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INI File  |  1997-01-30  |  4KB  |  253 lines

  1. [main]
  2. password=NoName@nowhere.com
  3. account=NoName
  4. name=NoName
  5. vga=normal   ;  'normal' for normal SVGA, 'paradise' for paradise
  6. team=blue
  7.  
  8. [directories]
  9. imagedir=images
  10. texturedir=textures
  11. sounddir=sounds
  12. fontdir=fonts
  13.  
  14. [files]
  15. map=grid.dat
  16. object=objects.dat
  17. misc=misc.dat
  18.  
  19. [drivers]
  20. base= 544        ; corresponds to 0x220 
  21. irq= 5           ; IRQ 5 for Soundblaster
  22. sound=soundrv
  23. music=midpak
  24.  
  25. ; ONLY USE THIS IRQ OVERRIDE IF YOU DO NOT HAVE AN
  26. ; INTERRUPT THAT CORRESPONDS TO THE STANDARD COMM1/COMM2
  27. ; Settings! (Comm1/3 -> IRQ4 and Comm2/4 -> IRQ3).
  28. ; If your initials are J.I. you cause me much pain.
  29. [serial]
  30. irq= 0
  31. ;irq= 3 
  32.  
  33. [screens]
  34. logo=splat1.pcx
  35. menu=splatter.pcx
  36. company=intrwrld.pcx
  37. company2=engage.pcx
  38. gamebackfile=redback.pcx
  39. ;redbackfile=redback.pcx
  40. ;bluebackfile=blueback.pcx
  41. ;yellowbackfile=yellback.pcx
  42. ;greenbackfile=greeback.pcx
  43. redbackfile=splback.pcx
  44. bluebackfile=splback.pcx
  45. yellowbackfile=splback.pcx
  46. greenbackfile=splback.pcx
  47. chatbackfile=splchat.pcx
  48. kbdcfgbackfile=summary.pcx
  49. charmanbackfile=charman.pcx
  50.  
  51. [sequences]
  52. cutsequence00=dude.avi
  53.  
  54. [constants]
  55. distance_per_second= 160
  56. jump_per_second= 125
  57. rotation_per_second= 1750
  58. gravity= 300
  59. max_accel= 300
  60. max_ang_accel= 10000
  61. max_ang_decel= 40000
  62.  
  63. [fonts]
  64. numfonts= 8
  65.  
  66. [font00]     ; Font00 is initial menu font
  67. height= 8 
  68. ;file=vga-rom.f08
  69. file=readable.f08
  70. size= 1
  71. width= 8
  72.  
  73. [font01]     ; Font01 is initial menu font
  74. height= 19
  75. file=cp861.f19
  76. size= 2
  77. width= 8
  78.  
  79. [font02]     ; used for NAME
  80. height= 12 
  81. file=evga-alt.f12
  82. size= 1
  83. width= 8
  84.  
  85. [font03]
  86. height= 6
  87. file=greek.f06
  88. size= 1
  89. width= 6
  90.  
  91. [font04]
  92. height= 16
  93. file=vga-rom.f16
  94. size= 1
  95. width= 8
  96.  
  97. [font05]
  98. ;height= 24
  99. ;file=pc.f24
  100. ;size= 3
  101. height= 9
  102. file=small.f09
  103. size= 1
  104. width= 6
  105.  
  106. [font06]
  107. ;height= 16
  108. ;file=wiggly.f16
  109. height= 14
  110. file=rmrkbold.f14
  111. size= 1
  112. width= 9
  113.  
  114. [font07]
  115. ;height= 16
  116. ;file=wiggly.f16
  117. height= 14
  118. file=rmrkbold.f14
  119. size= 1
  120. width= 8
  121.  
  122. [music]
  123. 0=test.xmi
  124.  
  125. [winsounds]
  126. numsounds= 20
  127.  
  128. [winsound00]
  129. file=empty.wav
  130. volume=5
  131.  
  132. [winsound01]
  133. file=rainwalk.wav    ; Step
  134. volume=5
  135.  
  136. [winsound02]
  137. file=taps.wav     ; death
  138. volume=5
  139.  
  140. [winsound03]
  141. file=groan.wav     ; damage
  142. volume=0
  143.  
  144. [winsound04]
  145. file=empty.wav    ; Used when hit by object
  146. volume=0
  147.  
  148. [winsound05]
  149. file=balls2.wav     ; Used for HEAL
  150. volume=5
  151.  
  152. [winsound06]
  153. ;file=paint2.wav  ; Used for Pistol
  154. ;file=paint2.wav
  155. file=empty.wav
  156. volume=5
  157.  
  158. [winsound07]
  159. file=fire2.wav    ; Used for Rifle
  160. volume=5
  161.  
  162. [winsound08]
  163. file=rubber2.wav     ; Used for Balloon
  164. volume=5
  165.  
  166. [winsound09]      ; Used when Splatterball Misses
  167. file=miss.wav
  168. volume=0
  169.  
  170. [winsound10]
  171. file=hit2.wav    ; Used when Hit Opponent
  172. volume=0
  173.  
  174. [winsound11]
  175. file=splash.wav  ; Used when collision
  176. volume=5
  177.  
  178. [winsound12]
  179. file=fire2x3.wav  ; Used for Burp Gun
  180. volume=5
  181.  
  182. [winsound13]
  183. file=pluck.wav  ; Used for Burp Gun
  184. volume=5
  185.  
  186. [winsound14]
  187. file=uh.wav  ; Hit Other Player
  188. volume=5
  189.  
  190. [winsound15]
  191. file=mantaps1.wav
  192. volume=5
  193.  
  194. [winsound16]
  195. file=mantaps2.wav
  196. volume=5
  197.  
  198. [winsound17]
  199. file=mantaps3.wav
  200. volume=5
  201.  
  202. [winsound18]
  203. file=femtaps.wav
  204. volume=5
  205.  
  206. [winsound19]
  207. file=boing.wav
  208. volume=5
  209.  
  210. [text]
  211. stats_x= 130 
  212. stats_y= 23
  213. table_x= 4
  214. table_y= 120
  215. chat_x= 4
  216. chat_y= 463
  217. chat_width=632
  218. rxchat_x= 4
  219. rxchat_y= 358
  220. rxchat_width= 560
  221. bars_x= 549
  222. bars_y= 115
  223. name_x= 544
  224. name_y= 4
  225. map_y=16
  226. map_x=4
  227. char_image_y=41
  228. char_image_x=556
  229.  
  230. [viewport]
  231. left=10
  232. right=630
  233. top=5
  234. bottom=265
  235. ;left=0
  236. ;right=639
  237. ;top=0
  238. ;bottom=300
  239.  
  240. ; Min light is 0 (black) max light is 32 (truecolor)
  241. [light]
  242. ambient= 2
  243. outdoor= 32
  244. intensity= 96
  245.  
  246. [socket]
  247. stream_port=10613
  248. address1=200.200.200.1
  249. address2=205.161.105.3
  250. address3=200.200.200.1
  251. address4=205.161.105.3
  252. port= 10613
  253.