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SECBASE.O
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1996-03-31
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60KB
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2,351 lines
O 1.1
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Dark Forces .O file created using DFEDIT.EXE
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LEVELNAME SECBASE
PODS 8
POD: TIE.3DO
POD: KYL3DO.3DO
POD: MOUSEBOT.3DO
POD: BRIDGE4.3DO
POD: BRIDGE2.3DO
POD: ROOF.3DO
POD: HALLBR.3DO
POD: SHUTTLE.3DO
SPRS 19
SPR: TALLIT1.WAX
SPR: STORMFIN.WAX
SPR: OFFCFIN.WAX
SPR: COMMANDO.WAX
SPR: IDPLANS.WAX
SPR: PROBE.WAX
SPR: SEWERBUG.WAX
SPR: INTDROID.WAX
SPR: BARREL.WAX
SPR: IARMOR.WAX
SPR: ILIFE.WAX
SPR: IREVIVE.WAX
SPR: TABLE.WAX
SPR: CHAIR.WAX
SPR: REEYEES.WAX
SPR: REDLIT.WAX
SPR: LIT1.WAX
SPR: PHASE1.WAX
SPR: REMOTE.WAX
FMES 15
FME: ASHTRAY.FME
FME: IMASK.FME
FME: WLMINE.FME
FME: IMEDKIT.FME
FME: IAUTOGUN.FME
FME: IMINES.FME
FME: ICHARGE.FME
FME: IBATTERY.FME
FME: IENERGY.FME
FME: IDETS.FME
FME: IGOGGLES.FME
FME: IFUSION.FME
FME: IKEYB.FME
FME: LIT4.FME
FME: IKEYY.FME
SOUNDS 3
SOUND: WATER1.VOC
SOUND: WATER2.VOC
SOUND: WIND1.VOC
OBJECTS 384
/* Object # 0 */
CLASS: SPRITE DATA: 2 X: -16.5 Y: -8 Z: 180.5 PCH: 0 YAW: 266 ROL: 0 DIFF: 1
SEQ
LOGIC: PLAYER
EYE: TRUE
SEQEND
/* Object # 1 */
CLASS: SPRITE DATA: 16 X: -447.5 Y: -8 Z: 224.5 PCH: 0 YAW: 0 ROL: 0 DIFF: 1
SEQ
LOGIC: SCENERY
SEQEND
/* Object # 2 */
CLASS: 3D DATA: 1 X: -60.57 Y: -20.13 Z: 167.87 PCH: 0 YAW: 142 ROL: 0 DIFF: 1
SEQ
LOGIC: KEY
VUE: GOODLUCK.VUE "JAN"
PAUSE: TRUE
VUE_APPEND: GOODJOB.VUE "JAN"
SEQEND
/* Object # 3 */
CLASS: 3D DATA: 5 X: 366 Y: -8 Z: 192 PCH: 0 YAW: 0 ROL: 0 DIFF: 1
/* Object # 4 */
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/* Object # 5 */
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/* Object # 11 */
CLASS: 3D DATA: 7 X: -228.5 Y: -134 Z: 188 PCH: 0 YAW: 90 ROL: 0 DIFF: 1
SEQ
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VUE: SHUTTLE.VUE "SHUTTLE"
SEQEND
/* Object # 12 */
CLASS: SPRITE DATA: 2 X: -39.5 Y: -16 Z: 235.5 PCH: 0 YAW: 90 ROL: 0 DIFF: 1
SEQ
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CLASS: SPRITE DATA: 1 X: 46 Y: -8 Z: 160.5 PCH: 0 YAW: 270 ROL: 0 DIFF: 1
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SEQEND
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SEQ
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SEQEND
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CLASS: SPRITE DATA: 1 X: 384 Y: -16 Z: 13 PCH: 0 YAW: 0 ROL: 0 DIFF: 1
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SEQEND
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SEQEND
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SEQEND
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CLASS: SPRITE DATA: 3 X: 304.5 Y: 10 Z: 208.5 PCH: 0 YAW: 0 ROL: 0 DIFF: 1
SEQ
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SEQEND
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SEQ
LOGIC: COMMANDO
SEQEND
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CLASS: SPRITE DATA: 1 X: 330 Y: 10 Z: 208 PCH: 0 YAW: 0 ROL: 0 DIFF: 1
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SEQEND
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SEQEND
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SEQEND
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CLASS: SPRITE DATA: 2 X: 363.5 Y: 10 Z: 201.5 PCH: 0 YAW: 30 ROL: 0 DIFF: 1
SEQ
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SEQEND
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SEQ
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SEQEND
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CLASS: SPRITE DATA: 1 X: 283.5 Y: 10 Z: 220.5 PCH: 0 YAW: 90 ROL: 0 DIFF: 1
SEQ
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SEQEND
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SEQEND
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SEQEND
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SEQ
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SEQEND
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SEQ
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SEQEND
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SEQ
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SEQEND
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SEQ
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SEQEND
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SEQ
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SEQEND
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SEQEND
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