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PC Gamer 4.1 - Disc 1
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1998-07_Disc_4.1.iso
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xcom
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data1.cab
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Support_Files
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SOUNDFX.INI
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INI File
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1998-04-06
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7KB
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164 lines
;-----------------------------------------------------------------------
;
; SoundFX.ini
;
;
;-----------------------------------------------------------------------
[InterceptorSounds]
;
; gadgets and wrapper sounds
;
;
Bleep = "SoundFX\\Gadgets\\Key.wav"
Click = "SoundFX\\Gadgets\\Reload.wav"
Compute1 = "SoundFX\\Gadgets\\ComputerLights.wav"
SlidingPanel1 = "SoundFX\\Gadgets\\EDoor2.wav"
Hum1 = "SoundFX\\Gadgets\\EngRoom.wav"
CSDAlert = "SoundFX\\Gadgets\\CSDAlert.wav"
MsgBoxOpen = "SoundFX\\Gadgets\\xcompopup1.wav"
MsgBoxOpen2 = "SoundFX\\Gadgets\\xcompopup2.wav"
MsgBoxBtn = "SoundFX\\Gadgets\\xcomok1.wav"
RotarySwitch = "SoundFX\\Gadgets\\rotary1.wav"
ZSelect = "SoundFX\\Gadgets\\MGBeep1.wav"
;
; Miscellaneous generic beeps and pops
;
Beep1 = "SoundFX\\Gadgets\\QuickLocate.wav"
Beep2 = "SoundFX\\Gadgets\\Bleep1E.wav"
Beep3 = "SoundFX\\Gadgets\\Bleep1F.wav"
Beep4 = "SoundFX\\Gadgets\\Bleep1G.wav"
Beep5 = "SoundFX\\Gadgets\\Bleep2D.wav"
Beep6 = "SoundFX\\Gadgets\\Bleep2E.wav"
Beep7 = "SoundFX\\Gadgets\\Bleep3B.wav"
Beep8 = "SoundFX\\Gadgets\\Bleep3C.wav"
Beep9 = "SoundFX\\Gadgets\\Bleep4A.wav"
Beep10 = "SoundFX\\Gadgets\\Bleep4C.wav"
Beep11 = "SoundFX\\Gadgets\\Bleep4E.wav"
Beep12 = "SoundFX\\Gadgets\\ZoomCSD.wav"
Beep13 = "SoundFX\\Gadgets\\Bleep4P.wav"
BeepLow = "SoundFX\\Gadgets\\cantdo.wav"
;
; space flight sounds
;
;
MessageChirp = "SoundFX\\Gadgets\\comchirp.wav"
Denied = "SoundFX\\SpaceFlight\\Denied.wav"
SmallExplode = "SoundFX\\SpaceFlight\\SmallExplode.wav"
SmallLaunch = "SoundFX\\SpaceFlight\\SmallLaunch.wav"
LaserBlast = "SoundFX\\SpaceFlight\\LaserBlast.wav"
LaserHit = "SoundFX\\SpaceFlight\\LaserHit.wav"
EngineRumble = "SoundFX\\SpaceFlight\\rumble.wav"
CycleTarget = "SoundFX\\SpaceFlight\\cycletarget.wav"
AquireTarget = "SoundFX\\SpaceFlight\\acquiretarget.wav"
Cloak = "SoundFX\\SpaceFlight\\cloak.wav"
TargetLock = "SoundFX\\SpaceFlight\\target lock.wav"
Collide = "SoundFX\\SpaceFlight\\collision.wav"
BigExplode = "SoundFX\\SpaceFlight\\stationexplode.wav"
ProbeAmbient = "SoundFX\\SpaceFlight\\probe.wav"
OPPAmbient = "SoundFX\\Gadgets\\engroom.wav"
BaseAmbient = "SoundFX\\SpaceFlight\\probe.wav"
WarpOut = "SoundFX\\SpaceFlight\\warpout2.wav"
SonicBoom = "SoundFX\\SpaceFlight\\boom.wav"
AdjustThrottle = "SoundFX\\Gadgets\\Bleep4A.wav"
SystemDamage1 = "SoundFX\\SpaceFlight\\sys1.wav"
SystemDamage2 = "SoundFX\\SpaceFlight\\sys-2.wav"
;laser
Beam1 = "SoundFX\\SpaceFlight\\LaserCannon.wav"
;heavy laser
Beam2 = "SoundFX\\SpaceFlight\\HeavyLaser.wav"
;gatling laser
Beam3 = "SoundFX\\SpaceFlight\\GatlingLaser.wav"
;phase cannon
Beam4 = "SoundFX\\SpaceFlight\\PhaseCannon.wav"
;tracer cannon
Beam5 = "SoundFX\\SpaceFlight\\TracerCannon.wav"
;plasma
Beam6 = "SoundFX\\SpaceFlight\\plasmacannon.wav"
;psiblaster
Beam7 = "SoundFX\\SpaceFlight\\PsiBlaster.wav"
;tachyon pulser
Beam8 = "SoundFX\\SpaceFlight\\TachyonPulser.wav"
Missile1 = "SoundFX\\SpaceFlight\\xwinder.wav"
Missile2 = "SoundFX\\SpaceFlight\\fusionLaunch.wav"
Missile3 = "SoundFX\\SpaceFlight\\PermeatorLaunch.wav"
Missile4 = "SoundFX\\SpaceFlight\\DoppleLaunch.wav"
Missile5 = "SoundFX\\SpaceFlight\\xwinder.wav"
Missile6 = "SoundFX\\SpaceFlight\\AlienMissileLaunch.wav"
FlyBy = "SoundFX\\SpaceFlight\\FlyBy1.wav"
MineExplode1 = "SoundFX\\SpaceFlight\\mineexp.wav"
TractorBeam = "SoundFX\\SpaceFlight\\tractor.wav"
PsiAttack = "SoundFX\\SpaceFlight\\PsiHit.wav"
PsiControl = "SoundFX\\SpaceFlight\\PsiControl.wav"
TachyonHit = "SoundFX\\SpaceFlight\\tachyonHit.wav"
MissileHullHit = "SoundFX\\SpaceFlight\\collision.wav"
ShieldHit1 = "SoundFX\\SpaceFlight\\shieldhit1.wav"
ShieldHit2 = "SoundFX\\SpaceFlight\\shieldhit2.wav"
MissileWarning = "SoundFX\\SpaceFlight\\neg1.wav"
;
; Computer voices
;
Comp_ProbeLaunched = "SoundFX\\Chatter\\ComputerVoice\\Comp01.wav"
Comp_ProbeLaunchAbort = "SoundFX\\Chatter\\ComputerVoice\\Comp02.wav"
Comp_ResearchComplete = "SoundFX\\Chatter\\ComputerVoice\\Comp03.wav"
Comp_ProbeInPos = "SoundFX\\Chatter\\ComputerVoice\\Comp04.wav"
Comp_DownlinkOffline = "SoundFX\\Chatter\\ComputerVoice\\Comp05.wav"
Comp_AlienShip = "SoundFX\\Chatter\\ComputerVoice\\Comp06.wav"
Comp_AlienProbe = "SoundFX\\Chatter\\ComputerVoice\\Comp07.wav"
Comp_Warning = "SoundFX\\Chatter\\ComputerVoice\\Comp08.wav"
Comp_IncomingMessage = "SoundFX\\Chatter\\ComputerVoice\\Comp09.wav"
Comp_BattleAlert = "SoundFX\\Chatter\\ComputerVoice\\Comp10.wav"
Comp_BaseUnderAttack = "SoundFX\\Chatter\\ComputerVoice\\Comp11.wav"
Comp_OutpostUnderAttack = "SoundFX\\Chatter\\ComputerVoice\\Comp12.wav"
Comp_OPPUnderAttack = "SoundFX\\Chatter\\ComputerVoice\\Comp13.wav"
Comp_PriorityMessage = "SoundFX\\Chatter\\ComputerVoice\\Comp14.wav"
Comp_MissionAccomplished = "SoundFX\\Chatter\\ComputerVoice\\Comp15.wav"
Comp_MissionFailed = "SoundFX\\Chatter\\ComputerVoice\\Comp16.wav"
Comp_FacilityDestroyed = "SoundFX\\Chatter\\ComputerVoice\\Comp17.wav"
Comp_ProbeLost = "SoundFX\\Chatter\\ComputerVoice\\Comp18.wav"
Comp_LaunchMission = "SoundFX\\Chatter\\ComputerVoice\\Comp19.wav"
Comp_LaunchAbort = "SoundFX\\Chatter\\ComputerVoice\\Comp20.wav"
Comp_LostSensor = "SoundFX\\Chatter\\ComputerVoice\\Comp21.wav"
Comp_ReinforceUnavail = "SoundFX\\Chatter\\ComputerVoice\\Comp22.wav"
Comp_ReinforceComing = "SoundFX\\Chatter\\ComputerVoice\\Comp23.wav"
Comp_FreighterPower = "SoundFX\\Chatter\\ComputerVoice\\Comp24.wav"
Comp_FreighterPowered = "SoundFX\\Chatter\\ComputerVoice\\Comp25.wav"
Comp_Freighter30Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp26.wav"
Comp_FreighterHyper = "SoundFX\\Chatter\\ComputerVoice\\Comp27.wav"
Comp_AFPower = "SoundFX\\Chatter\\ComputerVoice\\Comp28.wav"
Comp_AFPowered = "SoundFX\\Chatter\\ComputerVoice\\Comp29.wav"
Comp_AF30Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp30.wav"
Comp_AFHyper = "SoundFX\\Chatter\\ComputerVoice\\Comp31.wav"
Comp_Nova1Min = "SoundFX\\Chatter\\ComputerVoice\\Comp32.wav"
Comp_Nova30Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp33.wav"
Comp_NovaFullVelocity = "SoundFX\\Chatter\\ComputerVoice\\Comp34.wav"
Comp_NovaImpact30Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp35.wav"
Comp_NovaImpact10Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp36.wav"
Comp_NovaDestroyed = "SoundFX\\Chatter\\ComputerVoice\\Comp37.wav"
Comp_MacArthurFailed = "SoundFX\\Chatter\\ComputerVoice\\Comp38.wav"
Comp_MacArthurNoEscape = "SoundFX\\Chatter\\ComputerVoice\\Comp39.wav"
SectoidComm1 = "SoundFX\\Chatter\\Alien\\SecTaunt01.wav"
SectoidComm2 = "SoundFX\\Chatter\\Alien\\SecTaunt02.wav"
SectoidComm3 = "SoundFX\\Chatter\\Alien\\SecTaunt03.wav"
SectoidComm4 = "SoundFX\\Chatter\\Alien\\SecTaunt04.wav"
SectoidComm5 = "SoundFX\\Chatter\\Alien\\SecTaunt05.wav"
SectoidComm6 = "SoundFX\\Chatter\\Alien\\SecTaunt06.wav"
SectoidComm7 = "SoundFX\\Chatter\\Alien\\SecTaunt07.wav"