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- GAMMA Wing
- Space Combat Flight Simulator
- Version 1.1
- (C) Copyright 1993
- Rockland Software Productions
-
-
- Description:
- GAMMA Wing is a space combat flight simulator for the IBM PC. In GAMMA
- Wing, you are part of an elite force defending mankind from a hostile alien
- race. You fly missions against the enemy, and complete campaigns. As you
- complete more missions, your ship gets better. As your combat victories
- increase, your marksmanship increases. GAMMA Wing features bitmapped and
- rendered graphics in the simulator its self, and digital sound effects. GAMMA
- Wing is designed for long term play. Ship and marksmanship bonuses continue
- until you complete 1000 missions/victories. GAMMA Wing is also designed for
- user configurability. The GAMMA Wing Developers Kit (available separately)
- lets you edit characters, edit missions, edit campaigns, edit targets, edit
- weapons, edit target graphics, edit weapon graphics, edit weapon animation
- sequences, change weapon sound effects, and import graphics for use in GAMMA
- Wing.
-
- System Requirements:
- 1. 286 or better.
- 2. 640K conventional RAM.
- 3. VGA graphics.
- 4. 3 Meg disk space.
- 5. Sound card required for FM soundtrack.
- 6. 200K XMS memory required for sound card digital sound effects.
-
- Installing:
- Installing from diskette (registered version):
- 1. Put disk 1 in a drive, change to that drive, and enter "setup"
- at the dos prompt.
- 2. The setup program will install a copy of GAMMA Wing on your hard
- drive.
-
- Installing from zipfile (unregistered version):
- 1. Chances are you've allready unzipped GAMMA Wing in its own
- directory. If not, do so now.
- 2. Change to your GAMMA Wing directory.
- 3. Run Setup to select sound options.
-
- Archive contents:
- *.bgi - video drivers
- *.chr - fonts
- *.voc - digital sounds
- *.exe - program files
- *.gfx - graphics
- *.grf - graphics
- *.pal - palettes
- *.tgt - target data files
- *.cpn - campaign data files
- *.mis - mission data files
- *.wpn - weapon data files
- *.ani - animation data files
- *.mid - soundtrack data files
- *.cmf - soundtrack data files
- *.ibk - soundtrack data files
- gamma.doc - GAMMA Wing documentation
- support.doc - support information
- catalog*.doc - Rockland Software Productions catalog
-
- Differences between the registered and unregistered versions:
- * The unregistered version has one campaign of 10 missions. It will
- only run that campaign. It will not load saved games. It will not
- run the GAMMA Wing developer's kit. It can not use any additional
- graphics, campaign, missions, target types, weapons, animations, or
- sound effects.
- * The registered version has 5 campaigns of 10 missions each. It will
- run any campaign, and will load saved games. It will run the
- Developer's kit.
- * The developer's kit is available as an add-on to the registered version.
- It includes all the editors and utilities listed in the description
- of GAMMA Wing at the beginning of this document.
-
- Running:
- 1. Change to your GAMMA Wing directory.
- 2. Enter "gamma" at the DOS prompt.
- 3. You'll be asked if you want sound. Press y for yes or n for no.
- 4. If a gameport is detected, you'll be asked if you want to use a
- joystick. Press y for yes, or n for no. If you say yes, you'll be
- asked to move the joystick to various positions and then press its
- button.
- 5. The opening sequence will then begin. You may skip any sequence
- by pressing a key, or mouse or joystick button.
- 6. After the opening, you'll be asked to enter your pilot's name. Type in
- a name and press enter.
- 7. You will then enter the lobby of the GAMMA Wing base.
-
- The Base:
- The GAMMA Wing base consists of a series of rooms. Selecting a door in a
- room takes you to a different part of the base. You may use the mouse,
- joystick, or arrow and enter keys to select doors.
-
- The Lobby:
- When you start GAMMA Wing, you begin in the lobby of the GAMMA Wing base.
- The lobby takes you to other parts of the base. Select a door to go to
- that part of the base. Doors are as follows:
- Hangar - takes you to the hangar.
- Pilots - takes you to the pilots area.
- Ops - takes you to the operations room (registered version only).
- R&D - takes you to the R&D area.
- Vidlab - takes you to the vidlab (registered version only).
- Config - takes you to the configuration room.
- Help - shows this help file.
- Exit - quits to DOS.
-
- The Hangar:
- The hangar lets you fly missions and train. Doors are as follows:
- Fly - lets you fly a mission.
- Train - lets you run the training simulator.
- Lobby - takes you back to the lobby.
-
- The Pilots area:
- The pilots area lets you do a variety of things with pilots. Doors are
- as follows:
- Stats - shows your pilot's statistics.
- New - lets you start a new pilot.
- Load - lets you load an old pilot (registered version only).
- Save - saves your pilot to disk.
- Edit - runs the developer's kit character editor (registered version
- only).
- Skill - lets you set the pilot's skill level. Valid values are 0
- through about 22 (depending on the max speed of the fastest
- target). The highest valid skill level is the max speed of
- the fastest target + 3. Skill level effects are as follows:
- Skill level: Effects:
- 0 Your ship's climb, dive, turn, and speed
- are doubled.
- 1 Your ship's climb, dive, turn, and speed
- are increased 50%.
- 2 None
- 3 Targets evade when fired at.
- 4+ Targets evade when fired at. Targets
- adjust their speed to yours when
- following you. Targets acceleration and
- deceleration rates equal your skill level
- minus three.
- Lobby - takes you back to the lobby.
-
- The Operations room (registered version only):
- The operations room lets you access the developer's kit campaign and
- mission editors. Doors are as follows:
- Campgn - runs the developer's kit campaign editor.
- Missn - runs the developer's kit mission editor.
- Lobby - Takes you back to the lobby.
-
- The R&D area:
- The R&D area lets you do a variety of things with targets and weapons.
- Doors are as follows:
- Info - shows information on targets.
- Tgts - runs the developer's kit target editor (registered version
- only).
- Wpns - runs the developer's kit weapon editor (registered version
- only).
- Lobby - takes you back to the lobby.
-
- The Vidlab (registered version only):
- The Vidlab lets you a variety of things with graphics for GAMMA Wing.
- Doors are as follows:
- Animat - runs the developer's kit animation editor.
- Import - runs the developer's kit graphic importer.
- Blend - runs the developer's kit palette blender.
- Mappal - runs the developer's kit palette mapper.
- Crop - runs the developer's kit auto cropper.
- Bitmap - runs the developer's kit bitmap editor.
- Zoom - runs the developer's kit auto zoomer.
- Lobby - takes you back to the lobby.
-
- The Config room:
- The config room lets you configure GAMMA Wing. Doors are as follows:
- Setup - runs Setup. You must restart GAMMA Wing for changes in sound
- setup to take effect.
- Stick - lets you calibrate the joystick.
- Music - toggles soundtrack on/off.
- SFX - toggles sound effects on/off.
- Delay - Lets you set the amount of delay in the simulator. Use this
- with fast PCs.
- Lobby - takes you back to the lobby.
-
- The Help room:
- The help room lets you access the on-line help for GAMMA Wing. Doors are
- as follows:
- Gamma - lets you view the help for GAMMA Wing.
- Devkit - lets you view the help for the developer's kit (registered
- version only).
- When viewing help, use the arrows to page up and down, press p to print,
- or press escape to exit help. Help also has a find option. Press f to
- find a word, then enter the word. Help will scroll to the 1st occurence
- of the word. You may repeat the last find by pressing r. Help will scroll
- to the next line (from the last occurence found) that contains the word.
- If the word is not found, Help will not scroll.
-
- Flying a mission:
- You fly a mission by selecting the Fly door in the hangar. If you
- are not on a campaign, you'll be asked to select a campaign (Registered
- version only. The unregistered version automatically selects the
- unregistered campaign.). Next you'll be shown your mission orders. Press
- a key to continue. Then your ship's stats will be shown. Press a key to
- continue. You will next see an animation sequence of you leaving the
- hangar, followed by an animation sequence of you taking off from base.
- Then the cockpit of your ship will be displayed.
-
- The Cockpit:
- The cockpit screen shows the view out the front window of your ship.
- The bottom of the screen shows your instruments. Instruments from left to
- right are:
- Left CRT display.
- Sideview display - this display shows a side view indicating your
- climb angle. The line points in the direction your
- ship is angled at. To the right is level, and
- to the left is upside down.
- Radar display - this shows a top down radar view around your ship.
- You are in the center. Forward is towards the top of
- the display. Your current target is shown in yellow.
- All other targets are shown in red.
- Right CRT display.
- The CRT displays can be toggled via the "D" key to show either combat
- or navigation information. Left CRT combat information:
- Spd - your speed.
- Wpn - your current weapon.
- Ammo - ammunition for current weapon.
- Semi/Fullauto - firing mode for current weapon.
- Right CRT combat information:
- Tgts - Total number of targets.
- Target ID - this shows the target number (0-9) and targettype (base,
- gammaship, enemyship etc.) of your current target.
- Rng - range to your current target.
- Autop - shows if autopilot is on.
- Left CRT navigation information:
- X - your x position.
- Y - your y position.
- Z - your z position.
- Enrgy - your energy. Energy is used to move, and for shields. If you
- run out of energy, you fail your mission.
- Right CRT navigation information:
- Heading - your compass heading in degrees.
- Mark - your angle of climb in degrees. 0=up, 90=level, 180=down,
- 270=upsidedown.
- Shlds - your shields. If your shields go to zero you start taking
- damage.
- Dmg - your damage. If your damage = max damage for your ship, you die.
- The window above your instruments shows the stars outside your ship.
- Targets in visual range (<=500) will also be shown. Targets beyond visual
- range will be shown as small crosshairs, yellow for your current target,
- and red for other targets. The green crosshars in the middle of the
- window are for aiming your weapons.
-
- Keyboard Controls:
- A - Toggles autopilot on/off. When on, autopilot flys you to your current
- target.
- Esc - Quit mission (counts as mission failure).
- F1 - Shows this help file.
- Plus - Speed up.
- Minus - Speed down.
- R - Toggle radar range. Only works when current target is 0.
- Up arrow - Dive.
- Down arrow - Climb.
- Left arrow - Turn left.
- Right arrow - Turn right.
- Spacebar - Fire current weapon.
- S - Diverts energy to shields.
- ? - Shows your pilot's statistics.
- ! - Self destruct.
- Enter - Toggle current weapon.
- P - Pause game.
- R - Toggle's radar zoom.
- M - Shows map of target locations.
- O - Shows your mission orders.
- PgUp - Zoom radar out. Only works when current target is 0.
- PgDn - Zoom radar in. Only works when current target is 0.
- Tab - Toggles current target.
- J - Calibrate joystick.
- W - Toggles full auto/semi auto weapon fire.
- H - Hyper. Set your speed to 3x max speed.
- Home - Maximum speed.
- End - Miniumum speed.
- D - Toggles CRT displays between combat and navigation information.
- L - Toggles Autolanding on/off. When on, the ship automatically lands
- at base.
-
- Joystick Controls:
- Forward - dive.
- Back - climb.
- Left - turn left.
- Right - turn right.
- Button 1 - fire current weapon.
- Button 2 - toggle current weapon.
-
- Ending a mission:
- A mission ends when you land at a base (by flying into it), when you
- run out of energy, when you're shot down, when you self destruct, or when
- you quit by pressing Q or Escape. When your mission is completed
- successfully, a "Mission completed" message will appear. If you fail your
- mission, a "Mission over" message will appear. If you complete a mission,
- you must end the mission by landing at a base to get credit for
- completing the mission.
-
- Ending a campaign:
- When you successfully complete the last mission in a campaign, a
- message will appear telling you so. Your skill level will be raised by
- one. The next time you fly, you'll be asked to select a new campaign
- (registered version only).
-
- Training Simulator:
- The training simulator allows you to practice flying your next
- mission. Its just like you're flying, but you don't die if you're shot
- down. Kills and missions completed in the simulator don't count towards
- your pilot's missions completed or combat victories.
-
- Note: Some of the music for GAMMA Wing was downloaded from local BBS's.
- If you hear something thats yours, and object to its use, please
- contact us and we will stop using it.
-