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Text File  |  1995-02-20  |  48KB  |  890 lines

  1. { sound
  2.  
  3. // **** identity sfx*****************************************
  4.  
  5. // objects
  6.         
  7.         _cry_iris_close                 = _cry_iris_open
  8.         _rock_whoosh                    = _atk_h4_1                
  9.  
  10. // ****FIGURES************************************************
  11.  
  12. // Grd in cell #2
  13.  
  14.         _wake_up_1_cellgrd              = _wake_up_2_lex
  15.         _wake_up_1_guard1               = _wake_up_2_lex
  16.  
  17. //SHRIMP
  18.         _Shrimp_Vox_Hello1              = _shrimp_cry
  19.         _Shrimp_Vox_Hello2              = _shrimp_cry
  20.         _Shrimp_Vox_Taunt               = _shrimp_cry
  21.         _Shrimp_Vox_Victory             = _shrimp_cry
  22.         _Start_recoil_1_shrimp          = _Lex_Hits_Conbot
  23.         _Shrimp_hits_lex                = _atk_syringe_1_nursebot        
  24.  
  25. // Mastaba
  26.         _start_remote_1_mastaba         = _pim_beep_2
  27.  
  28. // Nursebot 
  29.         _stand_amb_nursebot             = _cry_ambient
  30.         _deactivate_1_nursebot          = _activate_4_nursebot
  31.         _deactivate_2_nursebot          = _activate_3_nursebot
  32.         _deactivate_3_nursebot          = _activate_2_nursebot
  33.         _deactivate_4_nursebot          = _activate_1_nursebot
  34.         _retract_syringe_nursebot       = _silence
  35.         _put_down_rthand_1              = _pick_up_rthand_1
  36.         _put_down_rthand_2              = _pick_up_rthand_2
  37.         _recoil_tr_1_nursebot           = _recoil_tl_1_nursebot       
  38.         _nursebot_bounce                = _nursebot_hit
  39.  
  40. // Conbot                       
  41.         _activate_1_conbot              = _zapped_1_nursebot
  42.         _lift_1_conbot                  = _defend_1_nursebot        
  43.         _lower_1_conbot                 = _defend_1_nursebot
  44.  
  45. // acidd - most of these are temp
  46.         _atk_m4_1_acidd                  = _atk_m10_1_fido
  47.         _atk_m6_1_acidd                  = _atk_m10_1_fido
  48.         _die_1_acidd                     = _roar_1_fido        
  49.         _die_2_acidd                     = _die_1_mecho
  50.         _grab_eat_1_acidd                = _atk_h4_1
  51.  
  52. // Fido
  53.         _head_chomp_1_fido              = _roar_1_fido
  54.         _claw_left_1_fido               = _atk_h4_1 
  55.         _claw_right_1_fido              = _atk_h4_1 
  56.         _die_1_fido                     = _die_1_mecho
  57.         _tail_whip_left_1               = _atk_h4_1 
  58.         _tail_whip_right_1              = _atk_h4_1 
  59.         _tail_whip_right_2              = _tail_whip_left_2
  60.         _atk_m2_1_fido                  = _atk_m10_1_fido
  61.         _atk_m4_1_fido                  = _atk_m10_1_fido
  62.         _atk_m6_1_fido                  = _atk_m10_1_fido
  63.         _atk_m8_1_fido                  = _atk_m10_1_fido
  64.         _atk_m9_1_fido                  = _atk_m10_1_fido
  65.         _jump_out_1_fido                = _fido_growl 
  66.         _Fido_hits_Hard                 = _Fido_hits_Lex
  67.         _run_1_fido                     = _atk_m10_1_fido
  68.         _walk_back_1_fido               = _atk_m10_1_fido
  69.         _turn_left_1_fido               = _atk_m10_1_fido
  70.         _turn_right_1_fido              = _atk_m10_1_fido
  71.  
  72. // Mecho
  73.         _turn_right_1_mecho             = _turn_left_1_mecho
  74.         _fallback_1_mecho               = _rtr_hit_catwalk
  75.         _fallfrwd_1_mecho               = _rtr_hit_catwalk
  76.         _fire_1_mecho                   = _twr_gun_recoil
  77.         _laser_recoil_1_mecho           = _defend_1_nursebot
  78.         _atk_m4_1_mecho                 = _turn_left_1_mecho
  79.         _atk_m6_1_mecho                 = _turn_left_1_mecho
  80.  
  81. //Airmecho
  82.         _walk_1_Airmecho                = _walk_1_mecho
  83.         _turn_right_airmecho            = _walk_1_mecho
  84.         _fallback_1_airmecho            = _rtr_hit_catwalk
  85.         _fallfrwd_1_airmecho            = _rtr_hit_catwalk
  86.         _fire_1_airmecho                = _twr_gun_recoil
  87.         _die_1_airmecho                 = _die_1_mecho
  88.         _laser_recoil_1_airmecho        = _defend_1_nursebot
  89.         _atk_m4_1_airmecho              = _turn_left_1_mecho
  90.         _atk_m6_1_airmecho              = _turn_left_1_mecho
  91.  
  92. // Caynan
  93.         _run_1_caynan                   = _walk_1_caynan
  94.         _atk_h3_1_caynan                = _atk_h4_1
  95.         _atk_h3_2_caynan                = _walk_1_caynan
  96.         _atk_h6_1_caynan                = _atk_h4_1
  97.         _atk_h7_1_caynan                = _atk_h4_1
  98.         _atk_h8_1_caynan                = _atk_h4_1
  99.         _atk_h9_1_caynan                = _atk_h4_1
  100.         _atk_m1_1_caynan                = _walk_1_caynan
  101.         _atk_m2_1_caynan                = _walk_1_caynan        
  102.         _atk_m3_1_caynan                = _walk_1_caynan        
  103.         _atk_m4_1_caynan                = _sidestep_left_1
  104.         _atk_m6_1_caynan                = _sidestep_left_1
  105.         _atk_m6_2_caynan                = _walk_1_caynan        
  106.         _atk_m7_1_caynan                = _walk_1_caynan        
  107.         _atk_m8_1_caynan                = _walk_1_caynan
  108.         _atk_m9_1_caynan                = _walk_1_caynan
  109.         _atk_m10_1_caynan               = _walk_1_caynan
  110.         _die_1_caynan                   = _caynan_grunt
  111.         _die_2_caynan                   = _die_3
  112.         _caynan_arm_drop                = _die_3        // temp
  113.         _fall_backward_1_caynan         = _die_3
  114.         _fall_forward_1_caynan          = _die_3
  115.         _recoil_br_1_caynan             = _recoil_bl_1_caynan            
  116.         _recoil_mr_1_caynan             = _recoil_ml_1_caynan
  117.         _recoil_tr_1_caynan             = _recoil_tl_1_caynan            
  118.         _super_rec_br_1_caynan          = _super_rec_bl_1_caynan
  119.         _super_rec_mr_1_caynan          = _super_rec_ml_1_caynan
  120.         _super_rec_tr_1_caynan          = _super_rec_tl_1_caynan
  121.  
  122. // Hard
  123.         _walk_1_hard_pad2               = _walk_1_dirt
  124.         _walk_1_hard_pad3               = _walk_1_dirt
  125.         _walk_1_hard_pad4               = _walk_1_dirt
  126.         _walk_1_hard_bch2               = _walk_1_stone
  127.         _walk_1_hard_bch3               = _walk_1_stone
  128.         _walk_1_hard_bch4               = _down_ladder_1        
  129.         _walk_1_hard_bch5               = _walk_1_stone
  130.         _walk_1_hard_bch6               = _walk_1_stone
  131.         _walk_1_hard_bch7               = _walk_1_stone
  132.         _walk_1_hard_bch8               = _walk_1_stone
  133.         _walk_1_hard_bch9               = _down_ladder_1        
  134.         _walk_1_hard_bcha               = _down_ladder_1        
  135.         _walk_1_hard_bchb               = _down_ladder_1        
  136.         _walk_1_hard_bchc               = _down_ladder_1        
  137.         _walk_1_hard_bchd               = _walk_1_stone        
  138.         _walk_1_hard_bche               = _walk_1_stone
  139.         _walk_1_hard_bchf               = _walk_1_stone
  140.         _walk_1_hard_bchg               = _walk_1_stone
  141.         _walk_1_hard_bchh               = _walk_1_dirt
  142.         _walk_1_hard_bchj               = _walk_1_dirt
  143.         _walk_1_hard_bchk               = _walk_1_dirt        
  144.         _walk_back_1_hard_pad2          = _walk_1_dirt
  145.         _walk_back_1_hard_pad3          = _walk_1_dirt
  146.         _walk_back_1_hard_pad4          = _walk_1_dirt
  147.         _walk_back_1_hard_bch2          = _walk_1_stone
  148.         _walk_back_1_hard_bch3          = _walk_1_stone
  149.         _walk_back_1_hard_bch4          = _down_ladder_1        
  150.         _walk_back_1_hard_bch5          = _walk_1_stone
  151.         _walk_back_1_hard_bch6          = _walk_1_stone
  152.         _walk_back_1_hard_bch7          = _walk_1_stone
  153.         _walk_back_1_hard_bch8          = _walk_1_stone
  154.         _walk_back_1_hard_bch9          = _down_ladder_1        
  155.         _walk_back_1_hard_bcha          = _down_ladder_1        
  156.         _walk_back_1_hard_bchb          = _down_ladder_1        
  157.         _walk_back_1_hard_bchc          = _down_ladder_1        
  158.         _walk_back_1_hard_bchd          = _walk_1_stone        
  159.         _walk_back_1_hard_bche          = _walk_1_stone
  160.         _walk_back_1_hard_bchf          = _walk_1_stone
  161.         _walk_back_1_hard_bchg          = _walk_1_stone
  162.         _walk_back_1_hard_bchh          = _walk_1_dirt
  163.         _walk_back_1_hard_bchj          = _walk_1_dirt
  164.         _walk_back_1_hard_bchk          = _walk_1_dirt        
  165.         _run_1_hard_pad2                = _walk_1_dirt
  166.         _run_1_hard_pad3                = _walk_1_dirt
  167.         _run_1_hard_pad4                = _walk_1_dirt
  168.         _run_1_hard_bch2                = _walk_1_stone
  169.         _run_1_hard_bch3                = _walk_1_stone
  170.         _run_1_hard_bch4                = _down_ladder_1        
  171.         _run_1_hard_bch5                = _walk_1_stone
  172.         _run_1_hard_bch6                = _walk_1_stone
  173.         _run_1_hard_bch7                = _walk_1_stone
  174.         _run_1_hard_bch8                = _walk_1_stone
  175.         _run_1_hard_bch9                = _down_ladder_1        
  176.         _run_1_hard_bcha                = _down_ladder_1        
  177.         _run_1_hard_bchb                = _down_ladder_1        
  178.         _run_1_hard_bchc                = _down_ladder_1        
  179.         _run_1_hard_bchd                = _walk_1_stone        
  180.         _run_1_hard_bche                = _walk_1_stone
  181.         _run_1_hard_bchf                = _walk_1_stone
  182.         _run_1_hard_bchg                = _walk_1_stone
  183.         _run_1_hard_bchh                = _walk_1_dirt
  184.         _run_1_hard_bchj                = _walk_1_dirt
  185.         _run_1_hard_bchk                = _walk_1_dirt        
  186.         _walk_dmg1_1_hard_pad2          = _walk_1_dirt
  187.         _walk_dmg1_1_hard_pad3          = _walk_1_dirt
  188.         _walk_dmg1_1_hard_pad4          = _walk_1_dirt
  189.         _walk_dmg1_1_hard_bch2          = _walk_1_stone
  190.         _walk_dmg1_1_hard_bch3          = _walk_1_stone
  191.         _walk_dmg1_1_hard_bch4          = _down_ladder_1        
  192.         _walk_dmg1_1_hard_bch5          = _walk_1_stone
  193.         _walk_dmg1_1_hard_bch6          = _walk_1_stone
  194.         _walk_dmg1_1_hard_bch7          = _walk_1_stone
  195.         _walk_dmg1_1_hard_bch8          = _walk_1_stone
  196.         _walk_dmg1_1_hard_bch9          = _down_ladder_1        
  197.         _walk_dmg1_1_hard_bcha          = _down_ladder_1        
  198.         _walk_dmg1_1_hard_bchb          = _down_ladder_1        
  199.         _walk_dmg1_1_hard_bchc          = _down_ladder_1        
  200.         _walk_dmg1_1_hard_bchd          = _walk_1_stone        
  201.         _walk_dmg1_1_hard_bche          = _walk_1_stone
  202.         _walk_dmg1_1_hard_bchf          = _walk_1_stone
  203.         _walk_dmg1_1_hard_bchg          = _walk_1_stone
  204.         _walk_dmg1_1_hard_bchh          = _walk_1_dirt
  205.         _walk_dmg1_1_hard_bchj          = _walk_1_dirt
  206.         _walk_dmg1_1_hard_bchk          = _walk_1_dirt        
  207.         _walk_dmg2_1_hard_pad2          = _walk_1_dirt
  208.         _walk_dmg2_1_hard_pad3          = _walk_1_dirt
  209.         _walk_dmg2_1_hard_pad4          = _walk_1_dirt
  210.         _walk_dmg2_1_hard_bch2          = _walk_1_stone
  211.         _walk_dmg2_1_hard_bch3          = _walk_1_stone
  212.         _walk_dmg2_1_hard_bch4          = _down_ladder_1        
  213.         _walk_dmg2_1_hard_bch5          = _walk_1_stone
  214.         _walk_dmg2_1_hard_bch6          = _walk_1_stone
  215.         _walk_dmg2_1_hard_bch7          = _walk_1_stone
  216.         _walk_dmg2_1_hard_bch8          = _walk_1_stone
  217.         _walk_dmg2_1_hard_bch9          = _down_ladder_1        
  218.         _walk_dmg2_1_hard_bcha          = _down_ladder_1        
  219.         _walk_dmg2_1_hard_bchb          = _down_ladder_1        
  220.         _walk_dmg2_1_hard_bchc          = _down_ladder_1        
  221.         _walk_dmg2_1_hard_bchd          = _walk_1_stone        
  222.         _walk_dmg2_1_hard_bche          = _walk_1_stone
  223.         _walk_dmg2_1_hard_bchf          = _walk_1_stone
  224.         _walk_dmg2_1_hard_bchg          = _walk_1_stone
  225.         _walk_dmg2_1_hard_bchh          = _walk_1_dirt
  226.         _walk_dmg2_1_hard_bchj          = _walk_1_dirt
  227.         _walk_dmg2_1_hard_bchk          = _walk_1_dirt        
  228.         _limp_back_1_hard_pad2          = _walk_1_dirt
  229.         _limp_back_1_hard_pad3          = _walk_1_dirt
  230.         _limp_back_1_hard_pad4          = _walk_1_dirt
  231.         _limp_back_1_hard_bch2          = _walk_1_stone
  232.         _limp_back_1_hard_bch3          = _walk_1_stone
  233.         _limp_back_1_hard_bch4          = _down_ladder_1        
  234.         _limp_back_1_hard_bch5          = _walk_1_stone
  235.         _limp_back_1_hard_bch6          = _walk_1_stone
  236.         _limp_back_1_hard_bch7          = _walk_1_stone
  237.         _limp_back_1_hard_bch8          = _walk_1_stone
  238.         _limp_back_1_hard_bch9          = _down_ladder_1        
  239.         _limp_back_1_hard_bcha          = _down_ladder_1        
  240.         _limp_back_1_hard_bchb          = _down_ladder_1        
  241.         _limp_back_1_hard_bchc          = _down_ladder_1        
  242.         _limp_back_1_hard_bchd          = _walk_1_stone        
  243.         _limp_back_1_hard_bche          = _walk_1_stone
  244.         _limp_back_1_hard_bchf          = _walk_1_stone
  245.         _limp_back_1_hard_bchg          = _walk_1_stone
  246.         _limp_back_1_hard_bchh          = _walk_1_dirt
  247.         _limp_back_1_hard_bchj          = _walk_1_dirt
  248.         _limp_back_1_hard_bchk          = _walk_1_dirt        
  249.         _sidestep_left_1_pad2      = _walk_1_dirt
  250.         _sidestep_left_1_pad3      = _walk_1_dirt
  251.         _sidestep_left_1_pad4      = _walk_1_dirt
  252.         _sidestep_left_1_bch2      = _walk_1_stone
  253.         _sidestep_left_1_bch3      = _walk_1_stone
  254.         _sidestep_left_1_bch4      = _down_ladder_1        
  255.         _sidestep_left_1_bch5      = _walk_1_stone
  256.         _sidestep_left_1_bch6      = _walk_1_stone
  257.         _sidestep_left_1_bch7      = _walk_1_stone
  258.         _sidestep_left_1_bch8      = _walk_1_stone
  259.         _sidestep_left_1_bch9      = _down_ladder_1        
  260.         _sidestep_left_1_bcha      = _down_ladder_1        
  261.         _sidestep_left_1_bchb      = _down_ladder_1        
  262.         _sidestep_left_1_bchc      = _down_ladder_1        
  263.         _sidestep_left_1_bchd      = _walk_1_stone        
  264.         _sidestep_left_1_bche      = _walk_1_stone
  265.         _sidestep_left_1_bchf      = _walk_1_stone
  266.         _sidestep_left_1_bchg      = _walk_1_stone
  267.         _sidestep_left_1_bchh      = _walk_1_dirt
  268.         _sidestep_left_1_bchj      = _walk_1_dirt
  269.         _sidestep_left_1_bchk      = _walk_1_dirt        
  270.         _sidestep_right_1_pad2     = _walk_1_dirt
  271.         _sidestep_right_1_pad3     = _walk_1_dirt
  272.         _sidestep_right_1_pad4     = _walk_1_dirt
  273.         _sidestep_right_1_bch2     = _walk_1_stone
  274.         _sidestep_right_1_bch3     = _walk_1_stone
  275.         _sidestep_right_1_bch4     = _down_ladder_1        
  276.         _sidestep_right_1_bch5     = _walk_1_stone
  277.         _sidestep_right_1_bch6     = _walk_1_stone
  278.         _sidestep_right_1_bch7     = _walk_1_stone
  279.         _sidestep_right_1_bch8     = _walk_1_stone
  280.         _sidestep_right_1_bch9     = _down_ladder_1        
  281.         _sidestep_right_1_bcha     = _down_ladder_1        
  282.         _sidestep_right_1_bchb     = _down_ladder_1        
  283.         _sidestep_right_1_bchc     = _down_ladder_1        
  284.         _sidestep_right_1_bchd     = _walk_1_stone        
  285.         _sidestep_right_1_bche     = _walk_1_stone
  286.         _sidestep_right_1_bchf     = _walk_1_stone
  287.         _sidestep_right_1_bchg     = _walk_1_stone
  288.         _sidestep_right_1_bchh     = _walk_1_dirt
  289.         _sidestep_right_1_bchj     = _walk_1_dirt
  290.         _sidestep_right_1_bchk     = _walk_1_dirt        
  291.         _turn_left_1_pad2          = _walk_1_dirt
  292.         _turn_left_1_pad3          = _walk_1_dirt
  293.         _turn_left_1_pad4          = _walk_1_dirt
  294.         _turn_left_1_bch2          = _walk_1_stone
  295.         _turn_left_1_bch3          = _walk_1_stone
  296.         _turn_left_1_bch4          = _down_ladder_1        
  297.         _turn_left_1_bch5          = _walk_1_stone
  298.         _turn_left_1_bch6          = _walk_1_stone
  299.         _turn_left_1_bch7          = _walk_1_stone
  300.         _turn_left_1_bch8          = _walk_1_stone
  301.         _turn_left_1_bch9          = _down_ladder_1        
  302.         _turn_left_1_bcha          = _down_ladder_1        
  303.         _turn_left_1_bchb          = _down_ladder_1        
  304.         _turn_left_1_bchc          = _down_ladder_1        
  305.         _turn_left_1_bchd          = _walk_1_stone        
  306.         _turn_left_1_bche          = _walk_1_stone
  307.         _turn_left_1_bchf          = _walk_1_stone
  308.         _turn_left_1_bchg          = _walk_1_stone
  309.         _turn_left_1_bchh          = _walk_1_dirt
  310.         _turn_left_1_bchj          = _walk_1_dirt
  311.         _turn_left_1_bchk          = _walk_1_dirt        
  312.         _turn_right_1_pad2         = _walk_1_dirt
  313.         _turn_right_1_pad3         = _walk_1_dirt
  314.         _turn_right_1_pad4         = _walk_1_dirt
  315.         _turn_right_1_bch2         = _walk_1_stone
  316.         _turn_right_1_bch3         = _walk_1_stone
  317.         _turn_right_1_bch4         = _down_ladder_1        
  318.         _turn_right_1_bch5         = _walk_1_stone
  319.         _turn_right_1_bch6         = _walk_1_stone
  320.         _turn_right_1_bch7         = _walk_1_stone
  321.         _turn_right_1_bch8         = _walk_1_stone
  322.         _turn_right_1_bch9         = _down_ladder_1        
  323.         _turn_right_1_bcha         = _down_ladder_1        
  324.         _turn_right_1_bchb         = _down_ladder_1        
  325.         _turn_right_1_bchc         = _down_ladder_1        
  326.         _turn_right_1_bchd         = _walk_1_stone        
  327.         _turn_right_1_bche         = _walk_1_stone
  328.         _turn_right_1_bchf         = _walk_1_stone
  329.         _turn_right_1_bchg         = _walk_1_stone
  330.         _turn_right_1_bchh         = _walk_1_dirt
  331.         _turn_right_1_bchj         = _walk_1_dirt
  332.         _turn_right_1_bchk         = _walk_1_dirt        
  333.  
  334. // Tower
  335.         _walk_back_1_twr                = _Walk_1_twr
  336.         _Turn_Left_1_twr                = _walk_1_twr
  337.         _Turn_Right_1_twr               = _walk_1_twr
  338.         _sidestep_left_1_twr            = _walk_1_twr
  339.         _sidestep_right_1_twr           = _walk_1_twr        
  340.         _run_1_twr                      = _walk_1_twr
  341.         _limp_back_1_twr                = _walk_1_twr
  342.         _atk_f1_2_twr                   = _walk_1_twr 
  343.         _atk_f4_2_twr                   = _walk_1_twr                                
  344.         _pfd_shoot_1_twr                = _walk_1_twr
  345.         _enter_combat_1_twr             = _walk_1_twr
  346.         _run_n_fall_1_twr               = _walk_1_twr        
  347.         _atk_f7_1_twr                   = _walk_1_twr 
  348.         _atk_f9_1_twr                   = _walk_1_twr 
  349.         _atk_m1_1_twr                   = _walk_1_twr 
  350.         _atk_m2_1_twr                   = _walk_1_twr 
  351.         _atk_m3_1_twr                   = _walk_1_twr    
  352.         _atk_m7_1_twr                   = _walk_1_twr 
  353.         _atk_m8_1_twr                   = _walk_1_twr 
  354.         _atk_m9_1_twr                   = _walk_1_twr 
  355.         _fire_1_twr                     = _walk_1_twr        
  356.         _walk_dmg1_1_twr                = _walk_1_twr        
  357.         _walk_dmg2_1_twr                = _walk_1_twr        
  358.         _mantle_6_2_twr                 = _walk_1_twr        
  359.         
  360. // Tunnel Room
  361.         _walk_1_tun                     = _Walk_1_stone
  362.         _walk_back_1_tun                = _Walk_1_stone
  363.         _Turn_Left_1_tun                = _walk_1_stone
  364.         _Turn_Right_1_tun               = _walk_1_stone
  365.         _sidestep_left_1_tun            = _walk_1_stone
  366.         _sidestep_right_1_tun           = _walk_1_stone        
  367.         _run_1_tun                      = _walk_1_stone
  368.         _limp_back_1_tun                = _walk_1_stone
  369.         _atk_f1_2_tun                   = _walk_1_stone 
  370.         _atk_f4_2_tun                   = _walk_1_stone                                
  371.         _pfd_shoot_1_tun                = _walk_1_stone
  372.         _enter_combat_1_tun             = _walk_1_stone
  373.         _run_n_fall_1_tun               = _walk_1_stone        
  374.         _atk_f7_1_tun                   = _walk_1_stone 
  375.         _atk_f9_1_tun                   = _walk_1_stone 
  376.         _atk_m1_1_tun                   = _walk_1_stone 
  377.         _atk_m2_1_tun                   = _walk_1_stone 
  378.         _atk_m3_1_tun                   = _walk_1_stone    
  379.         _atk_m7_1_tun                   = _walk_1_stone 
  380.         _atk_m8_1_tun                   = _walk_1_stone 
  381.         _atk_m9_1_tun                   = _walk_1_stone 
  382.         _fire_1_tun                     = _walk_1_stone        
  383.         _walk_dmg1_1_tun                = _walk_1_stone        
  384.         _walk_dmg2_1_tun                = _walk_1_stone        
  385.         _mantle_6_2_tun                 = _walk_1_stone        
  386.         
  387.  
  388. // Temple        
  389.         _walk_1_tmp                     = _Walk_1_stone
  390.         _walk_back_1_tmp                = _Walk_1_stone
  391.         _Turn_Left_1_tmp                = _walk_1_stone
  392.         _Turn_Right_1_tmp               = _walk_1_stone
  393.         _sidestep_left_1_tmp            = _walk_1_stone
  394.         _sidestep_right_1_tmp           = _walk_1_stone        
  395.         _run_1_tmp                      = _walk_1_stone
  396.         _limp_back_1_tmp                = _walk_1_stone
  397.         _atk_f1_2_tmp                   = _walk_1_stone 
  398.         _atk_f4_2_tmp                   = _walk_1_stone                                
  399.         _pfd_shoot_1_tmp                = _walk_1_stone
  400.         _enter_combat_1_tmp             = _walk_1_stone
  401.         _run_n_fall_1_tmp               = _walk_1_stone        
  402.         _atk_f7_1_tmp                   = _walk_1_stone 
  403.         _atk_f9_1_tmp                   = _walk_1_stone 
  404.         _atk_m1_1_tmp                   = _walk_1_stone 
  405.         _atk_m2_1_tmp                   = _walk_1_stone 
  406.         _atk_m3_1_tmp                   = _walk_1_stone    
  407.         _atk_m7_1_tmp                   = _walk_1_stone 
  408.         _atk_m8_1_tmp                   = _walk_1_stone 
  409.         _atk_m9_1_tmp                   = _walk_1_stone 
  410.         _fire_1_tmp                     = _walk_1_stone        
  411.         _walk_dmg1_1_tmp                = _walk_1_stone        
  412.         _walk_dmg2_1_tmp                = _walk_1_stone        
  413.         _mantle_6_2_tmp                 = _walk_1_stone        
  414.         
  415.         _Hard_Hits_dane                 = _Lex_Hits_Fido
  416.         _limp_back_1_hard               = _walk_1_hard
  417.         _limp_back_hard_2               = _sidestep_left_1
  418.         _walk_back_1_hard               = _walk_1_hard
  419.         _walk_back_2_hard               = _walk_2_hard        
  420.         _walk_dmg1_1_hard               = _walk_1_hard
  421.         _walk_dmg2_1_hard               = _walk_1_hard
  422.         _walk_dmg1_2_hard               = _sidestep_left_1
  423.         _walk_dmg2_2_hard               = _sidestep_left_1
  424.         _run_1_hard                     = _walk_1_hard 
  425.         _run_2_hard                     = _walk_2_hard 
  426.         _got_warhead_1_hard             = _walk_2_hard
  427.         _Hard_Hits_Fido                 = _Lex_Hits_Fido               
  428.         _mantle_6_2_hard                = _walk_1_hard
  429.         _get_warhead_1                  = _walk_1_dirt
  430.         _get_warhead_2                  = _pry_celpan_1
  431.         _sidestep_left_1_plt            = _walk_1_plt
  432.         _sidestep_right_1_plt           = _walk_1_plt        
  433.         _sidestep_left_1_btl            = _walk_1_plt
  434.         _sidestep_right_1_btl           = _walk_1_plt        
  435.         _walk_1_btn                     = _down_ladder_1
  436.         _walk_back_1_btn                = _down_ladder_1
  437.         _limp_back_1_btn                = _down_ladder_1
  438.         _run_1_btn                      = _down_ladder_1
  439.         _turn_left_1_btn                = _down_ladder_1        
  440.         _turn_right_1_btn               = _down_ladder_1        
  441.         _sidestep_left_1_btn            = _down_ladder_1        
  442.         _sidestep_right_1_btn           = _down_ladder_1        
  443.         _atk_f1_2_btn                   = _down_ladder_1        
  444.         _atk_f4_2_btn                   = _down_ladder_1        
  445.         _pfd_shoot_1_btn                = _down_ladder_1        
  446.         _enter_combat_1_btn             = _down_ladder_1        
  447.         _run_n_fall_1_btn               = _down_ladder_1        
  448.         _atk_f7_1_btn                   = _down_ladder_1        
  449.         _atk_f9_1_btn                   = _down_ladder_1        
  450.         _atk_m1_1_btn                   = _down_ladder_1        
  451.         _atk_m2_1_btn                   = _down_ladder_1        
  452.         _atk_m3_1_btn                   = _down_ladder_1        
  453.         _atk_m7_1_btn                   = _down_ladder_1        
  454.         _atk_m8_1_btn                   = _down_ladder_1        
  455.         _atk_m9_1_btn                   = _down_ladder_1        
  456.         _fire_1_btn                     = _down_ladder_1        
  457.         _walk_dmg1_1_btn                = _down_ladder_1        
  458.         _walk_dmg2_1_btn                = _down_ladder_1        
  459.         _mantle_6_2_btn                 = _down_ladder_1        
  460.  
  461.         _walk_1_btl                     = _walk_1_plt
  462.         _walk_back_1_btl                = _walk_1_plt
  463.         _Turn_Left_1_btl                = _walk_1_plt
  464.         _Turn_Right_1_btl               = _walk_1_plt
  465.         _run_1_btl                      = _walk_1_plt
  466.         _limp_back_1_btl                = _walk_1_plt
  467.         _walk_back_1_plt                = _walk_1_plt
  468.         _Turn_Left_1_plt                = _walk_1_plt
  469.         _Turn_Right_1_plt               = _walk_1_plt
  470.         _run_1_plt                      = _walk_1_plt
  471.         _limp_back_1_plt                = _walk_1_plt
  472.         _atk_f1_2_plt                   = _walk_1_plt 
  473.         _atk_f1_2_btl                   = _walk_1_plt 
  474.         _atk_f4_2_plt                   = _walk_1_plt                        
  475.         _atk_f4_2_btl                   = _walk_1_plt                                
  476.         _atk_f7_1_plt                   = _walk_1_plt 
  477.         _atk_f9_1_plt                   = _walk_1_plt 
  478.         _atk_m1_1_plt                   = _walk_1_plt 
  479.         _atk_m2_1_plt                   = _walk_1_plt 
  480.         _atk_m3_1_plt                   = _walk_1_plt    
  481.         _atk_m7_1_plt                   = _walk_1_plt 
  482.         _atk_m8_1_plt                   = _walk_1_plt 
  483.         _atk_m9_1_plt                   = _walk_1_plt 
  484.         _atk_f7_1_btl                   = _walk_1_plt 
  485.         _atk_f9_1_btl                   = _walk_1_plt 
  486.         _atk_m1_1_btl                   = _walk_1_plt 
  487.         _atk_m2_1_btl                   = _walk_1_plt 
  488.         _atk_m3_1_btl                   = _walk_1_plt    
  489.         _atk_m7_1_btl                   = _walk_1_plt 
  490.         _atk_m8_1_btl                   = _walk_1_plt 
  491.         _atk_m9_1_btl                   = _walk_1_plt 
  492.         _sidestep_right_2_btl           = _walk_1_plt
  493.         _sidestep_left_2_btl            = _walk_1_plt
  494.         _walk_dmg1_1_btl                = _walk_1_plt
  495.         _walk_dmg2_1_btl                = _walk_1_plt
  496.         _pfd_shoot_1_plt                = _walk_1_plt
  497.         _pfd_shoot_1_btl                = _walk_1_plt
  498.         _fire_1_plt                     = _walk_1_plt
  499.         _fire_1_btl                     = _walk_1_plt        
  500.         _walk_dmg1_1_plt                = _walk_1_plt        
  501.         _walk_dmg2_1_plt                = _walk_1_plt        
  502.         _mantle_6_2_plt                 = _walk_1_plt        
  503.         _mantle_6_2_btl                 = _walk_1_plt        
  504.  
  505. // Tanks
  506.         _walk_1_tnk                     = _down_ladder_1
  507.         _walk_back_1_tnk                = _down_ladder_1
  508.         _Turn_Left_1_tnk                = _down_ladder_1
  509.         _Turn_Right_1_tnk               = _down_ladder_1
  510.         _sidestep_left_1_tnk            = _down_ladder_1
  511.         _sidestep_right_1_tnk           = _down_ladder_1        
  512.         _run_1_tnk                      = _down_ladder_1
  513.         _limp_back_1_tnk                = _down_ladder_1
  514.         _atk_f1_2_tnk                   = _down_ladder_1 
  515.         _atk_f4_2_tnk                   = _down_ladder_1                                
  516.         _pfd_shoot_1_tnk                = _down_ladder_1
  517.         _enter_combat_1_tnk             = _down_ladder_1
  518.         _run_n_fall_1_tnk               = _down_ladder_1        
  519.         _atk_f7_1_tnk                   = _down_ladder_1 
  520.         _atk_f9_1_tnk                   = _down_ladder_1 
  521.         _atk_m1_1_tnk                   = _down_ladder_1 
  522.         _atk_m2_1_tnk                   = _down_ladder_1 
  523.         _atk_m3_1_tnk                   = _down_ladder_1    
  524.         _atk_m7_1_tnk                   = _down_ladder_1 
  525.         _atk_m8_1_tnk                   = _down_ladder_1 
  526.         _atk_m9_1_tnk                   = _down_ladder_1 
  527.         _fire_1_tnk                     = _down_ladder_1        
  528.         _walk_dmg1_1_tnk                = _down_ladder_1        
  529.         _walk_dmg2_1_tnk                = _down_ladder_1        
  530.         _mantle_6_2_tnk                 = _down_ladder_1        
  531.  
  532. // TK2
  533.         _walk_1_tk2                     = _down_ladder_1
  534.         _walk_back_1_tk2                = _down_ladder_1
  535.         _Turn_Left_1_tk2                = _down_ladder_1
  536.         _Turn_Right_1_tk2               = _down_ladder_1
  537.         _sidestep_left_1_tk2            = _down_ladder_1
  538.         _sidestep_right_1_tk2           = _down_ladder_1        
  539.         _run_1_tk2                      = _down_ladder_1
  540.         _limp_back_1_tk2                = _down_ladder_1
  541.         _atk_f1_2_tk2                   = _down_ladder_1 
  542.         _atk_f4_2_tk2                   = _down_ladder_1                                
  543.         _pfd_shoot_1_tk2                = _down_ladder_1
  544.         _enter_combat_1_tk2             = _down_ladder_1
  545.         _run_n_fall_1_tk2               = _down_ladder_1        
  546.         _atk_f7_1_tk2                   = _down_ladder_1 
  547.         _atk_f9_1_tk2                   = _down_ladder_1 
  548.         _atk_m1_1_tk2                   = _down_ladder_1 
  549.         _atk_m2_1_tk2                   = _down_ladder_1 
  550.         _atk_m3_1_tk2                   = _down_ladder_1    
  551.         _atk_m7_1_tk2                   = _down_ladder_1 
  552.         _atk_m8_1_tk2                   = _down_ladder_1 
  553.         _atk_m9_1_tk2                   = _down_ladder_1 
  554.         _fire_1_tk2                     = _down_ladder_1        
  555.         _walk_dmg1_1_tk2                = _down_ladder_1        
  556.         _walk_dmg2_1_tk2                = _down_ladder_1        
  557.         _mantle_6_2_tk2                 = _down_ladder_1        
  558.  
  559. // Digsite & Tomb Room           
  560.         _walk_1_dgs                     = _walk_1_stone
  561.         _walk_1_tmb                     = _walk_1_stone
  562.         _walk_back_1_dgs                = _walk_1_stone
  563.         _Turn_Left_1_dgs                = _walk_1_stone
  564.         _Turn_Right_1_dgs               = _walk_1_stone
  565.         _sidestep_left_1_tmb            = _walk_1_stone
  566.         _sidestep_right_1_tmb           = _walk_1_stone        
  567.         _sidestep_left_1_dgs            = _walk_1_stone
  568.         _sidestep_right_1_dgs           = _walk_1_stone        
  569.         _run_1_dgs                      = _walk_1_stone
  570.         _limp_back_1_dgs                = _walk_1_stone
  571.         _walk_back_1_tmb                = _walk_1_stone
  572.         _Turn_Left_1_tmb                = _walk_1_stone
  573.         _Turn_Right_1_tmb               = _walk_1_stone
  574.         _run_1_tmb                      = _walk_1_stone
  575.         _limp_back_1_tmb                = _walk_1_stone
  576.         _atk_f1_2_tmb                   = _walk_1_stone 
  577.         _atk_f1_2_dgs                   = _walk_1_stone 
  578.         _atk_f4_2_tmb                   = _walk_1_stone                        
  579.         _atk_f4_2_dgs                   = _walk_1_stone                                
  580.         _pfd_shoot_1_tmb                = _walk_1_stone
  581.         _pfd_shoot_1_dgs                = _walk_1_stone
  582.         _enter_combat_1_tmb             = _walk_1_stone
  583.         _enter_combat_1_dgs             = _walk_1_stone
  584.         _run_n_fall_1_tmb               = _walk_1_stone
  585.         _run_n_fall_1_dgs               = _walk_1_stone        
  586.         _atk_f7_1_tmb                   = _walk_1_stone 
  587.         _atk_f9_1_tmb                   = _walk_1_stone 
  588.         _atk_m1_1_tmb                   = _walk_1_stone 
  589.         _atk_m2_1_tmb                   = _walk_1_stone 
  590.         _atk_m3_1_tmb                   = _walk_1_stone    
  591.         _atk_m7_1_tmb                   = _walk_1_stone 
  592.         _atk_m8_1_tmb                   = _walk_1_stone 
  593.         _atk_m9_1_tmb                   = _walk_1_stone 
  594.         _atk_f7_1_dgs                   = _walk_1_stone 
  595.         _atk_f9_1_dgs                   = _walk_1_stone 
  596.         _atk_m1_1_dgs                   = _walk_1_stone 
  597.         _atk_m2_1_dgs                   = _walk_1_stone 
  598.         _atk_m3_1_dgs                   = _walk_1_stone    
  599.         _atk_m7_1_dgs                   = _walk_1_stone 
  600.         _atk_m8_1_dgs                   = _walk_1_stone 
  601.         _atk_m9_1_dgs                   = _walk_1_stone 
  602.         _fire_1_tmb                     = _walk_1_stone
  603.         _fire_1_dgs                     = _walk_1_stone        
  604.         _sidestep_right_2_tmb           = _walk_1_stone        
  605.         _sidestep_left_2_tmb            = _walk_1_stone                
  606.         _walk_dmg1_1_tmb                = _walk_1_stone        
  607.         _walk_dmg2_1_tmb                = _walk_1_stone                
  608.  
  609. // ALC (digsite corridor)       
  610.         _walk_1_alc                     = _walk_1_stone
  611.         _walk_back_1_alc                = _walk_1_stone
  612.         _Turn_Left_1_alc                = _walk_1_stone
  613.         _Turn_Right_1_alc               = _walk_1_stone
  614.         _sidestep_left_1_alc            = _walk_1_stone
  615.         _sidestep_right_1_alc           = _walk_1_stone        
  616.         _run_1_alc                      = _walk_1_stone
  617.         _limp_back_1_alc                = _walk_1_stone
  618.         _atk_f1_2_alc                   = _walk_1_stone 
  619.         _atk_f4_2_alc                   = _walk_1_stone                                
  620.         _pfd_shoot_1_alc                = _walk_1_stone
  621.         _enter_combat_1_alc             = _walk_1_stone
  622.         _run_n_fall_1_alc               = _walk_1_stone        
  623.         _atk_f7_1_alc                   = _walk_1_stone 
  624.         _atk_f9_1_alc                   = _walk_1_stone 
  625.         _atk_m1_1_alc                   = _walk_1_stone 
  626.         _atk_m2_1_alc                   = _walk_1_stone 
  627.         _atk_m3_1_alc                   = _walk_1_stone    
  628.         _atk_m7_1_alc                   = _walk_1_stone 
  629.         _atk_m8_1_alc                   = _walk_1_stone 
  630.         _atk_m9_1_alc                   = _walk_1_stone 
  631.         _fire_1_alc                     = _walk_1_stone        
  632.         _walk_dmg1_1_alc                = _walk_1_stone        
  633.         _walk_dmg2_1_alc                = _walk_1_stone        
  634.         _mantle_6_2_alc                 = _walk_1_stone        
  635.         _escher2_1                      = _use_medic_1
  636.  
  637. // Lex ************************************************
  638.         _walk_1_lex                     = _walk_1
  639.         _Turn_Left_1                    = _walk_1
  640.         _Turn_Right_1                   = _walk_1
  641.         _run_1_lex                      = _walk_1 
  642.         _run_2_lex                      = _walk_2_lex 
  643.         _walk_back_1_lex                = _walk_1 
  644.         _walk_back_2_lex                = _walk_2_lex 
  645.         _walk_back_1_lb                 = _walk_1_lb 
  646.         _mantle_6_2_lex                 = _walk_1_lex
  647.         _Lex_Hits_dane                  = _Lex_hits_fido
  648.  
  649. // others
  650.         _mantle_6_1                     = _open_tomb3_1
  651.         _mantle_9_1                     = _open_tomb3_1
  652.         _open_tomb1_1                   = _walk_1_stone                      
  653.         _open_tomb3_2                   = _walk_1_stone                      
  654.         _die_2                          = _rtr_hit_catwalk
  655.         _climb_up_1                     = _down_ladder_1
  656.         _run_n_fall_1                   = _walk_1_lex
  657.         _run_n_fall_3                   = _die_3
  658.         _climb_shuttle_1                = _down_ladder_1
  659.         _pfd_shoot_1_lex                = _walk_1_lex
  660.         _pfd_shoot_2_lex                = _sidestep_left_1
  661.         _limp_back_1_lex                = _walk_1
  662.         _limp_back_2_lex                = _sidestep_left_1
  663.  
  664. // Hand to hand combat - no cam
  665.         _Lex_Hits_Caynan                = _Lex_Hits_Fido
  666.         _enter_combat_1                 = _walk_1_lex
  667.         _atk_f1_1                       = _atk_h4_1
  668.         _atk_f1_2                       = _walk_1_lex 
  669.         _atk_f2_2                       = _atk_h4_1        
  670.         _atk_f2_3                       = _rtr_hit_catwalk
  671.         _atk_f3_1                       = _atk_h4_1        
  672.         _atk_f4_1                       = _atk_h4_1
  673.         _atk_f4_2                       = _walk_1_lex                        
  674.         _atk_f6_1                       = _atk_h4_1        
  675.         _atk_f7_1                       = _walk_1_lex 
  676.         _atk_f7_2                       = _atk_h4_1        
  677.         _atk_f9_1                       = _walk_1_lex
  678.         _atk_f9_2                       = _atk_h4_1        
  679.         _atk_h6_1                       = _atk_h4_1        
  680.         _atk_h7_1                       = _atk_h4_1        
  681.         _atk_h8_1                       = _atk_h4_1        
  682.         _atk_h9_1                       = _atk_h4_1        
  683.         _atk_m1_1                       = _walk_1_lex
  684.         _atk_m2_1                       = _walk_1_lex
  685.         _atk_m3_1                       = _walk_1_lex    // quiet
  686.         _atk_m4_1                       = _sidestep_left_1
  687.         _atk_m6_1                       = _sidestep_left_1
  688.         _atk_m7_1                       = _walk_1_lex
  689.         _atk_m8_1                       = _walk_1_lex
  690.         _atk_m9_1                       = _walk_1_lex
  691.         _fire_1                         = _walk_1_lex
  692.         _choke_2_lex                    = _walk_1_lex // knee hits
  693.         _choke_3_lex                    = _rtr_hit_catwalk // body hits
  694.         _enter_iris2_1                  = _down_ladder_1
  695.         _off_ladder_1                   = _walk_1_lex    
  696.         _on_ladder_1                    = _down_ladder_1
  697.         _out_of_bed_2_lex               = _walk_1_lex
  698.         _pry_door_fail_1                = _pry_door_1 
  699.         _pry_ready_1                    = _walk_1_lex
  700.         _sidestep_right_1               = _sidestep_left_1
  701.         _sidestep_right_2               = _walk_1_lex        
  702.         _sidestep_left_2                = _walk_1_lex                
  703.         _walk_dmg1_1_lex                = _walk_1_lex        
  704.         _walk_dmg2_1_lex                = _walk_1_lex                
  705.         _walk_dmg2_2_lex                = _sidestep_left_1
  706.         _super_rec_tl_2                 = _die_3              
  707.         _super_rec_tr_2                 = _die_3              
  708.         _wake_up_3                      = _sidestep_left_1
  709.         _fall_backward_1                = _rtr_hit_catwalk
  710.         _fall_forward_2                 = _rtr_hit_catwalk         
  711.         _knocked_forward_1              = _die_3
  712.         _land_hard_1                    = _rtr_hit_catwalk
  713.         _land_hard_2                    = _recoil_mr_1 
  714.         _land_medium_1                  = _rtr_hit_catwalk
  715.         _land_soft_1                    = _walk_1_lex
  716.         _zap_lex                        = _blk_zapguy
  717.         _throw1                         = _atk_h4_1        
  718.         _tnk_scream                     = _Lex_scream_3
  719.  
  720. // LEXMIR
  721.         _Lexmir_Hits_dane               = _Lex_Hits_fido
  722.         _Turn_Left_1_lexmir             = _walk_1_lexmir
  723.         _Turn_Right_1_lexmir            = _walk_1_lexmir
  724.         _run_1_lexmir                   = _walk_1_lexmir 
  725.         _run_2_lexmir                   = _walk_2_lex 
  726.         _walk_back_1_lexmir             = _walk_1_lexmir
  727.         _walk_back_2_lexmir             = _walk_2_lex 
  728.         _mantle_6_2_lexmir              = _walk_1_lexmir
  729.         _limp_back_1_lexmir             = _walk_1_lexmir
  730.         _limp_back_2_lexmir             = _walk_1_lexmir
  731.  
  732. // Hand to hand combat - no cam
  733.         _lexmir_Hits                    = _Lex_Hits_Fido
  734.         _enter_combat_1_lexmir          = _walk_1_lexmir
  735.         _atk_f1_2_lexmir                = _walk_1_lexmir 
  736.         _atk_f4_2_lexmir                = _walk_1_lexmir                        
  737.         _atk_f7_1_lexmir                = _walk_1_lexmir 
  738.         _atk_f9_1_lexmir                = _walk_1_lexmir
  739.         _atk_m1_1_lexmir                = _walk_1_lexmir
  740.         _atk_m2_1_lexmir                = _walk_1_lexmir
  741.         _atk_m3_1_lexmir                = _walk_1_lexmir    // quiet
  742.         _atk_m4_1_lexmir                = _sidestep_left_1
  743.         _atk_m6_1_lexmir                = _sidestep_left_1
  744.         _atk_m7_1_lexmir                = _walk_1_lexmir
  745.         _atk_m8_1_lexmir                = _walk_1_lexmir
  746.         _atk_m9_1_lexmir                = _walk_1_lexmir
  747.         _fire_1_lexmir                  = _walk_1_lexmir
  748.         _choke_2_lexmir                 = _walk_1_lex // knee hits
  749.         _enter_iris2_1_lexmir           = _walk_1_lexmir    
  750.         _off_ladder_1_lexmir            = _walk_1_lexmir    
  751.         _on_ladder_1_lexmir             = _walk_1_lexmir    
  752.         _get_warhead_1_lexmir           = _walk_1_lexmir
  753.         _get_warhead_2_lexmir           = _pry_celpan_1
  754.         _got_warhead_1_lexmir           = _walk_2_lex
  755.         _sidestep_right_1_lexmir        = _walk_1_lexmir
  756.         _sidestep_right_2_lexmir        = _walk_1_lexmir
  757.         _sidestep_left_2_lexmir         = _walk_1_lexmir
  758.         _walk_dmg1_1_lexmir             = _walk_1_lexmir
  759.         _walk_dmg2_1_lexmir             = _walk_1_lexmir
  760.         _walk_dmg2_2_lexmir             = _walk_1_lexmir
  761.         _land_hard_2_lexmir             = _walk_1_lexmir
  762.         _land_medium_1_lexmir           = _rtr_hit_catwalk
  763.         _land_soft_1_lexmir             = _walk_1_lexmir
  764.         _zap_lexmir                     = _blk_zapguy
  765.  
  766. // drogg 
  767.         _Lex_Hits_Drogg                 = _lex_hits_caynan        
  768.         _Drogg_Hits_Lex                 = _Caynan_Hits_Lex
  769.         _Hard_Hits_Drogg                = _Lex_Hits_Drogg
  770.         _Drogg_Hits_Hard                = _Drogg_Hits_Lex
  771.         _Drogg_Hits_LexMir              = _Drogg_Hits_Lex
  772.         _spec_atk_1_1_drogg             = _whoosh1
  773.         _spec_atk_2_1_drogg             = _whoosh1
  774.         _spec_atk_3_1_drogg             = _whoosh1
  775.         _walk_1_drogg                   = _walk_1_hard
  776.         _run_1_drogg                    = _run_1_hard
  777.         _Die_1_Drogg                    = _drogg_recoil
  778.         _recoil_bl_1_drogg              = _drogg_recoil
  779.         _recoil_br_1_drogg              = _drogg_recoil
  780.         _recoil_ml_1_drogg              = _drogg_recoil
  781.         _recoil_mr_1_drogg              = _drogg_recoil
  782.         _recoil_tl_1_drogg              = _drogg_recoil
  783.         _recoil_tr_1_drogg              = _drogg_recoil
  784.         _super_rec_bl_1_drogg           = _drogg_recoil
  785.         _super_rec_br_1_drogg           = _drogg_recoil
  786.         _super_rec_ml_1_drogg           = _drogg_recoil
  787.         _super_rec_mr_1_drogg           = _drogg_recoil
  788.         _super_rec_tl_1_drogg           = _drogg_recoil
  789.         _super_rec_tr_1_drogg           = _drogg_recoil
  790.  
  791. // Droggmir
  792.         _Die_1_Droggmir                 = _Die_1_Drogg
  793.         _Lex_Hits_Droggmir              = _lex_hits_caynan
  794.         _Droggmir_Hits_Lex              = _Caynan_Hits_Lex
  795.         _Hard_Hits_Droggmir             = _Lex_Hits_Drogg
  796.         _Droggmir_Hits_Hard             = _Drogg_Hits_Lex
  797.         _Droggmir_Hits_LexMir           = _Drogg_Hits_Lex
  798.         _spec_atk_1_1_droggmir          = _whoosh1
  799.         _spec_atk_2_1_droggmir          = _whoosh1
  800.         _spec_atk_3_1_droggmir          = _whoosh1
  801.         _walk_1_droggmir                = _walk_1_lexmir
  802.         _run_1_droggmir                 = _walk_1_lexmir
  803.         _recoil_bl_1_droggmir           = _drogg_recoil
  804.         _recoil_br_1_droggmir           = _drogg_recoil
  805.         _recoil_ml_1_droggmir           = _drogg_recoil
  806.         _recoil_mr_1_droggmir           = _drogg_recoil
  807.         _recoil_tl_1_droggmir           = _drogg_recoil
  808.         _recoil_tr_1_droggmir           = _drogg_recoil
  809.         _super_rec_bl_1_droggmir        = _drogg_recoil
  810.         _super_rec_br_1_droggmir        = _drogg_recoil
  811.         _super_rec_ml_1_droggmir        = _drogg_recoil
  812.         _super_rec_mr_1_droggmir        = _drogg_recoil
  813.         _super_rec_tl_1_droggmir        = _drogg_recoil
  814.         _super_rec_tr_1_droggmir        = _drogg_recoil
  815.  
  816. // Elite 
  817.         _Lex_Hits_Elite                 = _lex_hits_caynan        
  818.         _Elite_Hits_Lex                 = _log
  819.         _die_1_elite                    = _die_1_drogg
  820.  
  821. // Guards 
  822.         _Lex_Hits_Guard                 = _Lex_Hits_Caynan
  823.         _Lexmir_Hits_Guard              = _Lex_Hits_Caynan
  824.         _Guard_Hits_Lex                 = _Lex_Hits_Guard
  825.         _Guard_Hits_Lexmir              = _Lex_Hits_Guard
  826.         _Hard_Hits_Guard                = _Lex_Hits_Guard
  827.         _Guard_Hits_Hard                = _Lex_Hits_Guard
  828.  
  829. // Marines 
  830.         _Lex_Hits_Marine                = _Lex_Hits_Caynan
  831.         _Lexmir_Hits_Marine             = _Lex_Hits_Caynan
  832.         _Marine_Hits_Lex                = _Lex_Hits_Marine
  833.         _Marine_Hits_Lexmir             = _Lex_Hits_Marine        
  834.         _Hard_Hits_Marine               = _Lex_Hits_Marine
  835.         _Marine_Hits_Hard               = _Lex_Hits_Marine
  836.  
  837. // bleeding ambients
  838.         _hal3_bleed_elh1                = _hal_ambient
  839.         _hal1_bleed_grd3                = _hal_ambient
  840.         _grd3_bleed_hal1                = _grd_ambient
  841.         _grd4_bleed_blk5                = _grd_ambient
  842.         _twr_bleed_elt                  = _twr_ambient
  843.  
  844. // blocks
  845.         _block                          = _metal_clank_1
  846.         _block_lex_elite                = _log
  847.  
  848. // hits
  849.         _metal_hits_glass               = _metal_clank_2
  850.         _metal_hits_metal               = _metal_clank_1
  851.  
  852. //temp 
  853.         _metal_hits_stone               = _metal_clank_1
  854.         _towerbot_hit                   = _nursebot_hit
  855.         _conbot_hit                     = _nursebot_hit
  856.  
  857. // Firing
  858.         _shiplas_fire                   = _blaster_fire
  859.         _missile_fire                   = _doorhit
  860.         _bike_lift_off_6                = _explosion7        
  861.         _tnfabolt_fire                  = _handgun_fire
  862.         _boltpfd_fire                   = _handgun_fire
  863.  
  864. // ambients
  865.         _elt_ambient                    = _twr_ambient
  866.         _elh_ambient                    = _hal_ambient
  867.         _elc_ambient                    = _hlc_ambient
  868.         _elv_ambient                    = _hfr_ambient
  869.         _tk2_ambient                    = _rtr_ambient
  870.         _pad_ambient                    = _wind2
  871.         _arl_ambient                    = _air_ambient
  872.         _bch_ambient                    = _wind4
  873.         _alc_ambient                    = _air_ambient
  874.         _plt_ambient                    = _wind3
  875.         _ce1_ambient                    = _blk_ambient
  876.         _ce2_ambient                    = _blk_ambient
  877.         _ce3_ambient                    = _blk_ambient
  878.         _ce4_ambient                    = _blk_ambient
  879.         _btn_ambient                    = _bch_ambient
  880.         //_rtrw_ambient                   = _bch_ambient
  881.  
  882. // Speech
  883.         _mecho_vox_taunt2A              = _mecho_vox_taunt1A              
  884.         _mecho_vox_taunt3A              = _mecho_vox_taunt1A                      
  885.         _GrdCon_Vox_Taunt2              = _GrdCon_Vox_Hello1
  886.         _Temple_Vox_ATemple2            = _Temple_Vox_BTemple8A
  887.         _Marine3_Vox_Recoil2            = _Marine2_Vox_Recoil2
  888.         _Marine5_Vox_Recoil2            = _Marine4_Vox_Recoil1 
  889. }
  890.