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IFF Interleaved Bitmap Image  |  1995-02-27  |  24KB  |  320x200  |  8-bit (22 colors)
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OCR: CREATURE MAGNET Cost: 110 Zogs Weight: 6 Groads The creature magnet can also be used as a defensive device. In addition it can perform a useful task in preventing your own extractors from doing unpredictable things such as wandering into areas of particular danger. A creature magnet can be activated or deactivated from its menu. When active, all Privateers and extractors will stick to it. If they touch it, they cannot escape unless the magnet is deactivated or they telepole away. This device is most usefully employed near areas of particular danger where your own extractors might wander by accident.