@Ç║ `äò $üè "The alien screams as he falls.../FLe monstre crie en tombant.../GDer Außerirdische schreit im Fallen..."
W 2 SECONDS
K
C UNLOCK
}
{ READY_DROGG1
I ^î⌐ THEN
é
I ^î┤ = $üé THEN
é
I @Ç¢ DROGG1 = $üé THEN
{
! "&&& CAN'T FIND Drogg1 &&&"
é
}
^î╖ = 6
^î╜ = 0
^î╕ = $üâ
è ON
ï PLAYER
Y RTR1 RTR2 RTR3 RTR4 RTR5 RTR6
ö DROGG1
G PDROGG1
£ POSRBOT
^î╢ = 0
Z CURFIG ON
M STAND CONTINUE
}
{ ACTIVATE_DROGG1
I ^î⌐ THEN
é
I ^î┤ = $üé THEN
é
I ^î╡ THEN
é
I @Ç¢ DROGG1 = $üé THEN
{
! "&&& CAN'T FIND Drogg1 &&&"
é
}
┬
┴
M STAND CONTINUE
^î╡ = $üâ
}
{ DROGG1_AI
P ~ÇÇ
P ~Çü
~Çü = 0
^îç = 0
:TOP
â
I ~Çü == 0 THEN
{
@Ç¢ PLAYER
I @Çô "shoot" OR @Çô "atk_shoot" THEN
{
@Ç¢ DROGG1
M DUCK
M DUCK_LOOP CONTINUE
~Çü = 1
}
@Ç¢ DROGG1
}
I ^î╕ THEN
J #ÇÉ
I ^îÑ > 6 THEN
{
I ^î╢ < ^î║ THEN
{
┴
J #ÇÉ
}
E
{
}
}
I ^î╣ = $üâ THEN
{
J #ÇÉ
}
I .ÇéÇâ != $üö THEN
J #ÇÉ
~ÇÇ = @Ç¥ MONSTER_MOVE 10
I ~ÇÇ > 0 THEN
{
N ~ÇÇ
{
U 2
I @Çô "atk_m2" != $üâ THEN
M ATK_M2 CONTINUE
X ÇÇ
U 1
U 3
U 4
U 6
U 7
U 9
┴
X ÇÇ
U 8
I @Çô "atk_m8" != $üâ THEN
M ATK_M8 CONTINUE
X ÇÇ
U 10
I ^îÑ > 6 AND @Çé CURFIG < -541 THEN
{
║ ON
G DCENTER RUN
G DCENTER2 RUN
║ OFF
}
I @Çô "atk_m10" != $üâ THEN
M "atk_m10" CONTINUE
X ÇÇ
}
}
E
{
I ^î╝ = $üâ THEN
{
M SPEC_ATK1
}
E
{
N @Çà 0 5
{
U 0
M ATK_H7
X Çü
U 1
M ATK_H8
X Çü
U 2
M ATK_H9
X Çü
U 3
M SPEC_ATK1
X Çü
U 4
M SPEC_ATK2
X Çü
U 5
M SPEC_ATK3
X Çü
}
}
}
J #ÇÉ
}
{ DROGG1_STIMULUS _DAMAGE
P ~Çü
:GOT_HIT
I @Çó ^îé == $üâ THEN
^îü
é
:HIT_PLAYER
I ^î╝ THEN
@Ç¥ ABORTPULL
é
:SUPER_RECOIL
^î╢ ++
I ^î╢ = ^î║ THEN
D IMPACT 250
^îç ++
@Ç¢ PLAYER
I ^îç = 1 THEN
{
^îà = @Ç║ `ç⌐ $üë "What foul manner of creature are you!?/FMais quelle sorte de créature es-tu !/GWas für eine Monstrosität~bist du denn?"
^îå = @Çÿ `ç⌐
}
I ^îç = 4 THEN
{
^îà = @Ç║ `ç¬ $üë "Are you what Mastaba thought to make of me?/FEst-ce que Mastaba~voulait me créer à ton image ?/GWollte Mastaba~mich zu so etwas machen?"
^îå = @Çÿ `ç¬
}
I ^îç = 7 THEN
{
^îà = @Ç║ `ç¼ $üë "When will you die, damn you!?/FEst-ce que tu vas mourir,~oui ou non !?/GVerdammt!~Wann stirbst du endlich?"
^îå = @Çÿ `ç¼
}
I ^îç = 9 THEN
^îç = 0
é
:PLAYER_SUPER_RECOILED
A OFF
M C_TAUNT2 CONTINUE
^îé = @Ç║ `äû $üê "The alien lets forth~a bone- chilling wail./FL'extra-terrestre pousse un cri~qui vous glace des pieds à la tête./GDer Außerirdische~stößt einen schrecklichen Schrei aus."
^îü = @Çÿ `äû
@Ç¥ PAUSE_FOR_SUBTITLE
A ON
é
:KILLED_PLAYER
I ^î┤ = $üé THEN
é
A OFF
┴
M ATK_STAND CONTINUE
W 1 SECONDS
M TAUNT3 CONTINUE
@Ç║ `äù $üê "The sound of the alien's victory~cry is the last sound you ever hear./FLe cri de victoire de l'extra-terrestre~est le dernier son que vous entendrez./GDer Siegesschrei des~Außerirdischen ist das letzte,~was Sie je hören."
â
è OFF
M STAND CONTINUE
é
}
{ LASER_HIT_DROGG1
@Çå `Çí
ú BOOM PING CURITEM
^î╢ ++
I ^Åú < 2 THEN ^î╢ ++
I ^Åú < 1 THEN ^î╢ ++
I ^î╢ = ^î║ THEN
D IMPACT 250
A OFF
M RECOIL
A ON
}
{ DROGG1_DEATH
! "&&& ERROR: Drogg1 should not die! &&&"
}
{ DROGG1_RUNFORIT
I ^î╣ = $üâ THEN
é
I ^î╗ THEN
é
I @Ç¢ DROGG1 = $üé THEN
é
^î╣ = $üâ
A OFF
║ ON
G DCENTER 25 RUN
G GOZMID 25 RUN
G ZRUN
£ FRCTBUT
║ OFF
A ON
@Çì THREE_BILLY_GOAT_GRUFF
}
{ THREE_BILLY_GOAT_GRUFF
I @Ç¢ DROGG1 = $üé THEN
é
I ^î┤ = $üé THEN
é
║ ON
:LOOP
â
I ^îÑ = 10 THEN
{
║ OFF
é
}
I ^îÑ < 6 THEN
{
║ OFF
é
}
I ^îÑ = 9 THEN
{
A OFF
@Ç¥ BRDG_BUT_USE
M STAND CONTINUE
@Ç║ `äù $üê "The sound of the alien's victory~cry is the last sound you ever hear./FLe cri de victoire de l'extra-terrestre~est le dernier son que vous entendrez./GDer Siegesschrei des Außerirdischen ist das letzte,~was Sie je hören"