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Text File  |  2001-07-13  |  5KB  |  205 lines

  1. "RATEENABLE" "2"
  2.  
  3. "NUMCONSOLELINES" "0"
  4. "CONSOLEALPHA" "0.65"
  5.  
  6. "SCREENWIDTH" "640"
  7. "SCREENHEIGHT" "480"
  8. "BITDEPTH" "32"
  9. "GameScreenWidth" "640"
  10. "GameScreenHeight" "480"
  11. "GameBitDepth" "32"
  12. "ScalingMenus" "1"
  13.  
  14. "ClipSpeed" "1000.0"
  15. "NormalTurnRate" "1.500000"
  16. "FastTurnRate" "2.200000"
  17. "RunLock" "1"
  18. "CrouchLock" "0"
  19. "LookSpring" "0.000000"
  20. "LookUpRate" "2.500000"
  21. "MouseLook" "1"
  22. "MouseInvertYAxis" "0"
  23. "MouseInvertY" "0"
  24. "MouseSensitivity" "1.000000"
  25. "UseJoystick" "0"
  26.  
  27. "PVWeapons" "0.000000"
  28.  
  29. "GAMMA" "1.000000"
  30. "MusicVolume" "65.000000"
  31. "SoundVolume" "100.000000"
  32.  
  33. "Gore" "1.000000"
  34. "globaldetail" "2.000000"
  35. "musictype" "ima"
  36. "TextureDetail" "2.000000"
  37. "DynamicLightSetting" "2.000000"
  38. "ScreenFlash" "1.000000"
  39. "EnableRetailLevels" "1"
  40. "Sound16Bit" "1.000000"
  41. "MaxWorldPoliesToDraw" "50000"
  42. "SpecialFX" "2.000000"
  43. "modeldist1" "150.000000"
  44. "modeldist2" "250.000000"
  45. "modeldist3" "350.000000"
  46. "UpdateRateInitted" "1"
  47. "multiplayer" "0"
  48. "NumRuns" "7.000000"
  49. "BulletHoles" "100.000000"
  50. "32BitLightmaps" "1"
  51. "MultipassGouraud" "1"
  52. "FixTJunc" "1"
  53.  
  54. "VS_SPRITES_NOZ" "128"
  55. "VS_PARTICLESYSTEMS" "64"
  56. "VS_SPRITES" "512"
  57. "VS_POLYGRIDS_TRANSLUCENT" "32"
  58. "VS_POLYGRIDS" "32"
  59. "VS_CANVASES" "32"
  60. "VS_CANVASES_TRANSLUCENT" "128"
  61. "VS_LINESYSTEMS" "128"
  62. "VS_MODELS_CHROMAKEY" "512"
  63. "VS_MODELS_TRANSLUCENT" "512"
  64. "VS_MODELS" "256"
  65. "VS_WORLDMODELS_CHROMAKEY" "256"
  66. "VS_WORLDMODELS_TRANSLUCENT" "256"
  67. "VS_WORLDMODELS" "256"
  68. "VS_LIGHTS" "64"
  69.  
  70. "DRAWSKY" "1.000000"
  71. "DETAILTEXTURES" "1"
  72. "ENVMAPENABLE" "1.000000"
  73. "FORCECLEAR" "1"
  74. "FASTLIGHT" "0"
  75. "UPDATERATE" "6"
  76. "OPTIMIZESURFACES" "1.0"
  77. "FARZ" "150000.000000"
  78. "CARDDESC" "display"
  79. "DETAILTEXTURESCALE" "1.0"
  80. "LIGHTMODELSPRITES" "1"
  81. "MAXMODELSHADOWS" "1.000000"
  82. "FOGENABLE" "1.000000"
  83. "ENVPANSPEED" "0.000500"
  84. "MODELLOD" "2.000000"
  85. "LIGHTMAP" "1"
  86. "SATURATE" "1"
  87. "RENDERDLL" "d3d.ren"
  88. "MASTERPALETTEMODE" "1.000000"
  89. "32BITTEXTURES" "1"
  90. "INPUTRATE" "30.000000"
  91. "POLYGRIDS" "1.000000"
  92. "GROUPOFFSET0" "0"
  93. "GROUPOFFSET1" "0"
  94. "GROUPOFFSET2" "0"
  95. "GROUPOFFSET3" "0"
  96. "GROUPOFFSET4" "0"
  97. "GROUPOFFSET5" "0"
  98. "MODELSHADOWALPHA" "96"
  99. "MODELFULLBRITE" "1"
  100. "DEBUGLEVEL" "0"
  101. "CLOUDMAPLIGHT" "1.000000"
  102. "PREDICTION" "1"
  103. "DYNAMICLIGHT" "1"
  104. "SOUNDENABLE" "1"
  105. "MUSICENABLE" "1"
  106. "MIPMAPDIST" "375.000000"
  107. "SHADOWZRANGE" "17.000000"
  108. "SHADOWLODOFFSET" "100.000000"
  109. "LIGHTSATURATE" "1.0"
  110. "MODELWARBLE" "0"
  111. "WARBLESPEED" "15"
  112. "WARBLESCALE" ".95"
  113.  
  114. AddAction Forward 0
  115. AddAction Backward 1
  116. AddAction Left 2
  117. AddAction Right 3
  118. AddAction Strafe 4
  119. AddAction StrafeLeft 5
  120. AddAction StrafeRight 6
  121. AddAction Run 7
  122. AddAction Duck 8
  123. AddAction Jump 9
  124. AddAction LookUp 10
  125. AddAction LookDown 11
  126. AddAction CenterView 12
  127.  
  128. AddAction RunLock 13
  129. AddAction Fire 14
  130. AddAction AltFire 15
  131. AddAction Reload 16
  132. AddAction Activate 17
  133. AddAction PrevWeapon 18
  134. AddAction NextWeapon 19
  135. AddAction ZoomIn 20
  136. AddAction ZoomOut 21
  137. AddAction LastWeapon 22
  138. AddAction CrouchToggle 23
  139. AddAction TorchSelect 24
  140. AddAction WallWalk 25
  141. AddAction WallWalkToggle 26
  142. AddAction PounceJump 27
  143.  
  144. AddAction Weapon0 30
  145. AddAction Weapon1 31
  146. AddAction Weapon2 32
  147. AddAction Weapon3 33
  148. AddAction Weapon4 34
  149. AddAction Weapon5 35
  150. AddAction Weapon6 36
  151. AddAction Weapon7 37
  152. AddAction Weapon8 38
  153. AddAction Weapon9 39
  154.  
  155. AddAction Item0 40
  156. AddAction Item1 41
  157. AddAction Item2 42
  158. AddAction Item3 43
  159. AddAction Item4 44
  160. AddAction Item5 45
  161. AddAction Item6 46
  162. AddAction Item7 47
  163. AddAction Item8 48
  164. AddAction Item9 49
  165.  
  166. AddAction PrevVision 50
  167. AddAction NextVision 51
  168.  
  169. AddAction PrevHud 60
  170. AddAction NextHud 61
  171. AddAction MouseAim 62
  172. AddAction Crosshair 63
  173. AddAction ChaseView 64
  174. AddAction QuickSave 65
  175. AddAction QuickLoad 66
  176.  
  177. AddAction Message 70
  178. AddAction TeamMessage 71
  179. AddAction ScoreDisplay 72
  180. AddAction PlayerInfo 73
  181. AddAction Taunt 74
  182.  
  183. AddAction LeaveUnassigned 99
  184.  
  185. AddAction Axis3 -3
  186. AddAction Axis2 -2
  187. AddAction Axis1 -1
  188.  
  189. enabledevice "##keyboard"
  190. rangebind "##keyboard" "##12" 0.000000 0.000000 "PrevHud" 
  191. rangebind "##keyboard" "##13" 0.000000 0.000000 "NextHud" 
  192. rangebind "##keyboard" "##64" 0.000000 0.000000 "QuickSave" 
  193. rangebind "##keyboard" "##65" 0.000000 0.000000 "QuickLoad" 
  194.  
  195.  
  196. enabledevice "##mouse"
  197. rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2" 
  198. scale "##mouse" "##y-axis" 0.009250
  199. rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1" 
  200. scale "##mouse" "##x-axis" 0.009250
  201.  
  202.  
  203. ModelAdd 0.000000 0.000000 0.000000
  204. ModelDirAdd 0.000000 0.000000 0.000000
  205.