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PC Gamer 6.2
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2000-12_-_Disc_6.2.iso
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DarkReign2
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data1.cab
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jda.cfg
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Text File
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2000-09-01
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2KB
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49 lines
///////////////////////////////////////////////////////////////////////////////
//
// Copyright 1997-2000 Pandemic Studios, Dark Reign II
//
// Side Configuration File
//
CreateSide("jda")
{
Description("#game.sides.jda.description");
Mappings()
{
Add("unit.rig", "jda.unit.rig");
Add("building.hq1", "jda.building.hq1");
Add("building.hq2", "jda.building.hq2");
Add("building.hq3", "jda.building.hq3");
Add("unit.collector", "jda.unit.collector");
Add("unit.collector.hover", "jda.unit.hovercollector");
Add("building.refinery", "jda.building.refinery");
Add("building.power.small", "jda.building.solarpower");
Add("building.power.big", "jda.building.atomicpower");
Add("building.wall", "jda.building.fencepost");
Add("building.gun.light", "jda.building.aptower");
Add("building.gun.heavy", "jda.building.attower");
Add("building.gun.air", "jda.building.aatower");
Add("unit.grunt1", "jda.unit.guardian");
Add("unit.grunt2", "jda.unit.enforcer");
Add("unit.grunt3", "jda.unit.sentinel");
Add("building.troop1", "jda.building.precinct1");
Add("building.troop2", "jda.building.precinct2");
Add("unit.tank1", "jda.unit.rover");
Add("unit.tank2", "jda.unit.bulldog");
Add("unit.tank3", "jda.unit.growler");
Add("unit.artillery", "jda.unit.artillery");
Add("building.tank1", "jda.building.motorpool1");
Add("building.tank2", "jda.building.motorpool2");
Add("unit.disruptor", "jda.unit.disruptor");
}
InterfaceResource("jda");
}