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mountkng.txt
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Text File
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1995-12-10
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7KB
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137 lines
Title : Mountain King
Filename : Mtn_King.Wad
Author's : Tom Mustaine (Paradox) -- Level, GFX.
Josh Martel (Null, Undertow) -- Sounds, Map05.
Email Address : Mustaine@usa.net / TWM2029@aol.com (Doh!!)
Misc. Author Info : * Doom2 Master Levels Wad Designer
* TNT Team Member (3 levels, Music, GFX)
* Memento Mori Team Member (Map14)
* TNT2 Team Member (Cool maps)
* Author of the Core/MMI S3M Music Pack.
* Author of the Unoffical HEU for Heretic
* Author of the Zen of Deathmatch FAQ/Book.
* Available for professional level mapping, textures,
music, or concept design for Any Game, contact me.
Description/How to Play : Mountain King is a wad based on a new idea
similar to the Capture the flag concept. I'm Sure
you all have seen the DethTag Series and various
spin off's, but this wad is a LOT different. No
annoying Rad Suits to wait for, No long lava pits
or skull Posts to read the score. MK features
a live scoreboard that displays each players total
points (green, indigo, red, brown, red team, and
blue team) The object of the game is to score
5 points and then proceed to the Final scoring pod
where a player will win the game.
* There is a Large mountain to scale, once at the
top you must lower a floor by hitting the down
switch and get inside your scoring pod. If you
get killed while the floor is lowering, your
enemy can raise it back up with the Up switch.
* Once you have scored 5 points, then your goal is
to get to the final scoring area (west on the map)
and locate your final score switch. Once you
enter the final scoring area, a sign will appear
that says "Look Out!!" Warning the other players
that somebody is about the win the game.
* If you are successful in scoring the final point
then the exit will become available.
* Its a simple concept, no strange switches to find
or wierd traps to overcome. To see more how the
game is actually played, load the wad and watch
the 1st demo. In this demo there is a 2 player
game on Map04. (See below for more details on
the differences between maps 1-4)
Additional Credits to : * Josh Martel (Sounds) Bob Mustaine (Playtesting)
* Talon (Ideas, Beta Testing)
* Shawn Green (Getting me back into designing)
* Sverre Andre Kvernmo (Crainum) Master Levels GOD.
* All those who were there at DM95, Even Merlock
* All the Members of TeamTNT and ID Software
Special Thanks to : * All those on the Denver Dwango server
* Billy Zelsnack, and Lee Kime (Good Luck Guys)
* Those in #doom that aren't dammned annoying
* And all those cool DM players that I have run
across: NoSkill, Arcademan, PVP, Merlock, Carnage,
Paul, Grayson, Spanky, EvilGrin, and Shadow.
(This is credit to those who have beaten me, or
come real close...)
* Play Information *
Episode and Level # : Map01 through 05
Level Descriptions : Map01 - Four Player, Single Play. All against all.
Map02 - Four Player, Team Play. Blue team and Red
Team. Green/Indigo vs Red/Brown.
Map03 - Three Player, Single play. All against all.
Map04 - Two Player, Single play. Two man Battle.
Map05 - Upper.wad -- Excellent Deathmatch level
by Undertow.
Single Player : Too look around and get familar with the level only.
Cooperative 2-4 Player : No Way.
Deathmatch 2-4 Player : Oh Yes.
Difficulty Settings : * Skill 2-4 only have shotguns, Chainguns, and
Rocket Launchers. No powerups (Supercharges, Etc)
* Skill 5 has The BFG, Plasma and Powerups.
New Sounds : This version contains no new sounds for possible
CD release.
New Graphics : * All sorts of new GFX, for scoreboard, Score Pods,
Sky and so on.
* New Titlepic, Intermission and help screens.
New Music : This version contains no new music for possible
CD release.
Demos Replaced : * DEMO1 is a 2 player deathmatch on Map04 between
myself and Undertow. Watch this to pick up on
how to play. Quick demo.
* DEMO2 is something I wanted to throw in. MAP32.
I Slop all the SS dudes with beserk and then
Kill the Cyberdeamon with beserk (last few punches.)
Too Cool to pass up.
* DEMO3 is Myself and Undertow playing on map05
until 20 frags.
* Construction *
Base : From Scratch, New concept idea.
Editor(s) used : DCK (The best) - Deutex - NWT - Dpaint - Midi2Mus
Paint Shop Pro - Midisoft - DEU 5.21
Build Time : A few weeks, working around Work. If I didn't
install Windows95, it would have been done sooner.
Known Bugs : There are some distance and Visplane related HOM's
that show up ocassionally when standing in certian
spots. Nothing to big, if you see em, just move
a little, They will go away.
* Any other Bugs -- Email me at Mustaine@usa.net
Other Stuff :
* I would like to greet a few non-doom
buds out there that should see this sometime.
Zach Hall - Jimmy Hjort - Richard Kent
Garrett Penwell - Alex Koachmar - Steve Edwards
Matt Williams - Chris Tubman and Sara Hudson.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc)
* Where to get this WAD *
FTP sites: Ftp.Cdrom.Com and Mirrors.
BBS numbers: Any _GOOD_ Doom BBS
WWW's: http://www.usa.net/~mustaine/mtn_king.html
Scott's Doom Pages (Hopefully)
Other: Possibly a CD..Who knows.