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-
- MINERVA(6) Minerva 1.0d Manual MINERVA(6)
-
-
- NAME
- minerva - Miinantallauspeli 1.0 Minefield Stomping Game
-
- SYNOPSIS
- minerva [ -smledhiGMSL3fq ]
-
- -s small minefield 10x10 (default)
- -m medium minefield 15x15
- -l large minefield 34x23
-
- -e easy 18% mines (default)
- -d difficult 23% mines
- -h hard 28% mines
- -i impossible 33% mines
-
- -G Grass field (default)
- -M Metal field
- -S Sea field
-
- -3 3D minefield numbers (default)
- -L left-handed mouse (swap buttons) (default right-handed)
- -f do _not_ create any Files
- -q Quiet
-
- DESCRIPTION
-
- This is the best ever mines game. Really! It's a DOS program, needs 286
- processor, standard VGA with 256k videoRAM and about 200k free memory.
- You can use this without mouse, but it's not recommended (no cursor
- without mouse driver, can move cursor via keyboard). There's now a color
- editor included for all users with monochrome monitors. And you get all
- this and more just for a postcard! Shareware doesn't work for me..
-
- The object of the game is to step into all safe squares, you do not have
- to mark mines.
-
- You are a United Nations civil servant, who has been sent to Bosnia
- after the war. Your mission is to help to clear the countryside of
- countless forgotten land mines. Since the UN has unfortunately a severe
- budget deficit all You were given was a pair of old boots and
- instructions to "do it in the old-fashioned way". So You plug Your
- fingers into Your ears, close eyes and bravely step forward. If You find
- a mine, You'll get the minimum pension, otherwise You can still walk. So
- good luck, keep walking and before starting wait till I get far enough..
-
- MOUSE CLICKING
-
- Game is played with mouse (or keyboard) by moving mouse cursor on some
- square on minefield and then pressing left or right mouse button. With
- right-handed mouse the step button is left mouse button and the mark
- button is the right mouse button. Pressing and releasing a mouse button
- is called clicking. Clicking a step button is called stepping and
- clicking mark button is called marking.
-
- When you step on an unopened square (see "Icons" in Help menu) and there
- is a mine, game ends (you die). If there's not a mine, square will be
- revealed and if there's no mines in the 8 neighbouring squares, those
- will be revealed etc. recursively. If in one or more neighbouring square
- there are mines, a number will be written on the revealed square telling
- how many mines there are close by. The color of the number will also
- identify the value and help you to play faster.
-
- When you mark an unopened square, the square will be marked and you can
- no more step on it. If you mark a marked square, the mark is removed
- (one flag option) or another mark is placed on it (2 flag option). You
- can step on the second flag, it's there just to remind you this square
- might be an unsafe place. If you mark a square with the second flag, the
- square will get unmarked.
-
- When you step on a revealed square and SuperClick option is off (see
- "Options" in Settings menu), nothing will happen. However if SuperClick
- is on, things get interesting: if the value on stepped square equals the
- amount of nearby unopened squares, all those squares will be stepped on.
- If the value on stepped square equals the amount of nearby opened
- squares, all nearby unopened squares will be marked. Now you could solve
- the whole field just by stepping around (stomping) with SuperClick, but
- I have to warn you that it's not too fast. It's safe, but usually you
- have to step into every square.
-
- NEW GAME
-
- When you start Minerva you will see a minefield with upper left corner
- cleared as a safe starting place and a new game is automatically
- started. A new game can also be started by selecting "New Game" in Game
- menu (really:), pressing n or N key (while not in menu or dialog),
- stepping on statusbar above menubar (in middle area) or, if there's a
- blownup minefield, stepping on it. A new game is also started by
- changing current size/level setting in one of the several available
- ways..
-
- CHANGING SETTINGS
-
- Game settings such as minefield size (small, medium, large) and level
- (easy, difficult, hard, impossible) can be selected from "Settings"
- menu's submenus Level, Size, Exterios and Options.. of which the last
- item will present a dialog for less often used settings: number of
- flags (1/2), cursor type (left/right handed), menu (normal/autodrop),
- SuperClick (on/off), minefield values (3D/2D), sound (on/off).
-
- Size can be changed by selecting from menu or by pressing appropriate
- key s)mall m)edium l)arge (while not in menu or dialog. In HighScore
- dialog will change the presented size/level board as by pressing
- radiobuttons). Size can also be changed with mouse on statusbar area,
- where current size is presented. Stepping will rotate forwards, marking
- backwards. Difficulty level is equally, except it's statusbar level.
-
- "Exteriors" offers 3 pre-defined field looks: Grass, Metal and Sea. If
- you are not happy with these, there's a build-in color editor.
-
- All (almost) used settings are saved in a file minerva.def and restored
- at the next startup. All settings can be overridden by command line
- options (see above or type "minerva -?").
-
- END OF GAME
-
- If you die, all squares will be revealed and the d*mned mine that blew
- you up is highlighted, also all uncorrectly placed marks will be shown
- as crossed. If you solved the field, but wasn't fast enough, field is
- yet again revealed. If you made it and even fast enough, a dialog will
- popup telling you the placement in Top 10 and requesting your name. The
- default name is Jouni Miettunen (Yours Truly) or last typed name and you
- can accept it either by pressing Return key or clicking step button. Now
- you get the High Score dialog (see "Info" menu or press F7).
-
- In High Score dialog your new entry is highlighted. If there were others
- with same time, you will go past them. At the left side there are 2
- radiobutton field with which you can check the other results (3 field
- sizes * 4 difficulty levels == 12 high score boards). With the Reset
- button you can reset all entries in the current board. All scores can be
- reset from the Game menu. Score is saved in uncrypted minerva.hof file.
- Pressing OK button or Return/Enter/ESC/Insert/spacebar key will exit
- dialog (there are more :).
-
- COLOR EDITOR
-
- This is the latest enchangement and not final, even though I've seen
- worse ones. Last week I announced I'd release an update "next week" and
- only then found out one "registered user" (sent me a postcard :) had a
- monochrome monitor. So last weekend I hacked him a Color Editor. It
- works, but since I didn't have enough time to optimize it (the announce,
- remember), it's kind of slow to detect mouse clicking, not to mention
- the only partionally functional sliders.. or non-operational Brightness
- slider, since I don't know what it's supposed to do.. I have a good
- guess, but I don't know for sure.
-
- In this version you can select a color to edit, change it's RGB values
- either by clicking on the black square right to slider and writing in a
- new value, clicking arrow boxes (+/- 1), the scrollbar area (+/- 10) or
- by grabbing the thumb and moving it, if you can find it. At the top are
- samples of all icons, menus and buttons to show the effect of the new
- color. OpenLook calls it "Slider" with "Drag Box", Macintosh "Scroll Bar
- control" with "Scroll Box" or "Thumb".. others I don't know, you tell..
-
- Default button will restore all colors as they were at startup, Cancel
- button cancels all changes since entering the Color Editor and OK button
- will keep the new colors and write them into minerva.pal file (a warning
- example included!). Pressing Default button with mark button pressed
- will scale all colors to gray:
-
- Gray Scale = (.30 * Red) + (.59 * Green) + (.11 * Blue)
-
- Minerva.pal format is simple and you could write it with editor: each
- line has 3 values (0-63) so that 1st is Red, 2nd is Green and 3rd Blue.
- First line defined color 1, second line color 2 etc.. Order of colors is
- the "normal" 16 computer colors: black, blue, green, cyan, red, magenta,
- brown, lightgray, darkgray, lightblue, lightgreen, lightcyan, lightred,
- lightmagenta, yellow, white.
-
- HINT
-
- It's raining this morning, so I couldn't cycle to university to upload
- this new version to internet.. So I fixed a couple things. As a new
- feature player can ask a hint, in which case (number of squares/10) is
- added to used time, for another (number of squares/10) time is a safe
- square randomly being searched and finally in order from the bottom
- right corner one row at a time. There's a 100 millisecond delay between
- cursor movement to show you that cursor _is_ moving and to make the cost
- of asking help dear :)
-
- WHY BETA? THIS IS THE BEST I'VE SEEN...
-
- Well, you can't use menus with keyboard, that's why. Actually you can
- use menus with keyboard, just the ALT + character stuff is missing..
-
- TO DO
-
- I should do a real manual.. and fix Color Editor. However the most
- urgent thing is to reduce size of binary, now I got 20k free memory
- when I run Minerva within compiler and I can't test any dialogs.
-
- For more enchangements see history.log and mines.all. The latter file
- includes some examples of features I might rip off and add into Minerva.
- All suggestions most welcome. But since I do this for free and to learn
- something (not sure what), no promises. See warranty for more.
-
- BUGS
-
- There are a few known bugs, see history.log. However I'd like to
- strongly press that none of those is fatal or causes any damage to
- equipment what so ever. Well, as far as I know, see warranty for more.
-
- AVAILABILITY
- ftp.funet.fi:/pb/msdos/games/puzzle/mines10d.zip
- See minerva.txt for Official Distribution Policy.
-
- AUTHOR
-
- This game is Postcardware (Freeware). Please send postcards to:
-
- Minerva 1.0d
- c/o Mr. Jouni Miettunen
- Rautatienkatu 20 A 10
- FIN-90100 OULU
- FINLAND - EUROPE
-
-
- Jouni Miettunen * jon@stekt.oulu.fi * Oulu * Finland * Europe * 1993
-