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1996-03_Disc_2.2.iso
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acptch01.exe
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README.101
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1995-11-28
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3KB
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87 lines
This patch file will patch Advanced Civilization Version 1.00 to Version 1.01.
The version number appears on the introductory banner when the game starts and
at the bottom of the main options screen.
Copy all the files contained in this archive to your AVALON directory. If you
changed the name of the directory during the INSTALL from the default put the
files in that directory.
type:
patch 100_101
If the patch process is successful...
. Copy the file ACPTCH01.EXE to a spare diskette and put it in the game
box. This way in the future if for some reason you re-install the game,
you'll have the patch readily available.
. Now you can delete the files:
acptch01.exe
patch.exe
100_101.rtp
readme.101 (if desired)
Revision History
1.01
----
1) Win 95 & building cities resulted in negative tokens. Surprisingly this
bug only manifested itself when the game is run in a DOS box under Win 95
or Win 3.1.
2) If the game detected that you had moved all of your tokens and ships,
the code would tell you to press the FINISHED button. If you had
tokens on board ships at that time, they would vanish from the game.
This bug has been fixed. You will no longer get the direction to
press FINISHED until all ships are also empty.
3) The cost of Roadbuilding was erroneously coded as 160 instead of 140.
(I'll blame this one on a misprint on the back cover of the original
Advanced Civilization manual).
4) If the beneficiary of a civil war could not completely takeover all
of the tokens of the remaining faction, the game could lockup. This
is now fixed.
5) Grain cards used for Famine relief were not being properly released
for use in the next round.
6) A spinner has been added to the Barbarian Ravaging and Plundering
Committee display to reassure folks that the game hasn't locked up.
7) Fixed a bug when ships were not maintained. Under certain circumstances
a Ship Error could be generated.
8) Reported bug with link to/from North Aquitania was erroneous. The problem
is that the hot spot for North Aquitania is on the small side. I have
modified the map so that the hot spots for all the dual coasted territories
are delineated by light gray dotted lines.
9) During a Computer buy of Tools, if there were more credits available then
were needed to buy a tool, the excess credits would be improperly used
to buy other tools. This is now fixed.
10) During Civil War, if the second faction was wiped out by military losses,
the game still required you to take additional losses and you were
essentially hung at that point. This has been fixed.
11) On the Monotheism Conversion screen, the nation buttons would only
momentarily show other nations inventory. This has been fixed.
12) The appearance of the Barbarian Ravaging and Plundering Committee would
cause future calamity sounds to loop. Fixed.
13) During conflict resolution, if 2 or more humans are playing, the GOODS
button will now be disabled. In this phase of the game it is impossible
to know whose goods should be displayed.
14) Under certain conditions, during Famine, Epidemic or Flood, the AI might
decide to reduce more cities than it has available to reduce. Fixed.