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PC Gamer 3.5
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1997-08_Disc_3.5.iso
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nfsdemo
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data.z
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TR03.HRZ
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Text File
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1997-04-16
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844b
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42 lines
/* Black Horizon (1=yes & 0=no) */
0,
/* Mirror Flag */
1,
/* The radius of the horizon */
1500,
/* The angle of rotation for the horizon in degrees. */
0,
/* The distace to horizon for flat projection (should be <= to radius) */
1000,
/* How high in the air the base of the flat shaded area is (world offset). */
-700,
/* Height of the horizon (offset from base) */
1050,
/* Location of pixmap base in horizon (as an integer percentage of the height [0, 100]) */
40,
/* r,g,b value for flat shaded sky area */
52,113,142,
/* r,g,b value for flat shaded horizon base area */
12,65,95,
/* Depth cueing distance values (0-1100) */
0,250,500,900,
/* Depth cueing light values associated to distances (0-15) */
0,0,10,15,
/* Color system to use 0-rgb 1-hsv */
0,
/* RGB.HSV value */
40,40,40