Rapids, MI 49507-1407
From the US or Canada call 800-968-9684 toll-free 24-hour order line.
Call (616) 245-8376 tech support, information, or overseas orders.
This game is a tactical nuclear field combat simulator. As the
General of the yellow forces, you will test your command abilities
against one of the eight different generals in the game, controlled
by the computer. You will command the yellow forces whereas the
computer will command the blue forces. The battle field is being
monitored by satellite which means that you will be able to see the
enemy forces even when your ground and air forces don't have a line
of sight on them. The ground and air forces that you command for
the most part will be non-nuclear; however just a single nuclear
warhead and resulting radiation can have a have a profound effect on
the flow of the battle. The battle will either be fought for the
control of objective flags or the complete elimination of enemy
forces.
Starting Instructions
---------------------
To start the game type RR, and press RETURN.
The Map
-------
The first thing you should know is that the map is in a four section
overlapping hex map. To move from section to section all you have
to do is move the cursor to the edge of the map. On the map itself
you will find different types of terrain and troops. You will also
see roads, yellow and blue objective flags, and the cursor. But
there are still things you will not see. These are anti-vehicle
land mines, radiated hexes, and yellow and blue airports. The land
mine may only blow up vehicles. The radiated hexes will kill all
infantry and non-nuclear hardened vehicles. The airport allows you
a point to load and unload transport air craft. If air craft are at
an airport when the airport is overrun, the air craft may be
destroyed on the ground.
Forms of Combat
---------------
There are three forms of combat in which you can engage. The first
is the In-Hex Battle (IH). This is where a number of yellow and
blue ground forces are in the same hex. The game will draw the
yellow and blue battle 'X' on the hex to show the battle in
progress. When units are engaged in this form of battle they can't
be moved until the battle has been concluded. The second form of
combat is the Dog-Fight (DF). This is where yellow and blue high
altitude units are in the same hex. The game may or may not show
the Battle 'X' depending upon whether the combatants have fully
committed. Again once the units are involved they can't be moved
until the battle has been decided. The final form of combat is that
of the Range Attack (RA). In this attack you use a range weapon to
strike a hex or air unit. In the case of firing at a hex the damage
that occurs is dangerous to the firing side as well as the enemy.
This hex attacking can be done from a 175mm Gun, SPG, GML, or CSF.
In the case of firing at enemy air units the AAM will pick out a
enemy air craft inside the hex you fire at. The AAM is effective
even when you fire at a DF hex. Once you have fired, the unit you
used will need time to reload. You will not be able to launch a RA
if your unit is involved in either a IH or DF.
Giving Orders
-------------
Game Commands:
ARROWS Moves Cursor
1 Moving Units
2 Range Weapon
3 Join Units
4 Detach Unit
5 Set Group
SPACE Displays all yellow and blue forces in the hex
TAB Displays Hex Information and Pauses the Game
ESC Surrenders the Campaign
F1 Help Screen
F2 Activate Keyboard Mode
F3 Activate Joystick Mode
F4 Change Game Speed Setting
F5 Load a Previously Saved Campaign
F6 Save the Current Campaign
F7 View Descriptions of Troop Types
F8 View Terrain Hex Discriptions
F9 Get an Campaign Undate
F10 Review the Mission Briefing
Unit Selection Display (USD)
----------------------------
The USD is the first thing that will meet you when you use commands
1 thru 5. The Display is as follows:
UNIT C I A E AT AA
?? ? # # # # #
GROUP: ?
The UNIT shows which unit you are currently on and if the unit is
armed with a nuclear warhead. If the unit has nuclear capability
then a 'N' is placed after it. Cargo Carried (C)- Shows what unit
if any is being carried or towed. Infantry Squads (I)- Gives amount
present. Air-Borne Squads (A)- Gives amount present. Elite Squads
(E)- Gives amount present. Anti-Vehicle Missile Squad (AT)- Gives
amount present. Anti-Air Craft Missile Squad (AA)- Gives amount
present. The GROUP shows the group letter of the unit. A blank
represents that the unit is ungrouped and acts alone.
USD Commands:
LEFT Last Unit
RIGHT Next Unit
ENTER Select the Current Unit
C Abort Selection and return to Game Commands
Moving Units (1)
----------------
After you have moved to the hex of the unit you wish to move and
press '1' the lower screen will give you the USD. Now you select
the unit you wish to have moved. If that unit is attached to a
group the follow display will come up: ORDER TYPE 1 INDIVIDUAL 2
GROUP 3 UNENGAGED GROUP
You can either use the number key or use the up and down Arrows and
ENTER to select the option. If you select the 1 option then the
unit you selected will be the only member of the group to be moved.
Selecting the 2 option will move all members of the group. The
final 3 option will move all member of the group that at that point
have no movement orders. You should now be greeted with the 'MOVE'
prompt. You now have the follow commands:
Movement Commands:
ARROWS Extending Movement Path
BACK SPACE Move the Movement Path back one space
C Cancels Movement Path and enters no movement
S Starts the Path over from the Beginning
ENTER Enters in the Movement Path
When you extend the movement path you will see a little purple 'x'
in your past positions. The movement path can only be extended for
40 hexes at one time. Once you have either entered or canceled the
movement path you will return to the game commands. The unit/group
will move at its own pace during the playing of the game.
Range Weapon (2)
----------------
You will have moved to the proper hex and pressed '2' to receive the
USD from which to pick a unit to fire a range weapon. Carried units
are not capable of firing a range weapon. Once the desired unit is
selected the computer will post a message. If this message is 'NO
RANGE WEAPON' then the unit has no range weapon and you must choose
another. When the message reads 'UNIT NEEDS TO RELOAD' this means
that the unit is reloading from last time fired or has recently been
involved in a IH or DF. This message will return you to the Game
Commands. If the message is 'UNIT DISABLED' then you can't use the
unit for the duration of the disablement. The final message is that
of a proper usage which is 'PLACE ON TARGET'. The follow are a list
of range weapon commands:
Range Weapon Commands
ARROWS Moves the Cursor
S Restarts the Target Selection Cursor
ENTER Fire Weapon at Current Target
C Cancel Firing and Goto Game Commands
Each range weapon has its own range and when that range is exceeded
your attempts to move the cursor will fail. To receive a fresh
range and location you press 'S'. If you are firing a AAM there is
the possibility that the computer will display a prompt that says
the 'TARGET NOT AIR BORNE' in which case you can press any key with
the same result as pressing 'S'. When a target has been picked and
the weapon fired the explosion of the proper type of weapon is
displayed. In the case of the use of a nuclear warhead a mushroom
cloud will appear and then a fallout cloud. The fallout cloud is
invisible and moves with the wind and leaves hot hexes.
Join Units (3)
--------------
Move to the proper hex and press '3'. Then you will receive two
USDs each for a unit you wish to join. If you try to join were one
or more units are air borne then you will receive the 'THESE UNITS
CANNOT JOIN' message. At which time you will go to the game
commands. If not you will come to the Unit Redeployment Chart (URC)
at which you have these commands:
Unit Redeployment Chart Commands
UP Go up one Position
DOWN Go down one Position
RIGHT Move a count from Unit #1 to #2
LEFT Move a count from Unit #2 to #1
ENTER Finished Arranging the Units
C Cancel Unit Joining
S Restart the Joining of the Two Units
Detach Unit (4)
---------------
If you are already at the maximum number of units on the map then
nothing will happen when you press '4'. Otherwise a USD will occur
when you press '4'. If the unit you select has no cargo and too few
infantry you will receive the 'THIS UNIT CANNOT DETACH' message, and
you will be returned to the game commands. If the unit can be
detached then you get the URC. If you are detaching from an air
borne Transport Aircraft then the only units you can detach are Air
Borne Squads and Armored Personal Carriers. If you are detaching
from a Transport Helicopter into a combat situation then the
helicopter stays in the fight as troop support. Regardless of the
situation, you can't detach in a hot hex or a water hex.
Set Group (5)
-------------
Place the cursor in position and press '5'. A modified version of
the USD will be given. In this form of the USD the commands are as
follows:
Commands
LEFT Last Unit
RIGHT Next Unit
UP Back one Group Letter
DOWN Forward one Group Letter
ENTER Group Assignments Completed
C Cancel Unit Grouping
S Restart Unit Grouping from Beginning
The groups from which you have to choose are A thru I and to be
unattached to any group. Grouping only affects movement.
Display All Yellow and Blue forces in the Hex (SPACE)
-----------------------------------------------------
This will give you the yellow forces in a row. If any of this units
are disabled then a red box display of the unit will appear instead
of the normal unit. If there is more than 24 units in the hex then
a second, third, or fourth row of units are given before the blue
forces are displayed. When the blue forces are displayed the same
rules apply, with the exception that when the blue forces are
completed you will return to the game commands.
Display Hex Information (TAB)
-----------------------------
This will give you extra information on the hex your cursor is on.
This information starts with the identification of the terrain of
the hex. This consists of a picture of the hex and the name of the
terrain given next to it. The next piece of information is whether
a road is there and if so what direction it leads. It will then
tell you whether there is a airport on that hex. This is important
because it's the only way to know if an airport exists. The last
thing that is given is the wind sock in the upper right corner of
the lower display. This wind sock gives the wind direction which is
important to know when using nuclear weapons. The last function is
that this as well as all other commands will pause the game.
Surrendering the Campaign (ESC)
-------------------------------
Once you press this you will be given the option to surrender. I
know you don't want to use this key, but sometimes it is necessary.
It is the only way, other than reseting the computer, to back out of
the campaign without a win. You should also use it in case of a
stalemate where no mobile or offensive troops remain.
Help Screen (F1)
----------------
This will give you a list of commands as well as a brief discription
of what the key does. This function is avaible most of the time you
are inside the simulator. You press any key to return to your
previous menu.
Keyboard Mode (F2)
------------------
This will activate the keyboard and return you from joystick mode.
The game assumes keyboard mode when it starts.
Joystick Mode (F3)
------------------
This will activate the joystick. The keyboard commands can still be
used while in joystick mode. When entering this mode you will be
asked to center your stick. Please carefully follow the
instructions on the screen at this time. During the centering of
the stick if you wish to return to keyboard mode please press ESC.
Modifying Game Speed (F4)
-------------------------
There are three game speeds: slow, medium, and fast. Each time you
press 'F4' the game speed will get faster until it moves from fast
to slow. Pressing any other key than 'F4' will get you back to the
game commands. The Joystick will act as key presses in the
following ways:
Joystick Keyboard Equivalent
Directions --> Arrow Keys
Button A --> Enter or Space on Game Commands Menu
Button B --> 'C' for Cancel
Load an Old Campaign (F5)
-------------------------
This will give you the Load Game Menu. You have three previously
saved game slots to choose from. At this time if you don't wish to
load a game then press 'C' to cancel selection. Otherwise you use
the up and down arrows to move the pointer and ENTER to select the
old game to continue.
Save the Current Campaign (F6)
------------------------------
This will give you the save game menu. You have three slots in
which you can save your game. You use the up and down arrows to
move the pointer and the ENTER key to select the slot. If you
decide not to save your campaign then you can press 'C'. You can
label these slots with a comment up to 22 characters in length in
order to better refresh your memory when you go to replay that
campaign.
View Discriptions of Troop Types (F7)
-------------------------------------
This will give you the name of a unit, the marker, offensive rating,
defensive rating, speed, and a description of the unit's
capabilities. You use the left and right arrows to change the troop
type you are looking at. Any other key will return you to your
previous menu.
View Terrain Hex Discriptions (F8)
----------------------------------
This will give you the name of a terrain hex, the marker, a
definition of the hex, and a description of how it affects the
various units attempting to defend or cross the hex. You use the
left and right arrows to change the terrain hex you are looking at.
Any other key will return you to your previous menu.
Campaign Update (F9)
--------------------
This will give you what units you have remaining on the map, blue
casualties, flags held, yellow casualties, and time elapsed since
the beginning of play. These various pieces of information add up
to determine your score. Different campaigns will grade you on
accomplishing different things. Any key will return you to your
previous menu.
Review Mission Briefing (F10)
-----------------------------
This will replay the original mission briefing you recieved just
before the campaign began. You use the up and down arrows to change
the text window you are looking at. Any other key will return you
to your previous Menu.