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PC Gamer 3.2
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1997-05_Disc_3.2.iso
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ENGAGE
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splatter.exe
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data.z
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SPELL.DAT
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Text File
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1997-01-30
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3KB
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200 lines
[spelldefs]
numspells= 5
[spell01]
type=projectile
name=Pistol
fatigue= 75
power= 10
overlay= 0
cast_sound= 6
death_sound= 10
death_sound_range= 2048
imagenum= 12
death_imagenum= 30
width= 2
tall= 4
image_timer_max= 0
death_image_timer_max= 150
gravity= 1
light_pattern= 0
max_flicker= 0
light_glow= 32
sticky_light= 0
duration_timer= 0
trans_color= 0
effect_radius= 0
miss_sound= 9
;min_damage= 1
;max_damage= 1
damage_dice= 1
damage_num_dice= 1
damage_base= 0
velocity= 1000
cast_angle= 0
num_projectiles= 1
projectile_spacing= 0
side_by_side= 0
cast_distance= 48
elevation= 48
max_step= 0
translucent= 0
death_translucent= 0
random_death_position= 0
center_death_image= 1
death_effect= 0
death_effect_chance= 0
element= 0
[spell02]
type=projectile
name=Rifle
fatigue= 100
power= 10
overlay= 1
cast_sound= 7
death_sound= 10
death_sound_range= 2048
imagenum= 12
death_imagenum= 30
width= 2
tall= 4
image_timer_max= 0
death_image_timer_max= 150
gravity= 0
light_pattern= 0
max_flicker= 0
light_glow= 32
sticky_light= 0
duration_timer= 0
trans_color= 0
effect_radius= 0
miss_sound= 9
min_damage= 1
max_damage= 1
damage_dice= 1
damage_num_dice= 1
damage_base= 0
velocity= 1000
cast_angle= 0
num_projectiles= 1
projectile_spacing= 0
side_by_side= 0
cast_distance= 48
elevation= 48
max_step= 0
translucent= 0
death_translucent= 0
random_death_position= 0
center_death_image= 1
death_effect= 0
death_effect_chance= 0
element= 0
[spell03]
type=projectile
name=Launcher
fatigue= 125
power= 10
overlay= 2
cast_sound= 8
death_sound= 10
death_sound_range= 1024
imagenum= 5
death_imagenum= 31
width= 4
tall= 8
image_timer_max= 0
death_image_timer_max= 150
gravity= 1
light_pattern= 0
max_flicker= 0
light_glow= 32
sticky_light= 0
duration_timer= 0
trans_color= 0
effect_radius= 96
miss_sound= 9
min_damage= 2
max_damage= 2
damage_dice= 1
damage_num_dice= 2
damage_base= 0
velocity= 600
cast_angle= 0
num_projectiles= 1
projectile_spacing= 0
side_by_side= 0
cast_distance= 64
elevation= 36
max_step= 0
translucent= 0
death_translucent= 0
random_death_position= 0
center_death_image= 1
death_effect= 0
death_effect_chance= 0
element= 0
[spell04]
type=projectile
name=Burst-Gun
fatigue= 150
power= 30
overlay= 3
cast_sound= 6
death_sound= 10
death_sound_range= 2048
imagenum= 12
death_imagenum= 30
width= 2
tall= 4
image_timer_max= 0
death_image_timer_max= 150
gravity= 1
light_pattern= 0
max_flicker= 0
light_glow= 32
sticky_light= 0
duration_timer= 0
trans_color= 0
effect_radius= 0
miss_sound= 9
min_damage= 1
max_damage= 1
damage_dice= 1
damage_num_dice= 1
damage_base= 0
velocity= 600
cast_angle= 0
num_projectiles= 3
projectile_spacing= 3
side_by_side= 2
cast_distance= 64
elevation= 48
max_step= 0
translucent= 0
death_translucent= 0
random_death_position= 0
center_death_image= 1
death_effect= 0
death_effect_chance= 0
element= 0
[spell05]
type=effect
name=Flag
fatigue= 0
power= 0
cast_sound= 0
effect= 1
duration_type= 0
duration= 10000000
level= 1
overlay_imagenum= 29 ; Flag Image
overlay_image_timer= 1000000
overlay_duration= 10000000
overlay_dur_type= 2 ; Type "Effect"
overlay_trans_color= 0 ; White Table