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PC Gamer 3.2
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1997-05_Disc_3.2.iso
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ENGAGE
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data
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splatter.exe
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data.z
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MAIN.DAT
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INI File
|
1997-01-30
|
4KB
|
253 lines
[main]
password=NoName@nowhere.com
account=NoName
name=NoName
vga=normal ; 'normal' for normal SVGA, 'paradise' for paradise
team=blue
[directories]
imagedir=images
texturedir=textures
sounddir=sounds
fontdir=fonts
[files]
map=grid.dat
object=objects.dat
misc=misc.dat
[drivers]
base= 544 ; corresponds to 0x220
irq= 5 ; IRQ 5 for Soundblaster
sound=soundrv
music=midpak
; ONLY USE THIS IRQ OVERRIDE IF YOU DO NOT HAVE AN
; INTERRUPT THAT CORRESPONDS TO THE STANDARD COMM1/COMM2
; Settings! (Comm1/3 -> IRQ4 and Comm2/4 -> IRQ3).
; If your initials are J.I. you cause me much pain.
[serial]
irq= 0
;irq= 3
[screens]
logo=splat1.pcx
menu=splatter.pcx
company=intrwrld.pcx
company2=engage.pcx
gamebackfile=redback.pcx
;redbackfile=redback.pcx
;bluebackfile=blueback.pcx
;yellowbackfile=yellback.pcx
;greenbackfile=greeback.pcx
redbackfile=splback.pcx
bluebackfile=splback.pcx
yellowbackfile=splback.pcx
greenbackfile=splback.pcx
chatbackfile=splchat.pcx
kbdcfgbackfile=summary.pcx
charmanbackfile=charman.pcx
[sequences]
cutsequence00=dude.avi
[constants]
distance_per_second= 160
jump_per_second= 125
rotation_per_second= 1750
gravity= 300
max_accel= 300
max_ang_accel= 10000
max_ang_decel= 40000
[fonts]
numfonts= 8
[font00] ; Font00 is initial menu font
height= 8
;file=vga-rom.f08
file=readable.f08
size= 1
width= 8
[font01] ; Font01 is initial menu font
height= 19
file=cp861.f19
size= 2
width= 8
[font02] ; used for NAME
height= 12
file=evga-alt.f12
size= 1
width= 8
[font03]
height= 6
file=greek.f06
size= 1
width= 6
[font04]
height= 16
file=vga-rom.f16
size= 1
width= 8
[font05]
;height= 24
;file=pc.f24
;size= 3
height= 9
file=small.f09
size= 1
width= 6
[font06]
;height= 16
;file=wiggly.f16
height= 14
file=rmrkbold.f14
size= 1
width= 9
[font07]
;height= 16
;file=wiggly.f16
height= 14
file=rmrkbold.f14
size= 1
width= 8
[music]
0=test.xmi
[winsounds]
numsounds= 20
[winsound00]
file=empty.wav
volume=5
[winsound01]
file=rainwalk.wav ; Step
volume=5
[winsound02]
file=taps.wav ; death
volume=5
[winsound03]
file=groan.wav ; damage
volume=0
[winsound04]
file=empty.wav ; Used when hit by object
volume=0
[winsound05]
file=balls2.wav ; Used for HEAL
volume=5
[winsound06]
;file=paint2.wav ; Used for Pistol
;file=paint2.wav
file=empty.wav
volume=5
[winsound07]
file=fire2.wav ; Used for Rifle
volume=5
[winsound08]
file=rubber2.wav ; Used for Balloon
volume=5
[winsound09] ; Used when Splatterball Misses
file=miss.wav
volume=0
[winsound10]
file=hit2.wav ; Used when Hit Opponent
volume=0
[winsound11]
file=splash.wav ; Used when collision
volume=5
[winsound12]
file=fire2x3.wav ; Used for Burp Gun
volume=5
[winsound13]
file=pluck.wav ; Used for Burp Gun
volume=5
[winsound14]
file=uh.wav ; Hit Other Player
volume=5
[winsound15]
file=mantaps1.wav
volume=5
[winsound16]
file=mantaps2.wav
volume=5
[winsound17]
file=mantaps3.wav
volume=5
[winsound18]
file=femtaps.wav
volume=5
[winsound19]
file=boing.wav
volume=5
[text]
stats_x= 130
stats_y= 23
table_x= 4
table_y= 120
chat_x= 4
chat_y= 463
chat_width=632
rxchat_x= 4
rxchat_y= 358
rxchat_width= 560
bars_x= 549
bars_y= 115
name_x= 544
name_y= 4
map_y=16
map_x=4
char_image_y=41
char_image_x=556
[viewport]
left=10
right=630
top=5
bottom=265
;left=0
;right=639
;top=0
;bottom=300
; Min light is 0 (black) max light is 32 (truecolor)
[light]
ambient= 2
outdoor= 32
intensity= 96
[socket]
stream_port=10613
address1=200.200.200.1
address2=205.161.105.3
address3=200.200.200.1
address4=205.161.105.3
port= 10613