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PC Gamer 2.12
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1997-01_Disc_2.12.iso
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rexblade
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repwrl.bak
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Text File
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1996-10-14
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6KB
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186 lines
# WORLD DEFINITION FILE
[TEXTURE_BITMAPS]
TEXTURES: 240,64,64,4,3
FILE_BASE: reptxt.pcx
[SOUND_FX]
# these are the id's
NUMBER_OF_SOUNDS: 46
#define SOUND_ID_WEAP_EMPTY 0
SOUND_NAME: 0 fclip.voc
#define SOUND_ID_WEAP_CHANGE 1
SOUND_NAME: 1 fclip4.voc
#define SOUND_ID_PROJ_BULLET 2
SOUND_NAME: 2 f1shot.voc
#define SOUND_ID_PROJ_SHOTGUN 3
SOUND_NAME: 3 fshotgn1.voc
#define SOUND_ID_PROJ_ROCKET 4
SOUND_NAME: 4 frokt1.voc
#define SOUND_ID_PROJ_LASER 5
SOUND_NAME: 5 flaser.voc
#define SOUND_ID_PROJ_RPLASMA 6
SOUND_NAME: 6 fplas1.voc
#define SOUND_ID_PROJ_GPLASMA 7
SOUND_NAME: 7 fplas2.voc
#define SOUND_ID_PROJ_BPLASMA 8
SOUND_NAME: 8 fplas3.voc
#define SOUND_ID_PROJ_NRG_DISK 9
SOUND_NAME: 9 fplas4.voc
#define SOUND_ID_PROJ_FIRE_BALL 10
SOUND_NAME: 10 fball.voc
#define SOUND_ID_PROJ_GRENADE_1 13
SOUND_NAME: 13 fmortf.voc
#define SOUND_ID_FX_GRWL_0 15
SOUND_NAME: 15 fgrowl1.voc
#define SOUND_ID_FX_GRWL_1 16
SOUND_NAME: 16 fgrowl2.voc
#define SOUND_ID_FX_GRWL_2 17
SOUND_NAME: 17 fgrowl3.voc
#define SOUND_ID_FX_GRWL_3 18
SOUND_NAME: 18 fgrowl4.voc
#define SOUND_ID_FX_CRUNCH_0 19
SOUND_NAME: 19 fchuch1.voc
#define SOUND_ID_FX_CRUNCH_1 20
SOUND_NAME: 20 fchuch2.voc
#define SOUND_ID_FX_RICO_0 21
SOUND_NAME: 21 frich1.voc
#define SOUND_ID_FX_RICO_1 22
SOUND_NAME: 22 frich2.voc
#define SOUND_ID_FX_SWITCH 23
SOUND_NAME: 23 fswich.voc
#define SOUND_ID_FX_EXPL_0 24
SOUND_NAME: 24 fexpl1a.voc
#define SOUND_ID_FX_EXPL_1 25
SOUND_NAME: 25 fexpl2a.voc
#define SOUND_ID_FX_EXPL_2 26
SOUND_NAME: 26 fexpl3a.voc
#define SOUND_ID_FX_DOOR_LIGHT 27
SOUND_NAME: 27 fdoor1.voc
#define SOUND_ID_FX_DOOR_HEAVY 28
SOUND_NAME: 28 fdoor2.voc
#define SOUND_ID_FX_PICKUP 29
SOUND_NAME: 29 fpckup2.voc
#define SOUND_ID_FX_PWR_ON 30
SOUND_NAME: 30 fpower1.voc
#define SOUND_ID_FX_PWR_OFF 31
SOUND_NAME: 31 fpower2.voc
#define SOUND_ID_FX_MOTOR 32
SOUND_NAME: 32 fmotor.voc
#define SOUND_ID_FX_STATIC 33
SOUND_NAME: 33 fstatic.voc
#define SOUND_ID_FX_HEAVY_KEY_PRESS 34
SOUND_NAME: 34 fslct3.voc
#define SOUND_ID_FX_FAINT_KEY_PRESS 35
SOUND_NAME: 35 fslct3.voc
#define SOUND_ID_VC_COOL 36
SOUND_NAME: 36 frxcool.voc
#define SOUND_ID_VC_BITCHEN 37
SOUND_NAME: 37 frxbitc.voc
#define SOUND_ID_VC_HURT_0 38
SOUND_NAME: 38 hurt1.voc
#define SOUND_ID_VC_HURT_1 39
SOUND_NAME: 39 hurt2.voc
#define SOUND_ID_VC_HURT_2 40
SOUND_NAME: 40 hurt4.voc
#define SOUND_ID_ENG_COM 41
SOUND_NAME: 41 feng3.voc
#define SOUND_ID_VC_DEATH 42
SOUND_NAME: 42 rxded.voc
#define SOUND_ID_VC_JUMP 43
SOUND_NAME: 43 fjump.voc
#define SOUND_ID_FX_BEEP 44
SOUND_NAME: 44 fbeep2.voc
#define SOUND_ID_FX_FIST 45
SOUND_NAME: 45 fhit7.voc
#define SOUND_ID_FX_ENCODING 46
SOUND_NAME: 46 fencod.voc
#define SOUND_ID_FX_MAIN_MENU 47
SOUND_NAME: 47 fmenu2.voc
#define SOUND_ID_VC_ACCESS_DENIED 48
SOUND_NAME: 48 faccden.voc
[MUSIC_FX]
NUMBER_OF_SOUNDS: 7
SOUND_NAME: 0 xfand17.mid
SOUND_NAME: 1 xfand16.mid
SOUND_NAME: 2 xand3.mid
SOUND_NAME: 8 xfand13.mid
SOUND_NAME: 9 xfand14.mid
SOUND_NAME: 10 xcand18.mid
SOUND_NAME: 11 xfand21.mid
[LEVELS]
NUMBER_OF_LEVELS: 3
FILE_LIST: replev2.lev,replev3.lev,replev1.lev