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APCIDOOM.DAT
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Text File
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1995-01-26
|
49KB
|
1,268 lines
=============================================================================
This is an ASCII resource for APCiDOOM. Do **NOT** edit this file!
Editing this file may disable your copy of APCiDOOM.
APCIDOOM.DAT Version 5.4 Last updated 1/24/95
Anyone attempting to edit this file will be killed. Really. We're serious.
This file is Copyright 1994-95 Applied Personal Computing, Inc.
=============================================================================
|
You're a marine, one of Earth's toughest, hardened in
combat and trained for action. Three years ago you assaulted
a superior officer for ordering his soldiers to fire upon
civilians. He and his body cast were shipped to Pearl
Harbor, while you were transferred to Mars, home of the
Union Aerospace Corporation.
The UAC is a multi-planetary conglomerate with radioactive
waste facilities on Mars and its two moons, Phobos and
Deimos. With no action for fifty million miles, your day
consisted of suckin' dust and watchin' restricted flicks in
the rec room.
For the last four years the military, UAC's biggest
supplier, has used the remote facilities on Phobos and
Deimos to conduct various secret projects, including
research on inter-dimensional space travel. So far they have
been able to open gateways between Phobos and Deimos,
throwing a few gadgets into one and watching them come out
the other. Recently however, the Gateways have grown
dangerously unstable. Military "volunteers" entering them
have either disappeared or been stricken with a strange form
of insanity--babbling vulgarities, bludgeoning anything that
breathes, and finally suffering an untimely death of full-
body explosion. Matching heads with torsos to send home to
the folks became a full-time job. Latest military reports
state that the research is suffering a small set-back, but
everything is under control.
A few hours ago, Mars received a garbled message from
Phobos. "We require immediate military support. Something
fraggin' evil is coming out of the Gateways! Computer
systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then,
attempts to establish contact with either moon have been
unsuccessful.
You and your buddies, the only combat troop for fifty
million miles were sent up pronto to Phobos. You were
ordered to secure the perimeter of the base while the rest
of the team went inside. For several hours, your radio
picked up the sounds of combat: guns firing, men yelling
orders, screams, bones cracking, then finally, silence.
Seems your buddies are dead.
It's Up To You
Things aren't looking too good. You'll never navigate off
the planet on your own. Plus, all the heavy weapons have
been taken by the assault team leaving you with only a
pistol. If only you could get your hands around a plasma
rifle or even a shotgun you could take a few down on your
way out. Whatever killed your buddies deserves a couple of
pellets in the forehead. Securing your helmet, you exit the
landing pod. Hopefully you can find more substantial
firepower somewhere within the station.
As you walk through the main entrance of the base, you hear
animal-like growls echoing throughout the distant corridors.
They know you're here. There's no turning back now.
|
Back at last. After days of hard fighting in space, you've
returned home on well-earned leave. You're one of Earth's
crack soldiers, hard-bitten, tough, and heavily-armed. When
the alien invasion struck Mars, you were the first on the
scene. By killing, killing, and killing, you won. You
stopped the invasion, saved Mars base, and became a war
hero. What they don't talk about so much is that you were
the only survivor.
But that's all behind you now. You've quit the military,
and are heading home. Your drop pod lands with a crunch.
You open 'er up, and look out. Damn! The city ahead is on
fire. What the devil is going on? You stagger forward,
clutching at your sidearm. Packs of refugees are fleeing
the flaming metropolis. A band of them shriek in terror.
You squint. What's that? Someone is attacking the
refugees. You rush up and blast away, killing the
troublemaker. It looks like a human, but something's wrong.
His mouth is filled with half-chewed flesh, and he's all
messed up, like a zombie from a bad horror movie. Hell,
not again!
You can feel it. It's all starting again, just like on
Mars. First, people are taken over, turned into cannibal
Things. Then the real horror starts, the deformed
monstrosities from Outside. But now it's on Earth.
It turns out that the invaders are all over. Monsters range
from Tokyo to Timbuktu, from Stockholm to Scranton.
Billions are dead. Some people have been transformed into
flesh-eating mutants, but a few, a very few, are still alive
and fully human. The wise men of humanity have evolved a
plan to save what's left of the human race. They have built
enormous ships to carry the remaining people into space,
safely away from the ruined world.
Unfortunately, Earth's only ground spaceport has just been
taken over by the demons. They've instituted a sort of
force field -- a flame barrier -- over the port; no ships
can land or take off. You gotta go back into action. The
pathetic remnants of Earth's soldiers are making an assult
on the invaders at the spaceport. If you win, you might be
able to turn off the barrier, so the ships can leave, and
Homo sapiens may not go extinct just yet. If you lose,
that's it. Humanity is history.
You and your comrades make their attack. Soon, brave men
drop like flies. You lose track of your friends, though
sometimes you can hear them scream when they die, and the
sounds of combat echo from deep within the starbase.
Something hisses with rage from the steel tunnels ahead.
They know you're here. They have no pity, no mercy, take no
quarter, and crave none. They're the perfect enemy, in a
way. No one's left but you. You...and Them.
|
Acubit 14.4
AT &F &C1 &D2 %C0 \N0 X4
Apex Technology 28.8
AT &F &C1 &D2 %C0 \N0 &Q6 X4
AT&T Data Port 14.4
AT &F &C1 &D2 S41=3 \N0 %C0 X4
ATI Technologies
AT &F &C1 &D2 &E1 &K0 &U0 X4
Boca Research 14.4 & 28.8
AT &F &C1 &D2 \N0 &K0 %C0 X4
Cardinal 14.4
AT &F &C1 &D2 N0 X4
Data Race
AT &F &C1 &D2 \N0 %C0 X4
DFI
AT &F &C1 &D2 &K0 &Q6 S48=128 X4
Digicom
AT &F &C1 &D2 *E0 *M0 X4
GVC 14.4 V.42
AT &F &C1 &D2 %C0 \N0 B8 X4
Hayes 14.4
AT &F &C1 &D2 &K0 &Q6 S46=136 X4
Hayes 28.8
AT &F &C1 &D2 &K0 &Q6 S46=136 X4
Intel 14.4
AT &F &C1 &D2 \N0 \Q0 \J1 \V0 X4
Intel 14.4 Fax
AT &F N0 &D2 &C1 &Q6 &K0 S0=1 X4
Intel 14.4i
AT &F &C1 &D2 B8 %C0 \N0 \Q0 X4
Intel 14.4i Fax
AT &F &C1 &D2 \N0 \Q0 X4
Motorola Chipset (Generic)
AT &F &C1 &D2 &K0 &Q6 S46=136 X4
Practical Perip 14.4FX v32
AT &F &C1 &D2 &K0 &Q6 S46=0 X4
Rockwell Chipset (Generic)
AT &F &C1 &D2 \N0 S46=0 &K0 %C0 X4
SupraFax 14.4
AT &F &C1 &D2 &Q6 &K %C0 \N1 S0=1 X4
SupraFax 14.4 v32
AT &F &C1 &D2 S46=136 %C0 X4
SupraFax 14.4 v32-
AT &F &C1 &D2 S46=136 M1 Q0 D2 X4
Telebit Worldblazer 14.4
AT &F &C1 &D2 S51=4 S180=0 S183=8 S190=0 L1 X4
Telebit FastBlazer 28.8
AT &F &C1 &D2 *M12 &E0 *E0 &K0 X4
USR High Speed other than Courier
AT &F &C1 &D2 &H0 &I0 &K0 &M0 X4
Viva 14.4
AT &F &C1 &D2 \N0 %C0 &K0 X4
VivaFax 14.4
AT &F &C1 &D2 \Q0 %C0 B8 \N1 X4
ZOOM High Speed
AT &F &C1 &D2 &K0 &Q6 %C0 S46=136 X4
ZyXel 14.4
AT &F &C1 &D2 \N0 X4
ZyXel U-1496 14.4
AT &F &C1 &D2 S46=0 &K0 X4
|
; SYSTEM DIRECTORIES
DOOM1=
LEVELWAD1=
SOUNDWAD1=
GRAPHICSWAD1=
DOOM2=
LEVELWAD2=
SOUNDWAD2=
GRAPHICSWAD2=
; NETWORK SETTINGS
USER=CHANGE THIS NOW!
TICDUP=2
M_COM=1
M_BAUD=19200
S_COM=2
S_BAUD=19200
INIT=CHANGE THIS NOW! CLICK HERE --->
TONE=1
FIFO=1
SOCKET=0
TRANSPORT=1
EXTRACTICS=0
MPGS=
; OTHER SETTINGS
DOOMVER1=1.8
DOOMVER2=1.7a
VERSION=5.4
LASTSAVE1=
LASTSAVE2=
LASTDOOM=1
GAMETYPE1=0
GAMETYPE2=0
; PHONE BOOKS
M_NAME_0=GAMENET
M_PHONE_0=1-708-833-0129
M_NAME_1=NONE
M_PHONE_1=
M_NAME_2=NONE
M_PHONE_2=
M_NAME_3=NONE
M_PHONE_3=
M_NAME_4=NONE
M_PHONE_4=
S_NAME_0=NONE
S_PHONE_0=
S_NAME_1=NONE
S_PHONE_1=
S_NAME_2=NONE
S_PHONE_2=
S_NAME_3=NONE
S_PHONE_3=
S_NAME_4=NONE
S_PHONE_4=
; DOOM GAME SETTINGS
FASTSHOOTING1=0
20DEATHMATCH1=1
DEATHMATCH1=0
NOMONSTERS1=1
DMTIMER1=0
RESPAWN1=0
EPISODE1=1
LEVEL1=1
SKILL1=4
; DOOM II GAME SETTINGS
FASTSHOOTING2=0
20DEATHMATCH2=1
DEATHMATCH2=0
NOMONSTERS2=1
DMTIMER2=0
RESPAWN2=0
LEVEL2=1
SKILL2=4
; DOOM ADD-IN WAD SETTINGS
ADDFASTSHOOTING1=0
ADD20DEATHMATCH1=1
ADDDEATHMATCH1=0
ADDNOMONSTERS1=1
ADDDMTIMER1=0
ADDRESPAWN1=0
ADDSKILL1=4
ADDMAP1=E1M1
; DOOM II ADD-IN WAD SETTINGS
ADDFASTSHOOTING2=0
ADD20DEATHMATCH2=1
ADDDEATHMATCH2=0
ADDNOMONSTERS2=1
ADDDMTIMER2=0
ADDRESPAWN2=0
ADDSKILL2=4
ADDMAP2=MAP01
; NEXT GAME DESCRIPTIONS
GAME1=NO MONS, EPISODE 1, LEVEL 1, SKILL 4, DM 2.0
GAME2=NO MONS, LEVEL 1, SKILL 4, DM 2.0
ADDGAME1=
ADDBASE1=NO MONS, SKILL 4, DM 2.0
ADDGAME2=
ADDBASE2=NO MONS, SKILL 4, DM 2.0
|
READ THIS STUFF!!!
Help with Help!
GENERAL REQUIREMENTS...
Configuring Your System - Mandatory
Configuring Your Modem - Important
Configuring Your Serial Ports - Important
APCiDOOM FILE Menu options...
Read Storyline...
Dialing Directories
APCiDOOM Setup... - Mandatory
APCiLINK Setup... - Mandatory
Game Setup Utility - Mandatory
Exit
APCiDOOM GAME Menu options...
Single Player Game
Two Player Game
Modem Game
Serial Game
MultiPlayer Game
BBS Game
IPX Game
VGC Game
If Already Connected, Jump to...
APCiDOOM SETTINGS Menu Options...
Standard WAD Setup
Standard Savegame Setup
Add-In WAD Setup
Add-In Savegame Setup
APCiDOOM DOOM Menu options...
DOOM I: The Original Mission
DOOM II: Hell on Earth
APCiDOOM HELP Menu options...
Help!
APCiMPGS Loopback Test...
APCiDOOM Network Snooper...
About...
DOOM and data communications...
Using cheats and modified WAD/EXE files...
Don't disconnect during MultiPlayer games!
Troubleshooting Information
APCiDOOM FAQ - Frequently Asked Questions
Suggestions...?
Disclaimer
Special thanks (and strokes)...
APCiDOOM Release History
|
READ THIS STUFF!!!
If you don't read this stuff, you won't know what you are
doing and everyone will think you're an idiot! (If you
just smirked and thought, "yeah...right" then, well, you're
an idiot!)
IT MIGHT TAKE YOU 15 MINUTES SO JUST READ IT!
The information contained within this help section is
absolutely critical. You may save yourself and other
players hours of frustration by spending a few minutes
reading everything here.
|
Help with Help!
Please select a help topic from the list provided below.
You may return to this help section any time by selecting
HELP from the HELP menu.
|
GENERAL REQUIREMENTS...
The following options provide very important information
about preparing to play multiplayer DOOM/DOOM II. Please
read them thoroughly and make sure you meet all of the
specified requirements before you play using APCiDOOM.
|
Configuring Your System - Mandatory
To ensure proper operation and satisfactory performance of
your system while using APCiDOOM follow these important
guidelines:
-> Your system should be at least a 486SX25 with 4MB of
main system RAM to play DOOM version 1.8 or later.
-> Your system should be at least a 486SX33 with 8MB of
main system RAM to play DOOM II version 1.7a or later.
A 486DX2/66 is strongly recommended for multiplayer
DOOM II with monsters present or more than 2 players.
-> If you don't have RAM to spare, or have a slow system,
limit your number of digital sounds to two or three.
-> If you don't have local bus video, try playing in low
detail by pressing the "F5" key when your DOOM/DOOM II
game starts. This adjustment will usually reduce
choppiness. Even if you have fast video, you may speed
up your game by shrinking your view area by pressing the
"-" key. This is especially helpful in 4-player games.
-> Your operating system should be MS-DOS 6.0 or later.
Type "ver" and hit ENTER at any DOS prompt to display
version information.
-> You should boot your system "cleanly" by pressing the
F5 key or holding down the left SHIFT key when the
"Starting MS-DOS" message appears. You may then load
your mouse driver and network drivers if necessary.
-> If using a sound card, your interrupt should be either
IRQ5 or IRQ7. Check your sound card documentation for
instructions on how to modify this setting.
-> Your system should have a maximum of two standard serial
(communications) ports configured. Internal modems are
included. Refer to the "Configuring Your Serial Ports"
topic within the APCiDOOM help section.
-> Access your system's CMOS configuration utility and
set the following parameters if available:
- HIDDEN REFRESH should be off or disabled.
- HARDWARE VIDEO SHADOWING should be off or disabled.
- TURBO SWITCH(ING) should be off or disabled.
- HD1 BLOCK MODE should be off or disabled.
-> When playing via the APCi MultiPlayer Game Server, you
must be able to load DOOM/DOOM II in less than 45
seconds from the time you hit ENTER at a DOOM command
line to the point at which your player's gun raises. If
you cannot load within 45 seconds, avoid using disk
compression utilities such as MS DriveSpace. You
should also keep your hard disk defragmented using
Microsoft DEFRAG or Norton Speed Disk. If you have
a very stable system and plenty of main system RAM (8MB
or more), you may want to try loading HIMEM.SYS and
SMARTDRV.EXE. Consult your DOS manual or type HELP
at any DOS 6.X prompt for more information.
|
Configuring Your Modem - Important
If you wish to play multiplayer modem DOOM/DOOM II, you must
first configure your modem properly. In particular, you
must disable error correction and data compression. This is
accomplished by providing the appropriate initialization
string. While a simple database of modems and initiation
strings is provided for you in APCiLINK Setup, you may wish
to confirm these settings and modify them if necessary.
Your initialization string should begin with "AT&F&C1&D2X4"
to restore factory defaults, enable carrier detection,
enable DTR tracking, and enable extended result codes. If
you are using a modem capable of DCE speeds in excess of
14.4kbps, include the command string that will limit your
DCE (modem to modem connect speed) to 14.4kbps. There is no
reason for a faster connect. In many cases, faster DCE
rates will decrease performance due to frequent errors
related to the limited tolerance of standard telephone
lines. Refer to your modem documentation for a list of "AT"
command strings.
|
Configuring Your Serial Ports - Important
The standard configurations are: COM1 at 0x3F8 on IRQ4, and
COM2 at 0x2F8 on IRQ3. There is no reason to be using COM3
or COM4 since they might use either an irregular or a
conflicting interrupt setting or port address. Disable any
extra ports, even if they are not being used. Consult your
computer, I/O interface, and modem documentation for
additional information.
Your game performace via modem and null-modem serial link
will be much better if your serial port or internal modem
has a 16550 buffered UART. Avoid 16550 "emulators" that
are currently on the market. Also, avoid 16550s prior to
the 16550A. Serial interfaces with 16550 UARTs are very
inexpensive and well worth the upgrade.
|
APCiDOOM FILE Menu options...
Each of the options listed within the FILE menu of APCiDOOM
are described and explained in the following options.
|
Read Storyline...
From the FILE menu, select the Read Storyline... option to
read the DOOM and DOOM II storylines as written by id
Software inc. The storyline will correspond with the
currently selected DOOM game (see the DOOM menu).
|
Dialing Directories
From the FILE menu, select the Dialing Directories option to
maintain two separate dialing directories to store the names
and numbers of other players as well as BBSs that host the
APCi MultiPlayer Game Server.
|
APCiDOOM Setup... - Mandatory
From the FILE menu, you may select the APCiDOOM Setup...
option to configure your copy of APCiDOOM. You must specify
the locations of your DOOM and/or DOOM II program files as
well as add-ins such as level, sound, and graphic WAD files.
You must provide these locations in terms of a drive letter
and an explicit path (e.g. C:\GAMES\DOOM1666\). If you do
not know the locations of these files, you may select the
BROWSE button. Effective use of the BROWSE feature requires
the use of a mouse. Due to DOS limitations, please keep
your pathnames as short as possible.
Your DOOM version must be 1.8 or later. DOOM II should
be 1.7a or later. Update the version text box if necessary.
Press the Save button when you are finished configuring DOOM
and/or DOOM II.
|
APCiLINK Setup... - Mandatory
From the FILE menu, you may select the APCiLINK Setup...
option to configure your player identification and methods
of connecting to other players. You must specify a "handle"
which will identify you to other players. If you plan to
play by modem, you must provide an appropriate modem
initialization string as well as port information. A simple
database of common modems and initialization strings may be
accessed by selecting the Init Strings button. If your
modem is not listed, or the init string provided does not
work, try using the autodetect option. APCiDOOM will test
your modem and build an init string for you. Keep in mind
that APCiDOOM is only making an educated guess at what your
init string should be and that it may still need some work
to make it "just right." Your port speed should be left at
19200bps. 9600bps should only be used for two-player modem
games over telephone lines of questionable quality. Please
refer to the "Configuring Your Modem" and "Configuring Your
Serial Ports" topics within the APCiDOOM help section for
additional information. If your multiplayer modem games are
"locking up" try turning off the USE BUFFERED UART option.
In areas where touch-tone dialing is not available, turn off
the Tone Dialing option.
You may also configure APCiLINK for direct null-modem serial
connections by providing the appropriate port information.
Please note that both players in a direct null-modem serial
game must have the same port speed. In most cases, this
speed should be left at 19200bps.
The IPX Setup button on the APCiLINK Setup dialog box will
present additional configuration options. If you are
connecting to the MPGS over a local area network via an
IPX connection, you will need to fill in the network node
address of the MPGS.
If you wish to use APCiDOOM to play over an IPX LAN, you may
configure APCiLINK to use any specific socket number. To
select and modify this setting, you must already have your
network drivers loaded (e.g. LSL.COM, NE2000.COM,
IPXODI.COM). All players must have the same socket number,
must be on the same LAN segment (network number), and must
be using the same network frame type (e.g. Ethernet_802.2).
If you are unsure of your segment address (network number),
you may utilize the APCiDOOM Network Snooper option located
under your HELP menu. Your frame type is indicated in your
NET.CFG file. You may need to contact your network
administrator or consult your network interface
documentation for assistance or additional information.
|
Game Setup Utility - Mandatory
From the FILE menu, select the Game Setup Utility option to
configure the currently selected DOOM game (see the DOOM
menu). Press the ESC key and press ENTER to return to
APCiDOOM.
If you use a mouse when you play modem or null-modem serial
link DOOM/DOOM II, you will need to decrease your mouse
sensitivity. Failure to do so will make your player very
difficult to control.
|
Exit
From the FILE menu, you may select the Exit option to return
to DOS. If you are playing in a virtual gaming center, this
option may be disabled by your VGC operator.
|
APCiDOOM GAME Menu options...
Each of the options listed within the GAME menu of APCiDOOM
are described and explained in the following options.
|
Single Player Game
From the GAME menu, select the Single Player Game option to
launch the currently selected DOOM game (see the DOOM menu)
with the currently selected game settings WAD file
configurations (see the SETTINGS menu).
|
Two Player Game
From the GAME menu, select the Two Player Game option to
play with one other player via modem or direct null-modem
serial link.
|
Modem Game
From the GAME menu, select the Two Player Game | Modem Game
option to run APCiTERM, a simple ANSI serial communications
terminal. You must first configure your modem
initialization string and port settings by selecting the
APCiLINK Setup option from the FILE menu. If you have
entered a player's name and number in the two player dialing
directory found under the FILE menu and you choose to be the
"dialing" player, you will be given the option to select and
automatically dial another player. Otherwise, you must
enter the appropriate dialing string at the modem command
line (e.g. ATDT555-1212).
The "answering" player should simply select NO when asked if
they are the "dialing" player. When the "dialing" player
dials, the "answering" player will automatically answer.
The modems will negotiate and, if everything has been
configured properly, both players will immediately enter
APCiCHAT where they can chat and agree upon game settings
before and between games. If players have identical game
settings as is required in a multiplayer game, the game will
automatically begin when both players have pressed the F10
key, changing their status from "Waiting to die" to "READY
TO KILL!" Players may press F5 to exit APCiCHAT and return
to the APCiDOOM menus.
|
Serial Game
From the GAME menu, select the Two Player Game | Serial Game
option to immediately enter APCiCHAT. You must first
configure your port settings by selecting the APCiLINK Setup
option from the FILE menu. If players have identical game
settings as is required in a multiplayer game, the game will
automatically begin when both players have pressed the F10
key, changing their status from "Waiting to die" to "READY
TO KILL!" Players may press F5 to exit APCiCHAT and return
to the APCiDOOM menus.
|
MultiPlayer Game
From the GAME menu, select the MultiPlayer Game option to
play multiplayer DOOM with one to three other players. You
may then select your network type.
|
BBS Game
From the GAME menu, select the MultiPlayer Game | BBS Game
option to play multiplayer DOOM via any BBS that hosts the
APCi MultiPlayer Game Server. You must first configure your
modem initialization string and port settings by selecting
the APCiLINK Setup option from the FILE menu. If you have
entered BBS names and numbers in the multiplayer dialing
directory found under the FILE menu, you will be given the
option to select and automatically dial a host BBS.
Once you have logged into the host BBS, follow the menu
prompts to access the APCi MultiPlayer Game Server. Once
you have accessed the game server, press your space bar to
activate your session. Follow the on-line text and prompts.
Press ALT-M or click your mouse on the blue header for a
drop-down menu of options.
Pressing F5 will begin APCiCHAT. If there are already game
pools or chat pools on the APCi MultiPlayer Game Server, you
will be given the option to select a chat pool or to create
a new one.
|
IPX Game
From the GAME menu, select the MultiPlayer Game | IPX Game
option to play multiplayer DOOM via any IPX LAN. You must
first load your network drivers. Ensure that all players
are on the same LAN segment (network number) and have the
same network socket. You may change your network socket
number by selecting the APCiLINK Setup option from the FILE
menu. WARNING! Do not change your network socket number
without consulting your network administrator!
|
VGC Game
From the GAME menu, select the MultiPlayer Game | VGC Game
option to play multiplayer DOOM via an IPX LAN connection to
the APCi MultiPlayer Game Server. You must first load your
network drivers. Ensure that all players are on the same
LAN segment as the APCiMPGS.
|
If Already Connected, Jump to...
From the GAME menu, select the If Already Connected, Jump
to... option to either return to the APCiTERM ANSI
communications terminal, or to return to APCiCHAT.
|
APCiDOOM SETTINGS Menu Options...
Each of the options listed within the SETTINGS menu of
APCiDOOM are described and explained in the following
options.
|
Standard WAD Setup
From the SETTINGS menu, select the Standard WAD Setup option
to change your game settings when using the original DOOM or
DOOM II WAD file. The options presented will depend upon
the currently selected DOOM game (see the DOOM menu).
The Preview button allows you to view a simple floorplan of
the currently selected map.
The Extras button allows you to add additional command line
options such as "turbo" and "record". Please refer to your
DOOM or DOOM II documentation for more information.
CAUTION! Using the Extras option may make your settings
incompatible with those of other players!
To save your WAD settings and update your APCiDOOM.INI file,
select the Save button. If you do not wish to change your
WAD settings, simply select the Cancel button.
|
Standard Savegame Setup
From the SETTINGS menu, select the Standard Savegame Setup
option to access saved games that correspond with the
currently selected DOOM game (see the DOOM menu). The
Extras button allows you to add additional command line
options such as "turbo" and "record". Please refer to your
DOOM or DOOM II documentation for more information.
CAUTION! Using the Extras option may make your settings
incompatible with those of other players! Select the Save
option to update your APCiDOOM.INI file and return to the
APCiDOOM menus. If you do not wish to change your Savegame
Setup, simply select the Cancel button.
|
Add-In WAD Setup
From the SETTINGS menu, select the Add-In WAD Setup option
to change your game settings when using add-in DOOM or DOOM
II WAD files. The options presented will depend upon the
currently selected DOOM game (see the DOOM menu).
You may add up to five WAD files. As you add WAD files to
the list, if there are conflicts, the latest addition will
be the playable WAD. You may also add descriptions to your
WAD files for future reference. CAUTION! All players must
have the same LEVEL WAD files installed and they must be
installed in exactly the same order in multiplayer games!
The Preview button allows you to view a simple floorplan of
the currently selected map.
The Options button will take you to a dialog box of the
standard game settings.
The Extras button allows you to add additional command line
options such as "turbo" and "record". Please refer to your
DOOM or DOOM II documentation for more information.
CAUTION! Using the Extras option may make your settings
incompatible with those of other players!
To return to your add-in WAD setup dialog and update your
APCiDOOM.INI, simply select the Save option.
Once you return to the Add-In WAD Setup dialog, you may save
your settings and update your APCiDOOM.INI file by selecting
the Save button. To remove an add-in WAD file from the
list, select it then select the Remove button.
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Add-In Savegame Setup
From the SETTINGS menu, select the Add-In Savegame Setup
option to access saved games that correspond with the
currently selected DOOM game (see the DOOM menu). The
Extras button allows you to add additional command line
options such as "turbo" and "record". Please refer to your
DOOM or DOOM II documentation for more information.
CAUTION! Be sure to use the same WAD files and game settings
you used when you saved the game. Select Jump to Add-In WAD
Manager to configure your saved game before playing. Select
the Save option to update your APCiDOOM.INI file and return
to the APCiDOOM menus. If you do not wish to change your
Savegame Setup, simply select the Cancel button.
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APCiDOOM DOOM Menu options...
Each of the options listed within the DOOM menu of APCiDOOM
are described and explained in the following options.
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DOOM I: The Original Mission
From the DOOM menu, select the DOOM I: The Original Mission
option to configure APCiDOOM for the original DOOM game.
This option will not be available unless you have used the
APCiDOOM Setup option under the FILE menu to specify the
location your DOOM files.
This option may not be available if you are currently within
an operation or dialog specific to DOOM II.
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DOOM II: Hell on Earth
From the DOOM menu, select the DOOM II: Hell on Earth
option to configure APCiDOOM for DOOM II.
This option will not be available unless you have used the
APCiDOOM Setup option under the FILE menu to specify the
location your DOOM II files.
This option may not be available if you are currently within
an operation or dialog specific to DOOM.
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APCiDOOM HELP Menu options...
Each of the options listed within the HELP menu of APCiDOOM
are described and explained in the following options.
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Help!
From the HELP menu, you may select the Help! option to
access the information you are now reading.
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APCiMPGS Loopback Test...
From the HELP menu, you may select the APCiMPGS Loopback
Test... option to test the quality of your modem or serial
connection to the APCi MultiPlayer Game Server. This is a
very helpful tool for identifying incorrect modem
initialization strings, line noise, and other communications
problems.
Other than the first one or two test packets sent, all
packets should be counted as "CORRECT" and your average
loopback time should consistently be 0.15 seconds or less.
NOTE: This test will NOT identify UART failures.
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APCiDOOM Network Snooper...
From the HELP menu, you may select the APCiDOOM Network
Snooper... option to identify the network address of your
workstation. You must have your network drivers loaded to
perform this operation.
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About...
From the HELP menu, you may select the About... option to
display copyright, trademark, and version information.
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DOOM and data communications...
Simply stated, data communications is nearly a miracle.
Phone lines are unstable, modems are different, computers
are different, and configurations are different.
Because of this, you can expect some momentary delays or
choppiness while playing such data-intensive games as DOOM.
There are literally thousands of factors that effect the
stability and smoothness of each game, and very few of them
are manageable, not to mention controllable.
MultiPlayer DOOM games are always synchronized. If your
player seems a little sluggish, don't worry, your opponents
are exactly the same way. When your system pauses, so does
theirs and vice versa. So, if you get your butt kicked
royally in a good Deathmatch, don't blame it on sluggishness
or choppiness. The game was the same for the player that
toasted you. YOU LOST, FAIR AND SQUARE!
Below is the "choppy DOOM game" top-ten reason list:
1 - Data Compression and/or Error Correction has
not been disabled on one of the player's modems.
Be sure to use the correct modem init string!
2 - DOOM just "bogs" sometimes, even on really fast
systems. This is usually caused by HD access.
3 - Your system is somewhat slow because of hardware
or configuration problems.
4 - Another player's system is even worse than yours.
5 - You have a "dirty" phone line.
6 - Another player has a "dirty" phone line.
7 - Solar flares. Yeah, that's it!
8 - You forgot to disable call waiting by putting
*70 before your BBS phone number when dialing.
9 - Some other idiot forgot to disable his call
waiting. (What a jerk!)
10 - The BBS you are using is wimpy and can't handle
the MultiPlayer load.
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Using cheats and modified WAD/EXE files...
*** UPDATE! *** By now you may have heard or read that
the guys at id Software are great modem DOOM players, BUT
for SOME STRANGE REASON they just can't play LIVE! Well
now we all know why! Next time you're playing deathmatch,
press TAB to change to MAP mode. Then, while holding down
your ALT key, type IDDT four times. Hey! What's this?!?
You mean the guys at id Software have been cheating?!! =D
Don't you wonder what the other cheats are?!?
Cheats will NOT work in MultiPlayer DOOM (ahem). If you
have relied upon cheats in the past, chances are you are
in for a rude awakening. REAL DOOMers don't use cheats.
Cheats are tools for testing new WAD files.
If you have edited your WAD file, or in some cases merely
loaded it into an editor then saved it, you will probably
crash in MultiPlayer DOOM. All players MUST have exactly
the same WAD file.
If you use the "turbo" command line option, all other
players will promptly be notified at the start of the game
as well as continually throughout the game.
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Don't disconnect during MultiPlayer games!
If you must leave a game, please use the menus to quit
properly. This sends a very important message to all other
players which enables their copy of DOOM to go on without
you.
Remember, DOOM is in constant synchronization. If a player
leaves without properly "telling" all other players, then
other players are left "hanging" while they wait for more
information. There is no way for the other players to
continue their game.
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Troubleshooting
If you have followed ALL of the directions contained in the
documentation that came with DOOM/DOOM II, and you have read
ALL of the APCiDOOM help documentation, chances are you
won't have any problems.
Most of the problems that remain after all documented steps
have been taken to correct them are caused by faulty
hardware. Try different hardware, such as a different modem
or a different serial I/O card. Try to isolate your problem
by removing accessories such as sound cards and network
cards. There is a chance that you have a bad 16550 UART in
your serial port. You can try disabling its FIFO by un-
checking the "Use Buffered UART" option found in APCiLINK
Setup under the FILE menu.
If you suspect that something has gone wrong with your copy
of DOOM/DOOM II, please re-install it. If you are using
pirated copies, you deserve for your system to explode in
your face, sending millions of transistors ripping through
your diseased criminal brain. Get bent, you loser!
If you suspect that something has gone wrong with your copy
of APCiDOOM, delete it and download a new copy from the APCi
BBS at (618) 632-7664.
If you don't have the patience to read and understand
documentation, but rather believe that someone on a 1-800
technical support line should hold your hand and read it to
you, please drop to DOS now and type "FORMAT C: /U" at the
command prompt. This is guaranteed to rid you (and everyone
else) of your DOOM-related problems!
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APCiDOOM FAQ - Frequently Asked Questions
Q. I can play two-player modem DOOM/DOOM II just fine, but
my game always freezes after a few minutes of three or
four player modem DOOM/DOOM II. Why?!?
A. Unfortunately, this is usally caused by faulty serial
communications equipment, especially bad FIFOs on a
16550 UART. Some internal modems are using a 16550
UART emulator of some sort. These may also cause
problems. You may want to disable FIFO detection by
turning UART buffering detection off in the APCiLINK
Setup under the FILE menu. Other than that, try a
different modem or a different serial I/O interface.
Q. When I play modem DOOM/DOOM II with APCiDOOM, my mouse
is extremely sensitive. Why?
A. APCiDOOM utilizes a special feature within DOOM/DOOM II
that allows for less data overhead during modem or
null-modem serial games. Unfortunately, this makes
DOOM over-sense your controls, causing them to seem too
sensitive. All you can do is turn your sensitivity
way down within DOOM when the game starts. You may
also try using a mouse driver such as the Microsoft
Mouse driver v9.X that allows you to set the sensitivity
of the driver.
Q. I have a 28.8kbps modem. Why should I limit my connect
speed to 14.4 when playing modem DOOM/DOOM II with
APCiDOOM?
A. Speeds in excess of 14.4kbps are difficult for the phone
company's equipment to sustain without frequent errors.
Since smooth modem DOOM requires that you disable error
correction, additional errors cause DOOM to have to
re-send packets more often, degrading game performance.
Q. If I have a Pentium 90Mhz and my friend has a 486DX2/66,
why isn't my game a lot faster than his when we play
modem DOOM/DOOM II?
A. DOOM does not send coordinates. Instead, it sends
vector-type packets. Therefore, multiplayer DOOM games
must be in constant synchronization. You're modem or
network DOOM games will always be limited to the speed
and quaility of the game on the slowest computer.
Unfortunately, that means that if some other player
didn't read the documentation and doesn't have their
system configured correctly, all other players suffer.
Hint....hint....
Q. Why can't I use a port speed higher than 19200bps?
A. Even in a four-player game, DOOM's data requirements
do not need speeds in excess of 14400bps. You're
actual transmission speed is limited to your modem to
modem connect speed since you are not using data
compression. Using a port speed that is faster than
your modem connect speed only wastes processor time
and degrades your game performance.
Q. Why shouldn't I use memory managers like QEMM or EMM386
with DOOM/DOOM II?
A. DOOM uses a 386 DOS extender. DOOM really doesn't care
how much conventional memory you have as long as you
have enough to load the extender. Most memory managers
cause additional processor interrups, degrading game
performance. If you need a little extra conventional
memory for some reason and you have plenty of system RAM
(8MB or more), try using HIMEM.SYS and DOS=HIGH in your
CONFIG.SYS file.
Q. What is APCIE1M1.WAD and APCID2M1.WAD?
A. APCIE1M1.WAD is a revision of E1M1 designed to open
the level up for three and four player Deathmatches.
The changes are subtle enough that you won't notice
them in deathmatch at first.
APCID2M1.WAD is a map replacement for DOOM II's map
01. It is designed to be a 4 player Deathmatch WAD.
It is supposed to be an "executionner's courtyard"
in a medieval castle. The number of viewable sectors
is very high, so it may bog some systems.
Q. What in the world are all these *.AWD files?
A. When you add a description to a WAD file in APCiDOOM,
an AWD file is created with the same name as the WAD
to hold the description. Please distribute these
files with any WADs you create!
Q. Why should I read all of this documentation when I can
just call APCi's 1-800 number and ask a technician, or
waste time on-line annoying other players with stupid
questions?
A. You idiot. Get bent. You probably suck at DOOM!
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Suggestions...?
If you have suggestions for improved game performance such
as modified modem init strings and system configurations,
please contact APCi at 1-800-535-APCi.
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Disclaimer
id Software will provide absolutely NO support for this
software. APCi has nothing to do with id.
APCi will provide absolutely NO support for DOOM/DOOM II.
APCi will provide absolutely NO support for inferior
hardware that doesn't work. If you bought junk, DARN!
Please remember, this software is FREE. Therefore,
do not expect APCi to spend hours helping you rebuild you
computer system. If you are having problems playing via the
APCi MultiPlayer Game Server, please contact your sysop.
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Special thanks (and strokes)...
First of all, thank you to the sick sons of....well, guys at
id Software for writing the greatest game ever! Thanks for
giving us just enough hints for us to figure out EXACTLY how
DOOM talks to itself. And to John Carmack, thanks a billion
for revising the packet duplication function. We owe you a
lot of beer and pizza.
Thank you to Hayes for building the best modem money can
buy.
Thank you to DigiBoard for building an intelligent multiport
interface that SCREAMS, and works every time, and is
reasonably simple to talk to.
Thank you to Novell for providing us a way to avoid the
damn "bog-down" headaches that came with our BBS software.
NetWare is an incredible product.
Thank you to Borland for providing us with better tools than
Microsoft will ever dream of... Borland C/C++ 3.1 that is.
Thank you all of the technicians of the dozens of companies
that we have bugged the hell out of about their products
even though we didn't buy any of them.
Thank you to TheSoft Programming Services for TheDRAW, an
excellent "Dolor and Monochrome Screen Editor." And yes,
their title screen really says "Dolor!" (An old version.)
Thank you to all the die-hard DOOM addicts (and dorks) that
spent their (or their parents') hard-earned money calling us
long-distance just to try out MultiPlayer modem DOOM and
offering us feedback on how to make it even better!
If you don't like our program, go stick your head in a pig!
Try not to be so damn sirius. (Please reference Douglas
Adam's great book "The Hitchiker's Guide to the Galaxy")
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APCiDOOM Release History
Version Notes
~~~~~~~ ~~~~~
5.4 > Minor enhancements.
INCOMPATIBLE WITH PREVIOUS VERSIONS!!!
* Improved 16550 UART support.
* APCIE1M1.WAD and APCID2M1.WAD are now
back in the package (DOH!).
* Minor enhancements in APCiTERM.
* Minor enhancements in the menuing system
for non-mouse users.
* Minor enhancements in APCiCHAT.
* Advanced Settings in APCiLINK Setup removed.
* APCIDOOM.DAT is now CRC'd. DO NOT MODIFY IT.
* Add-In Savegame bug fixed.
5.3 > Minor enhancements.
INCOMPATIBLE WITH PREVIOUS VERSIONS!!!
* Improved the automatic init string generator.
* Corrected 3 & 4 player linkup bugs that were
added in version 5.2 (DOH!).
* Improved VGC linkups.
* Updated init string database.
5.2 > Minor enhancements.
INCOMPATIBLE WITH PREVIOUS VERSIONS!!!
* Automatically creates modem init strings!
* Two player modem-to-modem and null-modem
linkup routines improved.
* New re-sync code. Everyone can see who is
ready, not just the green player.
* Games played over a LAN are now re-synced.
* VGC module now included in the
freeware release.
* 0-byte INI bug fixed.
* Extras dialog fixed.
* Savegame support fixed.
5.1 > Minor enhancements.
* FAQ section added to HELP.
* DOOM II add-in savegame section completed.
* Descriptions added to APCi sample WADS.
* Minor bug fix. APCiDOOM now correctly
identifies registered DOOM on initial run.
* Minor bug fixes corrected in WAD manager -
APCiDOOM no longer creates 0 byte WAD files
if a selected WAD is removed.
WAD list updated if WAD locations are changed.
* Minor bug fix to chat pool viewer. DOOM
players no longer see DOOM II game pools.
5.0 > Major enhancements.
INCOMPATIBLE WITH PREVIOUS VERSIONS!!!
* Support for DOOM II.
* Support for new DOOM 1.666 options.
* New WAD Manager.
* No longer required to be installed
in the DOOM directory.
* Support for "Virtual Gaming Centers"
(lock users from exiting, local users
can play against dialed-in users).
* Updated modem init strings....HELP!
4.0 > Major enhancements.
INCOMPATIBLE WITH PREVIOUS VERSIONS!!!
* Supports up to six selectable chat pools.
* Fixed minor cleanup error.
* Implemented work-around for DOOM.EXE's
"The-green-dude-loaded-before-me-and-
I'm-using-digital-sound-and-DOOM.EXE-
won't-let-me-send-data" bug. DOH!
(aka "the black screen" bug).
* Implemented automatic redial in APCiTERM.
* Updated modem init strings....HELP!
* Disabled typing when "READY TO KILL!"
has been selected in APCiCHAT.
3.0 > Major enhancements. BIG TIME!
* Supports IPX Chat and Play.
* Supports Modem-to-Modem Chat and Play.
* Supports Serial Link Chat and Play.
* Fixed display bug in map preview for
non-mouse users.
* Version-checking. Will not run if installed
over a previous version.
* Improved menu system.
* Improved help system.
* Improved idiot-proofing. Users MUST run
APCIDOOM.BAT to start the program.
* Chat slowdown corrected.
* Chat disappearance corrected.
* Fourth player drop-out corrected.
* Client buffer overflows corrected.
* Improved game shutdown/delink routine.
* Updated modem init strings.
Especially ZOOMs and USRs.
2.0 > Major enhancements.
* All new packet routing.
* Built-in ANSI terminal program!
* Updated APCiLINK Setup to support the new
terminal settings.
* Fixed "early F10" bug in Chat.
* Changed flow-control settings in APCiLINK.
* Added version numbers to more screens.
* Added save game number to the save game
menus so you know which "Net Game" is
which. No more guessing!
* Init string listing access moved from
the HELP menu to the APCiLINK setup.
* Init string database updated! Please
check the list for any changes!
* Removed PACKET CANCELLATION option in the
APCiLINK advanced setup.
1.3 > Major enhancements.
* Support for DOOM v1.4 Deathmatch v2.0.
* DOOM WAD level map preview option added
to Standard/Add-In DOOM WAD Setup options
under the GAME menu.
* Episode selection added to Add-In WAD
file setup.
* Corrected SAVEGAME bug.
* Corrected Add-In WAD level selection bug.
* User names now limited to 20 characters.
* All init strings updated to help disable
data compression. PLEASE CHECK LIST!
1.2 > Minor enhancements.
* Update to correct linkup problems with
several modem brands.
* Chat checks players' network settings
to be sure they match.
1.1 > First public release.
* Enhanced interface.
* Improved COM handling /w/ error checking.
* Improved linkup routines.
* Chat shows users who is reading help.
* Extended chat "vape" time.
* All players in chat must now have the
same game settings before the game will
start, not just those set to READY TO KILL.
1.0 > Initial controlled release for testing.
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