home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer 3.2 / 1997-05_Disc_3.2.iso / ENGAGE / data / splatter.exe / data.z / SPELL.DAT < prev    next >
Text File  |  1997-01-30  |  3KB  |  200 lines

  1.         
  2. [spelldefs]
  3. numspells= 5
  4.  
  5. [spell01]
  6. type=projectile
  7. name=Pistol
  8. fatigue= 75
  9. power= 10
  10. overlay= 0
  11. cast_sound= 6
  12. death_sound= 10
  13. death_sound_range= 2048
  14. imagenum= 12
  15. death_imagenum= 30
  16. width= 2
  17. tall= 4
  18. image_timer_max= 0
  19. death_image_timer_max= 150
  20. gravity= 1
  21. light_pattern= 0
  22. max_flicker= 0
  23. light_glow= 32
  24. sticky_light= 0
  25. duration_timer= 0
  26. trans_color= 0
  27. effect_radius= 0
  28. miss_sound= 9
  29. ;min_damage= 1
  30. ;max_damage= 1
  31. damage_dice= 1
  32. damage_num_dice= 1
  33. damage_base= 0
  34. velocity= 1000
  35. cast_angle= 0 
  36. num_projectiles= 1
  37. projectile_spacing= 0
  38. side_by_side= 0
  39. cast_distance= 48
  40. elevation= 48
  41. max_step= 0
  42. translucent= 0
  43. death_translucent= 0
  44. random_death_position= 0
  45. center_death_image= 1
  46. death_effect= 0
  47. death_effect_chance= 0
  48. element= 0
  49.  
  50. [spell02]
  51. type=projectile
  52. name=Rifle
  53. fatigue= 100
  54. power= 10
  55. overlay= 1
  56. cast_sound= 7
  57. death_sound= 10
  58. death_sound_range= 2048
  59. imagenum= 12
  60. death_imagenum= 30
  61. width= 2
  62. tall= 4
  63. image_timer_max= 0
  64. death_image_timer_max= 150
  65. gravity= 0
  66. light_pattern= 0
  67. max_flicker= 0
  68. light_glow= 32
  69. sticky_light= 0
  70. duration_timer= 0
  71. trans_color= 0
  72. effect_radius= 0
  73. miss_sound= 9
  74. min_damage= 1
  75. max_damage= 1
  76. damage_dice= 1
  77. damage_num_dice= 1
  78. damage_base= 0
  79. velocity= 1000
  80. cast_angle= 0
  81. num_projectiles= 1
  82. projectile_spacing= 0
  83. side_by_side= 0
  84. cast_distance= 48
  85. elevation= 48
  86. max_step= 0
  87. translucent= 0
  88. death_translucent= 0
  89. random_death_position= 0
  90. center_death_image= 1
  91. death_effect= 0
  92. death_effect_chance= 0
  93. element= 0
  94.  
  95. [spell03]
  96. type=projectile
  97. name=Launcher
  98. fatigue= 125
  99. power= 10
  100. overlay= 2
  101. cast_sound= 8
  102. death_sound= 10
  103. death_sound_range= 1024
  104. imagenum= 5
  105. death_imagenum= 31
  106. width= 4
  107. tall= 8
  108. image_timer_max= 0
  109. death_image_timer_max= 150
  110. gravity= 1
  111. light_pattern= 0
  112. max_flicker= 0
  113. light_glow= 32
  114. sticky_light= 0
  115. duration_timer= 0
  116. trans_color= 0
  117. effect_radius= 96
  118. miss_sound= 9
  119. min_damage= 2
  120. max_damage= 2
  121. damage_dice= 1
  122. damage_num_dice= 2
  123. damage_base= 0
  124. velocity= 600
  125. cast_angle= 0 
  126. num_projectiles= 1
  127. projectile_spacing= 0
  128. side_by_side= 0
  129. cast_distance= 64
  130. elevation= 36
  131. max_step= 0
  132. translucent= 0
  133. death_translucent= 0
  134. random_death_position= 0
  135. center_death_image= 1
  136. death_effect= 0
  137. death_effect_chance= 0
  138. element= 0
  139.  
  140. [spell04]
  141. type=projectile
  142. name=Burst-Gun
  143. fatigue= 150
  144. power= 30
  145. overlay= 3
  146. cast_sound= 6
  147. death_sound= 10
  148. death_sound_range= 2048
  149. imagenum= 12
  150. death_imagenum= 30
  151. width= 2
  152. tall= 4
  153. image_timer_max= 0
  154. death_image_timer_max= 150
  155. gravity= 1
  156. light_pattern= 0
  157. max_flicker= 0
  158. light_glow= 32
  159. sticky_light= 0
  160. duration_timer= 0
  161. trans_color= 0
  162. effect_radius= 0
  163. miss_sound= 9
  164. min_damage= 1
  165. max_damage= 1
  166. damage_dice= 1
  167. damage_num_dice= 1
  168. damage_base= 0
  169. velocity= 600
  170. cast_angle= 0 
  171. num_projectiles= 3
  172. projectile_spacing= 3
  173. side_by_side= 2
  174. cast_distance= 64
  175. elevation= 48
  176. max_step= 0
  177. translucent= 0
  178. death_translucent= 0
  179. random_death_position= 0
  180. center_death_image= 1
  181. death_effect= 0
  182. death_effect_chance= 0
  183. element= 0
  184.  
  185. [spell05]
  186. type=effect
  187. name=Flag
  188. fatigue= 0
  189. power= 0
  190. cast_sound= 0
  191. effect= 1
  192. duration_type= 0
  193. duration= 10000000
  194. level= 1
  195. overlay_imagenum= 29     ; Flag Image
  196. overlay_image_timer= 1000000
  197. overlay_duration= 10000000
  198. overlay_dur_type= 2      ; Type "Effect"
  199. overlay_trans_color= 0   ; White Table
  200.