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PC Gamer 3.2
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GRID00
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TRIGGER.DAT
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Text File
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1997-01-30
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10KB
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262 lines
;SplatterBall Grid03 (SplatPark II, son of SplatPark)
[triggerdefs]
numtriggers= 14
; ELEVATOR EXAMPLE
[trigger01]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=164 ; Height of floor when OFF
on_height=364 ; Height of floor when ON
x1=23 ; Upper left corner of elevator
y1=32
x2=24 ; Lower right corner of elevator
y2=32
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
; SWINGING DOOR EXAMPLE
[trigger02]
type=door
texture_off=0 ; Texture when Trigger is OFF
texture_on=0 ; Texture when Trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=0 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
slide_axis=0 ; 0=swing, 1=x-slide, 2=y-slide, 3=h-slide
start_angle=180 ; Start angle of Door in Degrees
end_angle=90 ; End Angle of door in Degrees
max_angle_rate=-90 ; Rate of door swing in Degrees/second
; SLIDING DOOR EXAMPLE
[trigger03]
type=door
texture_off=0 ; Texture when Trigger is OFF
texture_on=0 ; Texture when Trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=0 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
slide_axis=1 ; 0=swing, 1=x-slide, 2=y-slide, 3=h-slide
slide_amount=50 ; Amount to slide in units
max_rate=50 ; Rate of slide in units/second
; SLIDING UP DOOR EXAMPLE
[trigger04]
type=door
texture_off=0 ; Texture when Trigger is OFF
texture_on=0 ; Texture when Trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=0 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
slide_axis=3 ; 0=swing, 1=x-slide, 2=y-slide, 3=h-slide
slide_amount=50 ; Amount to slide in units
max_rate=50 ; Rate of slide in units/second
; TELEPORTER EXAMPLE
[trigger05]
type=teleport
texture_off=0 ; Texture when Trigger is OFF
texture_on=0 ; Texture when Trigger is ON
reset_timer=0 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
random=5 ; Random Teleporter -> Set to number of destinations
team=0 ; Team Teleporter -> Destinations correspond to teams
x0=37 ; Locations of Teleport Destinations
y0=21
x1=20
y1=49
x2=66
y2=51
x3=59
y3=32
x4=44
y4=24
on_sound= 19
; ELEVATOR EXAMPLE
[trigger06]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=84 ; Height of floor when OFF
on_height=321 ; Height of floor when ON
x1=21 ; Upper left corner of elevator
y1=42
x2=22 ; Lower right corner of elevator
y2=44
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
[trigger07]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=-30 ; Height of floor when OFF
on_height=82 ; Height of floor when ON
x1=76 ; Upper left corner of elevator
y1=51
x2=77 ; Lower right corner of elevator
y2=52
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
[trigger08]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=82 ; Height of floor when OFF
on_height=211 ; Height of floor when ON
x1=75 ; Upper left corner of elevator
y1=46
x2=75 ; Lower right corner of elevator
y2=46
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
[trigger09]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=84 ; Height of floor when OFF
on_height=211 ; Height of floor when ON
x1=23 ; Upper left corner of elevator
y1=22
x2=23 ; Lower right corner of elevator
y2=22
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
[trigger10]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=-28 ; Height of floor when OFF
on_height=82 ; Height of floor when ON
x1=26 ; Upper left corner of elevator
y1=24
x2=26 ; Lower right corner of elevator
y2=24
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
[trigger11]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=82 ; Height of floor when OFF
on_height=274 ; Height of floor when ON
x1=76 ; Upper left corner of elevator
y1=33
x2=76 ; Lower right corner of elevator
y2=33
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
[trigger12]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=82 ; Height of floor when OFF
on_height=274 ; Height of floor when ON
x1=76 ; Upper left corner of elevator
y1=38
x2=76 ; Lower right corner of elevator
y2=38
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
[trigger13]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=164 ; Height of floor when OFF
on_height=327 ; Height of floor when ON
x1=20 ; Upper left corner of elevator
y1=34
x2=20 ; Lower right corner of elevator
y2=34
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?
[trigger14]
type=elevator
texture_off=20 ; Texture when trigger is OFF
texture_on=21 ; Texture when trigger is ON
reset_timer=6000 ; Time in msec to reset from ON to OFF automatically
enabled=1 ; Trigger is Enabled
initial_state=0 ; Initial state -> 0=OFF 1=ON
next_trigger=0 ; Next trigger in chain
off_height=164 ; Height of floor when OFF
on_height=327 ; Height of floor when ON
x1=20 ; Upper left corner of elevator
y1=39
x2=20 ; Lower right corner of elevator
y2=39
speed=100 ; Speed of elevator in Height units per second
move_floor= 1 ;
move_ceiling=0 ; Move ceiling with floor?
move_rooftop=0 ; Move rooftop with floor?