To install the game, double-click the Swat3Demo.exe.
III. DIRECTX6.1
===============
DirectX6.1 (not included) is required for the demo and must be installed prior to running the game.
For the most up to date information on driver support for DirectX6.1 and the SWAT 3 Demo, see the section above on Video Hardware, or visit the SWAT 3 support website at: www.sierrastudios.com/games/swat3/
IV. GRAPHIC CARD SUPPORT
=======================
DETAIL SETTINGS
The demo contains several detail settings that will affect performance. You can change these detail settings (LOW, MEDIUM, HIGH) through the in-game menus by choosing the 'Options' button (which looks like an eagle).
LOW
A good choice for systems near or at the minimum system requirements. Uses the least amount of texture memory. Turns off just about every detail option available in the demo. This is also the best choice when running the game in Software Mode . This is what gets disabled:
╖Turns off reflective surfaces
╖Simpler special FX
╖No extra dynamic lights (i.e. security cameras)
╖Low detail character models
╖Turns off coronas
╖Turns off particle effects
╖Low resolution textures
MEDIUM
A good choice for most systems. Uses less texture memory than high, but keeps most other special effects in place. This is what gets disabled:
╖Turns off reflective surfaces
╖Simpler special FX
╖No extra dynamic lights (i.e. security cameras)
HIGH
Turns up everything in terms of visual look. Recommended only for high-end systems with fast 3D video cards. Uses the most texture memory, but looks the best.
3D ADAPTERS
This demo also allows you to select what video mode you'd like to run the game in. You can change these video mode settings through the in-game menus by choosing the 'Options' button (which looks like an eagle) and selecting the appropriate 3D Adapter.
SOFTWARE
If your systems video card does not support Accelerated gameplay then the 3D Adapter will default to Software. In Software some rendering options are unavailable to you. They are:
╖The game will always run fullbright (no lightmaps)
╖Turns off reflective surfaces
╖In low detail mode the game renders every other line
VIDEO HARDWARE
For the most up to date information on SWAT3:CQB Demo drivers, please visit our website at: www.sierrastudios.com/games/swat3/
Below you'll find more information about a specific 3D Video Card.
3DFX INTERACTIVE
We have found that the 3Dfx reference drivers work very well under DX6.1 The latest 3Dfx Voodoo, Voodoo2 and Voodoo3 Reference Drivers can be found on the 3Dfx website, www.3Dfx.com.
Windows 95 - 3Dfx reference drivers
╖Voodoo Rush - Version: 3.01.01
Runs with no problems, although framerate is low
╖Voodoo Banshee - Win 9x Retail Drivers
Runs with no problems, good framerate
╖Voodoo - Version: 3.01.00
Runs with no problems, although framerate is low and there is flickering within the main menu.
╖Voodoo2 - Version: 3.03.00
Runs with no problems, good framerate
╖Voodoo3 - Version: 1.03.00
Runs with no problems, good framerate
Windows 98 - 3Dfx reference drivers
╖Voodoo Rush - Version: 3.01.01
Runs with no problems, although framerate is low
╖Voodoo Banshee - Win 9x Retail Drivers
Runs with no problems, good framerate
╖Voodoo - Version: 3.01.00
Runs with no problems, although framerate is low
╖Voodoo2 - Version: 3.03.00
Runs with no problems, good framerate
╖Voodoo3 - Version: 1.03.00
Runs with no problems, good framerate
Windows 2000 - Win2K drivers (beta)
╖Voodoo Rush - No drivers available
╖Voodoo Banshee - Runs with no problems, good framerate
╖Voodoo - No drivers available
╖Voodoo2 - No drivers available
╖Voodoo3 - Runs with no problems, good framerate
3DLABS - PREMEDIA2
The latest drivers for the Premedia2 cards can be found on the 3Dlabs website, www.3dlabs.com. You can also visit the websites for each of the cards listed below. They are the Creative Labs website at www.creaf.com and the Diamond Multimedia website at www.diamondmm.com.
Windows 95 - Card specific Drivers
╖Graphics Blaster Exxtreme - Version: 1.12
Runs with no problems, although framerate is low
╖Diamond Fire GL 1000 Pro - Version: 4.10.01.2359
Runs with no problems, although framerate is low
Windows 98 -
╖Graphics Blaster Exxtreme - Version: 1.12
Runs with no problems, although framerate is low
╖Diamond Fire GL 1000 Pro - Version: 4.10.01.2359
Runs with no problems, although framerate is low
Windows 2000 - Win2K drivers (beta)
╖Graphics Blaster Exxtreme - No support for the current driver
╖Diamond Fire GL 1000 Pro - Runs with no problems, although framerate is low
ATI
The latest drivers for ATI cards can be found at www.atitech.com. The video cards using the Rage Pro chipset had better performance when using their newest Beta driver. You can find that driver in the Special Purpose Drivers section.
Windows 95 -
╖Rage Fury - Version: 4.11.6114
Runs with no problems, good framerate
╖Rage Fury Xpert99 - Version: 4.11.6114
Runs with no problems, good framerate
╖Xpert@Play - Beta driver Version: 5.40-1B02K
This driver is can be found in the Special Purpose Drivers section
╖Xpert@Play98 - Beta driver Version: 5.40-1B02K
This driver is can be found in the Special Purpose Drivers section
Windows 98 -
╖Rage Fury - Version: 4.11.6114
Runs with no problems, good framerate
╖Rage Fury Xpert99 - Version: 4.11.6114
Runs with no problems, good framerate
╖Xpert@Play - Beta driver Version: 5.40-1B02K
This driver is can be found in the Special Purpose Drivers section
╖Xpert@Play98 - Beta driver Version: 5.40-1B02K
This driver is can be found in the Special Purpose Drivers section
Windows 2000 - Win2K drivers (beta)
╖Rage Fury - Runs with no problems
╖Rage Fury Xpert99 - No support for the current driver
╖Xpert@Play - Runs with no problems, good framerate
╖Xpert@Play98 - Runs with no problems, good framerate
MATROX
The latest drivers for the Matrox cards can be found at www.matrox.com. We received great framerates, especially on the G400.
Windows 95 -
╖Matrox Millenium G200 - Version: 5.30.007
Runs with no problems, good framerate
╖Matrox Millenium G400 - Version: 5.30.007
Runs with no problems, good framerate
Windows 98 -
╖Matrox Millenium G200 - Version: 5.30.007
Runs with no problems, good framerate
╖Matrox Millenium G400 - Version: 5.30.007
Runs with no problems, good framerate
Windows 2000 - Win2K drivers (beta)
╖Matrox Millenium G200 - No support for the current driver
╖Matrox Millenium G400 - No support for the current driver
NVIDIA
The latest drivers for the nVidia cards can be found at www.nVidia.com. You can also visit the websites for each of the cards listed below. They are the Canopus website at www.canopuscorp.com, the Creative Labs website at www.creaf.com and the STB website at www.stb.com.
╖Canopus Spectra 2500 - No support for the current driver
╖Creative Graphics Blaster Riva TNT - No support for the current driver
╖Creative TNT2 Ultra - No support for the current driver
╖STB Velocity 128 - No support for the current driver
RENDITION
The latest drivers for the Rendition cards can be found at www.rendition.com. You can also visit the websites for each of the cards listed below. They are the Diamond website at www.diamondmm.com, the DataExpert website at www.dataexpert.com.tw and the Sierra website at www.sierra.com.
Windows 95 -
╖Diamond Stealth II S220 - Version: 4.10.01.0104
Runs with some problems and framerate is extremely low
╖DataExpert DVT 5200 - Version: 3.0b5
Software only - Runs with some problems and framerate is extremely low
╖Sierra Screamin' 3D - Version: 2.1
Runs with some problems and framerate is extremely low
Windows 98 -
╖Diamond Stealth II S220 - Version: 4.10.01.0104
Runs with some problems and framerate is extremely low
╖DataExpert DVT 5200 - Version: 3.0b5
No support for the current driver
╖Sierra Screamin' 3D - Win98 drivers
Runs with some problems and framerate is extremely low
Windows 2000 - Win2K drivers (beta)
╖Diamond Stealth II S220 - No support for the current driver
╖DataExpert DVT 5200 - No support for the current driver
╖Sierra Screamin' 3D - No support for the current driver
S3
The latest drivers for the S3 cards can be found at www.diamondmm.com. You can also visit the websites for each of the cards listed below. They are the Guillemot website at www.guillemot.com.
Windows 95 -
╖Diamond Stealth 3D 2000 - Version: 4.10.01.0069
Software only - Runs with no problems, although framerate is low
╖Diamond Stealth 3D 2000 - No support for the current driver
╖Hercules Terminator Beast - No support for the current driver
╖Diamond S3 540 - No support for the current driver
V. PLAYING THE GAME
===========================
STORY LINE
Los Angeles, 2005.
In the next seven days, representatives from every nation around the world will converge on Los Angeles to witness the signing of the United Nations Nuclear Abolishment Treaty (resolution S-112/8). The protection of these dignitaries' falls on the shoulder's of LAPD SWAT. As a tactical leader within SWAT, your assignment for the next 24 / 7 will be to lead your team against the global forces that would prevent the City from hosting the treaty ceremony and joining the world in celebrating Global Peace Day
2005.
MISSION STATEMENT
As an officer of D Platoon SWAT you must have a deep and abiding reverence for human life and a firm resolve that all possible tactical alternatives be exhausted before employing deadly force. You must be committed to the concept of teamwork, and recognize that the overall success of each mission is a direct result of individual team members acting in concert with one another. It is important you have a conviction that intensive training is tantamount to continued success in all operational aspects of the team. You must recognition that we, the members of SWAT, are part of a larger organization, the Department. That our level of success is dependant, in large measure, on the support of the Department. As an LAPD SWAT officer, know that your fundamental mission is to make Los Angeles a safe haven for all law-abiding citizens, while keeping the men under your command free from harm.
GAME PLAY
SWAT3 : Close Quarters Battle is a first person tactical simulation where you play the Element Leader of a five man entry team. CQB can be played in either mission mode or career mode. In mission mode each mission is a stand-alone experience. Mission results are not tallied and do not effect an overall score. The actual game contains 16 missions plus 1 training mission. This demo supports mission mode only and contains one mission.
MAIN MENU
The main menu appears after the opening sequence. From the main menu you can start the game in mission mode, set your options, or quit out to Windows. Passing your cursor over any of the main menu option tabs causes them to highlight. Click on a highlighted option tab to select.
MISSION
Clicking the Mission tab takes you into the mission mode game environment and allows you to play the demo mission.
OPTIONS
Clicking on the SWAT Eagle will take you to the main Options Menu and, subsequently, to the Key Mapping Menu. From these two screens you can customize your keyboard and mouse configurations, set your audio and music levels, select video card support or software, and adjust your screen modes and settings.
There are two Options Screens in CQB. The main Options Screen, as mentioned above, can be accessed off the Main Menu. It can also be accessed anywhere within the Metropolitan environment by clicking on the SWAT Eagle. The second, in-game Options Screen is accessible during actual game play. To access the in game Options Screen press the ESCAPE key.
MAIN OPTIONS SCREEN
Here you can change various settings to improve game performance or enjoyment. Each of the categories below have a default setting. To change the default setting click on the arrows to the right of the category.
GRAPHICS RESOLUTION
The default setting is 800 x 600. The available resolutions will vary depending on the capabilities of your system.
3D ADAPTER
If you have a 3D adapter it will be listed here. If not, the word Software will appear. If you are running the game under Software you will not experience the game to it's fullest. You will be missing many of the game's lighting effects, such as the flashlight, shadows, and lightsticks.
DETAIL LEVEL
If you notice that the game is running sluggishly, lower your detail level. Lowering your Detail level will speed up the game, however, you will notice a slight reduction in art quality. There are three detail settings: low, medium and high. The higher the detail setting the more processing power your computer should have.
SOUND VOLUME
Increase or decrease the volume of your sound effects.
DIALOGUE VOLUME
Increase or decrease the volume of the game dialogue.
MUSIC VOLUME
Increase or decrease the volume of the game music.
DIFFICULTY LEVEL
If you find that the AI characters are just to darn hard to beat, lower this setting. As you become better trained and better versed in tactics, go ahead and increase the difficulty level. After all, they are just AI characters.
INVERT MOUSE
It's like flying a plane! Move your mouse forward and your cursor points down. Move your mouse back and your cursor moves up.
BLOOD
On or off. Nothing in between. Not even a drop.
To return to the previous menu highlight and click on the Return tab. Located along the bottom of the screen are two tabs, they are: Keyboard Mapping and Credits. Pass your cursor over either tab to highlight, click to select.
KEYBOARD MAPPING
The Keyboard Mapping screen allows you to customize your in-game controls. To do so, pass your cursor over the list of controls on the left side of the screen to highlight. Click to select. Once a control is highlighted, press the key you want mapped to that control. If the key you request is already is use, not to worry. It will be automatically swapped with the key you are replacing.
Crouch C
Stand S
Left Lean Keyboard /
Right Lean Keyboard -
No Lean Keyboard *
Forward Up arrow
Backward Down arrow
Right Right arrow
Left Left arrow
Use/Open U
Reload R
Flashlight F
Dynamic mode Page up
Stealth mode Page down
Weapons status Space
Communications M
Red 1 viewport Insert
Red 2 viewport Home
Blue 1 viewport Delete
Blue 2 viewport End
Mission status B
View size -/+
Primary weapon F1
Secondary weapon F2
Flashbang F3
CS Gas F4
Lightstick F5
C2 explosive F6
Toolkit F7
Handcuffs F8
Optiwand F9
Primary Ammo F11
Secondardy Ammo F12
Please note, the number keys and the function keys are predefined and cannot be remapped.
There are two tabs on the Keyboard Mapping screen, they are: Reset to Defaults and Good to Go. Pass your cursor over to highlight. Click to select.
CREDITS
OK, so we're proud of what we do. Pass your cursor over to highlight, click to select. And then do it again, and again, and again.
IN-GAME OPTIONS
The in-game Options Screen let's you adjust a limited set of options, they are: detail level, sound, dialogue and music volume, and invert mouse.
OVER & OUT
Clicking on the Over & Out tab quits the game and returns you to Windows.
MISSION MODE
METRO
Mission mode has been designed to get you into a mission as quickly and seamlessly as possible. Consequently, entering the game in mission mode takes you directly to Metro where the selections of your character, team, weapons, and mission are handled by four tabs along the bottom of the screen. From left to right the tabs are Mission, Element, Gear, and Active Duty. Pass your cursor over the tabs to highlight. Click on a highlighted tab to select. The highlighted tab will change from blue to gold and the screen will change to your selection.
Located on the bottom right of the screen is the SWAT eagle surrounded by three options: Education, Metro and Main. Pass your cursor over the SWAT eagle and the tabs to highlight. Click on the highlighted SWAT eagle or a highlighted tab to select. Clicking on the SWAT eagle switches the game to the Options Menu. Clicking on the Education tab accesses tactics information (not available in demo). Clicking on the Metro tab accesses mission information. Clicking Main switches to the Main Menu.
MISSION
Clicking on the Mission tab at the bottom of the screen accesses the Mission Map. Located on the map is a blue pin dot, which represents the game mission available in this demo. Pass your cursor over the pin dot to highlight and learn the nature of the mission. Click on a highlighted pin dot to select. The pin dot will change color from blue to red and the selected mission information will appear to the right of the map.
ELEMENT
Clicking on the Element tab on the bottom of the screen accesses the Element Selection Screen. The Element Selection Screen is where you choose the Element Leader you wish to play and the team you want to command.
There are twelve Element Leaders and forty-eight officers to choose from. The forty-eight officers are broken into six groups of eight. Each group of eight officers are associated with two specific Element Leaders. As default, an Element Leader and four officers within his element are assigned to team positions when the Element Selection Screen appears.
Located across the top of the Element Selection Screen are five specific team positions, each filled with an officer. From left to right the positions are: Element Leader, Red 1, Red 2, Blue 1, Blue 2.
To change the officer in the Element Leader position click on the arrow to the right of the Element Leader's image. As you do so, notice the information contained in the box at the bottom of the screen changes: this is the Element Leader's biography. Also notice that every second click the eight officer's in the center of the screen change.
Once you have determined which Element Leader you want to play, leave his image in the Element Leader slot on the top row. The eight officers who appear in the center of the screen can now be assigned to specific team positions.
Assigning officers to specific team positions is easy. Pass your cursor over the top row of team positions. As your cursor passes over the different team positions, the images of the pre-assigned officers highlight. Click on a highlighted image to select. A red or blue border now outlines your selection, indicating that the team position is ready for re-assignment. Notice that the officer assigned to that particular team position is highlighted with a red or blue border in the center of the screen, and that his biography appears in the box at the bottom of the screen.
To re-assign the selected team position, pass your cursor over the eight officers located in the center of the screen. As your cursor passes over the officers they highlight. Click to select. Continue re-assigning team positions until you're satisfied with your line up.
Remember, you are creating a four-man team that can be spilt into two groups. It's important that the officer's assigned to a particular team compliment one another and that both teams work in tandem. This will become even more important when you are assigning them weapons.
If you do not go through this selection process prior to entering a mission, not to worry. Random defaults are set.
GEAR
Clicking on the Gear tab on the bottom of the screen accesses the Gear Selection Screen. Notice that when switching between Element Selection and Gear Selection screens the officers located along the top of the screen do not change or disappear.
Located vertically in the center of the screen are four tabs representing categories of weapons and gear, they are: Primary, Secondary, Tactical Aid, and Gear. Passing your cursor over these tabs causes them to highlight. Click on a highlighted tab to select. Once a category is selected arrows appear to the right of the tab. Click on the arrows to browse through the category.
Primary and secondary refers to the weapons an officer will carry. To select a specific weapon for a mission leave it displayed on screen. All weapons required ammunition. Next to the onscreen ammunition information there are arrows. Click on the arrows to increase or decrease the number of magazines you wish an officer to carry.
Tactical Aid and Gear refer to everything an officer needs beyond his weapons. Some items in these categories can be assigned, others are standard issue. Arrows appear next to items which can be assigned a quantity, such as CS Gas, C2, and flashbangs. Click on the arrows to increase or decrease the amount.
It is important to note that when assigning weapons and gear, you are assigning it to a particular team position, not to a specific officer. Consequently, if you change officers after you've assigned weapons you do not need to re-assign weapons. All clear? Good.
If you do not configure your team prior to entering a mission don't sweat it. Each position has a default weapons setting for each mission. It might not be the configuration you wanted, but hey, you had your chance.
ACTIVE DUTY
Clicking on the Active tab on the bottom of the screen takes you to Active Duty, it's mission time! There's no turning back. Remember, you can choose Active Duty without selecting an Element Leader, or choosing your assaulters, or configuring your team's weapons. Defaults are set, you'll arrive on scene with the team, the weapons and tactical aids the Department deems appropriate.
IN GAME FEATURES
SCREEN SIZE
If you find the game is sluggish you can speed things up by decreasing your screen size. To do so click on the - key. Press the + to increase your screen size.
ESCAPE KEY
Want to restart your mission, or quit all together? Press the ESCAPE key. Doing so calls a small in-game menu with the following options:
Abort: Click on the Abort tab and return to Metro.
Resume: Click on the Resume tab and resume playing your current mission.
Restart: Click on the Restart tab and restart your current mission.
Quit: Click on the Quit tab and exit the game and return to Windows.
SWAT Eagle: Click on the SWAT eagle and the in-game Options Screen appears. Change your detail level, sound, dialogue and music volume, or invert mouse. When you're done click on the Return tab to return to the game.
MOVEMENT
All movement keys can be remapped. To learn how, choose Main Menu, Options section, Keyboard mapping. All the descriptions below refer to the feature's default key mapping.
FORWARD / BACKWARD / LEFT / RIGHT
Use the four arrow keys to move.
TURBO MOVEMENT
To accelerate movement, click and hold the right mouse button while holding down an arrow key.
CROUCH / STAND
To crouch click on the C key. To return to a standing position click on the S key.
LEANING
To lean right click the keyboard - key. To lean to the left click on the keyboard / key. To return to an upright position click the keyboard * key.
USE / OPEN / OPERATE
When a door can be opened, an item picked up, or a switch flipped, four tick marks will appear on the outside of your reticule. Click on the U key to interact with the item.
WEAPONS / TACTICS
PRIMARY
Primary weapon refers to your long rifle, whether it's the MP5, the MP5SD, the Benelli shotgun or the M4. When your primary weapon is accessed a reticule will appear in the center of your screen. Each primary weapon has its own, distinct reticule. To access your primary weapon press the [F1] key.
SECONDARY
Secondary weapon refers to your pistol. When your secondary weapon is accessed a reticule will appear in the center of your screen. To access your secondary weapon press the [F2] key.
AIM
Aiming is controlled by mouse movement, regardless if you're aiming a weapon or deploying a tactical aid device, such as a flashbang.
FIRE
To fire both your primary and secondary weapons click the left mouse button. Holding down the left mouse button will produce rapid fire for only those weapons capable of rapid fire. Holding the left mouse button down on single fire weapons will result in the normal delay associated with a single fire weapon.
AMMO
At the start of every mission, all weapons are loaded to full capacity with their primary ammunition, (jacketed hollow point for long rifles and pistols, and buck shot for shotguns). To switch from primary ammo to secondary ammo click on the [F12] key. Doing so causes a magazine change. The next time you click R for reload, your weapon will be reloaded with secondary ammunition. To return to your primary ammunition press the [F11] key. Once again, a magazine change will occur, and the next time you reload, you'll be reloading primary ammunition. During the loading sequence your reticule will change from blue to gray. The gray represents the real time it takes to perform the desired reload. When your firearm is fully loaded, and capable of being fired, your reticule will turn blue.
RELOAD
To reload, press the R key.
FLASHBANGS
When you access a flashbang your primary weapon is slung to the side and your pistol is holstered. In other words, you're without firing capability. To access a flashbang, press the [F3] key. Doing so causes a flashbang icon to appear in the center of your screen. Accessing a flashbang happens in real time so prepare yourself for a small delay from the time you access the bang to the time it is ready to be deployed. When the flashbang icon first appears on screen it's gray in color. When it turns blue you know it is deployable. Aim your flashbang by moving your mouse. Click, hold and release the left mouse button to deploy the flashbang. To help gauge the distance of your throw a distance meter appears on screen when you click your left mouse button. The longer you hold down the left mouse button the further the flashbang is thrown.
CS GAS
To access a CS gas canister press the [F4] key. Doing so causes a CS gas icon to appear in the center of your screen. Accessing CS gas happens in real time so prepare yourself for a small delay from the time you access the CS to the time it is ready to be deployed. (When deployable, the CS gas icon will change from gray to blue). Aim your gas canister by moving your mouse. Click, hold and release the left mouse button to deploy the CS. To help gauge the distance of your throw a "distance" meter appears on screen when you click your left mouse button. The longer you hold down the left mouse button the further the thrown. Remember, when you access a CS gas canister you are without firing capability.
C2 EXPLOSIVE
Press the [F6] key to access a C2 charge. Doing so causes a C2 icon to appear in the center of your screen. Use your mouse to move the C2 charge into place. When in range of a closed door tick marks will highlight around the C2 icon. With the tick marks highlighted, left click to begin setting the charge. Once the charge is set, left click again to detonate. If you turn your view away from the door before the charge is fully set, the placement of the charge will be cancelled. During the time you are setting a C2 charge you are unarmed, as your primary weapon is slung to your side and your pistol is holstered.
LIGHTSTICKS
Press the [F5] key to access a lightstick. Doing so causes a lightstick icon to appear in the center of the screen. Click, hold and release the left mouse button to deploy the lightstick. A distance meter appears on screen when you click your left mouse button to help you gauge the distance of your throw. The longer you hold down the left mouse button, the further the lightstick is thrown. A lightstick glows only after it 'hits' the ground. Once again, when you access a lightstick you are without firing capability.
TOOL KIT
Press the [F7] key to access the tool kit. Doing so causes a tool kit icon to appear in the center of your screen. When within range of an item the tool kit can breach, deactivate or diffuse, tick marks highlight around tool kit icon. With the tick marks highlighted left click the tool kit on the object causing the highlights. Manipulating the tool kit means you are without firing capability.
OPTI-WAND
The Opti-Wand allows you to see a radius of 180 degrees approximately 48 inches in front of you. This allows you to see into a room before entering, not a bad idea if you're worried about potential threats. To access the Opti-Wand press the [F-9] key. The Opti-Wand's image screen will appear in the top right hand corner of the screen. To manipulate and change the Opti-Wand's image, click and hold the left mouse button as you rotate the mouse. To re-center the Opti-Wand image click on the [F-9] key again. To clear the Opti-Wand from the screen, replace it with another item by clicking on any [FUNCTION] key. When manipulating the Opti-Wand you no fire power capability, as your primary is slung to your side and your pistol is holstered.
TACTICAL MODE
Located in the lower right hand corner of your screen is a small icon of a SWAT officer. The icon is either yellow or red. The yellow icon is a reminder that you're in stealth mode. The red icon is a reminder that you're in dynamic mode. Manually changing from one tactical mode to another is easily done. When in Stealth mode press the "PAGE UP" key to change to Dynamic mode. When in Dynamic mode press the "PAGE DOWN" key to change to Stealth mode.
INJURY METER
Each time you're struck by a bullet your injury is registered and your health is negatively affected. When your health is less then optimal, a small meter appears on the right hand side of the screen. The meter graphically depicts your loss of health and registers each successive injury. When the meter bar is full, you're dead. Roger that?
NOXIOUS GAS
When explosive, noxious fumes are present a small icon will appear in the lower right hand portion of your screen. When the noxious fumes icon is present it's wise not to shoot your weapon or deploy a flashbang. If you do, you might find yourself eating the big donut in the sky. Copy?
COMMUNICATION
Good communication is an essential ingredient of a successful mission. Whether issuing commands to your team or reporting to the Tactical Operations Center, concise, accurate information is the goal. To that end, CQB's communication system is built on a tree structure with messages accessed by number keys. The first tier of the tree defines the who of the message. The second tier determines the action, and the third tier defines the action, respectively. The types of messages available in the message tree are dependent on the tactical mode of the game, stealth or dynamic.
To access CQB's communication system click on the M key. Doing so causes a translucent menu to appear in the upper left hand of your screen, this is the first tier of the message menu.
The menu has numbers to the left and words to the right. Pressing the number associated with the word defines the who of the message and calls the second tier of the message menu.
The second tier of the message menu consists of a second set of menu options, with numbers to the left and words to the right. Pressing the number associated with a word determines the action needed, and calls the third tier of the message menu.
The third tier of the message menu consists of a third set of menu options, with numbers to the left and words to the right. Pressing the number associated with a word defines the action. As an example, you want to command your Red team to search to the right. You would first press the 2 key (Red), followed by the 3 key (Search), followed by the 2 key (Right).
Messages associated with physical objects are only available when your reticule is pointing at the object. (This includes everything from doors to humans). As an example, you want your Blue team to breach and clear a closed door. You must first define which door by pointing
your reticule at it. Once your reticule is pointing at the closed door the menu option Breach & Clear becomes highlighted. Move your reticule off the closed door and the menu option is no longer accessible.
This system of defining the object of your command or report with your reticule holds true for items you want disabled, or areas you want searched, or people to be restrained.
To collapse the message menu to the first tier, press the TAB key. To toggle the message menu off press the M key.
The message menu is active even when it isn't displayed. This means that you can still issue commands and reports utilizing the number keys without the menu being visible.
VIEW PORTS
Each assaulter has a small camera mounted onto his helmet whose image can be accessed with the press of a key. Remote access of an assaulter's view port let's you see what the assaulter is seeing, without being in the same vicinity. This can be very helpful when planning your team's next move.
Default keys are assigned to each team position:
INSERT: Red1
HOME: Red2
DELETE: Blue1
END: Blue2.
To change the view port's default key mapping go to the Keyboard Mapping Screen. For instructions on how to change the key mapping, see above Main Menu / Options.
View port keys function two ways. First as an on-off toggle switch, and second as a sequential switch. View port Key as a toggle: Click key once and the view port of choice appears. Click key a second time and the view port disappears.
View port key as a sequential switch: Click a view port key once and the view port of choice appears. Click a different view port key and the view port replaces the first. To clear the view port from the screen, click the second key a second time.
Please note, when the Opti-Wand is in use the assaulter viewports are disabled.
WEAPONS STATUS
The Weapons Status screen is a translucent overlay which can be accessed any time during a mission. The information includes the amount of ammunition available to both your primary and secondary weapons, and the number of tactical aids you have at your disposal. Accessing the Weapons Status screen does not stop the game. It does however obstruct your visibility, so it should be used sparingly. To access the Weapons Status screen press the SPACE BAR. To clear the display, press the SPACE BAR a second time.
BRIEFING SUMMARY
The Briefing Summary can be accessed any time during a mission. The information is a summary of your mission objectives. This is a dynamic summary, so as objectives are met, (or not), the summary is updated, keeping you abreast of your progress.
Accessing the Briefing Summary stops the game. There is no danger of being caught off guard as you review your objectives and your progress.
To access the Briefing Summary click on the "B" key. To clear the display, press the "B" key a second time.
To change the Briefing Summary's default key mapping go to the Keyboard Mapping Screen. For instructions on how to
change the key mapping, see above Main Menu / Options.
DEBRIEF
A recap appears at the end of each mission, regardless if you're in mission or career mode, in the form of the Briefing Screen.
The Briefing Screen is broken into two sections. The first section is devoted to your activities within the mission: the number of hostages rescued, and suspects arrested or neutralized. If your actions within the mission qualify you as the recipient of a medal, you'll be awarded it here and now.
The second section of the Briefing Screen is devoted to the actions of your team as a whole: the total number of bullets shot, the total number of hostages rescued or suspects arrested. If any of your team members qualify for a medal, it will appear here.
Because not all missions end successfully, you have the option to save or restart the mission at this time. To do so, pass your cursor over your tab of choice and click to select. If you're satisfied with your mission results and want to move on, click on the Metro tab.
VI. TUTORIAL FOR DEMO MISSION
===========================
Your mission objectives are to rescue Ambassador Jemil Kemal, gain control of the suspect Lokman Damar and bring order to chaos. To check your progress throughout the game, press the "B" key. An in game briefing screen will appear with objective update. To clear the briefing screen press the "B" key.
The mission begins outside the River Tigris Import store. There is only one entrance into the store, the front door, and it is very dangerous due to the glass door and windows. Approach the front door cautiously, as it's possible that the storefront contains armed suspects. If suspects are present they can and will shoot at you and your team through the front windows!
As the element leader you can command your team to enter and clear the storefront or you can take the lead and have them follow you - it's up to your own personal tactical style. If one tactic doesn't work, try another. This also applies to the mode under which you enter the store, Dynamic or Stealth. Remember, Dynamic commands and tactical aids are used to intimate your adversaries, whereas Stealth commands and tactical aids are used to mask your presence.
Commands are issued using a combination of the number keys and your reticule. Consequently, to command your Element to enter the store in Stealth mode, point your reticule at the door and press the "1" key, followed by the "1" key. This will command your Element to stack up on the door. Once the Element is in position, continue to point your reticule at the door and command them to try opening the door using your number keys. Once the door is open, command your team to enter and clear the store.
As long as your presence is not compromised while outside the store, your team will follow your orders precisely. If your presence is compromised by a suspect seeing you, your team will automatically go into Dynamic mode and engage all found suspects.
If you chose to begin the mission in Dynamic mode, you will have two command options for entering the store: 1) Breach, bang and clear, 2) Breach and clear.
The first option includes the use of a flashbang upon entering. This can be an effective method is disorienting possible suspects, but it is also a bit slower to execute. If speed is of the essence, you might want to command your Element to 'breach and clear' and you throw a flashbang into the store.
Once again, commanding your Element in Dynamic mode is a combination of your reticule and the number keys.
To command your Element to 'Breach, bang and clear', you will need to point your reticule at the door, press the "1" key, followed by the "1" key.
To command your Element to 'Breach and clear' you will need to point your reticule at the door, press the "1" key, followed by the "2" key.
If you want to deploy a flashbang upon your Element's entry, first press the 'F3' key. Your gun reticule will change to a flashbang reticule. Next, point the flashbang reticule at the door. Now click and hold your left mouse button. You will see a power up bar. The more full the bar, the farther the subsequent throw.
Now, while continuing to hold down the left mouse button, point your flashbang reticule at the door and press the "1" key, followed by the "2" key. Once your team opens the front door release the left mouse key. The flashbang will be deployed into the store. (Make sure you're pointing at the door!)
This maneuver can be tricky to master, but once perfected can be very effective. This maneuver can also be done with CS gas. To deploy gas upon entry, press the 'F4' key and repeat the command sequence.
Once in the store, clear it of all threats. Threats can be suspects and any unknown person encountered. A threat can also be a lone firearm. If you see a gun secure it by pointing your reticule at it and press the "U" key. If you don't secure the firearm, it can be picked up by a non-friendly and used against you!
As a police officer you must abide by the law, and the rules of engagement are clear: If you are under fire engage immediately. If an armed suspect points a weapon at you, engage immediately. If an armed suspect is not threatening you, (his gun is not pointed at you or he is running away), or you encounter an unarmed person, issue compliance by pressing the "7" key. Sometimes it will take several orders of compliance to get an individual to cooperate.
Compliance, or the issuance of verbal commands, does not always work. This is when the use of non-lethal tactics, such as the deployment of CS gas, your less than lethal option on your M4 Carbine, or flashbangs, can be used.
Compliant individuals kneel on the ground with their hands behind their back.
Once an individual is compliant they need to be secured and evac'ed from the building. To do this, either handcuff the individual (by using the F8 command key), or command your Element to do so. Once the individual is handcuffed, point you reticule at the secured individual and use the command structure (4- Report, and then 2 Evac) to report to the Command Post that the individual is safe for evacuation.
If an individual is wounded there is no need to handcuff them, but to preserve life, they need to be evacuated. If an individual is killed, they need not to be evacuated from the scene.
Once the front of the store is cleared of all threats, and any and all suspects secured and evacuated, continue moving through the store. Along the back wall there is a door leading to a storage room. If this door is closed, you will want to open it and clear the room beyond. As with the front door, you can choose many ways in which to open this door: you can order your Element, Red or Blue to open in a Dynamic or Stealth manner. Or, you can open the door and order your Element to follow or cover you. Remember, the situation dictates the tactics - there is no one way to approach a room entry.
Once in the storage room, clear it of all threats. At the far end of the storage room there is a door. Beyond this door is a small room which leads to a hidden room, which in turn leads to a basement. The two rooms leading to the basement are small and can contain armed suspects, and possibly a hostage. You can give yourself an advantage by deploying CS gas into the first room prior to entering. You can also command your Element to deploy CS, or you can command Red to deploy CS gas, while Blue covers... or... the possibilities are endless. Just note, that these rooms are small, divided and make for dangerous maneuvering.
Once you have made it through these small rooms, you will find a door leading to the basement. The tactical mode you enter the stairwell under (Dynamic or Stealth) should depend on the amount of noise generated thus far in the mission - gunfire and flashbangs generated a lot of noise and will alert suspects to your presence.
Once your tactical mode is selected, open the door and enter the stairwell. Who goes first is up to you...
Once in the basement you notice a lack of light. You can enhance your vision by turning on your weapon's flashlight by pressing the "F" key. You can approach the basement in many ways; deploy massive amounts of CS gas to disable the suspects, (but you could harm the hostage), or you could call the suspects out by issuing compliance, or you could use your Opti-Wand to look around every corner for suspects or the hostage. However you tactically approach the mission, and the basement specifically, is correct as long as you rescue the hostage and your team comes out alive.
The basement is comprised of two hallways, a couple of open areas and a small room with a door. Due to the character's artificial intelligence, they can be anywhere in the basement. There is no guarantee they will be in a specific location, (as you'll see each time you play the mission). So keep your eyes open, and shoot only those threatening you. If you're too quick on the trigger you might shoot one of your own coming around a corner or the hostage.
When you find the hostage, make sure you secure and evacuate him. Yes, even hostages are secured with handcuffs. That is of course, if they aren't wounded. If the Ambassador is wounded he need only be evac'ed out of the building. IF the Ambassador dies during your mission, you have failed. However, failing the mission does not end the mission. You can continue to salvage what you can. Good luck.
VII. COMMANDING YOUR OFFICERS
===========================
AI - OFFICER CONTROL
Your officers react to orders / suspects with the following priority:
1. Being Shot
2. Flashbang or CS Gas Placement
3. Fall-In Order
4. Any visible active Suspect (active meaning not down, dead or restrained)
5. Any visible active Civilian/Hostage
6. Any recently seen active Suspect (within 5 seconds)
7. Any recently seen active Civilian/Hostage (within 5 seconds)
8. All other orders.
This means that if there is a complying civilian in sight and you give the team an order to search a room, they will ignore that order until the civilian is restrained. When ordered to Fall-In, the officers will react to suspects by issuing compliance once, and shooting if necessary. They will not restrain compliant suspects automatically.
AI - ORDERS AND PORTALS
Most orders that you give your officers are based on where you place your cursor. If you want the team to clear a room, point at the door or opening to that room and issue a Stack / Try Door / Breach command. If you are already in that room, issue a Search command. If you do not have the first 2 options available, it means you are not pointing at a "portal" or doorway. Sometimes the portal may be a hallway, or a turn in a tunnel. By looking at your menu after you have selected Element, Red, or Blue, you can see where these portals exist.
The officers also understand which areas have been cleared and which have not. This affects where the officers look for threats and which portal is the target of the order. (Pointing at a door on the other side of an uncleared room will cause the team to clear the first room, not the room behind the door. But if that first room has been cleared, the team will clear the room behind the door.)
AI - SUSPECT REACTION
All suspects respond to stress to varying degrees. The relationship between their current stress and their aggressiveness determines how they react. Too much stress and they surrender or flee. Stress is caused by being aimed at, yelled at, shot at, wounded, affected by gas, and affected by flashbangs. Proximity to stress events increases the amount of stress. (An officer yelling compliance and aiming at a suspect from 5 feet away is a lot more intimidating than if he were 50 feet away.) Getting a suspect to comply instead of shoot back requires the proper marshalling of stress to overwhelm the suspect.
COMPLETING YOUR MISSION
SWAT is a life saving force. As such, it is your responsibility to ensure that all suspects, civilians, and hostages still alive are evacuated to safety. To complete a mission, you must report back to TOC using option 4, Report, then 2, Evacuate for each suspect / civilian / hostage found. TOC will then send in trailers to recover the person and escort them outside to safety. Use "B" to monitor the progress of your mission and identify who has not been evacuated.
VIII. GENERAL GAME ISSUES
======================
ALT-TAB, CTRL-ESC, EMAIL NOTIFICATION
Any switching between the SWAT3:CQB Demo and other programs running on your PC is discouraged. You should run the game without any other programs running on your PC. If you switch between programs, the demo may become unstable. If this happens, reboot your PC and run the game again.
PERFORMANCE TWEAKS
Game speed and performance are dependent on several different hardware factors. The 3 major factors that affect performance in SWAT3:CQB Demo: CPU, 3D Video Card, and memory.
If you are experiencing slow performance on your system, first try setting the Detail Setting in the Options menu (hit the Options button that looks like an eagle) to LOW. This setting will have the biggest single impact on performance.
You can also increase performance by decreasing your screen size. To do so click the "-" key. Press the "+" to increase your screen size.
If you have a 3D video card, you can increase frame rate performance by setting the brightness control to 100% in the 'in-game option' menu. Your missions will now be full bright but without lightmaps.
For the most recent updates on performance tuning, go to the SWAT3:CQB Demo website at www.sierrastudios.com/games/swat3/
IX. GENERAL TECHNICAL ISSUES
===========================
COMPATIBILITY
SWAT3:CQB Demo was run through our compatibility labs. However, due to the ever changing PC specifications in the consumer market, we cannot guarantee full compatibility with your system.
Some tips to improve compatibility:
1. Update your video and soundcards with the latest drivers available. Contact your hardware manufacturer for the most recent drivers. (Using Beta listed drivers is not recommended)
2. During installation and operation of the game, we recommend that you disable any virus checker, screen saver program or any on-line chat programs such as ICQ or E-Mail.
3. Do not play on a system that is below minimum specification.
4. DO NOT overclock your CPU or video card.
5. Verify you have at least 50MB of free hard drive space after installation of the game (for the Windows swap file).
X.CONTACTING SIERRA
===================
A) Customer Service, Support, and Sales
B) Technical Support (No supported)
C) Legal Information
A) Customer Service, Support, and Sales
----------------------------------
United States
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Hours: 24 hours a day, 7 days a week
International Sales: (425) 746-5771
Hours: Monday-Friday 8 AM to 4 PM PST
FAX: (916) 939-1010
Sierra Direct
P O Box 629001
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Email: customer.support@sierra.com
http://www.sierra.com
United Kingdom
Havas Interactive
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Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
Disk/CD replacements in the U.K. are ú6.00,
or ú7.00 outside the UK. Add "ATTN.: Returns."
2 Beacontree Plaza,
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RG2 0BS United Kingdom
France
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On-Line Sales
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Internet USA: http://www.sierra.com
Internet United Kingdom: http://www.sierra-online.co.uk
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Internet Germany: http://www.sierra.de
Disk and or Manual Replacement:
Product Returns*:
Havas Interactive
Sierra On-Line Returns
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Havas Interactive
Sierra On-Line CD/Doco Replacement
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NOTE: To replace your cd(s) please send only the damaged cd and copy of your dated Receipt, if less then 90 days. After 90 days please include a $10.00 handling fee along with the cd(s). For Documentation replacement, please include a $5.00 handling fee and a photocopy ONLY of either your disk or cd. Payment should be made at the time of your request. Sorry, no credit cards.
* Returns to this address valid in North America only.
B) TECHNICAL SUPPORT
-------------------------
No support is provided for SWAT 3 Close Quarters Battle Demo.
C) Sierra Warranty & Legal Information
-----------------------------------
Sierra's end user license agreement, limited warranty and return policy is set forth in the EULA.txt, which is available during the install of the product.