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1995-12-07
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Conquest of the New World
Demonstration Version 1.00
Installation and Gameplay Notes
December 5, 1995
THREE DEMONSTRATION VERSIONS
There are three different demonstration versions of Conquest of the New
World, all available as self-extracting ZIP files (each with a ".EXE"
extension):
1) Gameplay demo: 4.8 megabytes compressed, 9 megabytes on disk
Compact version with minimal sounds and no movies.
Includes main game with Tutorial scenario, Island exploration
scenario, and two-player network/modem/serial mode.
Also includes head-to-head combat with standalone combat demo.
2) Extra Audio demo: 9.5 megabytes compressed, 14 megabytes on disk
Same features as Gameplay demo plus many more sound effects
and background sounds for some terrain features. Adds greater
variety to sound effects in Combat mode. No movies.
3) CD demo: 27 megabytes compressed, 37 megabytes on disk
Same features as Extra Audio demo plus introductory movie and
even more sound effects.
Intended primarily for delivery on CD-ROM, but also available
on the Web site for those with T1 connections or lots of time
to burn.
Each of these demo ZIP files contains three files: INSTALL.EXE, INSTALL.CFG,
and CNWDEMO.INS. The first two are the installer and its configuration file,
and the last is the compacted version of the game and all of its data files.
These versions show off many of the major features of the game and include a
detailed tutorial plus on-line help. Use the right-hand mouse button to find
out about every menu, window, and building that you see.
Some features have been disabled in this release; after all, it's only a beta
copy of the final game. In particular, trade and diplomacy between players
are not allowed, and there are only two European players. You can't play as
the Native high civilization in this version. Also, the computer players
have been adjusted to play very passively. Their colonies will stay small,
and they will tend not to attack you.
HARDWARE AND SOFTWARE REQUIREMENTS
This demonstration version requires the following minimum system
configuration:
- 486DX2/66 or higher (Pentium(TM) processor recommended)
- 8 megabytes RAM
- Mouse
- 8-bit or 16-bit sound card (optional)
- 10 to 40 megabytes free hard disk space, depending on demo type
- VESA-compatible Super VGA video adapter with at least 512K video RAM
- DOS 5.0 or higher, or Windows 95
- Network card with IPX drivers for network play
- Serial port with modem for serial or modem play
INSTALLING THE DEMO
This demo of Conquest of the New World can be installed one of several ways.
First, if you have downloaded the file over a network or using a modem, you
will need to decompress it. Just type the name of the file or double-click
on it in Windows and it will extract all of its files into the same
directory. You may then proceed with installation.
1) In DOS, type INSTALL from the directory that contains the Conquest of
the New World installer.
2) In Windows 3.1 or Windows 95, use the File Manager or the Explorer and
double-click on Install.exe.
3) In Windows (any version) you can also use the MS-DOS prompt and type
INSTALL to begin installing.
After installation is complete, you may delete the original three files which
were in the ZIP file.
** Note: We suggest that you install Conquest of the New World from DOS
rather than Windows. The Install will most likely work under Windows, but if
you wish to make changes (i.e. you have a different soundcard) in the Setup
configuration, we recommend that you do it from DOS only.
IN THE INSTALLER
The installer will automatically detect which hard drives are available and
how much space is available on each.
After selecting the Target hard drive, you will be able to choose the
destination path. If you wish to use the default directory, just press the
<Enter> key, or you choose whatever directory name that you wish.
The next step will be the Soundcard configuration. If you do not know the
setting on the soundcard, auto-detection will scan the computer for any
soundcard that you may have installed. It is recommended that you choose
your own settings (if you know them), because of the potential of a computer
locking up while it is being scanned. A lock-up will likely occur if you try
to scan a computer for a soundcard and the computer does not have one.
The next thing the computer will ask you is if the settings are correct. If
so, then you are ready to play the game. If not, make the proper changes,
and save the configuration.
You are now ready to play the Demo for Conquest of the New World. If you
need to make changes later, you can go into the Directory where you placed
the demo, and type SETUP to get you back into the Configuration screen.
Another way to would be to use the DOS EDIT command and change the
CONQUEST.CFG file to the proper setting.
To play Conquest of the New World, just type CNWDEMO in the directory that
contains the demo, and you are ready!
TIPS
When playing Conquest of the New World for the first time, select New
Solitaire Game from the main menu screen and then choose the Tutorial
scenario. The Tutorial will challenge you with a series of missions, each
more difficult than the last. Along the way, you will learn how to explore,
build colonies, raise armies, and fight battles. At the conclusion of the
Tutorial, you'll know everything you need to play solitaire or against a
human opponent.
Once you've completed the Tutorial, try the Island scenario. Here you'll
have a chance to explore the same island that you saw in the Tutorial without
being told what to do or when to do it. You'll have 15 turns to get as far
as you can.
Or, go up against a friend by modem, serial cable, or IPX network in the
two-player scenario. Explore, build colonies, and fight head-to-head combat
against one another. In the full version of the game, up to six people can
play at once.
This is a turn-based game. Each player makes moves, builds colonies, and
attempts to engage the enemy in combat. Then each player clicks the End Turn
button in the main menu to signal that all moves are complete. When every
player is done (just you and the computer player for the Tutorial), the game
will calculate the results of each player's move. If any attacks take place,
players will join in combat against one another. Then the next turn will
begin.
CAVEATS (THINGS YOU SHOULD KNOW)
This is only a demonstration version of Conquest of the New World. Not all
of the features of the full version are available in this limited release.
In the final product, you'll see many additional features, including:
- Random worlds: different maps every time you play
- Up to six players at a time, playing as Britain, France, Spain
Portugal, Holland, and the high Native civilization (these natives
represent what the Incas, Mayas, Aztecs, and other non-European
civilizations might have become in a different world)
- Four levels of each building, with graphics and animations to match
- Combat graphics for all six nationalities
- More sophisticated and more aggressive computer players
- Additional options for trade and diplomacy
- A wide variety of victory conditions: number of turns, number of
points, or a combination of the two
- Seven different solitaire scenarios
- Many more 16-bit stereo sound effects and background sounds
- User-configurable standalone combat game
Please remember that this is only a beta release of the game. You may find
bugs or even crashes in the game. If you do have a problem (especially if it
is repeatable), please send a note to us at support@interplay.com so we can
investigate and solve it. Give us as much detail as possible about your
hardware, your operating system, and the actions that led up to the problem.
Likewise, if you see a feature that you really like or really hate, please
tell us. We design our games for you -- the dedicated gamer -- and we want
to hear what you have to say, good or bad. Our goal is to bring you a
satisfying and challenging gaming experience. Send comments to
cnw@interplay.com.
This release of the game includes a scaled-back version of the computer
players. They are not aggressive and do not build their colonies in the best
fashion. Don't be surprised if they seem to be slow-witted: that's
intentional.
Some testers have reported that the computer player in the combat subgame
plays too well and must be cheating. Actually, it just has a very clear
understanding of the rules and knows which attacks are likely to be the most
effective. In combat, remember to combine your forces and use flanking
attacks to get the most out of your forces. This has a very strong effect on
the amount of damage that you can do. That's how the computer player works.
Even so, the computer player can be beaten regularly if you search out its
weak points. We're working now to make it even better for the final release.
Finally, a reminder: we want to hear your comments. Please send us a note if
you think of a feature you'd like to see in the game. We can't guarantee
that we'll make use of your suggestion, but we will read all of our mail and
consider every idea.
TROUBLESHOOTING
If you cannot hear sound in the game, exit and run the SETUP program and make
sure that you can hear sound there using the Test Sound Card function.
This game requires a Super VGA VESA-compatible video card with at least 512K
of video RAM. Some older SVGA boards may not support VESA. In this case,
you will need to obtain updated driver software from the video board vendor
or use a third-party VESA library such as UniVBE.
When attempting an IPX network connection between a Windows 3.1 machine and a
Windows 95 machine, you need to make a change to the Network control panel in
Windows 95, because the default IPX protocol is different than the one
expected by Windows 3.1. Windows 95 defaults its IPX Frame Type to "Auto".
Changing it to "802.3" may make it possible to communicate with machines
running other system software.
Conquest of the New World runs best in a DOS environment. It has been tested
and does run under Windows 3.1 and Windows 95, but you may notice some
degradation of sound effects and a slight reduction in overall performance.
WHERE TO GET CONQUEST OF THE NEW WORLD
Interplay support sites:
Internet E-mail: support@interplay.com
Web Site: http://www.interplay.com
American On-Line: Keyword INTERPLAY
or E-mail IPTECH
Compuserve: GO GAMEPUB
or E-mail 76702,1342
Genie: Type M805;1 or go to the Bulletin Board in Scorpia's area
Prodigy: Use the Web browser to our Web Site
or E-mail PLAY99B
FTP Site: ftp.interplay.com
Interplay's phone: (714) 553-6678
Interplay's Fax: (714) 252-2820 Attn: Customer Service
Please let us know what you think! We love feed-back, and it helps us make
the games that you want to play!
Gameplay comments and suggestions: cnw@interplay.com
Quicksilver Software, Inc. Web Site: http://www.quicksilver.com
Thanks for taking the time to check out this demo version of Conquest of the
New World. Now for the legal stuff...
SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
This special preview version of Conquest of the New World (the
"Software") is intended solely for your personal noncommercial home
entertainment use. You may not decompile, reverse engineer, or
disassemble the Software, except as permitted by law. Interplay
Productions retains all rights and title in the Software including
all intellectual property rights embodied therein and derivatives
thereof. You are granted a revocable, nonassignable limited license
to create derivative works of this Software solely for your own
personal noncommercial home entertainment use and may publicly
display such derivative works to the extent specifically authorized
by Interplay in writing. A copy of this authorization, if any, will
be provided on Interplay's World Wide Web site, and may also be
obtained by contacting the legal department at Interplay at (714)
553-6655. The Software, including, without limitation, all code,
data structures, characters, images, sounds, text, screens, game
play, derivative works and all other elements of the Software may not
be copied (except as provided below), resold, rented, leased,
distributed (electronically or otherwise), used on pay-per-play,
coin-op or other for-charge basis, or for any commercial purpose.
You may make copies of the Software for your personal noncommercial
home entertainment use and to give to friends and acquaintances on a
no cost noncommercial basis. This limited right to copy the Software
expressly excludes any copying or distribution of the Software on a
commercial basis, including, without limitation, bundling the product
with any other product or service and any give away of the Software
in connection with another product or service. Any permissions
granted herein are provided on a temporary basis and can be withdrawn
by Interplay Productions at any time. All rights not expressly
granted are reserved.
Copyright (c) 1995 Interplay Productions. All rights reserved.
This file may be distributed openly provided that it is not altered in
any manner.