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Super VGA Air Warrior
Super VGA Air Warrior is the most advanced, realistic air combat simulator
available for the personal computer.
Features
True Super VGA: 640 X 480 resolution in 256 colors. Most air combat games
operate in 320 X 200 resolution.
High performance: Air Warrior delivers, through its use of 32bit protected
mode, the fastest frame rates of any air combat sim for the PC. Air Warrior
employs the full capabilities of your 386/486 computer in ways no other computer
game can.
Real time multipilot network play: You can play Air Warrior with up to 50
people from all over North America at the same time on the GEnie network.
Head-to-head modem play: Fly head-to-head against your friends. Air Warrior
offers crisp play at modem speeds as low as 2400 baud.
Advanced, adjustable levels of realism: Air Warrior's dynamic flight model
offers realism never before available on a personal computer, including
accelerated stalls, G effects, red-outs, blackouts, and uncontrolled spins.
Flight training against computer opponents: Build your flying and dogfighting
skills offline against computer controlled adversaries that behave more like
people than drones. You select the number of bandits you want to face, their
skill level, aircraft, and mission profile.
Choice: Fly 17 different World War II era fighters and bombers from 5 nations.
High resolution cockpit artwork: Super VGA Air Warrior comes with high
resolution cockpit art. Each aircraft art file supports up to 16 separate views.
The most comprehensive viewing system of any air combat simulator: Air Warrior
does not send you hunting for your function keys if you want to have a look
around your airplane. You have access to 15 cockpit views right from your
keypad or keyboard.
Digital sound from authentic sound samples: Air Warrior employs sound samples
from actual World War II aircraft and weapons.
Memory management built in: Air Warrior has its own memory management software
and does not require you to configure expanded or extended memory. Thrustmaster
and rudder pedal support: Air Warrior fully supports Thrustmaster Weapons
Control and Flight Control features, as well as most makes of rudder pedals.
Introduction
The Ultimate Challenge: Human Competition
Air Warrior is a multiplayer air combat simulator where people from all over
North America compete nightly in World War II era aircraft on the GEnie computer
network. Although it employs rigorously accurate flight models taken from
actual test flight data, Air Warrior is not primarily a World War II simulation.
The battle being waged in Air Warrior is happening now. You, as a player and a
pilot, are not following in the path of a hero in a long ago air struggle;
rather, you are the hero of your own adventure and a participant in the
adventures of many people here and now.
In this ongoing online forever war, you can play many roles. If you fancy
yourself as a fighter jock, you can fly with and against the best simulator
pilots in the United States and Canada, many of whom are real life pilots.
If blowing up things on the ground is more your style, you can fly bombers and
strike at the enemy's infrastructure - his aircraft carriers, airfields,
factories, and refineries. You can even fly as a gunner on a bomber and chat
with your fellow crew members on your way to the target as you scan the skies
for enemy fighters bent on shortening your mission.
You don't even have to fly to enjoy Air Warrior. You can take a tank and use
its 76mm cannon to strike at enemy facilities and armor, or employ the
devastating armaments of a Flakpanzer to shoot down enemy aircraft without ever
having to leave the ground.
Also, despite the absence of historical emphasis in the main arena, many Air
Warrior pilots take an avid interest in World War II aviation. Thus, in
addition to the regular, ongoing battle, players also conduct historically based
special event scenarios. In these, every attempt is made to recreate a
situation from history and often these events succeed in creating the atmosphere
and authenticity of the air battles you may have read about.
Finally, there is the other side of human competition: the player community. In
the course of flying with and against other people you will make friends and
experience a camaraderie not possible in regular computer gaming. Much of what
goes on in Air Warrior does not happen in combat; it takes place on the bulletin
boards and in the relationships that develop among people who play the game. No
computer simulation is more involving on so many levels than Air Warrior.
TERMS USED IN THIS MANUAL
Air Warrior emphasizes multiplayer air combat rather than the standard, you-
against-the-computer, play featured in most computer games. Thus many of the
fundamental terms used in this manual may seem unfamiliar to you.
Online
When most computer programs use the word, online, such as online help, they mean
on your computer as opposed to in a book or manual. In Air Warrior, online
means connected, via your modem and telephone lines, to either a computer
network or another computer.
Log On
Your modem telephones another modem and establishes a link. When you end this
link, you've logged off.
Offline
In Air Warrior, offline play means it's just you and your computer. This is
also called stand alone play.
Host
Like a telephone call, every connection between computers begins with one party
initiating the connection and the other party receiving it. The computer on the
receiving end is the host.
With Air Warrior network play, however, the host concept goes a step further. A
single, though powerful, Air Warrior host receives dozens of player connections
and handles the multiplayer environment.
Front End (FE)
Many hardware and software elements go into multiplayer gaming on a network.
The software on your computer that allows you to interact with the network
gaming environment is called your Front End, or FE.
Node
Nodes handle local access to a network. A node is a battery of modems, each
connected to the network. When you log onto your local node, you are connected
to one of these modems and, thus, to the network.
Running Air Warrior On Your Computer
Menu Setup Selections
You need to set up your flight controls and display options before you can begin
Air Warrior play.
Navigating the Air Warrior Menus
Mouse
The simplest method of selecting menus in Air Warrior is with a mouse. Just
point at the item you want, and click the left mouse button to select it.
Keyboard
Menu choices in Air Warrior have underlined hot keys you can use to select them
from your keyboard.
Tab Key
Scroll through menu items with your tab key and select with your spacebar.
Flight Controls
From the main menu, select Single user. From the Options menu, select Aircraft.
The top portion of the Aircraft screen has your flight control options. Check
the boxes that apply to your system. Air Warrior supports joystick, mouse,
rudder pedals and Thrustmaster flight controls. You cannot fly your plane,
however, using the keyboard alone.
Joystick
If you use a joystick, select it and go through the calibration routine.
Throttle
If you have a throttle control on your joystick and wish to use it, check the
throttle box. When performing the subsequent calibration routine on joystick
throttle controls it's best if you set the maximum throttle position at a spot
just short of max throttle on your throttle wheel or lever. (Note: throttle is
not available when using the ThrustMaster FCS)
Aircraft Options
Draw Tracers
Selecting this will show you visible tracers when you fire your guns. This
feature is enabled by default.
Indicated Airspeed
Air becomes thinner with increased altitude, and the maneuvers you could perform
easily at 200 knots at 1000 feet might become impossible at 10,000 feet.
Indicated airspeed adjusts for altitude and reports speed based on the airflow
over the wings. Most pilots prefer to use indicated airspeed and this is the
default setting.
Artificial Horizon
An artificial horizon shows your orientation in relation to the ground.
Distant Planes as Ts
Normally, Air Warrior renders distant planes as dots. For people having a
difficult time seeing these dots, this option will show distant planes as T
shaped icons.
Fuel
Here you can determine your aircraft's fuel load, in a percentage of a full
tank.
Track
This option governs how your tracking icons are rendered. When an aircraft is
within 5000 yards of you, an icon representing it will appear above the screen
to show its relative position, and a matching icon will appear on one side of
your screen next to a read out of the plane's distance from you.
Icon
This renders icons as graphic symbols.
Numbers
Icons will be rendered as numbers.
Invert
This will place icons or numbers in a small colored box and render them in
reverse video.
Gunsight
Lead Computing
Selecting this option enables your Lead Computing Optical Sight (LCOS). The
color you select for your LCOS, no matter if you use the sight or not, will also
be the color of your CCIP dive bombing sight.
Boresight
The Boresight is a fixed centerpoint in your gunsight.
Joystick Scaling
Dead Zone
The Dead Zone scale governs how far you have to move the stick before its
movements affect flight control. Moving the slider to the left reduces the dead
zone, and moving to the right increases it.
Reducing Stick Sensitivity
You can change sensitivity over either axis of your joystick. Your roll axis is
lateral movement of the stick; the pitch axis is forward/backward stick
movement. Generally, players want roll response to be as crisp as possible.
Reducing pitch sensitivity, however, helps many pilots control the G forces
created during high speed maneuvers.
To reduce stick sensitivity, click on the upper line corresponding to the
portion of the stick's range you want to change. The line is divided into ten
segments, each representing 10% of the stick's total range of movement. Thus,
the portion of the upper line to the far left represents the first 10% of your
joystick's movement. By holding down the left mouse button and dragging the line
down, you reduce the stick's sensitivity over that portion of the sticks range
of travel.
To reduce sensitivity using your keyboard arrow keys, use the left/right arrows
to select range segments, and use your up/down keys to move them.
Using your mouse
If you don't select a joystick or Thrustmaster flight control stick, your mouse
will serve as your flight controller. The mouse works best, however, if you
reduce the sensitivity setting to 50% or less (33% is default).
THRUSTMASTER FLIGHT CONTROL STICK
Castle Switch
The Castle Switch controls views. There are two sets of views, toggled from one
set to the other by the pinkie switch.
Set 1 Forward: up/forward view
Left: left view Right: look right
Back: back view
Set 2 Forward: up view
Left: left/back view Right: right/back view
Back: back/up view
Thumb Buttons
The upper thumb button, near the castle switch, is your bomb release switch.
The middle thumb button deploys dive brakes on planes equipped with them (P-38
Lightning, F4U Corsair, F-86, and MiG-15).
Trigger Button
The trigger button, as you might imagine, fires your guns.
THRUSTMASTER WEAPONS CONTROL SYSTEM
Use DIP switch position 1 on the Mark I WCS.
Three Position Switch
Forward: radar mode Middle: normal cockpit view Back: text buffer
Buttons 1-6
Button 1: rudder right one notch Button 4: raise flaps one notch
Button 2: center rudder Button 5: lower flaps one notch
Button 3: rudder left one notch Button 6: gun camera on/off
Using the AIRWAR-2.ADV for a Mark II will provide the following functions.
Three Position Switch
Forward: radar mode Middle: normal cockpit view Back: text buffer
Buttons 1-6
Button 1: engine on/off Button 4: raise flaps one notch
Button 2: autopilot Button 5: lower flaps one notch
Button 3: landing gear up/down Button 6: arm bombs
Sight and Sound Options
Sound Options
Use this option to enable/disable sound effects or change your sound card
settings. If you subsequently install a different sound card, you should
specify the type and settings of your new card here.
Views
This option allows you to select or turn off cockpit artwork views.
Special Effects
Here you can enable the following special, graphic effects; each adds something
to the simulation in exchange for a slight "hit" on frame rate. Most pilots
switch these effects on and then switch to a simplified, combat view mode when
they're in a fight. View modes are explained in detail later in this manual.
Ground Details
If you enable this option, you will see patchwork, farm field ground effects if
you fly below 5,000 feet. This helps many pilots with their depth perception
when they're flying on the deck.
Aircraft Damage
The so-called pieces & parts option, if you select this you will see chunks of
material break off of either the aircraft you're shooting or your own plane when
hits by gunfire are scored. Of all the effects options this one adds the most
to the simulation at the least cost in frame rate.
Horizon Shading
This enables/disables high resolution, 32 color horizon shading. It looks
grand, but this feature, more than another other special effect, works against
your frame rate. What many players do is enable it for flying around, and
disable it in combat by switching to either combat, or abridged view mode when
they enter combat. See the section on view modes for a more detailed
explanation of this feature.
Aircraft Shading
When this effect is enabled, the aircraft you see around you will be shaded as
if there were a single light source, much the way Lambert shading works on
ground objects.
Airfield Detail
Selecting this option puts white, runway stripes on airfields. Many pilots find
this option helps them line up for their landing approaches.
Local Hits
Scoring hits in Air Warrior is a two-step process: your front end "sees" hits,
and the host either allows or disallows the hits your front end reports. If you
select Local Hits, you will see the hits your front end sees. If you disable
this option, you will see hits the host has allowed and scored.
Mountain Details
Turns on mountain texturing.
Aircraft Details
Turns on aircraft markings and nose art.
Setting Up Your Modem - Serial Options
To play Air Warrior online - either for network play on GEnie, or for Head-to-
Head modem play, you will have to set up your modem to work with the program.
From the main menu, select Config., and then Serial. Make sure the com port
setting is correct for your computer. You should not change the default Parity,
Stop, and Data settings unless so directed by a technical support
representative.
Local Echo
When you're online, if you've selected this option you will see your sent
messages echoed on your terminal window. This option will not affect the way
your messages are seen by other online users.
Line Scroll
Normally the Air Warrior program will display incoming text as quickly it can
receive and process it, sometimes several lines at a time. If you select the
Line Scroll option each line of text will be added to the terminal window
individually, one line at a time. While this may make text scrolling easier to
read, you may run the risk of losing portions of the text.
Hangup
If you select this option, you will automatically terminate your online
connection when you exit the Air Warrior program. If you end a connection to
GEnie this way, however, sometimes GEnie will continue to bill you for a period
after you've disconnected.
CR -> CR+LF
If head-to-head modem play, typed messages in the terminal screen can run on top
of one another. Selecting this option will add a line feed to each carriage
return, eliminating this problem.
IMPORTANT: if you have an error correcting modem, make sure this feature is
disabled for Air Warrior play. Check your modem's manual to determine the
proper commands for disabling error correction. Also, if you have call waiting,
you will want to disable it as well. Generally, *70 placed directly before the
phone number will disable call waiting.
KEYBOARD CONTROLS
Keypad
Many keyboard controls can be used right from the keypad.
Keypad - Views
8 (up arrow) - look forward
4 (left arrow) - Look left 5 - Straight up view 6 (right arrow) -Look right
2 (down arrow) - Rear (mirror) view
0 (ins key) - Look down, but only into the cockpit
Combination Views - Keypad
You can combine two or more keys to acquire various angle views. For example:
8+5 - Forward/up view 0+6+2 - Down/right/back 4+0 - Down/left
Dozens of combinations are possible. Experiment while flying to find your
favorites. Some of the more esoteric view combinations do not have artwork, and
will show your plane as a gray outline.
Keypad - Flaps and Rudder
* Centers rudder
7 (home) One notch of left rudder 9 (pgup) One notch of right rudder
1 (end) Raise flaps one notch 3 (pgdn) Lower flaps one notch
Keyboard Controls
These controls work strictly from the keyboard, not the keypad.
8 Start/stop engine
7 War Emergency Power
Semicolon (;) Raise/lower landing gear
(raise and lower divebrakes on the F4U Corsair)
Right bracket (]) Decrease LCOS range 100 yards.
Increase the level bombing bombsight magnification.
Left bracket ([) Increase LCOS range 100 yards.
Decrease the level bombing bombsight magnification.
c (lower case) Increase throttle by 7%
C (upper case) Full throttle
v (lower case) Decrease throttle by 7%
V (upper case) Minimum throttle
9 Turns gun camera on/off
f Fire guns
b Bomb release (GEnie network play only)
Spacebar Wheelbrakes (divebrakes on the P-38and jets)
1 Full view range (all objects visible)
2 Medium view range (the default view - all but most
distant objects visible)
3 Short view range (only objects within a few miles can be
seen)
4 Combat range (only immediate objects will appear, and
horizon shading disabled)
5 Abridged range (no terrain detail whatsoever)
Keyboard View Keys
G - Forward
H - Look left J - Down K - Straight up L - Right view
M - Rear (mirror) view
The two and three key combinations (like on keypad) are available here too.
Keyboard Flap and Rudder Controls
> Lower flaps one position
< Raise flaps one position
a One notch of left rudder
s Centers rudder
d One notch of right rudder
Function Keys - Inflight
F1 Turns radar screen on/off
F2 Replaces viewing or radar screen with text buffer
F10 Help screen
Shift + F10 Map
Escape Key Commands
Hit escape + the following keys to issue these commands.
A Arm bombs (Air Warrior on GEnie only)
E Exit the plane (when flying on GEnie, you must be on the
ground and stopped for this to work)
P Parachute from your airplane. You must hit <esc> P again to
pull the ripcord
SD Switch on the CCIP dive bombing sight
SG Switch to gun sight
Z Switch to level bombing sight
(medium and heavy bombers only)
OJ Toggles your flight control between joystick and mouse.
T[channel] Tunes your radio to the specified channel (GEnie network
play only - see radio procedures).
J[position] Moves you to another position on bombers (GEnie network
play only).
OS Turn sounds on/off
OFFLINE MISSIONS
Computer Controlled Opponents and Wingmen
You can fly with or against up to ten computer controlled drone pilots offline.
The purpose of Air Warrior's computer pilots is to sharpen your skills for
online play. Unlike computer pilots in many games, Air Warrior's drones don't
cheat in order to provide you with a greater challenge. They fly using the same
flight models, even under full realism, that you do, and, like you, they control
their planes with a rudder and stick. Thus, any maneuver they perform is one
you can execute. What they lack is human decisiveness and cunning, but as yet
no computer game can truly model that.
Levels of Drone Pilot Skill
Recruit
Recruits know how to fly an aircraft, but they're not very sure of themselves.
They will not come after you, and they will not shoot at you.
Veteran
Veterans know how to fly and shoot, but they're conservative in their flying.
If attacked, they will defend themselves.
Ace
Aces are aggressive when they encounter enemy aircraft and perform better in
combat than veterans.
Types of Offline Missions
Dogfight
The most straightforward offline mission is simply to assign drones to a nearby
enemy airfield, take off, and go after them. You needn't make all the drones
enemies; you can assign computer fighters to your side if you'd like.
Bomber Intercept
You can assign drones to bombers. If you select an ace or veteran pilot to fly
the bomber, it will come equipped with gunners. Computer fighters flying for
the same country as a bomber will fly escort for it. The bomber will fly into
your country's territory and bomb a target if you don't stop it.
Bomber Escort
If you'd like to escort a bomber yourself, you can assign a computer bomber
pilot to your country. Enemy fighter aces may try to intercept the bomber, and
your job will be to protect it.
Setting Up an Offline Mission
From the SingleUser menu select Mission. In the top part of the screen, labeled
Starting location, select your country, plane and airfield. Use the map to help
you decide what airfields you want to use.
The lower half of the Mission screen is where you set up your computer guided
allies and opposition. They are listed as numbers one through four and you
activate them by clicking on the circle next to the number. Then, select their
plane, country, field, and skill level.
Continuous Battle Option
If you check the Continuous Battle box, computer pilots that crash or get shot
down will take off again at their originally assigned airfield. If you get shot
down, you will be returned, in a fresh fighter, to the runway where you began
the mission. Planes that have not been shot down continue to fly.
If you leave the Continuous Battle box blank, then pilots that perish stay dead.
If you get shot down, the mission ends and you are returned to the SingleUser
menu.
Realism Options
The more realism options you choose, the more challenging offline missions
become. The level of realism you assign to your aircraft (Realism box from the
Options menu) will apply to all of the computer pilots as well. Computer pilots
fly within the limits of full realism, but they never push their planes to the
point where they'd suffer uncontrolled spins or blackouts.
Beginning the Mission
After you've made all your selections for your mission, click Ok on the Mission
screen and then select Fly from the SingleUser menu.
Ending a Mission
You can end any mission any time by typing <esc> e [enter]. This applies to
Continuous Battle mode as well.
GUN CAMERA FILMS
Pressing the 9 key on the keyboard while flying starts or stops your gun camera.
You can start and stop your camera several times in a mission if you only want
to capture the choice moments. Filming your missions and replaying them is a
great way to learn what you're doing right or wrong in combat.
Saving Films
Air Warrior records film as a temporary file, beginning with FILM0000.CAM, and
will save each subsequent mission's film in a session under sequential numbers
(FILM0001.CAM, FILM0002.CAM, etc.). When you exit the program, however, the
next time you run Air Warrior and start the camera it will begin as FILM0000.CAM
again, overwriting any previous film by that name. Thus before you exit Air
Warrior you should use the film renaming feature to save films you want to keep.
Film Playback
Commands During Playback:
P pause playback
N external view mode
F8 enter the film
F9 show position of the original camera plane
F7 target selector
<esc> pause playback and select a different point in time on the film
F3 rewind to the last break
F4 fast-forward to the next film break
F5 decrease film playback speed
F6 Increase playback speed
External View Mode
Pressing the N key during playback allows you to view the action from outside
your plane. You can use the normal inflight view keys to examine the action
from various angles, and the bracket keys ([ and ]) to zoom in or out.
Target Selector
One problem most new players have is keeping track of an intended victim in a
target-rich environment. The film playback target selector allows you to
highlight a plane so that you can more easily follow its movements during a
fight.
Hitting the F7 key during playback activates the target selector. The first
visible target is surrounded by a red box and its tracking information is
displayed in reverse video. Pressing F7 again selects the next visible target,
and hitting F7 twice in quick succession turns the target selector off.
Entering Films
You can enter the film and gain control of your plane by hitting the F8 key.
You will be able to shoot at aircraft in the film, but the recorded participants
will follow their destined flight paths and the film will end when it did
originally. Also, if there are breaks in the film - moments when you stopped
and restarted the film while you recorded it - you will be returned to
conventional playback. Press F8 again if you wish to resume
flying within the film.
If you enter a film but want to keep track of your original flight path when you
recorded it, press F9. This will create a camera plane that follows your
original route and maneuvers . It will have an icon labeled CAM.
Selecting Portions of a Film to View
Fast-forward/Rewind
Hitting the escape key during film playback brings up the film seek box. In it
you can enter a moment in the film and have the film player fast-forward or
rewind to that point. If you want to jump to the next break in the film, press
F4; to rewind to the last film break, press F3.
Adjusting the Speed of Film Playback
The Air Warrior film viewer can accelerate playback by up to ten times, or slow
down playback to as little as one tenth original speed. The F6 key speeds up
playback; F5 slows it down. The degree of acceleration or slow motion depends
on how many times you press the F5 or F6 keys.
HEAD TO HEAD MODEM PLAY
Playing Air Warrior modem-to-modem with a friend begins like a telephone call;
one of you has to initiate the connection, and the other player has to receive
it. The person receiving the call is the head-to-head host, and the person
initiating the connection is the head-to-head link. You have to decide in
advance who will be the host, who will place the initial call, and what baud
rate you will use. Air Warrior can be played at baud rates of 2400 or faster,
but both players must use the same baud rate
Host
If you are the host, select H2H host from the MultiUser menu. The Telephone box
will appear with the manual dialing option you normally see replaced with Head
to Head host. All you have to do is make sure the baud rate is correct and
click Ok. Air Warrior will set your modem to auto-answer.
Head-to-Head Link
If you're initiating modem play select Connect from the MultiUser menu. When
the Telephone box appears, enter and select the other player's phone number in
an available telephone entry field. Set the script to H2HLOGIN.CMD and click
Ok. Your modem will call the other player's modem and establish the link
between your two computers. If you have two computers linked via a null modem
connection, both players select Connect from the MultiUser menu, choose the
manual dialing option, and then click Ok to establish the link.
When the link is made, both players will see a white bar along below their
terminal screens. If you want to send a message to the other player, click in
the bar, type your message and hit the enter key to send it. Sent messages will
appear on your terminal screen. If the lines run on top of each other, select
CR -> CR+LF from the Serial box in your Config menu.
Negotiating the Fight
Once the modem link is established, either player can commence negotiations by
clicking the Negotiation button. The negotiation screen will appear on both
players' terminals. Here is where you select the plane type, starting location,
and realism levels for the fight.
The player who began negotiations makes his desired selections and then clicks
the Send button. The other player can then accept the choices presented to him,
or he can make modifications and send them along for approval. At any time
during negotiations, players can exchange messages. To send a message in the
negotiation screen, click in the lower rectangular box, as you would the white
bar on the terminal screen. Type your message, and hit enter to send it. Text
from your opponent will appear in the incoming messages box.
Beginning the Fight
Negotiations end when one player accepts the conditions offered by the other.
The negotiation screen will disappear and both players will be returned to the
terminal screen. Either player can then click the Fly button. The one who does
will see the message, Start request recorded The other player will see, Your
opponent is ready. Click Fly to start Once both players have selected Fly, the
fight is on.
Continuous Battle
The Continuous Battle option works much the same in head-to-head combat as it
does in offline missions. If you select this option, and crash or get shot
down, you will be returned to your original airfield in a fresh plane. If both
players decide against Continuous Battle, they will be returned to the terminal
screen after either of their flights end. If, say, player A chooses Continuous
Battle, and player B does not, the battle does not end until player B dies or
one of the players decides to end the fight.
Using the radio
To send a radio message to your opponent inflight, type the slash key (/)
followed by your message, and then hit enter.
Ending the Fight
Apart from normal termination of a fight due to the battle outcome, either
player can end the fight at any time by hitting <esc> e [enter].
Renewing the Fight
To begin another fight, players can select Fly and repeat the set up they
negotiated originally. To change the conditions of the fight, they can bring up
the negotiation box and go through the set up process again.
Flying Online
Logging On
If you want to use the Air Warrior program's automatic log on feature, be sure
to enter your GEnie account and password in the User Info dialog box in the
Config menu. In the Telephones dialog box, enter your local GEnie node number.
If you don't yet have a GEnie account, select the 800 signup number already
entered at the top. Set your baud rate; 2400 is the minimum baud rate necessary
to play Air Warrior. Then, unless you're using the signup number, select the
proper logon script. If you use a Sprintnet node, select SPRINT.CMD; if you
use a regular GEnie node, select GENIE.CMD. Finally, select this phone entry by
clicking on the circle to the far left hand side. From the MultiUser menu,
select Connect. The Telephones dialog box will appear. Click Ok. The
program will dial your local and log you into the main Air Warrior arena.
Entering the Main Arena
After you've entered the main arena, some of the menu buttons along the top of
the program's interface will change and a line or white bar will appear along
the bottom of the screen. The area below the line is your communication buffer;
when you type, the characters appear here until you hit the enter key to send
them. The communication buffer can hold one, extended line of type.
The Commands Menu
Show Commands
The commands in the show section give you information.
Airfields
This gives you a listing of airfields available to your country, along with
their status. Any ammo, maintenance, or fuel status below 100 is impaired and
you'd best select another field to take off from. Zones
The active Air Warrior theater is divided into zones. Selecting this command
gives you a count of how many players are in each zone.
Roster
This command will give you a listing of every player currently online in the
arena you're in. You will also see listed the aircraft flown by your
countrymen, but the aircraft choices of your enemies will be blank.
Status
This will show you your current status. It is particularly useful when you're
enlisting a bomber crew and you want to know which positions are still
available.
The Move to Commands
These commands move you to other areas of the arena.
Country
Here you can select which country you wish to be a member of. There are three
countries in arena play (A, B, or C Land) and you can change your countries once
every 24 hours. Field This command takes to an airfield's briefing room.
HQ
This takes you to your country's headquarters.
Room
There are 9 general conference rooms in each Air Warrior arena. You enter the
arena in general
conference room 1. Use this command to move to the conference room of your
choice.
Set Handle
This selection will prompt you for a handle. Just enter it and click Ok. Until
you enter a handle or callsign, you will appear on the roster as New User.
Load Bombs
With medium or heavy bombers, bombs are loaded automatically. If you want to
load bombs onto a fighter, however, you will need to use this command at the
airfield briefing room after you've selected the fighter you want to fly.
Choosing Your Aircraft
You have to be in an airfield briefing room before you can select an airplane.
Click the Aircraft button and you will see the plane selection menu you normally
find in offline or head-to-head play. After you've made your choice and clicked
Ok, confirmation of your plane selection will appear on the terminal screen.
Taking Off
Just type /fly or select Fly from the menu.
IMPORTANT: Two recently implemented commands do not appear on the front end
menus. These are:
/ARENA
This shows you the available arenas. The default arena you enter features
relaxed realism and half-time flight. There is also a full realism arena, a
World War I arena, and others.
/MOVE [arena #]
This moves you to arena of your choice.
Ending a Flight Online
A flight in an Air Warrior ends when you either a) get shot down, b) bail out of
your airplane and touch down on the ground, or c) land your aircraft and hit
<esc> e [enter]. Unlike offline flight, <esc> e will not work unless you are on
the ground and have come to a complete stop.
Exiting the Game
Click the Exit button from a conference area to leave any Air Warrior arena.
You cannot exit an arena inflight.
This is, obviously, a cursory summary of Air Warrior. A complete, 250 page
printed manual is available for order from the main Air Warrior page - pg 870 -
on GEnie.
-end-