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PC Gamer 4.3
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x_spot.3do
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Text File
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1998-04-20
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5KB
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145 lines
# MODEL 'x_spot.3do' created from 'G:\grimtech\models_master\x_spot\SCENES\x_spot.l3d in VISUAL mode with ver4.61.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: pink_x.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.133487
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME bmerge4
RADIUS 0.133487
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 24
# num: x: y: z: i:
0: 0.000000 -0.009000 -0.083000 0.000000
1: 0.000000 0.009000 -0.083000 0.000000
2: 0.000000 0.009000 0.083000 0.000000
3: 0.000000 -0.009000 0.083000 0.000000
4: -0.009000 0.000000 -0.083000 0.000000
5: 0.009000 0.000000 -0.083000 0.000000
6: 0.009000 0.000000 0.083000 0.000000
7: -0.009000 0.000000 0.083000 0.000000
8: 0.083000 0.000000 0.009000 0.000000
9: 0.083000 0.000000 -0.009000 0.000000
10: -0.083000 0.000000 -0.009000 0.000000
11: -0.083000 0.000000 0.009000 0.000000
12: 0.083000 -0.009000 0.000000 0.000000
13: 0.083000 0.009000 0.000000 0.000000
14: -0.083000 0.009000 0.000000 0.000000
15: -0.083000 -0.009000 0.000000 0.000000
16: 0.000000 -0.083000 0.009000 0.000000
17: 0.000000 -0.083000 -0.009000 0.000000
18: 0.000000 0.083000 -0.009000 0.000000
19: 0.000000 0.083000 0.009000 0.000000
20: -0.009000 -0.083000 0.000000 0.000000
21: 0.009000 -0.083000 0.000000 0.000000
22: 0.009000 0.083000 0.000000 0.000000
23: -0.009000 0.083000 0.000000 0.000000
TEXTURE VERTICES 5
0: 8.000000 -7.132480
1: 8.000000 -8.867520
2: 7.132480 -8.000000
3: 8.867520 -8.000000
4: 0.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 -0.107802 -0.994172
1: 0.000000 -0.107802 -0.994172
2: 0.000000 -0.107802 -0.994172
3: 0.000000 -0.107802 -0.994172
4: 0.000000 -0.107802 -0.994172
5: 0.000000 -0.107802 -0.994172
6: 0.000000 -0.107802 -0.994172
7: 0.000000 -0.107802 -0.994172
8: 0.000000 -0.107802 -0.994172
9: 0.000000 -0.107802 -0.994172
10: 0.000000 -0.107802 -0.994172
11: 0.000000 -0.107802 -0.994172
12: 0.000000 -0.107802 -0.994172
13: 0.000000 -0.107802 -0.994172
14: 0.000000 -0.107802 -0.994172
15: 0.000000 -0.107802 -0.994172
16: 0.000000 -0.107802 -0.994172
17: 0.000000 -0.107802 -0.994172
18: 0.000000 -0.107802 -0.994172
19: 0.000000 -0.107802 -0.994172
20: 0.000000 -0.107802 -0.994172
21: 0.000000 -0.107802 -0.994172
22: 0.000000 -0.107802 -0.994172
23: 0.000000 -0.107802 -0.994172
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 3, 0 2, 1 1, 1 0, 0
1: 0 0x0001 4 3 0 0.0000 4 7, 2 6, 3 5, 3 4, 2
2: 0 0x0001 4 3 0 0.0000 4 11, 4 10, 4 9, 4 8, 4
3: 0 0x0001 4 3 0 0.0000 4 15, 4 14, 4 13, 4 12, 4
4: 0 0x0001 4 3 0 0.0000 4 19, 4 18, 4 17, 4 16, 4
5: 0 0x0001 4 3 0 0.0000 4 23, 4 22, 4 21, 4 20, 4
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 1.000000 0.000000
2: 0.000000 -1.000000 0.000000
3: 0.000000 0.000000 -1.000000
4: -1.000000 0.000000 0.000000
5: 0.000000 0.000000 -1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 90.000000 0.000000 180.000000 0.000000 0.000000 0.000000 bmerge4