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- *** Welcome to Isle Wars ***
- ______________________________
-
-
- Programed by William Soleau
- Version 2.0 (c) 1991
-
-
- Requirements: 100% IBM EGA GRAPHICS & MOUSE
-
- (Note: Some very recent Mouse Drivers may have
- problems with this program. If this is the
- case, use an older driver. Your mouse.com
- file should be loaded through your Autoexec.bat
- file and not through your Config.sys.
- Microsoft Drivers after 7.0 and Window driver
- will not be compatable with this game...use older
- driver)
-
-
-
- The object of Isle Wars is to conquer all nine
- islands with your armies. You play the Blue army and
- the computer will play the other three adversaries, the
- Green, Red and Brown.
-
- The game is totally Mouse controlled, you never
- touch the keyboard at all during the entire game !!!!
-
- Isle Wars is quite simple to learn and offers
- different levels of play. The game rules are very
- similar to the classic game of Risk, however, there are
- many other elements which you will have to contend
- with, in order to conquer all 9 islands.
-
-
- To Play:
-
- At the opening screen, the game will ask you for
- to either set new levels of difficulty, or use the
- default (which is the last levels you previously set).
- (If you've saved a previous game, you also have the
- opportunity here to reload it, and continue where you
- last left off)
-
- The set levels are: (1=Easy to 4=Hardest). The
- computer will ask you how many armies are possible for
- each separate country at the start of the game. The
- maximum is 10 the minimum is 1.
-
-
- The game will decide who will take the first turn.
- The game will then begin. At the beginning of each
- turn, you are given armies for the number of countries
- you occupy. That number is divided by 3 and gives you
- that number of armies to place onto the board. Each
- island gives you extra armies, if you totally control
- all its grids. The island values are shown below.
-
- 2
- 8
- 2 4 3 5
- 4 5
- 2
-
- Placing Armies:
-
- You will be shown the number of armies you have
- received for that turn. (minimum is 2) The computer
- will ask you to select the destination city, which is
- the number in a black box in each separate country.
- Simply click the left button on the city number you want
- to place your armies on. At the bottom right of the
- game screen, you will see the number displayed. If this
- is the right location, you then click the right button
- to then tell the computer that you want to place some of
- your armies. There are a total of 46 countries on the
- game board. Once you have selected the city, it will
- then ask you how many troops you want to place there.
- (The number below the City number is the number of
- armies have presently in that grid.) At the placement
- window there are three buttons (ALL OTHER DONE). If
- you want to place all your troops in the country you
- selected, click on ALL. If you want to place some of
- the troops in the country, click on OTHER.
- Click the Left button to add troops one at a time or
- right button to subtract by one. Your total troop
- deployment will be shown above the cursor. When you
- have set the proper number, click on the DONE key. This
- continues until all the armies you have been given are
- placed onto the board.
- (The game prompts you with all instructions on bottom of
- board... don't worry, it's quite easy to get the hang of
- it very quickly)
-
- Attacking:
-
- Once you have placed all your armies, new buttons
- will be displayed at the bottom.
-
- ATTACK MOVE PASS CARDS CANCEL
-
-
- To attack another grid, it must be adjacent to the
- grid you're attacking from. There are lines from island
- to island which allow you to travel across the water
- (in ships) to a attack other islands. You can only
- attack another grid if your total number of armies in
- that grid is equal or greater then the number you're
- attacking.
-
- Click the mouse on ATTACK and the computer will ask you
- to select the territory you want to a attack. Click
- left button on territory. When that territory number is
- displayed on the bottom right, then select the territory
- you want to attack from. (Remember you are playing BLUE)
-
- The computer then rolls dice (not shown), to decide the
- outcome. If the attacking army has a higher number then
- the defending army, then one army will be subtracted
- from the defending city; and the opposite is true if the
- attacking army losses. A tie will count as a loss for
- the attacking army. (so the defending city carries the
- advantage) At higher levels of army concentrations like
- 300 against 200, the computer will speed up play by
- rolling about 25 times before asking you whether you
- want to attack again. There are two buttons which are
- shown while attacking: ATTACK QUIT-ATTACK
- Keep clicking on ATTACK if you want to continue
- attacking. If you want to call off the attack, click
- the QUIT-ATTACK button.
- If your attacking army ever gets down to 1, then you
- will forfeit not only the turn, but also the grid to the
- defending army. That means if you have 2 troops left
- and are attacking an opposing grid with 1 and you lose,
- it now becomes occupied by your enemy and play then
- passes to the computer.
-
- If you can deplete the enemy to 0 armies, then the
- computer will ask you how many troops you want to move
- in (from the armies you have left). Select the number
- as you do when you deploy your troops. The only
- stipulation is that you have to move at least one army
- into the conquered grid.)
- You can then continue to attack etc... until you
- decide to finish your turn by pressing, either the MOVE
- button or the PASS button.
-
- Move:
-
- At the end of each turn you are allowed to move
- troops between two adjacent countries. Select the
- number as usual from the select number panel.
-
- Pass:
-
- If you do not want to move armies, simply press the
- PASS button to indicate your turn is over.
-
- Cancel:
-
- Press this button if you change your mind on attack
- moving etc... Sometimes the computer will get confused
- as to where? and from? (because you clicked several
- different countries etc...) just press Cancel and try
- again.
-
-
- Cards:
-
- If during your turn, you defeated an opposing army,
- you will be given a card (displayed on the bottom of the
- screen. These cards are for various bonus armies,
- bombs, air moves etc... The CARD button at the bottom
- shows you what cards you presently have in your hand.
-
- Cards Available
-
- Air Move: Allows movement from any country to
- any other country. (of your color)
-
- 5/8/15 Bonus Armies: Adds this many armies to your total
- at the beginning of your turn.
-
- Double: This card doubles your placement
- total at the start of your turn.
-
- Bomb: Allows you to bomb any country.
- The effects of the bomb will be
- shown in then new value of troops
- shown in that opposing country.
-
- Anti-Bomb: This protects you from a bomb drop
- on your own countries from the
- other computer players. If you have
- only one Anti-Bomb card in your
- hand, it will protect you from a
- opposing bomb. If used it will be
- eliminated from your hand
- automatically. Don't trade in 3
- sets of Anti-Bombs.. it give you
- nothing.
-
- Lose All Cards: If you draw this card, then your
- cards are all taken away.
-
- Wild Card: Matches any other card.
-
-
- To Trade in cards, the computer will inform you
- automatically at the start of your turn whether or not
- you have a match. A match is 3 cards which are the
- same.
-
- For example: 8 Bonus / 8 Bonus / 8 Bonus
-
- or 8 Bonus / Wild / 8 Bonus
-
- or Wild / Wild / 8 Bonus
-
- (3 wild cards are not a match)
-
- If you have a set, they must be exchanged at the
- top of your turn. You will only have one opportunity to
- decide if this is what you want. The computer will show
- your cards and ask you to click LFT for trade, RGT no
- trade.
-
- If you select Trade with LFT click, then you
- carefully select the three cards you want by clicking on
- top of them. If you make a mistake you CANNOT reverse
- your decision. If you selected three cards that don't
- make a set, the computer assumes you don't want to trade
- in cards, and will start your play. If your 3
- selections makes a set, the computer will adjust your
- troop deployment totals accordingly or for a bomb set,
- ask what country...etc...
-
- You can only hold 5 cards in your hand at once. If
- you have more then 5, the computer will ask you which
- card you want to discard. Click on the card to
- eliminate, to make room for you new card.
-
- SITUATIONS / DISASTERS / PRODUCTION CENTERS
-
- At various times during the game, certain events
- will occur. These will have a dramatic impact on the
- game play. These events are random, and you cannot
- predict them! They are as follows:
-
-
- 1 = A Earth Quake has hit the Islands (3 or 4 grids)
- 2 = Flooding has inundated some grids (3 or 4 grids)
- 3 = A rebellion has occurred in one of the countries.
- 4 = Rebels have taken control from an opposing army. The
- grid changes hands.
- 5 = Production Center increase. All armies located on
- the Production Centers. (Indicated by a (*) below
- the City number) will be doubled!.
-
- If the message is one of the first 4, Hold On! , it
- could hit in grids that you occupy. The computer will
- indicate which grids are hit and some men will be
- deducted from their total.
-
- If it says Production Center Increase and you
- happen to occupy a grid with a (*) in it, then your
- number of armies will double in that grid. (of course
- that goes for your opponents as well...)
-
- END OF GAME
-
- If you are eliminated from the game board by the
- by the computer's other Armies, you will be shown a
- special menu that will allow you to concede that game
- and play another one. (the score will be recorded as
- a loss on that level) You can also have the computer
- play the game out to find out who will eventually be
- the victor. The computer will play at a very! fast
- pace. Every 20 moves it will ask you again whether you
- want it to continue play or to begin a new game.
-
- If you are the victor, the game will end and the new
- score totals are shown.
-
-
- Option Buttons:
-
- Every time your turn comes around, special option
- buttons will appear at the top left of your screen.
- They are: SOUND SCORES SPEED SAVE QUIT.
-
- Sound : Toggles sound on and off
- Scores: Shows Isle War Score Board
- Speed : Increase speed of play levels from
- (1-9) 1=fast 9=very slow
-
- (I like speed set at 1, so I can play my turn
- faster each time, however you won't be able to
- figure out the computers strategy as easily
- because it moves too fast!!)
- Save : At the beginning of your turn (BEFORE YOU PLACE
- YOUR ARMIES), you will have the opportunity to
- save the game board at this point. When you
- begin a new game or reload the game, you can
- re-load the game and continue on where you
- last left off. Only one game can be saved in the
- computers memory, so the game last saved will be
- the one reloaded when this feature is invoked.
-
- Quit : Ah..hah... here's the catch, you can quit the
- game at any time and begin a new one or quit the
- program, however, if you are not ahead at the
- time you decide to quit, then, your score WILL
- be recorded as a loss at that level.
- If you have 30 or more countries it will be
- considered a win at that level. Less then 30
- is a loss!
-
- Important
- Conclusion
- ----------
-
- The best way to learn is to just begin to play.
- It takes only a few minutes to master the commands and
- it will take hours to learn the best strategies to
- defeat your opponents. Games average from 8 to 45
- minutes (I've had one last 3 hours!) depending on your
- speed level.
-
- This game is the result MANY long of hours of
- programing. It is my most ambitious Shareware game I've
- ever tried to create. I took all the suggestions from
- my users of 'Battle for Atlantis' and incorporated them
- into this new creation. I used a complete mouse
- interface to make game play fast and enjoyable.
-
- Since this is a Shareware program, feel free to pass
- this along to your friends. If you find this game is
- worthy of your growing game collection, then a
- registration fee of $15 dollars is requested. The
- Shareware concept is based on TRUST!, and the
- registration fees allow programmers like myself to
- continue writing inexpensive Shareware as an
- alternative to expensive commercial software.
-
- I HAVE NOT crippled this game in Any Way!, by
- removing certain features. The only difference between
- the upgrade and this version is the time taken for the
- opening and closing screens. If you enjoy the game and
- use it regularly, please take the time to register the
- game with me, otherwise I'll go back to creating games
- with features removed and that's a bummer...
-
- As a bonus with every registration sent, you are
- given a list of all my other games (25 of them), which
- you can get at a fraction of the regular registration
- fee. (All Registered)
-
- Okay... Okay... enough... you've heard it all before...
-
- The most important thing is to ENJOY !!!!
-
- * * * * * *
-
- William Soleau
- 163 Amsterdam Ave
- Suite 213
- New York, New York. 10023
-
-
- Compuserve #: 70407,1730