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100 Great Kid's Games 2
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100gamesII.iso
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PROGRAMS
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LLMATHM
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README.TXT
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1995-10-25
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*********************************************
* Welcome to Larry's Learning Math Machine! *
*********************************************
Larry's Learning Math Machine is Shareware.
Individuals may freely pass this onto their friends and are encouraged
to upload it to bulletin boards or ftp sites, provided all the files are
included and unmodified.
Shareware Vendors: if you want to include Larry's Learning Math Machine in
your CD, catalog, etc., you'll need to contact me for permission at:
Larry's Learning Math Machine
Lawrence Goetz
3263 Bedford Ave.
Brooklyn, NY 11210
USA
Or via E-mail:
goetz@dorsai.org
Requirements:
386 or higher, running Windows 3.1 or better, in a minimum of 640*480 video
mode.
Introduction:
Larry's Learning Math Machine is a learning tool for artihmetic. You enter
in a math problem and the program then asks you for the answer. It then tells
you if you are right or wrong. If you are wrong you may try again, if you
wish. However, the computer does not tell you the answer, even if you get the
problem wrong. Since the program can't give the answer, it can't act like a
normal calculator. Don't let the fact that it doesn't give you answers stop
you from learning math. You can test yourself in the times table, for example.
Check to see if you know your stuff. There is 100 cents in a dollar, and a
quarter is 25 cents. How many quarters in a dollar? Well that's 100 divided by
25.
100 / 25 = ? You see, you can enter in problems like that into Larry's
Learning Math Machine. It's lots of fun to test yourself. If you want, someone
can even enter in problems to test you. Make a game with them. Take turns
trying to solve different problems. It's fun to see who can get the most right.
To install Larry's Learning Math Machine:
Run the setup.exe file that's in the directory in which you put Larry's
Learning Math Machine. It will ask you which directory you want to install
Larry's Learning Math Machine. It gives a default as c:\windows\games. I'd
recommend changing that to c:\programs\llmathm or some other choice you may
have.
It will install the files into that directory. In Windows 3.1 it will
make an icon in your games group. If that group is filled or non existant, it
may not create an icon. In Windows 95, it will create a new folder with an
icon, I think. I have not used Windows 95, but someone else who has 95 said
this is what it does. If it doesn't create an icon on either Windows system,
you'll have to add it manually.
To Run:
Click on the icon to run it, after installation.
Press Enter at the title screen to begin.
You enter in the numbers using the number pad. Be sure and have the
numbers lock on. Entering numbers, from the numbers above the letter keys
won't work, only the number pad is used. You can only enter in positive
numbers, but you can subtract numbers to get a negitive answer. The numbers
can be up to 4 digits long, however the answer can be up to 8 digits long.
Please enter the numbers slowly or the computer will miss a digit and
the result will not be what you wanted. You don't have to enter them too
slowly, but not as fast as a typist. Just leave a fraction of a second
between keystokes.
After you have entered in the first number you may enter in the
operation:
+ (plus), - (minus), * (times), / (divide).
However in the unregistered version, you can not do multiplication or
division.
Then enter in the next number, just as you entered the first one. When
you have finished entering the number press the Enter key. The program will
now ask you for the answer.
Enter the number for the answer just as you entered the other numbers.
If you have a negitive answer, press the minus sign before you begin
entering the digits. Press Enter when done with the answer. If you are doing
division, and the answer contains a remainder, the program will ask for it
as well. When done entering the remainder press Enter. The program will now
tell you if you are right or wrong.
If you get the problem wrong, you have the option of trying it again.
By pressing Enter you can try the problem again. If you wish to enter in a new
problem, press the Space Bar.
If you get the problem right, press the Enter key to continue entering
more problems.
In either case, pressing Esc will exit the program, after you have
entered in the answer.
Have fun.
To Register:
For sending $5 (US Funds) to the author, you'll get an easy to enter code which
you enter each time you run the program, allowing you to use multiplication and
division.
Send the $5 (Cash, or a Check or Money Order payable to Lawrence Goetz),
along with a self-addressed stamped envelope (standard envelope with regular
letter postage) to:
Larry's Learning Math Machine
Lawrence Goetz
3263 Bedford Ave.
Brooklyn, NY 11210
USA
Quantity discounts:
Attention educators, or anyone with more than one computer! If you would like
to use Larry's Learning Math Machine on multiple computers there is a quantity
discount.
For use on:
2 to 9 computers at $4 each.
10 to 24 computers at $3 each.
25 to 49 computers at $2.5 each.
50 to 99 computers at $2 each.
100 to 199 computers at $1.5 each.
200 to 500 computers at $1 each.
Write for a quote if you will be using it on more than 500 computers.
Refer to the Help file or register.txt for a registration form.