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Text File  |  1995-06-06  |  1KB  |  50 lines

  1. REM          ╔══════════════════════════════════╗
  2. REM          ║       FLCS macro file (v1.0)     ║
  3. REM          ║               for                ║
  4. REM          ║ DESCENT by Interplay Productions ║
  5. REM          ║       and Parallax Software      ║
  6. REM          ╚══════════════════════════════════╝
  7. REM   Written & tested by Adam Pletcher, Parallax Software
  8.  
  9. ~Weapons
  10. ~═══════
  11. Fire_Primary = LCTL
  12. Fire_Secondary = SPC
  13. Laser_Cannon = 1
  14. Vulcan_Cannon = 2
  15. Spreadfire_Cannon = 3
  16. Plasma_Cannon = 4
  17. Fusion_Cannon = 5
  18. Concussion_Missile = 6
  19. Homing_Missile = 7
  20. Proximity_Bombs = 8
  21. Smart_Missile = 9
  22. Mega_Missile = 10
  23. Drop_Bomb = B
  24.  
  25. ~Movement
  26. ~════════
  27. Forward = A
  28. Reverse = Z
  29. Slide_Left = KP1
  30. Slide_Right = KP3
  31. Slide_Up = KP-
  32. Slide_Down = KP+
  33. Roll_Right = KP9
  34. Roll_Left = KP7
  35.  
  36. ~Multiplayer
  37. ~═══════════
  38. Kill_List = F7
  39. Team_IDs = F6
  40. Taunt_Macro1 = F9
  41. Taunt_Macro2 = F10
  42. Taunt_Macro3 = F11
  43. Taunt_Macro4 = F12
  44.  
  45. ~Misc
  46. ~════
  47. Rear_View = R
  48. Fire_Flare = F
  49. Automap = TAB
  50.