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2002-02-28
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BattlePack 2 Release Notes
--------------------------------------
Shipping the World Editor
Three new multiplayer maps:
Four GodsÆ Garden (8).
RookÆs Desolation (7).
VetkinÆs Redoubt (3).
Ctrl-Left click a unit or its portrait to select all units of that type on screen (just like double clicking).
Granting Battle Gear (such as the Brothers or Druidess) can now be cast on units via the unit portrait.
Ctrl-C selects all combat units on screen.
Shift-I selects all idle peasants.
The cursor will now change context when in Force-Attack mode and hovering over Death Sentry, Totems, etc.
Dragon Geisha heal stamina cost reduced.
Kabuki WarriorÆs Flash Powder BattleGear effect is no longer stackable.
Unclean OneÆs innate Darkness death effect was reduced.
Zombies now talk!
You can now sort the ingame multiplayer lobby by any column, ascending or descending.
Fixed a problem with playersÆ pings spiking while waiting in the multiplayer lobby.
Fixed a problem with horses becoming invisible.
Fixed problem with acquiring yin/yang or Lotus Brother stamina when attacking trees or rocks.
Fixed bug where you could always see enemy Death Sentries, Totems, etc. through fog-of-war.
Fixed bug with Musketeers sometimes not attacking with Sniper scope enabled.
Fixed bug with Monk rearing up to the side of his horse.
Fixed Shrapnel Keg projectile model.
Fixed bug where peasant hut gather points sometimes showed a gather water cursor when not over water.
Drag selecting over multiple buildings will now only play the building sound for the one that gets selected.
Swapped Vital Points and Poisoned Weapons on help screen.
Chat sound default now works properly.
Percent symbol always visible in "Getting list of game servers" message.
Fixed bug with the Necromancer being counted as a Zen Master kill in the stats.
Invisible units are now revealed on the minimap when the player has lost all of his buildings.
Fixed bug with the GameSpy lobby not displaying the game setting.
Fixed bug with horses being blinded (such as by Smoke Bombs).
Fixed bug where you could not target (force-attack) magic objects if other objects were in the same location (like rice or trees).
Units that morph (Lycanthropy, Rebirth, Rite of Ascension) will now maintain the group they were part of.
Fixed bug where players could use Building Destruction hotkey (Ctrl-D) to destroy enemy buildings.
Difficulty in single player now affects skill level armor multipliers, so easy and normal difficulty levels will now be easier.
In Multiplayer Lobby, now you cannot select a player color that is already in use.
Fixed bug involving delays in sending ingame chat messages.
Fixed bug allowing players to get Zen Arrows to stay around forever.
Fixed bug where the Leaf Brother could obtain stamina by attacking your own trained horses, wolves, etc.
Made Serpent Cannoneer mines less useful in melee combat by lengthening the mine-placing animation.
Various single player-only fixes.