The full manual is included with the demo in HTML format. To view the entire document, install the demo and choose "Wartorn Manual" from the Start menu.
Getting Started
System Requirements
Minimum Configuration
Computer: WarTorn requires a 100% IBM PC compatible computer.
CPU: Pentium 166mhz or equivalent.
Ram: 32 megabytes
Video: 3D accelerator is required
Operating System: Windows 95/98, Direct X 6.1
Controls: 100% Microsoft compatible mouse and Keyboard
Hard Drive: WarTorn requires
Recommended Configuration
Computer: WarTorn requires a 100% IBM PC compatible computer.
CPU: Pentium II 233mhz or Faster
Ram: 32 megabytes
Video: A good 3D Accelerator card.
Operating System : Windows 95/98, Direct X 6.1
Controls: 100% Microsoft compatible mouse and Keyboard
Hard Drive: Maximum install 400 megabytes.
Installation
Place the CD into your CD-Rom drive. If your computer is AutoPlay capable, a WarTorn menu will automatically appear on your screen. Select the "Install WarTorn" to start the
installation program. Follow the on screen instructions to install WarTorn on your system. After WarTorn has been installed a shortcut will be created on your desktop along with your
start menu.
If your computer is not AutoPlay capable, open "My Computer" folder on your desktop, then select the drive letter which represents your CD-ROM drive. Finally, double click the setup
icon.
Trouble Shooting
To be completed shortly
Technical Support
Upcoming News, latest versions, updates, product demos, reviews, technical support and more are available from http://www.eyst.com
Technical Support E-mail : support@wartorn.com
Word Wide Web : http://www.eyst.com or http://www.wartorn.com
The Story
Developed in ancient times as a means of controlling a population too great to be supported by the limited resources and technology available. Participants in these events were
revered like the GODS of war they became. All too often though, they were forced into these events as the only means available to support their families. If they survived, it was only a
temporary reprieve from what must be considered a determined fate of continual participation till death.
Each team in these War Tournaments would play under the direction of a highly skilled warlord. It was the warlordÆs strategic ability that would ultimately determine the outcome for his
team.
These events were eventually discontinued, deemed unnecessary by governments, even though they were shown to be effective and very popular with the spectators.
* * *
The year is now 2999 AD and WarTornÖ, as it is now known, is set for a revival. The people of the world are understandably nervous, and yet uncomfortably excited by the prospect
of controlled war. There hasnÆt been a major conflict of any significance for centuries, and all the other sports have become so passΘ and mundane that they have been relegated to
very niche markets. The world was just screaming out for a little spice to break the boredom.
Humans need conflict and thatÆs a fact. If youÆre not involved in conflict, then you sure as hell want someone elseÆs to look at. WarTornÖ has fantastic prize packages on offer so the
response from would be Warlords and others, destined to be cannon fodder, has been extreme, to say the least. Anyone can fit the role of a natural born killer, given the right
encouragement, but the teams do have to be selective. After all if your not winning, the sponsors will not be happy and may pull out.
You have to pass psychological examination from the team shrink. This will also determine you responsibility within the team. Only those with the most brilliant and twisted minds
become Warlords. Competition for this position is fierce, and a fair amount of off field skullduggery has been taking place.
The rules have changed little, since ancient times, as far as can be accurately determined anyway. The technology used for combat is restricted by tournament themes, with the initial
theme having been determined by a populous vote, to be 20th century, a nostalgic era to be sure. The PSS (Public Sports Service) has bought the rights to televise the events
worldwide. Massive war arenas have been built worldwide in preparation for the start of the first season, commencing on new years day 3000 AD.
The controlling body FIWA has strict guidelines on all aspects of WarTornÖ. For example, the arenas must be at least 2 kilometers square and scalable using the official "Terra
TechÖ" arena modifier, up to 10 kilometers square. They can be of any topographical composition, with no limit placed on the type and number of hazards contained. All arenas are
inspected by FIWA official and certified to support up to a given number of teams in any one tournament. The number of suitable base areas and amount of resources deposited in
the arena are the main guides for the rating given. Designers, the guidelines say, should always keep in mind that WarTorn is a controlled spectator war sport and as such, the layout
of the arena should be conducive to great battles and great television.
The TeamsÆ warlord may select from a package of endorsed 20th century weaponry replica components. The tools for on field manufacture and modification of are supplied through
FIWA, along with an initial quantity of resources, to be used for the establishment of a base. During the course of a tournament, resources are to be mined with pre-fabricated
extraction buildings. Raw resources are included in the arena design and are utilised by the teams to provide ongoing materials for the war effort. An efficient design in the layout of a
base is considered to be a prime element in determining the outcome of a tournament.
A free trade system operates during the course of a tournament, whereby the warlord can exchange raw or processed materials for finished war machines and troops offered by other
warlords. The tournament referee may also offer other items up to stimulate the war spectacle if this is deemed necessary.