home *** CD-ROM | disk | FTP | other *** search
- INTRODUCTION
-
-
-
-
- The game of Craps can be an intimidating and confusing experience for
- newcomers. This program was created not only as a game but also as a
- learning tool for beginners and seasoned veterans alike. Much effort
- has gone into making this game as complete as possible. Unlike other
- 'Craps' games, this game allows every bet that is permissible in a real
- casino. Besides having multiplayer capabilities, this game offers
- complete statistical information and a wealth of other features.
-
- If you don't know the rules of Craps, please read 'HOW TO PLAY CRAPS'.
- Otherwise skip to 'HOW TO PLAY THIS GAME'. It is strongly recommend
- that everyone read the section on 'HOUSE ADVANTAGE' under the 'HOW TO
- PLAY CRAPS' section.
-
- BASIC CONCEPT
-
-
-
-
- The basic concept of Craps is that bets are made on the outcome of
- throwing two, six-sided dice. There are many possible bets that can
- be made from the 36 possible combinations, but after studying the
- house advantages of these bets, you will see that only a few are worth
- spending money on.
-
- DICE COMBINATIONS
-
- Dice Number Combinations Number of ways to roll
-
- 2 1-1 1
- 3 1-2,2-1 2
- 4 1-3,3-1,2-2 3
- 5 1-4,4-1,2-3,3-2 4
- 6 1-5,5-1,2-4,4-2,3-3 5
- 7 1-6,6-1,2-5,5-2,3-4,4-3 6
- 8 2-6,6-2,3-5,5-3,4-4 5
- 9 3-6,6-3,4-5,5-4 4
- 10 4-6,6-4,5-5 3
- 11 5-6,6-5 2
- 12 6-6 1
-
- PASS LINE BET
-
-
-
-
- This is the most common bet on the Craps table (and one of the better
- ones). This bet is best made before a point has been established.
- This occurs either at the beginning of the game or after someone has
- 'crapped out' (rolled a 7 at the wrong time). On this game you can tell
- if a point has been made by looking at the row of numbers near the top
- of the board (4,5,6,8,9,10). If one of these numbers has a round
- plastic 'puck' on it then that number is the point. If the puck is off
- to the side of the board and not on any of the numbers, then it is OK
- to make a pass line bet.
-
- After placing a pass line bet, the next roll of the dice will be the
- 'come out roll'. On this roll, if the dice show a 7 or 11 you win.
- If they show a 2, 3 or 12 you lose. If the dice show anything else,
- (4,5,6,8,9,10) this then becomes the 'point' and the plastic puck
- will be moved to that number. Once a point has been made, the object
- of the game is reversed. After a point is made, then you want to roll
- that same point again before a 7 is rolled. If the point is rolled
- again, you win, if a 7 rolls, you lose. This is the most difficult
- concept of the game. Before a point is made, you want a 7 to roll,
- after a point is made you don't want a 7 to roll. You can only lose
- on a 7 after a point is made.
-
- TO RECAP:
-
- Before a point is made if you roll a :
-
- 2, 3, 12 You lose
- 7, 11 You win
- 4, 5, 6, 8, 9, 10 That number becomes the point
-
- After a point is made if you roll a :
-
- 2, 3, 11, 12 Doesn't matter
- 7 You lose
- the point You win
-
- The casino advantage on this bet is only 1.4% which means that for
- every $1 you bet, in the long run, you will only get 98.6 cents back.
- There are no bets in which the advantage is in your favor. The best
- you can do is to make the bets that have the least advantage for the
- casino.
-
- While it is legal to make a pass line bet after a point has been made,
- it is very foolish to do so. Odds can be taken on a pass line bet.
- Taking odds will be discussed later.
-
- EXAMPLE: The puck is not located on any of the numbers, meaning
- that a point has not been made. A $10 pass line bet is placed. The
- next roll of the dice is a 4. The puck is moved to the 4 and the
- point is 4. The goal now is to roll a 4 again before a 7 is rolled.
- If a 4 rolls, you will be paid even money ($10 in this case). If a 7
- rolls, you will lose your $10.
-
- DON'T PASS BET
-
-
-
-
- This bet is the opposite of a pass line bet. A don't pass bet can
- be placed only if a point has not been made. On a come out roll you
- win if a 2 or 3 is rolled and lose if a 7 is rolled. After a point
- is made, you win if a 7 rolls and you lose if the point is made.
- The only thing that is not opposite is that if a 12 rolls on the come
- out roll, you neither win nor lose. This 'push' is what gives the
- casino the advantage. The house advantage is virtually the same as on
- a pass line bet (1.4%). Odds may be taken. A Don't Pass bet may
- be removed at any time.
-
- EXAMPLE: The puck is not located on any of the numbers, indicating
- that no point has been made. A $10 don't pass line bet is placed.
- The next roll of the dice is a 7. You just lost. Another $10 bet is
- made. The next roll comes up 8. The goal now is to roll a 7 before an
- 8 is rolled. If a 7 is rolled, you will be paid even money ($10).
-
-
- FIELD BET
-
-
-
-
- This is a very simple bet. A field bet is a one-time only bet, meaning
- that it is only good for one roll of the dice. If the number of the
- dice rolled is the same as one of the numbers in the field box then you
- win even money. The exception to this is the 2 and the 12. If a 2
- rolls, you get paid double. If a 12 rolls, you get paid triple. The
- house advantage is 2.8%. Some casinos will only pay double on the 12.
- This raises the house advantage to 5.6%. If you are playing for real
- money, be sure to check that the table pays triple on the 12. If it
- doesn't, go to another casino. Many beginners start out with this bet
- because you don't have to understand the concept of a point to be able
- to make this bet.
-
- COME BET
-
-
-
-
- This bet is the same as a pass line bet except that it must be placed
- after a point has been made for the pass line. The next roll will be
- that bet's come out roll. Once a point has been made for a come bet,
- that bet will be moved to just inside the box below the number you
- just rolled. A come bet can only be made if a point has already
- been made. Once a come bet has been moved to its new point, another
- come bet may be made. Odds may be taken.
-
- EXAMPLE: A point has been made. You place a $20 come bet. The next
- roll is a 6. Your $20 will be moved to inside the box just below the
- number 6. The object now is to roll a 6 again before a 7 is rolled.
- If a 6 is rolled, you will win $20, if a 7 rolls, you lose your $20.
-
- EXAMPLE: A point has been made. You place a $20 come bet. The next
- roll is a 7. You just won even money ($20). Note that if you had a
- pass line bet, it would have lost on that roll because it was a come out
- roll only for your come bet.
-
- DON'T COME BET
-
-
-
-
- Same as a don't pass line bet except that it may be placed after a point
- has been made for the pass line. The don't come bet will also push on
- a 12 like the don't pass bet. Like a come bet, a don't come bet will
- be moved to just above the number you just rolled. Odds may be taken.
- A Don't Come bet may be removed at any time.
-
- EXAMPLE: A point has been made. You place a $10 don't come bet. The
- next roll is a 9. Your $20 will be moved to inside the box just above
- the number 9. The object now is to roll a 7 before a 9 is rolled.
- If a 7 is rolled, you will win $20, if a 9 rolls, you lose your $20.
-
-
- PLACE BETS
-
-
-
- This is a bet that is made directly on one of the box numbers
- (4,5,6,8,9,10). These bets may be made at any time and also removed
- at any time. You win if that number is rolled before a 7 is rolled.
- These bets do not pay true odds (this gives the casino the advantage).
-
- Bet: Pays: House advantage:
- 4 or 10 9 to 5 6.7%
- 5 or 9 7 to 5 4.0%
- 6 or 8 7 to 6 1.5%
-
- Because of the pay-off, you must bet in increments of $5 for the
- 4,5,9,10 or $6 for the 6 and 8. Obviously, the 6 and 8 are the better
- bets because of their lower house advantage.
- When a Place bet wins, you are given a choice of what to do next. You
- can take the bet down and collect your money, you can let the bet ride
- or you can double the bet. Place bets are "off" on the come out roll.
- This means that the bet will neither win nor lose until a point has
- been made.
-
- If your Place bet wins, you are given the choice of either taking the
- bet off (OFF), letting it ride (STAY), or having it doubled (DOUBLE).
- You can only double the bet up to $1000 or the total amount of your
- chips, whichever is less.
-
- BUY BET
-
-
-
-
- This bet is virtually the same as a Place Bet except that it pays true
- odds. The catch, however, is a 5% charge for placing this bet.
- Because this game deals only in integers, (I doubt a casino will want
- to break a chip in half for you.), a Buy Bet must be made in $20
- increments ( 5% of $20 is $1). Buy bets are "off" on the Come out roll.
- This bet may be removed at any time.
-
- LAY BET
-
-
-
-
- Opposite of Buy Bets. A Lay Bet wins when a 7 rolls and loses if the
- number you bet rolls. This also pays true odds and a 5% commission is
- charged on THE AMOUNT YOU CAN WIN. For example, if you think a 7 will
- roll before a 10, you would lay $40 on the 10 plus the $1 charge. If
- this bet won, it would pay 1 to 2 so you would win $20 (5% of $20 is
- $1). Lay bets are "on" for the come out roll and may also be removed
- at any time. If the bet is removed, the 5% charge will be returned to
- you.
-
- BIG 6 / BIG 8
-
-
-
-
- These are great bets if you want to show everyone how stupid you are.
- These bets pay even money if a 6 (or 8 depending on which bet was
- made.) rolls before a 7. The house advantage is 9.1%. Remember that
- the house advantage on a Place 6 or Place 8 bet is only 1.5%! They
- are located on the corner of the board nice and big just to attract
- suckers. In Atlantic City these bets pay 7 to 6 which make them the
- same as the Place 6 or Place 8 and therefore a much better bet.
- These bets may be removed at any time.
-
- EXAMPLE: You bet $6 on the big 8. At the same time, you make a $6
- place bet. After several rolls, an 8 is rolled. Your big 8 bet just
- won $6 while your place bet wins $7.
-
- MORAL: Place bets are better.
-
- PROPOSITION BETS
-
-
-
- These are located at the left of the board. They are one-time only
- bets. These bets are the SEVEN, 1-1, 6-6, 1-2, 6-5 or ANY CRAPS
- (2,3,12). These bets may be placed at any time. In order to win,
- the roll of the dice must equal your bet.
-
- The Hardways are located above the proposition bets, 'hardway' means
- having the same number on each die, so a 4-4 is called a hardway 8.
- Hardways are not one-time bets. They stay on the board until they win
- by rolling that combination or lose by rolling a seven. You can also
- lose by having the number come up 'soft' say, for example you bet the
- hard 8 (4-4) and a 6-2 rolls. You lose. Hardway bets may be removed.
-
-
- Bet: Pays: House Advantage:
- Hard 4 7 to 1 11.1%
- Hard 10 7 to 1 11.1%
- Hard 6 9 to 1 9.1%
- Hard 8 9 to 1 9.1%
- Any Craps 7 to 1 11.1%
- Any 7 4 to 1 16.6%
- 11 15 to 1 11.1%
- 2 30 to 1 13.9%
- 12 30 to 1 13.9%
- 3 15 to 1 11.1%
-
-
- As can easily be seen, Proposition bets are completely stupid and
- should be avoided.
-
- EXAMPLE: A $10 bet is made on the 11. If the next roll of the dice
- is a 11, then you win $150, otherwise you lose your $10. Think
- about it: You must win at least 1 in 15 bets to break even, however,
- the odds of rolling a 11 is 1 in 18.
-
- EXAMPLE: A $10 bet is made on the hard 4. The next roll is 9,
- nothing happens. The next roll is a 7, you lose.
-
- HORN BET
-
-
-
-
- This bet is a combination of the 2, 3, 11, and 12 proposition bet.
- The bet is made in $4 increments, with $1 going on each of the four
- bets. The pay off is the same as the regular proposition bets. This
- is a one-roll bet. Example: A $4 bet is placed on the Horn area.
- The next roll is a 2 (1-1). The bet would pay 30 to 1 for the $1 that
- was on the 2 and the other 3 $1 bets (3, 11, 12) would lose. The Horn
- bet is an easy way to make four stupid bets at once.
-
- TAKING OR LAYING ODDS
-
- You can take odds on two bets; the Pass Line and the Come Bet. You can
- also take odds on the Don't Pass and the Don't Come Bet. For those
- bets it is called laying odds. For simplicity, I will refer to
- "taking odds" for both taking or laying odds. This game allows both
- single and double odds as this is now common practice in most casinos.
-
- By taking odds, you are backing up your original bet with more money.
- The difference is, however, that the money you put down for your odds
- bet will be paid off at true odds instead of even money.
-
- Odds are the best bet at a craps table as it gives the casino almost no
- advantage. Odds may be taken at anytime after a point has been made and
- also removed at anytime. For example, if you had a $2 pass line bet and
- the point was a 10, if you won without odds, you would receive even
- money or $2 plus your original $2 bet. Single odds on this bet would be
- $2. Double odds would be $4. With Single odds, the payoff on a win would
- be $2 for your line bet plus $4 for your odds bet (odds payoff on a 10 is
- 2 to 1). With Double odds, the payoff would be $8 for the odds bet. The
- house advantage on a line bet with odds is less than 1%.
-
- Pass Line bet or Come bet:
-
- Point Number Odds Payoff Chips for single odds Chips for double odds
- ------------ ----------- --------------------- ---------------------
- 4 or 10 2 to 1 Same as Bet Bet * 2
- 5 or 9 3 to 2 Next even amount Bet * 2
- 6 or 8 6 to 5 Closest multiple of 5 multiple of 5 * 2
-
- Don't Pass bet or Don't Come bet:
-
- Point Number Odds Payoff Chips for single odds Chips for double odds
- ------------ ----------- --------------------- ---------------------
- 4 or 10 1 to 2 Bet * 2 Bet * 4
- 5 or 9 2 to 3 Bet * (3/2) Bet * 3
- 6 or 8 5 to 6 Bet * (6/5) Bet * (12/5)
-
- It is very important to know how much money to place for odds. If
- you don't play the correct amount, the house will only pay even money
- for the bet! Most casino employees will help you determine the correct
- amount to bet. This program automatically calculates the amount needed
- for single and double odds. It is strongly advised that you take odds
- whenever possible and, if you can afford it, double odds.
-
- EXAMPLE: A $10 pass line bet is made and the point is 5. Single
- odds would be $10 and double odds would be $20. If the bet wins,
- with single odds you would receive $10 for your line bet plus $15 for
- your odds bet. With double odds, your odds payoff would be $30.
-
- EXAMPLE: A $2 pass line bet is made and the point is 6. Single
- odds are not available because the closest multiple of 5 (for a $2 bet)
- is $0. However, in this instance, the casino will allow you to play
- a double odds bet of $5. If the bet wins, you will receive $2 for
- your line bet plus $6 for your double odds.
-
- EXAMPLE: A $10 don't pass bet is made and the point is 4. Single odds
- would be $20 and double odds would be $40. If you won, you would
- receive $10 for single odds and $20 if you had double odds, plus the
- $10 for your line bet.
-
-
-
- Bet: House Advantage:
-
- Pass Line - double odds .6%
- Don't Pass - double odds .6%
- Come - double odds .6%
- Don't Come - double odds .6%
- Pass Line - single odds .8%
- Don't Pass - single odds .8%
- Come - single odds .8%
- Don't Come - single odds .8%
- Pass Line - no odds 1.4%
- Don't Pass - no odds 1.4%
- Come - no odds 1.4%
- Don't Come - no odds 1.4%
- Place 6 1.5%
- Place 8 1.5%
- Lay 4 2.4%
- Lay 10 2.4%
- Field (pays triple on 12) 2.7%
- Lay 5 3.2%
- Lay 9 3.2%
- Place 5 4.0%
- Place 9 4.0%
- Lay 6 4.0%
- Lay 8 4.0%
- Buy 4 4.7%
- Buy 5 4.7%
- Buy 6 4.7%
- Buy 8 4.7%
- Buy 9 4.7%
- Buy 10 4.7%
- Field (pays double on 12) 5.5%
- Place 4 6.7%
- Place 10 6.7%
- Big 6 9.1%
- Big 8 9.1%
- Hard 6 9.1%
- Hard 8 9.1%
- Hard 4 11.1%
- Hard 10 11.1%
- Any Craps 11.1%
- Proposition 11 11.1%
- Proposition 3 11.1%
- Proposition 2 13.9%
- Proposition 12 13.9%
- Any 7 16.6%
-
-
- STRATEGY
-
- I'm a programmer, not a professional gambler. However, after reading
- many books on the subject and spending about 1000 hours writing programs
- to simulate Craps, I feel I've earned the right to throw out some
- advice:
-
- Quite simply, the smart way to play Craps is just to know the house
- advantages and to only play the bets that give the house the least
- possible margin. Here are the ONLY bets that I'll play:
-
- Pass Line
- Don't Pass
- Come
- Don't come
- ** double odds on all the above bets **
-
- Place 6 or Place 8
-
- I cannot over stress that you take odds whenever possible and double
- odds if they're allowed. It is much better to have a $5 line bet with
- $10 odds than to have a $15 line bet with no odds.
-
- NOTE: I know I just told you to play only those few bets. Do that
- in Las Vegas. As far as sitting in front of your computer goes,
- remember THIS ONLY A GAME. It is not your money. Feel free to make
- all the stupid bets that you want. But when you're in Vegas and
- it's your own money . . ..
-
- MOUSE NOTES
-
-
-
-
- This game works best with a mouse. Of course its not required, but
- since you can get a good mouse for about $70 nowadays, you might want
- to think about getting one. The game is designed to work with a
- Microsoft Mouse (MS Mouse). Virtually all mice will emulate the MS
- Mouse or have a special driver that allows it to do so. Consult your
- mouse manual to see if it can emulate a Microsoft Mouse.
-
-
- MOVING AROUND
-
- This game is very flexible in how it is run. There are usually 2 or 3
- ways to accomplish anything. If a mouse is found, it uses it. It can
- tell the difference between a 2 button mouse and a 3 button mouse. In
- the lower right of the screen a picture of the mouse will appear with
- explanations of what each button will do at any given time. If you do
- not have a mouse, the cursor keys will simulate one.
-
- Here's how that works:
- arrow keys - movement
- <shift> arrow keys - fast movement (2 X speed)
- <enter> or <+> - select (left button of mouse)
- <-> - roll dice (right button of mouse)
-
- Note that for the (2 X speed) to work properly, the arrow keys on the
- keypad must be used, not the separate arrow keys on a 101-key keyboard.
-
- See the section on 'hot keys' for other keyboard functions. The plus and
- minus keys are used mainly for incrementing and decrementing the bet
- amount and also to allow the game to be played entirely from the cursor
- pad.
-
- The main menu can be popped up in 3 ways:
- by pressing <esc>
- by moving the mouse to the top of the screen
- by pressing the middle button on a 3 button mouse
-
- All function of the main menu can also be called upon by using hot keys.
-
- MAKING BETS
-
-
-
-
- This is simple. Just move the cursor to one of the multi-colored chips
- on the lower right of the screen and select it. The number below the
- chip is the number of those chips that you have left. The left button
- (or +) will increment your bet while the right button (-) will decrement
- the bet. You can pick up as many different colored chips as you like,
- however the maximum bet at this table is $1000. Once you are satisfied
- with the bet amount, select the [finished] box and you will be prompted
- to move your bet to the table. An alternative method of finishing your
- bet is just to move the cursor above the thick black line separating
- the edge of the table (slightly above the chips). This will tell the
- program that you are ready to move the bet to the table.
-
- NOTE: A useful if slightly unrealistic bonus feature is that you can
- pick up a chip of one denomination and put it down on a chip of a
- different denomination to make change. For example,
- if you pick up a $25 chip, you can move to the $5 chips and hit the
- right button (-). This will lower the bet to $20 and give you an
- extra $5 chip.
-
- Once you are finished with your bet, you need to move it to the area
- of the table that you wish to place it. The dialogue box at the
- bottom center of the screen will tell you where you are at any given
- time. Once you are over the area of the table you want, simply press
- the left button (<enter> or +) to drop the bet. If you change your mind
- and decide that you don't want to make your bet, just press the button
- over one of your chips. This will put the bet back in you money pile.
- This is also the method of making change. For example, you can pick
- up 3 $25 chips, select [finished] and then select the $10 chips. This
- will increase the number of $10 chips by 7 and the $5 chips by 1
- (7 * 10 + 5 = 75).
-
- If, for some reason the program tells you of an error when you try to
- drop your bet (such as trying to make a Come bet when no point has been
- established) you will still have your bet in your hand and be allowed
- to place it elsewhere. If you don't want to place it elsewhere,
- remember to put the bet back in your chip pile.
-
- HOT KEYS
-
- All selections from the menu bar can be accessed from the keyboard
- without having to pop up the menu:
-
- H - (H)elp
- T - (T)oggle settings
- O - take (O)dds on a bet
- R - (R)emove bet
- D - remove o(d)ds bet
- S - (S)tatistics
- B - special (B)ets
- Q - (Q)uit
-
- Several other actions are available:
-
- <spacebar> - (R)oll dice
- F - (F)ast roll - this will roll the dice without having the dice
- fly across the screen. It will also not spend
- the time to tell you which of your bets have
- won or lost. This is only for those very impatient
- people out there.
- X - e(X)change players - only if the two player version is active.
- P - (P)ass dice - in the two player version the shooter may pass the
- dice to the other player.
- F1 thru F4 - Screen blanker - if someone walks in that you don't want
- to see you playing this game, (your boss, perhaps)
- use this to clear the screen. Press any key to resume
- to the game. Multiple hotkeys are used for ease of use
- in a panic situation.
-
-
- TWO PLAYER OPTION
-
-
-
- At the beginning of the game you are given the option of 1 or 2
- players. If 2 is selected you will be prompted for two names of 10
- characters or less. The 2 player version looks identical to the single
- player version except for the player's name appearing just above the
- player's chips. Each player has his/her own screen including the
- table, the chips and so on. In order to change to the next player,
- simply click on the player name (or press X).
-
- After rolling the dice the game will pay off all bets for the current
- player, automatically switch players, pay off the second player, and
- then switch back to the original player. It is very important to
- keep track of which player is which (by looking at the name above the
- chips), otherwise, you could accidentally start spending your friends
- money! (or maybe just wait until he's not looking . . .)
-
- In the two player mode, one player is the shooter, meaning that
- person has the dice. Only the shooter can roll the dice. A person
- loses the dice by rolling a seven after a point has been made. When
- that happens, the other player becomes the shooter. You may pass the
- dice to the next player by hitting the "P" hot key.
-
- If one player was to lose all his/her money, that player is ejected
- from the casino. The remaining player may still play, but the program
- will revert to the one player mode.
-
- TOGGLE SETTINGS
-
-
- [NOISE]
-
- This simply turns the speaker on or off during play.
-
- [ODDS TOGGLE]
-
- In Vegas, you can temporally call odds bets off on Pass Line and
- Come bets by asking the dealer to do so. This means that your odds
- bet is inactive and can neither win or lose. On this game you can
- tell if your odds bets are active by looking at the puck. If it is
- black with white letters saying 'OFF' then your odds bets are inactive.
-
- [COME BET ODDS]
-
- Standard Las Vegas rules have odds bets on Come Bets 'OFF' during a
- come-out roll. However, you are allowed to tell the dealer to have
- them 'ON' or 'working' during a come-out roll. In a two player game
- each player can control this separately.
-
- [PLACE/BUY BETS]
-
- Similar to Come bet odds, you can also tell the dealer to have Place
- bets and/or Buy bets 'working' on a come-out roll.
-
- If you are confused by any of the odds toggles, just leave them on the
- default settings - most Craps players do anyway.
-
-
- TAKE/LAY ODDS
-
-
-
- Once a point has been made for a Pass Line, Don't Pass, Come, or
- Don't Come bet, you may take odds. The program will ask you to select
- the bet that you wish to take odds on. You will then be given a choice
- of single or double odds and shown the amount of money you will be
- charged for each. Single odds will be shown as a '-1' directly behind
- your bet. Double odds will show a '-2'.
-
- You may also take odds by selecting the bet that you wish to take odds
- on. A menu will pop up prompting you from there.
-
- See the section called 'Taking odds' under 'How to play Craps' for more
- information on taking odds.
-
- STATISTICS
-
-
-
-
- The game keeps track of all the bets that have been made and if they
- win or lose. This information is written to disk. The game keeps track
- of all 40 bets and is designed to give the player an indication of how
- well he/she has done on the various bets. It is NOT intended to be used
- to calculate the odds on the bets. If you want to do this, find a good
- book on Craps. (I've given you most of the odds in this documentation).
-
- NOTE:
- The number of rolls and the dice frequency are given for general
- information ONLY. Several people have written letters stating that
- they have rolled the dice 2000 times and that the random number
- generator is 10% off. For anyone who has taken a statistics class,
- in order to get accurate numbers for the probability of a random
- event you must have a very, very large sample. 2000 rolls
- is not even close. Tests have been run with the dice generator using
- sample sizes of up to 4 BILLION. With numbers this large, the maximum
- error calculated was .012%. For those who are interested, that
- program took a Compaq 20MHz '386 about 30 hours to run!
-
- SPECIAL BETS
-
-
- [PLACE BET, BUY BET, LAY BET]
- These allow you to make multiple bets at once. Some people like to
- have a place bet on all 6 numbers (its dumb, but if you want to . . .).
- For each bet (place,buy,lay), you are given three choices:
-
- ACROSS - puts a bet on all 6 numbers (4,5,6,8,9,10)
- INSIDE - puts a bet on the inside numbers (5,6,8,9)
- OUTSIDE - puts a bet on the outside numbers (4,5,9,10)
-
- After selecting your choice, you will be shown the minimum allowable bet.
- You can then increase this number if you wish. Once you are satisfied
- with the bet amount, select the [OK] box and the bets will be made.
-
-
- LAS VEGAS CRAPS
- Version 3.2
- By Kent Myers
-
-
- Copyright (c) 1992 Kent Myers
- P.O. Box 1105
- Hermosa Beach, CA 90254
-
- The author wishes to thank the following persons for their assistance,
- advice, teachings, beta testing, demo distribution, assembly language
- sub-routines, suggestions, and for basically slapping me around every
- time I tried to do something that they thought would compromise the
- final product:
-
- Doug Luce Bill Starritt Markus Houy
- Harry Myers Rick Snyder Jim Holloway
- Scott Klimczak Michele Evans Omar Salvati
-
- **** DISCLAIMER ****
-
- OK, time to get out the briefcase and put on my gray pinstriped
- lawyer's suit:
-
- I have been programming, playing and debugging various forms of this
- game on and off for over 6 years. Much work has gone into making
- it as accurate as possible and bug-free. However, I cannot be held
- responsible for the accuracy of this game or for the information in
- this manual.
-
- TRANSLATION: If you can win $1 million on this game and then go to
- Las Vegas and lose your life savings, don't try to sue me.
-
- REMOVE BET
-
-
- Several bets on a Craps table can be removed at any time. These are
- Don't Pass, Don't Come, Place bets, Buy bets, Lay bets, Hardways and
- Big6/8. Come bets and Pass Line bets can be removed before the dice
- are rolled.
-
- Simply select this option and then select the bet you wish to remove.
- You may also remove a bet by selecting the bet itself. A menu will
- pop up asking you if you want to remove the bet.
-
-
- REMOVE ODDS
-
-
- Odds bets may be removed at any time. Simply select this option and then
- select the bet with the odds you wish to remove. Odds bets on Pass Line
- and Come bets may be temporally made inactive by using the odds toggle
- feature.
-
- You may also remove odds from a bet by selecting the bet itself. A menu
- will pop up asking you if you want to remove the odds on that bet.
-
-
-
-