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quatreb.txt
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1996-11-15
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An experimental Napoleonic scenario for AOR.
Notes on using AOR in Napoleonics-
Problems:
1. The combat resolution table seems rather bloody for napoleonics
2. Square formations are fine, but they seem to benefit defense against
infantry attack as well as cavalry, which is not normal in
napoleonic rules.
3. Cavalry does not slaughter disordered/routed infantry/artillery units. This
again is not typical of napoleonic rules.
4. Infantry has to have a high training level to be able to go into square, which
was not the case for most units - for example French emergency conscripts
in 1813 and Hanoverian Landwehr in 1815 were able to form square.
5. The AI does not seem to be able to use cavalry in a rational manner. They
seem to attack the first thing they see regardless of the consequences,
and they don't bother looking for a flank. Cavalry was generally commited
only when an opportunity appeared for an attack on a flank or on a disordered
unit.
6. The AI does not defend against cavalry very well. It is always exposing flanks.
Concern about cavalry attack on a flank was a recurring theme of the period.
7. There isn't a single decent French infantry jacket !
Advantages:
1. A very quick-playing game. An AOR Waterloo/Borodino in 40/400 would be finished
in an evening, as opposed to multi-days for Talonsofts Waterloo, or all day for SSI's
Battles of Napoleon .
2. The units/weapons are available.
3. The game mechanics are generally compatible with the period.
4. Excellent, simple scenario builder can give you any Napoleonic battle without
the complication of Battles of Napoleon.
AOR is probably best used for Napoleonics in the 40/400 scale, with mostly
brigade-sized units as this large scale hides many of the problems with game
mechanics. Adjustments for issues such as heavy vs light cavalry
effectiveness can be made with training/morale/experience or with unit size
adjustments.
Notes on Quatre Bras -
1. The 27th Dutch Jagers were streched out over a mile to serve as a skirmish/
delaying screen. The scenario has them split into four sections. This formation
is more vulnerable in AOR than it would be in Talonsoft's Waterloo system. If this
deployment seems irrational - change it !
2. The French Guard light cavalry were withrawn early - but you can't force a
withrawal in AOR. A good house rule would be to make the French player take them to
a map edge after turn 3.
Please mail me at lra4@pge.com with comments.