effects.qc Rain effects (sound precache in weapons)
orb.qc Orb stuff (sound prechache in weapons, model prechache in weapons, defs in defs and setup for player in client)
horn.qc Airfist (it may be easier to add this from the original Evolve code)
admin.qc Heavily modified admin stuff from CTF
path.qc path thingy (in qw is in server.qc)
ball.qc Powerball stuff
Impulses
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100 cheat
20 throw ball
21 throw orb
admin impulses called at begining.
New weapons
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Tracer Tracer weapon. Is integrated into weapons.qc. It is selected from weapon 6 twice.
Airfist It is selected with weapon 2 twice. Parts are integrated into weapons.qc and client.qc (weapon carrying between levels)
The temp1 variable
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This used to be skill but that didn't work properly so it is now temp1. It is still called skill in the code though (world.qc). It is a bit flag
The Teamplay variable
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This is now a fraglimit for the team rather than the person
Admin
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Admin works by activating with 3 different impulses and then a menu of options is brought up. NB. while admin mode is on no other impulses work. To deactivated you just re-enter the first admin code.
The general code
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The general code is very mucked up because it has been through a de-compiler.
Team stuff
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The team info is stored in ball_team. Most stuff relies on this variable. NB. I think some other bits of code use this for other bits.
All team stuff is set using the defs in defs.qc. Team colors are only set in the teamstuff function and the admin code for changing teams.
Ball stuff
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Most of the ball stuff is in ball.qc. The main variable used here is has_ball.
The Orbs
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There are 4 orbs and a lot of code for them. The main complex bit is the skin flicking used for the animated orb textures (it is yet to be decided if this will be used or not)
Messaging system
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The messaging system is the complex thing just below the respawn_all function.
qc files I don't think we changed
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doors.qc
plats.qc
subs.qc
triggers.qc
player.qc
buttons.qc
The only allteration to world.qc was adding the skin fixinf after you die support
The only mod to combat.qc was to the killed bit and the damage bit to add the special damage increasers and the scoring.
The only mod to items.qc was adding the skill bit flags for deathmatch 3 compatability.