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PC Gamer 2.2
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1996-03_Disc_2.2.iso
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patches
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vfx1rott.exe
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ROTTVFX1.INI
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Text File
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1995-12-11
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3KB
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109 lines
echo = ROTT VFX1 .ini version 1.0
echo =
echo = Use the puck to move.
echo = Button 1 fires
echo = Button 2 opens
echo = Button 3 selects weapon
echo = Buttons 2 & 3 together strafe
echo =
echo = Use the headset to look up, down, left & right.
echo =
echo = NOTE: Looking left & right with the headset is equivalent to rolling
echo = the puck one way or another, so if you move the puck one way
echo = and the headset the other, nothing usefull will happen.
echo =
pause = - Hit a key -
rem = This ini file is exactly the same as the built in defaults
rem = in the ROTT driver.
rem= This will enable lots of information that will be useless to you.
debug=off
rem= Determines which program the driver runs. Leave it alone.
application=rott.exe
rem= Options passed to ROTT. Leave these alone too.
args=silly enablevr
rem= Enable and disable various inputs from the devices.
rem= To use this driver along with a joystick, just specify OFF on the puck=
rem= line. Then setup the headset with headmoveslegs=off (otherwise the
rem= headset interferes with the joystick).
rem= This turns the Cyberpuck on or off
puck=on
rem= This turns the VFX1 HEADGEAR on or off
headset=on
rem= Turn on and the puck left/right movement will turn you. Off and it won't.
puckmoveslegs=on
rem= Turn on and the VFX1 left/right movement will turn you. Off and it won't.
headmoveslegs=on
rem= Sensitivity for each axis of each device. 0 is most sensitive, 6 is
rem= least sensitive.
rem= L/R movement of the puck.
puckrollsense=2
rem= Forward/back movement of the puck.
puckpitchsense=2
rem= L/R roll movement of the VFX1 HEADGEAR.
headrollsense = 0
rem= Up/down movement of the VFX1 HEADGEAR.
headpitchsense = 0
rem= L/R movement of the VFX1 HEADGEAR.
headyawsense = 0
rem= Threshold value for each axis of each device. The larger the value, the
rem= more you must move before anything happens.
rem= CyberPuck axes can be between 0 and 1023.
rem= VFX1 HEADGEAR axes can have a value between 0 and 30000.
rem= CyberPuck to turn L/R.
puckrollthresh=20
rem= Cyberpuck to go forward and reverse.
puckpitchthresh=6
rem= VFX1 HEADGEAR to strafe L/R.
headrollthresh = 4000
rem= VFX1 HEADGEAR to look up and down.
rem= Note that this is _NOT_ aim up/down. That is always enabled.
rem= If you set this to a high value, you will not fly when you look up/down.
rem= You will also aim _very_ _slowly_.
rem= You can set a button combination to allow you to fly up or down.
headpitchthresh = 60
rem= VFX1 HEADGEAR to turn L/R.
headyawthresh = 6
rem= This determines the functions of each button. Multiple buttons can be
rem= specified by putting the button numbers together.
rem= Buttons are number from top to bottom of the puck (button 3 is closest to
rem= the cable of the CyberPuck).
rem= Valid options are: run, fire, strafe, flyup, flydown, open and select.
button23=STRAFE
button1=FIRE
button2=OPEN
button3=SELECT