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Text File  |  1996-09-15  |  62KB  |  2,160 lines

  1. # LEVEL FILE
  2.  
  3. [ENVIRONMENT]
  4.  
  5. PLAYER: 628 2252 0 477 -1 3 900 0 0
  6. LEVEL_NAME: "Survival "
  7.  
  8. FLOORS:    1,0,0,20
  9. FILE_BASE: rich2.flr
  10.  
  11. CEILINGS:  1,192,1,20
  12. FILE_BASE: rich2.cel
  13.  
  14. WALLS:     1,0,0,0
  15. FILE_BASE: rich2.wal
  16.  
  17. # format exists, y_pos, height, wind_factor, attr
  18.  
  19. TOP_BACKGROUND:    1,0,100,0,0
  20. FILE_BASE:         redsky.pcx
  21.  
  22. BOTTOM_BACKGROUND: 0,100,100,4,0
  23. FILE_BASE:         redsky.pcx
  24.  
  25. PALETTES:  1,0,0,0
  26. FILE_BASE: default.pal
  27.  
  28. [WORLD_OBJECTS]
  29.  
  30.  
  31. NUMBER_OF_OBJECTS: 77
  32.  
  33.  
  34. # ////////////////////////////////////////////////////////////////////////////
  35.  
  36. # the kron
  37.  
  38. OBJECT_NAME:   1
  39. PROPERTIES:    1,8,56,6,2,2,16,76,72,4,2,0,0,0
  40. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  41.  
  42. ANIM_SEQ_NEUTRAL: 1,0
  43. ANIM_SEQ_MOVE:    4,0,1,0,2
  44. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  45. ANIM_SEQ_HIT:     2,3,0
  46. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  47.  
  48. FILE_BASE: kronsp.pcx
  49.  
  50. # ////////////////////////////////////////////////////////////////////////////
  51.  
  52.  
  53. # the krieg
  54.  
  55. OBJECT_NAME:   2
  56. PROPERTIES:    1,8,58,6,2,2,16,56,72,5,2,0,0,0
  57. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  58.  
  59. ANIM_SEQ_NEUTRAL: 1,0
  60. ANIM_SEQ_MOVE:    4,0,1,0,2
  61. ANIM_SEQ_DIE:     10,48,49,50,51,52,53,54,55,56,57
  62. ANIM_SEQ_HIT:     2,3,0
  63. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  64.  
  65. FILE_BASE: kregsp.pcx
  66.  
  67.  
  68. # ////////////////////////////////////////////////////////////////////////////
  69.  
  70. #the queen
  71.  
  72. OBJECT_NAME:   3
  73. PROPERTIES:    1,8,56,6,2,2,16,72,74,4,2,0,0,0
  74. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  75.  
  76. ANIM_SEQ_NEUTRAL: 1,0
  77. ANIM_SEQ_MOVE:    4,0,1,0,2
  78. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  79. ANIM_SEQ_HIT:     2,3,0
  80. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  81.  
  82. FILE_BASE: quensp.pcx
  83.  
  84. # ////////////////////////////////////////////////////////////////////////////
  85.  
  86. # the floating turret
  87.  
  88. OBJECT_NAME:   4
  89. PROPERTIES:    1,8,32,3,2,2,16,70,44,4,2,0,0,0
  90. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  91.  
  92. ANIM_SEQ_NEUTRAL: 1,0
  93. ANIM_SEQ_MOVE:    2,0,1
  94. ANIM_SEQ_DIE:     8,24,25,26,27,28,29,30,31
  95. ANIM_SEQ_HIT:     1,0
  96. ANIM_SEQ_FIRE:    2,1,2,0, 1,1
  97.  
  98. FILE_BASE: flogns.pcx
  99.  
  100.  
  101. # ////////////////////////////////////////////////////////////////////////////
  102.  
  103. # the ceiling mounted cannon
  104.  
  105. OBJECT_NAME:   5
  106. PROPERTIES:    1,8,24,3,2,2,16,146,52,2,2,0,0,0
  107. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  108.  
  109. ANIM_SEQ_NEUTRAL: 2,0,1
  110. ANIM_SEQ_MOVE:    2,0,1
  111. ANIM_SEQ_DIE:     1,0
  112. ANIM_SEQ_HIT:     1,0
  113. ANIM_SEQ_FIRE:    2,2,0, 0,0
  114.  
  115. FILE_BASE: cguns.pcx
  116.  
  117.  
  118. # ////////////////////////////////////////////////////////////////////////////
  119.  
  120. # the power generator
  121.  
  122. OBJECT_NAME:   6
  123. PROPERTIES:    1,8,32,4,2,2,16,72,84,4,1,0,0,0
  124. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  125.  
  126. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  127. ANIM_SEQ_MOVE:    0
  128. ANIM_SEQ_DIE:     1,0
  129. ANIM_SEQ_HIT:     1,0
  130. ANIM_SEQ_FIRE:    0
  131.  
  132. FILE_BASE: gens.pcx
  133.  
  134. # ////////////////////////////////////////////////////////////////////////////
  135.  
  136.  
  137. # the rusty holly can
  138.  
  139. OBJECT_NAME:   7
  140. PROPERTIES:    0,1,1,1,1,0,0,28,40,1,1,0,0,0
  141. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  142.  
  143. ANIM_SEQ_NEUTRAL: 1,0
  144. ANIM_SEQ_MOVE:    0
  145. ANIM_SEQ_DIE:     0
  146. ANIM_SEQ_HIT:     0
  147. ANIM_SEQ_FIRE:    0
  148.  
  149. FILE_BASE: hol.pcx
  150.  
  151.  
  152. # ////////////////////////////////////////////////////////////////////////////
  153.  
  154. # the  blaster mini
  155.  
  156. OBJECT_NAME:   8
  157. PROPERTIES:    0,1,8,8,2,0,0,40,16,7,2,1,1,1
  158. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  159.  
  160. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  161. ANIM_SEQ_MOVE:    0
  162. ANIM_SEQ_DIE:     0
  163. ANIM_SEQ_HIT:     0
  164. ANIM_SEQ_FIRE:    0
  165.  
  166. FILE_BASE: hblstrs.pcx
  167.  
  168. # ////////////////////////////////////////////////////////////////////////////
  169.  
  170.  
  171. # the plasma clip
  172.  
  173. OBJECT_NAME:   9
  174. PROPERTIES:    0,1,1,1,1,0,0,22,28,1,1,2,1,400
  175. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  176.  
  177. ANIM_SEQ_NEUTRAL: 1,0
  178. ANIM_SEQ_MOVE:    0
  179. ANIM_SEQ_DIE:     0
  180. ANIM_SEQ_HIT:     0
  181. ANIM_SEQ_FIRE:    0
  182.  
  183. FILE_BASE: pclp.pcx
  184.  
  185.  
  186. # ////////////////////////////////////////////////////////////////////////////
  187.  
  188.  
  189. # the chain gun ammo box
  190.  
  191. OBJECT_NAME:   10
  192. PROPERTIES:    0,1,1,1,1,0,0,62,30,1,1,2,0,50
  193. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  194.  
  195. ANIM_SEQ_NEUTRAL: 1,0
  196. ANIM_SEQ_MOVE:    0
  197. ANIM_SEQ_DIE:     0
  198. ANIM_SEQ_HIT:     0
  199. ANIM_SEQ_FIRE:    0
  200.  
  201. FILE_BASE: amo.pcx
  202.  
  203. # ////////////////////////////////////////////////////////////////////////////
  204.  
  205.  
  206. # the rocket ammo bushel
  207.  
  208. OBJECT_NAME:   11
  209. PROPERTIES:    0,1,1,1,1,0,0,36,44,1,1,2,4,10
  210. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  211.  
  212. ANIM_SEQ_NEUTRAL: 1,0
  213. ANIM_SEQ_MOVE:    0
  214. ANIM_SEQ_DIE:     0
  215. ANIM_SEQ_HIT:     0
  216. ANIM_SEQ_FIRE:    0
  217.  
  218. FILE_BASE: rktpk.pcx
  219.  
  220.  
  221. # ////////////////////////////////////////////////////////////////////////////
  222.  
  223.  
  224.  
  225. # the pipe bomb box
  226.  
  227. OBJECT_NAME:   12
  228. PROPERTIES:    0,1,1,1,1,0,0,54,58,1,1,2,3,10
  229. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  230.  
  231. ANIM_SEQ_NEUTRAL: 1,0
  232. ANIM_SEQ_MOVE:    0
  233. ANIM_SEQ_DIE:     0
  234. ANIM_SEQ_HIT:     0
  235. ANIM_SEQ_FIRE:    0
  236.  
  237. FILE_BASE: mortrs.pcx
  238.  
  239.  
  240. # ////////////////////////////////////////////////////////////////////////////
  241.  
  242.  
  243.  
  244. # the bazooka shells
  245.  
  246. OBJECT_NAME:   13
  247. PROPERTIES:    0,1,1,1,2,0,0,38,36,1,1,0,0,0
  248. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  249.  
  250. ANIM_SEQ_NEUTRAL: 1,0
  251. ANIM_SEQ_MOVE:    0
  252. ANIM_SEQ_DIE:     0
  253. ANIM_SEQ_HIT:     0
  254. ANIM_SEQ_FIRE:    0
  255.  
  256. FILE_BASE: zshells.pcx
  257.  
  258.  
  259. # ////////////////////////////////////////////////////////////////////////////
  260.  
  261.  
  262.  
  263. # inferno gel
  264.  
  265. OBJECT_NAME:   14
  266. PROPERTIES:    0,1,1,1,2,0,0,22,46,1,1,0,0,0
  267. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  268.  
  269. ANIM_SEQ_NEUTRAL: 1,0
  270. ANIM_SEQ_MOVE:    0
  271. ANIM_SEQ_DIE:     0
  272. ANIM_SEQ_HIT:     0
  273. ANIM_SEQ_FIRE:    0
  274.  
  275. FILE_BASE: infnogl.pcx
  276.  
  277.  
  278. # ////////////////////////////////////////////////////////////////////////////
  279.  
  280.  
  281. # the hand scanner
  282.  
  283. OBJECT_NAME:   15
  284. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,4,0,1
  285. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  286.  
  287. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  288. ANIM_SEQ_MOVE:    0
  289. ANIM_SEQ_DIE:     0
  290. ANIM_SEQ_HIT:     0
  291. ANIM_SEQ_FIRE:    0
  292.  
  293. FILE_BASE: scans.pcx
  294.  
  295.  
  296. # ////////////////////////////////////////////////////////////////////////////
  297.  
  298.  
  299. # the torch
  300.  
  301. OBJECT_NAME:   16
  302. PROPERTIES:    0,1,7,7,2,0,0,24,78,7,1,0,0,0
  303. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  304.  
  305. ANIM_SEQ_NEUTRAL: 7,0,1,2,3,4,5,6
  306. ANIM_SEQ_MOVE:    0
  307. ANIM_SEQ_DIE:     0
  308. ANIM_SEQ_HIT:     0
  309. ANIM_SEQ_FIRE:    0
  310.  
  311. FILE_BASE: torch.pcx
  312.  
  313. # ////////////////////////////////////////////////////////////////////////////
  314.  
  315.  
  316. # the cyclinder lamp
  317.  
  318. OBJECT_NAME:   17
  319. PROPERTIES:    0,1,1,1,2,0,0,18,58,1,1,0,0,0
  320. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  321.  
  322. ANIM_SEQ_NEUTRAL: 1,0
  323. ANIM_SEQ_MOVE:    0
  324. ANIM_SEQ_DIE:     0
  325. ANIM_SEQ_HIT:     0
  326. ANIM_SEQ_FIRE:    0
  327.  
  328. FILE_BASE: lamp.pcx
  329.  
  330.  
  331. # ////////////////////////////////////////////////////////////////////////////
  332.  
  333.  
  334. # a red dome light ceiling light
  335.  
  336. OBJECT_NAME:   18
  337. PROPERTIES:    0,1,1,1,2,0,0,50,22,1,1,0,0,0
  338. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  339.  
  340. ANIM_SEQ_NEUTRAL: 1,0
  341. ANIM_SEQ_MOVE:    0
  342. ANIM_SEQ_DIE:     0
  343. ANIM_SEQ_HIT:     0
  344. ANIM_SEQ_FIRE:    0
  345.  
  346. FILE_BASE: c3lite.pcx
  347.  
  348.  
  349. # ////////////////////////////////////////////////////////////////////////////
  350.  
  351.  
  352. # a yellow dome ceiling light
  353.  
  354. OBJECT_NAME:   19
  355. PROPERTIES:    0,1,1,1,2,0,0,44,22,1,1,0,0,0
  356. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  357.  
  358. ANIM_SEQ_NEUTRAL: 1,0
  359. ANIM_SEQ_MOVE:    0
  360. ANIM_SEQ_DIE:     0
  361. ANIM_SEQ_HIT:     0
  362. ANIM_SEQ_FIRE:    0
  363.  
  364. FILE_BASE: c5lite.pcx
  365.  
  366.  
  367. # ////////////////////////////////////////////////////////////////////////////
  368.  
  369.  
  370. # a brownish circular alien ceiling light
  371.  
  372. OBJECT_NAME:   20
  373. PROPERTIES:    0,1,3,3,2,0,0,56,16,3,1,0,0,0
  374. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  375.  
  376. ANIM_SEQ_NEUTRAL: 1,0
  377. ANIM_SEQ_MOVE:    0
  378. ANIM_SEQ_DIE:     0
  379. ANIM_SEQ_HIT:     0
  380. ANIM_SEQ_FIRE:    0
  381.  
  382. FILE_BASE: c8lite.pcx
  383.  
  384.  
  385. # ////////////////////////////////////////////////////////////////////////////
  386.  
  387.  
  388. # brass street  light
  389.  
  390. OBJECT_NAME:   21
  391. PROPERTIES:    0,1,1,1,2,0,0,44,98,1,1,0,0,0
  392. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  393.  
  394. ANIM_SEQ_NEUTRAL: 1,0
  395. ANIM_SEQ_MOVE:    0
  396. ANIM_SEQ_DIE:     0
  397. ANIM_SEQ_HIT:     0
  398. ANIM_SEQ_FIRE:    0
  399.  
  400. FILE_BASE: s1lite.pcx
  401.  
  402.  
  403. # ////////////////////////////////////////////////////////////////////////////
  404.  
  405.  
  406. # alien can
  407.  
  408. OBJECT_NAME:   22
  409. PROPERTIES:    0,1,1,1,2,0,0,34,34,1,1,0,0,0
  410. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  411.  
  412. ANIM_SEQ_NEUTRAL: 1,0
  413. ANIM_SEQ_MOVE:    0
  414. ANIM_SEQ_DIE:     0
  415. ANIM_SEQ_HIT:     0
  416. ANIM_SEQ_FIRE:    0
  417.  
  418. FILE_BASE: 1can.pcx
  419.  
  420.  
  421.  
  422. # ////////////////////////////////////////////////////////////////////////////
  423.  
  424. # the targeting computer
  425.  
  426. OBJECT_NAME:   25
  427. PROPERTIES:    0,1,8,8,2,0,0,74,36,4,2,4,4,1
  428. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  429.  
  430. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  431. ANIM_SEQ_MOVE:    0
  432. ANIM_SEQ_DIE:     0
  433. ANIM_SEQ_HIT:     0
  434. ANIM_SEQ_FIRE:    0
  435.  
  436. FILE_BASE: targs.pcx
  437.  
  438. # ////////////////////////////////////////////////////////////////////////////
  439.  
  440.  
  441.  
  442. # alien can with warning on top, alien toxic waste
  443.  
  444. OBJECT_NAME:   26
  445. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  446. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  447.  
  448. ANIM_SEQ_NEUTRAL: 1,0
  449. ANIM_SEQ_MOVE:    0
  450. ANIM_SEQ_DIE:     0
  451. ANIM_SEQ_HIT:     0
  452. ANIM_SEQ_FIRE:    0
  453.  
  454. FILE_BASE: 6can.pcx
  455.  
  456. # ////////////////////////////////////////////////////////////////////////////
  457.  
  458.  
  459. # dark can with warning on side
  460.  
  461. OBJECT_NAME:   27
  462. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  463. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  464.  
  465. ANIM_SEQ_NEUTRAL: 1,0
  466. ANIM_SEQ_MOVE:    0
  467. ANIM_SEQ_DIE:     0
  468. ANIM_SEQ_HIT:     0
  469. ANIM_SEQ_FIRE:    0
  470.  
  471. FILE_BASE: 7can.pcx
  472.  
  473. # ////////////////////////////////////////////////////////////////////////////
  474.  
  475.  
  476. # a white can with warning on side
  477.  
  478. OBJECT_NAME:   28
  479. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  480. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  481.  
  482. ANIM_SEQ_NEUTRAL: 1,0
  483. ANIM_SEQ_MOVE:    0
  484. ANIM_SEQ_DIE:     0
  485. ANIM_SEQ_HIT:     0
  486. ANIM_SEQ_FIRE:    0
  487.  
  488. FILE_BASE: 8can.pcx
  489.  
  490. # ////////////////////////////////////////////////////////////////////////////
  491.  
  492.  
  493. # a dark barrel
  494.  
  495. OBJECT_NAME:   29
  496. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  497. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  498.  
  499. ANIM_SEQ_NEUTRAL: 1,0
  500. ANIM_SEQ_MOVE:    0
  501. ANIM_SEQ_DIE:     0
  502. ANIM_SEQ_HIT:     0
  503. ANIM_SEQ_FIRE:    0
  504.  
  505. FILE_BASE: 9can.pcx
  506.  
  507. # ////////////////////////////////////////////////////////////////////////////
  508.  
  509.  
  510. # a dark snake alien can
  511.  
  512. OBJECT_NAME:   31
  513. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  514. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  515.  
  516. ANIM_SEQ_NEUTRAL: 1,0
  517. ANIM_SEQ_MOVE:    0
  518. ANIM_SEQ_DIE:     0
  519. ANIM_SEQ_HIT:     0
  520. ANIM_SEQ_FIRE:    0
  521.  
  522. FILE_BASE: 12can.pcx
  523.  
  524. # ////////////////////////////////////////////////////////////////////////////
  525.  
  526.  
  527. # an alien animating red becon
  528.  
  529. OBJECT_NAME:   33
  530. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  531. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  532.  
  533. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  534. ANIM_SEQ_MOVE:    0
  535. ANIM_SEQ_DIE:     0
  536. ANIM_SEQ_HIT:     0
  537. ANIM_SEQ_FIRE:    0
  538.  
  539. FILE_BASE: 2becon.pcx
  540.  
  541. # ////////////////////////////////////////////////////////////////////////////
  542.  
  543.  
  544. # an alien animating silver becon with blue light
  545.  
  546. OBJECT_NAME:   34
  547. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  548. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  549.  
  550. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  551. ANIM_SEQ_MOVE:    0
  552. ANIM_SEQ_DIE:     0
  553. ANIM_SEQ_HIT:     0
  554. ANIM_SEQ_FIRE:    0
  555.  
  556. FILE_BASE: 3becon.pcx
  557.  
  558.  
  559. # ////////////////////////////////////////////////////////////////////////////
  560.  
  561.  
  562. # blue floor vent fan
  563.  
  564. OBJECT_NAME:   36
  565. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  566. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  567.  
  568. ANIM_SEQ_NEUTRAL: 3,0,1,2
  569. ANIM_SEQ_MOVE:    0
  570. ANIM_SEQ_DIE:     0
  571. ANIM_SEQ_HIT:     0
  572. ANIM_SEQ_FIRE:    0
  573.  
  574. FILE_BASE: 1fan.pcx
  575.  
  576.  
  577. # ////////////////////////////////////////////////////////////////////////////
  578.  
  579.  
  580. # sliver floor vent fan
  581.  
  582. OBJECT_NAME:   37
  583. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  584. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  585.  
  586. ANIM_SEQ_NEUTRAL: 3,0,1,2
  587. ANIM_SEQ_MOVE:    0
  588. ANIM_SEQ_DIE:     0
  589. ANIM_SEQ_HIT:     0
  590. ANIM_SEQ_FIRE:    0
  591.  
  592. FILE_BASE: 2fan.pcx
  593.  
  594.  
  595. # ////////////////////////////////////////////////////////////////////////////
  596.  
  597.  
  598.  
  599. # a silvery tech alien baby pod
  600.  
  601. OBJECT_NAME:   39
  602. PROPERTIES:    0,1,1,1,2,0,0,62,54,1,1,0,0,0
  603. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  604.  
  605. ANIM_SEQ_NEUTRAL: 1,0
  606. ANIM_SEQ_MOVE:    0
  607. ANIM_SEQ_DIE:     0
  608. ANIM_SEQ_HIT:     0
  609. ANIM_SEQ_FIRE:    0
  610.  
  611. FILE_BASE: 3pod.pcx
  612.  
  613.  
  614.  
  615. # ////////////////////////////////////////////////////////////////////////////
  616.  
  617.  
  618. # a spotty alien pilar
  619.  
  620. OBJECT_NAME:   42
  621. PROPERTIES:    0,1,1,1,2,0,0,24,84,1,1,0,0,0
  622. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  623.  
  624. ANIM_SEQ_NEUTRAL: 1,0
  625. ANIM_SEQ_MOVE:    0
  626. ANIM_SEQ_DIE:     0
  627. ANIM_SEQ_HIT:     0
  628. ANIM_SEQ_FIRE:    0
  629.  
  630. FILE_BASE:  3pilar.pcx
  631.  
  632.  
  633. # ////////////////////////////////////////////////////////////////////////////
  634.  
  635.  
  636. # the alien weapon mini
  637.  
  638. OBJECT_NAME:   43
  639. PROPERTIES:    0,1,8,8,2,0,0,56,30,5,2,1,22,1
  640. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  641.  
  642. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  643. ANIM_SEQ_MOVE:    0
  644. ANIM_SEQ_DIE:     0
  645. ANIM_SEQ_HIT:     0
  646. ANIM_SEQ_FIRE:    0
  647.  
  648. FILE_BASE: aliens.pcx
  649.  
  650.  
  651. # ////////////////////////////////////////////////////////////////////////////
  652.  
  653. # the laser crossbow mini
  654.  
  655. OBJECT_NAME:   44
  656. PROPERTIES:    0,1,4,4,2,0,0,34,30,4,1,1,21,1
  657. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  658.  
  659. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  660. ANIM_SEQ_MOVE:    0
  661. ANIM_SEQ_DIE:     0
  662. ANIM_SEQ_HIT:     0
  663. ANIM_SEQ_FIRE:    0
  664.  
  665. FILE_BASE: bows.pcx
  666.  
  667.  
  668. # ////////////////////////////////////////////////////////////////////////////
  669.  
  670.  
  671. # the heavy blaster mini
  672.  
  673. OBJECT_NAME:   45
  674. PROPERTIES:    0,1,8,8,2,0,0,56,26,5,2,1,3,1
  675. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  676.  
  677. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  678. ANIM_SEQ_MOVE:    0
  679. ANIM_SEQ_DIE:     0
  680. ANIM_SEQ_HIT:     0
  681. ANIM_SEQ_FIRE:    0
  682.  
  683. FILE_BASE: dbblsts.pcx
  684.  
  685. # ////////////////////////////////////////////////////////////////////////////
  686.  
  687.  
  688. # the HVP mini
  689.  
  690. OBJECT_NAME:   46
  691. PROPERTIES:    0,1,8,8,2,0,0,70,22,4,2,1,6,1
  692. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  693.  
  694. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  695. ANIM_SEQ_MOVE:    0
  696. ANIM_SEQ_DIE:     0
  697. ANIM_SEQ_HIT:     0
  698. ANIM_SEQ_FIRE:    0
  699.  
  700. FILE_BASE: dshots.pcx
  701.  
  702. # ////////////////////////////////////////////////////////////////////////////
  703.  
  704.  
  705. # the flamethrower mini
  706.  
  707. OBJECT_NAME:   47
  708. PROPERTIES:    0,1,8,8,2,0,0,64,22,4,2,1,16,1
  709. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  710.  
  711. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  712. ANIM_SEQ_MOVE:    0
  713. ANIM_SEQ_DIE:     0
  714. ANIM_SEQ_HIT:     0
  715. ANIM_SEQ_FIRE:    0
  716.  
  717. FILE_BASE: flames.pcx
  718.  
  719.  
  720. # ////////////////////////////////////////////////////////////////////////////
  721.  
  722.  
  723. # the double machine gun mini
  724.  
  725. OBJECT_NAME:   64
  726. PROPERTIES:    0,1,8,8,2,0,0,54,24,5,2,1,0,1
  727. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  728.  
  729. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  730. ANIM_SEQ_MOVE:    0
  731. ANIM_SEQ_DIE:     0
  732. ANIM_SEQ_HIT:     0
  733. ANIM_SEQ_FIRE:    0
  734.  
  735. FILE_BASE: gatlns.pcx
  736.  
  737.  
  738. # ////////////////////////////////////////////////////////////////////////////
  739.  
  740. # the mortar mini
  741.  
  742. OBJECT_NAME:   66
  743. PROPERTIES:    0,1,8,8,2,0,0,18,24,8,1,1,12,1
  744. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  745.  
  746. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  747. ANIM_SEQ_MOVE:    0
  748. ANIM_SEQ_DIE:     0
  749. ANIM_SEQ_HIT:     0
  750. ANIM_SEQ_FIRE:    0
  751.  
  752. FILE_BASE: mortrsr.pcx
  753.  
  754. # ////////////////////////////////////////////////////////////////////////////
  755.  
  756. # the plasma cannon mini
  757.  
  758. OBJECT_NAME:   67
  759. PROPERTIES:    0,1,8,8,2,0,0,46,14,6,2,1,7,1
  760. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  761.  
  762. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  763. ANIM_SEQ_MOVE:    0
  764. ANIM_SEQ_DIE:     0
  765. ANIM_SEQ_HIT:     0
  766. ANIM_SEQ_FIRE:    0
  767.  
  768. FILE_BASE: plass.pcx
  769.  
  770. # ////////////////////////////////////////////////////////////////////////////
  771.  
  772. # the rocket lancher mini
  773.  
  774. OBJECT_NAME:   68
  775. PROPERTIES:    0,1,8,8,2,0,0,46,22,6,2,1,4,1
  776. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  777.  
  778. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  779. ANIM_SEQ_MOVE:    0
  780. ANIM_SEQ_DIE:     0
  781. ANIM_SEQ_HIT:     0
  782. ANIM_SEQ_FIRE:    0
  783.  
  784. FILE_BASE: rockts.pcx
  785.  
  786. # ////////////////////////////////////////////////////////////////////////////
  787.  
  788.  
  789. # the bazooka mini
  790.  
  791. OBJECT_NAME:   69
  792. PROPERTIES:    0,1,8,8,2,0,0,54,14,5,2,1,13,1
  793. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  794.  
  795. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  796. ANIM_SEQ_MOVE:    0
  797. ANIM_SEQ_DIE:     0
  798. ANIM_SEQ_HIT:     0
  799. ANIM_SEQ_FIRE:    0
  800.  
  801. FILE_BASE: zookas.pcx
  802.  
  803.  
  804. # ////////////////////////////////////////////////////////////////////////////
  805.  
  806.  
  807. # the adenine key card
  808.  
  809. OBJECT_NAME:   70
  810. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,4
  811. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  812.  
  813. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  814. ANIM_SEQ_MOVE:    0
  815. ANIM_SEQ_DIE:     0
  816. ANIM_SEQ_HIT:     0
  817. ANIM_SEQ_FIRE:    0
  818.  
  819. FILE_BASE: adens.pcx
  820.  
  821.  
  822. # ////////////////////////////////////////////////////////////////////////////
  823.  
  824.  
  825. # the bio coolant
  826.  
  827. OBJECT_NAME:   71
  828. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,7,100
  829. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  830.  
  831. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  832. ANIM_SEQ_MOVE:    0
  833. ANIM_SEQ_DIE:     0
  834. ANIM_SEQ_HIT:     0
  835. ANIM_SEQ_FIRE:    0
  836.  
  837. FILE_BASE: bios.pcx
  838.  
  839.  
  840. # ////////////////////////////////////////////////////////////////////////////
  841.  
  842.  
  843. # the green cpu enhancer card
  844.  
  845. OBJECT_NAME:   72
  846. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,128
  847. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  848.  
  849. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  850. ANIM_SEQ_MOVE:    0
  851. ANIM_SEQ_DIE:     0
  852. ANIM_SEQ_HIT:     0
  853. ANIM_SEQ_FIRE:    0
  854.  
  855. FILE_BASE: cpu2s.pcx
  856.  
  857.  
  858. # ////////////////////////////////////////////////////////////////////////////
  859.  
  860.  
  861. # the silver cpu enhancer card
  862.  
  863. OBJECT_NAME:   73
  864. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,256
  865. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  866.  
  867. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  868. ANIM_SEQ_MOVE:    0
  869. ANIM_SEQ_DIE:     0
  870. ANIM_SEQ_HIT:     0
  871. ANIM_SEQ_FIRE:    0
  872.  
  873. FILE_BASE: cpus.pcx
  874.  
  875.  
  876. # ////////////////////////////////////////////////////////////////////////////
  877.  
  878. # the crypto card
  879.  
  880. OBJECT_NAME:   74
  881. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,2,1
  882. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  883.  
  884. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  885. ANIM_SEQ_MOVE:    0
  886. ANIM_SEQ_DIE:     0
  887. ANIM_SEQ_HIT:     0
  888. ANIM_SEQ_FIRE:    0
  889.  
  890. FILE_BASE: crys.pcx
  891.  
  892.  
  893. # ////////////////////////////////////////////////////////////////////////////
  894.  
  895.  
  896. # the cytosine dna key
  897.  
  898. OBJECT_NAME:   75
  899. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,1
  900. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  901.  
  902. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  903. ANIM_SEQ_MOVE:    0
  904. ANIM_SEQ_DIE:     0
  905. ANIM_SEQ_HIT:     0
  906. ANIM_SEQ_FIRE:    0
  907.  
  908. FILE_BASE: cytos.pcx
  909.  
  910.  
  911. # ////////////////////////////////////////////////////////////////////////////
  912.  
  913.  
  914. # the guanine dna key
  915.  
  916. OBJECT_NAME:   76
  917. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,2
  918. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  919.  
  920. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  921. ANIM_SEQ_MOVE:    0
  922. ANIM_SEQ_DIE:     0
  923. ANIM_SEQ_HIT:     0
  924. ANIM_SEQ_FIRE:    0
  925.  
  926. FILE_BASE: guans.pcx
  927.  
  928.  
  929. # ////////////////////////////////////////////////////////////////////////////
  930.  
  931. # the nanite bio gel card
  932.  
  933. OBJECT_NAME:   77
  934. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,5,50
  935. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  936.  
  937. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  938. ANIM_SEQ_MOVE:    0
  939. ANIM_SEQ_DIE:     0
  940. ANIM_SEQ_HIT:     0
  941. ANIM_SEQ_FIRE:    0
  942.  
  943. FILE_BASE: nans.pcx
  944.  
  945.  
  946. # ////////////////////////////////////////////////////////////////////////////
  947.  
  948.  
  949. # the general system power card  ver 1
  950.  
  951. OBJECT_NAME:   78
  952. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,100
  953. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  954.  
  955. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  956. ANIM_SEQ_MOVE:    0
  957. ANIM_SEQ_DIE:     0
  958. ANIM_SEQ_HIT:     0
  959. ANIM_SEQ_FIRE:    0
  960.  
  961. FILE_BASE: pwrs.pcx
  962.  
  963.  
  964. # ////////////////////////////////////////////////////////////////////////////
  965.  
  966.  
  967. # the general system power card ver 2
  968.  
  969. OBJECT_NAME:   79
  970. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,200
  971. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  972.  
  973. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  974. ANIM_SEQ_MOVE:    0
  975. ANIM_SEQ_DIE:     0
  976. ANIM_SEQ_HIT:     0
  977. ANIM_SEQ_FIRE:    0
  978.  
  979. FILE_BASE: pwr2s.pcx
  980.  
  981.  
  982. # ////////////////////////////////////////////////////////////////////////////
  983.  
  984.  
  985. # the ram card
  986.  
  987. OBJECT_NAME:   80
  988. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,1,64
  989. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  990.  
  991. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  992. ANIM_SEQ_MOVE:    0
  993. ANIM_SEQ_DIE:     0
  994. ANIM_SEQ_HIT:     0
  995. ANIM_SEQ_FIRE:    0
  996.  
  997. FILE_BASE: rams.pcx
  998.  
  999.  
  1000. # ////////////////////////////////////////////////////////////////////////////
  1001.  
  1002.  
  1003. # the thymine dna card key
  1004.  
  1005. OBJECT_NAME:   81
  1006. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,8
  1007. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1008.  
  1009. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1010. ANIM_SEQ_MOVE:    0
  1011. ANIM_SEQ_DIE:     0
  1012. ANIM_SEQ_HIT:     0
  1013. ANIM_SEQ_FIRE:    0
  1014.  
  1015. FILE_BASE: thys.pcx
  1016.  
  1017. # ////////////////////////////////////////////////////////////////////////////
  1018.  
  1019.  
  1020. # the body armor regenerative gel
  1021.  
  1022. OBJECT_NAME:   82
  1023. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,6,50
  1024. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1025.  
  1026. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1027. ANIM_SEQ_MOVE:    0
  1028. ANIM_SEQ_DIE:     0
  1029. ANIM_SEQ_HIT:     0
  1030. ANIM_SEQ_FIRE:    0
  1031.  
  1032. FILE_BASE: vrls.pcx
  1033.  
  1034.  
  1035. # ////////////////////////////////////////////////////////////////////////////
  1036.  
  1037.  
  1038. # a medical inspection device arm
  1039.  
  1040. OBJECT_NAME:   83
  1041. PROPERTIES:    1,8,8,1,2,2,0,94,82,1,1,0,0,0
  1042. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1043.  
  1044. ANIM_SEQ_NEUTRAL: 1,0
  1045. ANIM_SEQ_MOVE:    0
  1046. ANIM_SEQ_DIE:     0
  1047. ANIM_SEQ_HIT:     0
  1048. ANIM_SEQ_FIRE:    0
  1049.  
  1050. FILE_BASE: 2arms.pcx
  1051.  
  1052.  
  1053. # ////////////////////////////////////////////////////////////////////////////
  1054.  
  1055.  
  1056. # a medical inspection device arm level 2
  1057.  
  1058. OBJECT_NAME:   84
  1059. PROPERTIES:    1,8,8,1,2,2,0,86,96,1,1,0,0,0
  1060. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1061.  
  1062. ANIM_SEQ_NEUTRAL: 1,0
  1063. ANIM_SEQ_MOVE:    0
  1064. ANIM_SEQ_DIE:     0
  1065. ANIM_SEQ_HIT:     0
  1066. ANIM_SEQ_FIRE:    0
  1067.  
  1068. FILE_BASE: aarmrp.pcx
  1069.  
  1070.  
  1071. # ////////////////////////////////////////////////////////////////////////////
  1072.  
  1073.  
  1074. # green three legged computer
  1075.  
  1076. OBJECT_NAME:   85
  1077. PROPERTIES:    1,8,8,1,2,2,0,38,86,1,1,8,2,1
  1078. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1079.  
  1080. ANIM_SEQ_NEUTRAL: 1,0
  1081. ANIM_SEQ_MOVE:    0
  1082. ANIM_SEQ_DIE:     0
  1083. ANIM_SEQ_HIT:     0
  1084. ANIM_SEQ_FIRE:    0
  1085.  
  1086. FILE_BASE: dtrm.pcx
  1087.  
  1088.  
  1089. # ////////////////////////////////////////////////////////////////////////////
  1090.  
  1091.  
  1092. # bownish three legged computer
  1093.  
  1094. OBJECT_NAME:   86
  1095. PROPERTIES:    1,8,8,1,2,2,0,40,92,1,1,8,2,1
  1096. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1097.  
  1098. ANIM_SEQ_NEUTRAL: 1,0
  1099. ANIM_SEQ_MOVE:    0
  1100. ANIM_SEQ_DIE:     0
  1101. ANIM_SEQ_HIT:     0
  1102. ANIM_SEQ_FIRE:    0
  1103.  
  1104. FILE_BASE: etrm.pcx
  1105.  
  1106.  
  1107. # ////////////////////////////////////////////////////////////////////////////
  1108.  
  1109.  
  1110.  
  1111. # brownish single angle arm computer
  1112.  
  1113. OBJECT_NAME:   87
  1114. PROPERTIES:    1,8,8,1,2,2,0,50,78,1,1,8,2,1
  1115. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1116.  
  1117. ANIM_SEQ_NEUTRAL: 1,0
  1118. ANIM_SEQ_MOVE:    0
  1119. ANIM_SEQ_DIE:     0
  1120. ANIM_SEQ_HIT:     0
  1121. ANIM_SEQ_FIRE:    0
  1122.  
  1123. FILE_BASE:  ftrm.pcx
  1124.  
  1125.  
  1126. # ////////////////////////////////////////////////////////////////////////////
  1127.  
  1128.  
  1129. # a silver coccon shell
  1130.  
  1131. OBJECT_NAME:   88
  1132. PROPERTIES:    1,8,8,1,2,2,0,62,30,1,1,0,0,0
  1133. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1134.  
  1135. ANIM_SEQ_NEUTRAL: 1,0
  1136. ANIM_SEQ_MOVE:    0
  1137. ANIM_SEQ_DIE:     0
  1138. ANIM_SEQ_HIT:     0
  1139. ANIM_SEQ_FIRE:    0
  1140.  
  1141. FILE_BASE: bshell.pcx
  1142.  
  1143.  
  1144. # ////////////////////////////////////////////////////////////////////////////
  1145.  
  1146.  
  1147. # a small fat power generator
  1148.  
  1149. OBJECT_NAME:   89
  1150. PROPERTIES:    1,8,8,1,2,2,0,100,62,1,1,0,0,0
  1151. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1152.  
  1153. ANIM_SEQ_NEUTRAL: 1,0
  1154. ANIM_SEQ_MOVE:    0
  1155. ANIM_SEQ_DIE:     0
  1156. ANIM_SEQ_HIT:     0
  1157. ANIM_SEQ_FIRE:    0
  1158.  
  1159. FILE_BASE: 1pwrplt.pcx
  1160.  
  1161.  
  1162. # ////////////////////////////////////////////////////////////////////////////
  1163.  
  1164.  
  1165. # a tall linky power generator
  1166.  
  1167. OBJECT_NAME:   90
  1168. PROPERTIES:    1,8,8,1,2,2,0,56,90,1,1,0,0,0
  1169. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1170.  
  1171. ANIM_SEQ_NEUTRAL: 1,0
  1172. ANIM_SEQ_MOVE:    0
  1173. ANIM_SEQ_DIE:     0
  1174. ANIM_SEQ_HIT:     0
  1175. ANIM_SEQ_FIRE:    0
  1176.  
  1177. FILE_BASE: 2pwrplt.pcx
  1178.  
  1179.  
  1180.  
  1181. # ////////////////////////////////////////////////////////////////////////////
  1182.  
  1183.  
  1184. # a dark batman hanging computer monitor
  1185.  
  1186. OBJECT_NAME:   91
  1187. PROPERTIES:    1,8,8,1,2,2,0,66,80,1,1,8,2,1
  1188. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1189.  
  1190. ANIM_SEQ_NEUTRAL: 1,0
  1191. ANIM_SEQ_MOVE:    0
  1192. ANIM_SEQ_DIE:     0
  1193. ANIM_SEQ_HIT:     0
  1194. ANIM_SEQ_FIRE:    0
  1195.  
  1196. FILE_BASE: bmon.pcx
  1197.  
  1198.  
  1199.  
  1200. # ////////////////////////////////////////////////////////////////////////////
  1201.  
  1202.  
  1203.  
  1204. # a gold dome wall light
  1205.  
  1206. OBJECT_NAME:   93
  1207. PROPERTIES:    1,8,8,1,2,2,0,24,26,1,1,0,0,0
  1208. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1209.  
  1210. ANIM_SEQ_NEUTRAL: 1,0
  1211. ANIM_SEQ_MOVE:    0
  1212. ANIM_SEQ_DIE:     0
  1213. ANIM_SEQ_HIT:     0
  1214. ANIM_SEQ_FIRE:    0
  1215.  
  1216. FILE_BASE: c6lite.pcx
  1217.  
  1218.  
  1219.  
  1220.  
  1221.  
  1222. # ////////////////////////////////////////////////////////////////////////////
  1223.  
  1224.  
  1225. # a tall cylinder alien hallogen light
  1226.  
  1227. OBJECT_NAME:   95
  1228. PROPERTIES:    1,8,8,1,2,2,0,16,84,1,1,0,0,0
  1229. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1230.  
  1231. ANIM_SEQ_NEUTRAL: 1,0
  1232. ANIM_SEQ_MOVE:    0
  1233. ANIM_SEQ_DIE:     0
  1234. ANIM_SEQ_HIT:     0
  1235. ANIM_SEQ_FIRE:    0
  1236.  
  1237. FILE_BASE: 8lite.pcx
  1238.  
  1239.  
  1240. # ////////////////////////////////////////////////////////////////////////////
  1241.  
  1242. # /////////////////////////////// WEAPONS GO HERE ////////////////////////////
  1243.  
  1244. # the rocket
  1245.  
  1246. OBJECT_NAME:   48
  1247. PROPERTIES:    32,1,17,1,1,0,0,44,34,6,5,0,0,0
  1248. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1249.  
  1250. ANIM_SEQ_NEUTRAL: 3,0,1,2
  1251. ANIM_SEQ_MOVE:    0
  1252. ANIM_SEQ_DIE:     11,6,7,8,9,10,11,12,13,14,15,16
  1253. ANIM_SEQ_HIT:     0
  1254. ANIM_SEQ_FIRE:    0
  1255.  
  1256. FILE_BASE: nrocket.pcx
  1257.  
  1258. # ////////////////////////////////////////////////////////////////////////////
  1259.  
  1260. # the red plasma
  1261.  
  1262. OBJECT_NAME:   50
  1263. PROPERTIES:    32,1,12,12,1,0,0,30,30,6,2,0,0,0
  1264. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1265.  
  1266. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  1267. ANIM_SEQ_MOVE:    0
  1268. ANIM_SEQ_DIE:     6,6,7,8,9,10,11
  1269. ANIM_SEQ_HIT:     0
  1270. ANIM_SEQ_FIRE:    0
  1271.  
  1272. FILE_BASE: phtons.pcx
  1273.  
  1274. # //////////////////////////////////////////////////////////////////////////
  1275.  
  1276. # the nrg disk
  1277.  
  1278. OBJECT_NAME:   53
  1279. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1280. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1281.  
  1282. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1283. ANIM_SEQ_MOVE:    0
  1284. ANIM_SEQ_DIE:     3,5,6,7
  1285. ANIM_SEQ_HIT:     0
  1286. ANIM_SEQ_FIRE:    0
  1287.  
  1288. FILE_BASE: pfirebg.pcx
  1289.  
  1290.  
  1291. # ////////////////////////////////////////////////////////////////////////////
  1292.  
  1293. # the green plasma energy pulse
  1294.  
  1295. OBJECT_NAME:   51
  1296. PROPERTIES:    32,1,9,9,1,0,0,30,24,5,2,0,0,0
  1297. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1298.  
  1299. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1300. ANIM_SEQ_MOVE:    0
  1301. ANIM_SEQ_DIE:     4,5,6,7,8
  1302. ANIM_SEQ_HIT:     0
  1303. ANIM_SEQ_FIRE:    0
  1304.  
  1305. FILE_BASE: pgplas.pcx
  1306.  
  1307.  
  1308. # ////////////////////////////////////////////////////////////////////////////
  1309.  
  1310.  
  1311. # the fire ball
  1312.  
  1313. OBJECT_NAME:   54
  1314. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1315. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1316.  
  1317. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1318. ANIM_SEQ_MOVE:    0
  1319. ANIM_SEQ_DIE:     3,5,6,7
  1320. ANIM_SEQ_HIT:     0
  1321. ANIM_SEQ_FIRE:    0
  1322.  
  1323. FILE_BASE: pfireb.pcx
  1324.  
  1325.  
  1326. # ////////////////////////////////////////////////////////////////////////////
  1327.  
  1328.  
  1329.  
  1330. # the grenade 1
  1331.  
  1332. OBJECT_NAME:   57
  1333. PROPERTIES:    32,1,20,20,1,0,0,42,36,6,5,0,0,0
  1334. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1335.  
  1336. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1337. ANIM_SEQ_MOVE:    0
  1338. ANIM_SEQ_DIE:     12,8,9,10,11,12,13,14,15,16,17,18,19
  1339. ANIM_SEQ_HIT:     0
  1340. ANIM_SEQ_FIRE:    0
  1341.  
  1342. FILE_BASE: pipe.pcx
  1343.  
  1344. # ////////////////////////////////////////////////////////////////////////////
  1345.  
  1346.  
  1347. # the smoke puff
  1348.  
  1349. OBJECT_NAME:   60
  1350. PROPERTIES:    0,1,13,13,1,0,0,18,36,13,1,0,0,0
  1351. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1352.  
  1353. ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1354. ANIM_SEQ_MOVE:    0
  1355. ANIM_SEQ_DIE:     13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1356. ANIM_SEQ_HIT:     0
  1357. ANIM_SEQ_FIRE:    0
  1358.  
  1359. FILE_BASE: smkpfh.pcx
  1360.  
  1361. # ////////////////////////////////////////////////////////////////////////////
  1362.  
  1363.  
  1364. # the smoke puff without a hole
  1365.  
  1366. OBJECT_NAME:   61
  1367. PROPERTIES:    0,1,10,10,1,0,0,44,34,7,2,0,0,0
  1368. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1369.  
  1370. ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
  1371. ANIM_SEQ_MOVE:    0
  1372. ANIM_SEQ_DIE:     10,0,1,2,3,4,5,6,7,8,9
  1373. ANIM_SEQ_HIT:     0
  1374. ANIM_SEQ_FIRE:    0
  1375.  
  1376. FILE_BASE: flmpf.pcx
  1377.  
  1378. # ////////////////////////////////////////////////////////////////////////////
  1379.  
  1380. # the blue plasma energy pulse
  1381.  
  1382. OBJECT_NAME:   52
  1383. PROPERTIES:    32,1,9,9,1,0,0,44,28,6,2,0,0,0
  1384. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1385.  
  1386. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  1387. ANIM_SEQ_MOVE:    0
  1388. ANIM_SEQ_DIE:     4,4,5,6,7
  1389. ANIM_SEQ_HIT:     0
  1390. ANIM_SEQ_FIRE:    0
  1391.  
  1392. FILE_BASE: pbplas.pcx
  1393.  
  1394.  
  1395.  
  1396.  
  1397. # /////////////////////////// END WEAPONS //////////////////////////////////
  1398.  
  1399.  
  1400. [GAME_OBJECTS]
  1401.  
  1402. NUMBER_OF_OBJECTS:  134
  1403.  
  1404. OBJECT_NAME:    512
  1405. NUM_PROPERTIES: 4
  1406. PROPERTIES:     0,1,1,0
  1407. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1408.  
  1409. # These are the Inputs
  1410. NUM_PROPERTIES: 10
  1411. PROPERTIES:     0,0,0,4,45,0,232,0,0,0
  1412. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1413.  
  1414. # These are the Outputs
  1415. NUM_PROPERTIES: 4
  1416. PROPERTIES:     0,0,0,0
  1417. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1418.  
  1419. OBJECT_NAME:    512
  1420. NUM_PROPERTIES: 4
  1421. PROPERTIES:     1,2,1,2
  1422. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1423.  
  1424. # These are the Inputs
  1425. NUM_PROPERTIES: 10
  1426. PROPERTIES:     1,0,0,4,20,0,232,0,0,0
  1427. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
  1428.  
  1429. NUM_PROPERTIES: 10
  1430. PROPERTIES:     1,1,0,3,19,0,232,0,0,0
  1431. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
  1432.  
  1433. # These are the Outputs
  1434. NUM_PROPERTIES: 4
  1435. PROPERTIES:     1,0,0,0
  1436. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1437.  
  1438. OBJECT_NAME:    512
  1439. NUM_PROPERTIES: 4
  1440. PROPERTIES:     2,4,4,0
  1441. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1442.  
  1443. # These are the Inputs
  1444. NUM_PROPERTIES: 10
  1445. PROPERTIES:     2,0,0,49,16,0,223,0,0,0
  1446. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1447.  
  1448. NUM_PROPERTIES: 10
  1449. PROPERTIES:     2,1,1,47,15,0,223,0,0,0
  1450. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1451.  
  1452. NUM_PROPERTIES: 10
  1453. PROPERTIES:     2,2,2,46,16,0,223,0,0,0
  1454. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1455.  
  1456. NUM_PROPERTIES: 10
  1457. PROPERTIES:     2,3,3,47,18,0,223,0,0,0
  1458. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1459.  
  1460. # These are the Outputs
  1461. NUM_PROPERTIES: 4
  1462. PROPERTIES:     2,0,0,0
  1463. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1464.  
  1465. NUM_PROPERTIES: 4
  1466. PROPERTIES:     2,1,0,0
  1467. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1468.  
  1469. NUM_PROPERTIES: 4
  1470. PROPERTIES:     2,2,0,0
  1471. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1472.  
  1473. NUM_PROPERTIES: 4
  1474. PROPERTIES:     2,3,0,0
  1475. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1476.  
  1477. OBJECT_NAME:    512
  1478. NUM_PROPERTIES: 4
  1479. PROPERTIES:     3,2,1,2
  1480. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1481.  
  1482. # These are the Inputs
  1483. NUM_PROPERTIES: 10
  1484. PROPERTIES:     3,0,0,45,3,0,223,0,0,0
  1485. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0
  1486.  
  1487. NUM_PROPERTIES: 10
  1488. PROPERTIES:     3,1,0,44,4,0,223,0,0,0
  1489. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0
  1490.  
  1491. # These are the Outputs
  1492. NUM_PROPERTIES: 4
  1493. PROPERTIES:     3,0,0,0
  1494. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1495.  
  1496. OBJECT_NAME:    512
  1497. NUM_PROPERTIES: 4
  1498. PROPERTIES:     4,2,1,2
  1499. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1500.  
  1501. # These are the Inputs
  1502. NUM_PROPERTIES: 10
  1503. PROPERTIES:     4,0,0,61,45,0,221,0,0,0
  1504. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0
  1505.  
  1506. NUM_PROPERTIES: 10
  1507. PROPERTIES:     4,1,0,58,46,0,221,0,0,0
  1508. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0
  1509.  
  1510. # These are the Outputs
  1511. NUM_PROPERTIES: 4
  1512. PROPERTIES:     4,0,0,0
  1513. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1514.  
  1515. OBJECT_NAME:    515
  1516. NUM_PROPERTIES: 19
  1517. PROPERTIES:     0,0,128,4,-4,30,1,0,1,0,0,0,0,4,49,0,28,51,0
  1518. ATTRIBUTES:     0,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1519.  
  1520. OBJECT_NAME:    515
  1521. NUM_PROPERTIES: 19
  1522. PROPERTIES:     1,0,64,8,-8,40,1,0,0,0,0,0,1,13,25,0,13,29,0
  1523. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1524.  
  1525. OBJECT_NAME:    515
  1526. NUM_PROPERTIES: 19
  1527. PROPERTIES:     2,0,64,8,-8,40,1,0,0,0,0,0,1,17,25,0,17,29,0
  1528. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1529.  
  1530. OBJECT_NAME:    515
  1531. NUM_PROPERTIES: 19
  1532. PROPERTIES:     3,0,64,8,-8,40,1,0,0,0,0,0,1,21,25,0,21,29,0
  1533. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1534.  
  1535. OBJECT_NAME:    515
  1536. NUM_PROPERTIES: 19
  1537. PROPERTIES:     4,0,128,8,-8,40,1,0,1,2,0,0,0,37,12,0,39,12,0
  1538. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1539.  
  1540. OBJECT_NAME:    515
  1541. NUM_PROPERTIES: 19
  1542. PROPERTIES:     5,0,128,8,-8,40,1,0,1,1,0,0,0,3,15,0,3,18,0
  1543. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1544.  
  1545. OBJECT_NAME:    515
  1546. NUM_PROPERTIES: 19
  1547. PROPERTIES:     6,0,128,8,-8,40,1,0,1,2,1,0,0,43,23,0,43,25,0
  1548. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1549.  
  1550. OBJECT_NAME:    515
  1551. NUM_PROPERTIES: 19
  1552. PROPERTIES:     7,0,128,8,-8,40,1,0,1,2,2,0,0,54,21,0,56,21,0
  1553. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1554.  
  1555. OBJECT_NAME:    515
  1556. NUM_PROPERTIES: 19
  1557. PROPERTIES:     8,0,128,8,-8,40,1,0,1,2,3,0,0,52,7,0,52,9,0
  1558. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1559.  
  1560. OBJECT_NAME:    515
  1561. NUM_PROPERTIES: 19
  1562. PROPERTIES:     9,0,128,4,-4,40,1,0,1,3,0,0,0,46,3,0,48,3,0
  1563. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1564.  
  1565. OBJECT_NAME:    515
  1566. NUM_PROPERTIES: 19
  1567. PROPERTIES:     10,0,64,6,-6,20,1,0,0,0,0,0,1,55,46,0,55,49,0
  1568. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1569.  
  1570. OBJECT_NAME:    515
  1571. NUM_PROPERTIES: 19
  1572. PROPERTIES:     11,0,64,6,-6,20,1,0,0,0,0,0,1,51,46,0,51,49,0
  1573. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1574.  
  1575. OBJECT_NAME:    515
  1576. NUM_PROPERTIES: 19
  1577. PROPERTIES:     12,0,64,6,-6,20,1,0,0,0,0,0,1,48,48,0,48,51,0
  1578. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1579.  
  1580. OBJECT_NAME:    515
  1581. NUM_PROPERTIES: 19
  1582. PROPERTIES:     13,0,64,6,-6,20,1,0,0,0,0,0,1,47,46,0,47,49,0
  1583. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1584.  
  1585. OBJECT_NAME:    515
  1586. NUM_PROPERTIES: 19
  1587. PROPERTIES:     14,0,128,8,-1,40,1,0,1,2,2,0,0,53,23,0,53,26,0
  1588. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1589.  
  1590. OBJECT_NAME:    515
  1591. NUM_PROPERTIES: 19
  1592. PROPERTIES:     15,0,128,8,-1,40,1,0,1,2,1,0,0,36,27,0,40,27,0
  1593. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1594.  
  1595. OBJECT_NAME:    515
  1596. NUM_PROPERTIES: 19
  1597. PROPERTIES:     16,0,128,8,-1,40,1,0,1,2,0,0,0,41,6,0,41,9,0
  1598. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1599.  
  1600. OBJECT_NAME:    515
  1601. NUM_PROPERTIES: 19
  1602. PROPERTIES:     17,0,128,8,-1,40,1,0,1,2,3,0,0,54,11,0,57,11,0
  1603. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1604.  
  1605. OBJECT_NAME:    515
  1606. NUM_PROPERTIES: 19
  1607. PROPERTIES:     18,0,128,8,-8,40,1,0,1,4,0,0,0,61,46,0,61,48,0
  1608. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1609.  
  1610. OBJECT_NAME:    515
  1611. NUM_PROPERTIES: 19
  1612. PROPERTIES:     19,0,64,1,-1,200,1,0,0,0,0,0,1,45,42,0,45,44,0
  1613. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1614.  
  1615. OBJECT_NAME:    513
  1616. NUM_PROPERTIES: 16
  1617. PROPERTIES:     0,40,0,0,0,0,0,0,0,1,30,30,0,33,33,0
  1618. ATTRIBUTES:     1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1619.  
  1620. OBJECT_NAME:    513
  1621. NUM_PROPERTIES: 16
  1622. PROPERTIES:     1,0,0,0,0,0,0,0,0,1,26,5,0,28,7,0
  1623. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1624.  
  1625. OBJECT_NAME:    513
  1626. NUM_PROPERTIES: 16
  1627. PROPERTIES:     2,0,0,0,0,0,0,0,0,1,55,27,0,55,27,0
  1628. ATTRIBUTES:     1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1629.  
  1630. OBJECT_NAME:    513
  1631. NUM_PROPERTIES: 16
  1632. PROPERTIES:     3,0,0,0,0,0,0,0,0,1,56,44,0,56,44,0
  1633. ATTRIBUTES:     1,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1634.  
  1635. OBJECT_NAME:    513
  1636. NUM_PROPERTIES: 16
  1637. PROPERTIES:     4,0,0,0,0,0,0,0,0,1,9,25,0,24,29,0
  1638. ATTRIBUTES:     1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1639.  
  1640. OBJECT_NAME:    70
  1641. NUM_PROPERTIES: 30
  1642. PROPERTIES:     0,1757,441,50,0,0,64,2,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1643. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1644.  
  1645. OBJECT_NAME:    75
  1646. NUM_PROPERTIES: 30
  1647. PROPERTIES:     0,1948,3977,96,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1648. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1649.  
  1650. OBJECT_NAME:    86
  1651. NUM_PROPERTIES: 30
  1652. PROPERTIES:     0,1409,511,30,0,1720,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1653. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1654.  
  1655. OBJECT_NAME:    86
  1656. NUM_PROPERTIES: 30
  1657. PROPERTIES:     0,3551,1755,30,0,1431,64,0,0,0,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1658. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1659.  
  1660. OBJECT_NAME:    77
  1661. NUM_PROPERTIES: 30
  1662. PROPERTIES:     0,1636,3977,96,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1663. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1664.  
  1665. OBJECT_NAME:    77
  1666. NUM_PROPERTIES: 30
  1667. PROPERTIES:     0,1322,3979,96,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1668. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1669.  
  1670. OBJECT_NAME:    77
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  1893. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1894.  
  1895. OBJECT_NAME:    1
  1896. NUM_PROPERTIES: 30
  1897. PROPERTIES:     18,478,3231,30,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1898. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1899.  
  1900. OBJECT_NAME:    1
  1901. NUM_PROPERTIES: 30
  1902. PROPERTIES:     18,448,3601,30,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1903. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1904.  
  1905. OBJECT_NAME:    1
  1906. NUM_PROPERTIES: 30
  1907. PROPERTIES:     18,1544,3611,30,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1908. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1909.  
  1910. OBJECT_NAME:    4
  1911. NUM_PROPERTIES: 30
  1912. PROPERTIES:     18,126,2984,135,0,0,64,2,1,5,300,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1913. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1914.  
  1915. OBJECT_NAME:    4
  1916. NUM_PROPERTIES: 30
  1917. PROPERTIES:     18,3390,3974,135,0,0,64,2,1,5,300,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1918. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1919.  
  1920. OBJECT_NAME:    4
  1921. NUM_PROPERTIES: 30
  1922. PROPERTIES:     18,3904,2054,135,0,0,64,2,1,5,300,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1923. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1924.  
  1925. OBJECT_NAME:    4
  1926. NUM_PROPERTIES: 30
  1927. PROPERTIES:     18,3940,169,135,0,0,64,2,1,5,300,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1928. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1929.  
  1930. OBJECT_NAME:    4
  1931. NUM_PROPERTIES: 30
  1932. PROPERTIES:     18,152,167,135,0,0,64,2,1,5,300,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1933. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1934.  
  1935. OBJECT_NAME:    4
  1936. NUM_PROPERTIES: 30
  1937. PROPERTIES:     18,2056,2060,135,0,0,64,2,1,5,300,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1938. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1939.  
  1940. OBJECT_NAME:    10
  1941. NUM_PROPERTIES: 30
  1942. PROPERTIES:     0,800,1269,20,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1943. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1944.  
  1945. OBJECT_NAME:    10
  1946. NUM_PROPERTIES: 30
  1947. PROPERTIES:     0,1056,3605,20,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1948. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1949.  
  1950. OBJECT_NAME:    16
  1951. NUM_PROPERTIES: 30
  1952. PROPERTIES:     0,281,3010,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1953. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1954.  
  1955. OBJECT_NAME:    16
  1956. NUM_PROPERTIES: 30
  1957. PROPERTIES:     0,278,2817,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1958. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1959.  
  1960. OBJECT_NAME:    16
  1961. NUM_PROPERTIES: 30
  1962. PROPERTIES:     0,2842,3093,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1963. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1964.  
  1965. OBJECT_NAME:    16
  1966. NUM_PROPERTIES: 30
  1967. PROPERTIES:     0,1538,1279,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1968. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1969.  
  1970. OBJECT_NAME:    16
  1971. NUM_PROPERTIES: 30
  1972. PROPERTIES:     0,1232,943,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1973. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1974.  
  1975. OBJECT_NAME:    16
  1976. NUM_PROPERTIES: 30
  1977. PROPERTIES:     0,286,1245,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1978. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1979.  
  1980. OBJECT_NAME:    16
  1981. NUM_PROPERTIES: 30
  1982. PROPERTIES:     0,286,927,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1983. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1984.  
  1985. OBJECT_NAME:    16
  1986. NUM_PROPERTIES: 30
  1987. PROPERTIES:     0,2908,289,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1988. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1989.  
  1990. OBJECT_NAME:    16
  1991. NUM_PROPERTIES: 30
  1992. PROPERTIES:     0,3168,287,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1993. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1994.  
  1995. OBJECT_NAME:    12
  1996. NUM_PROPERTIES: 30
  1997. PROPERTIES:     0,3454,131,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1998. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1999.  
  2000. OBJECT_NAME:    9
  2001. NUM_PROPERTIES: 30
  2002. PROPERTIES:     0,3004,1821,5,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2003. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2004.  
  2005. OBJECT_NAME:    9
  2006. NUM_PROPERTIES: 30
  2007. PROPERTIES:     0,3766,1093,5,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2008. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2009.  
  2010. OBJECT_NAME:    12
  2011. NUM_PROPERTIES: 30
  2012. PROPERTIES:     0,3970,1353,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2013. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2014.  
  2015. OBJECT_NAME:    10
  2016. NUM_PROPERTIES: 30
  2017. PROPERTIES:     0,3765,3331,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2018. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2019.  
  2020. OBJECT_NAME:    10
  2021. NUM_PROPERTIES: 30
  2022. PROPERTIES:     0,1798,2562,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2023. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2024.  
  2025. OBJECT_NAME:    11
  2026. NUM_PROPERTIES: 30
  2027. PROPERTIES:     0,2045,2697,5,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2028. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2029.  
  2030. OBJECT_NAME:    11
  2031. NUM_PROPERTIES: 30
  2032. PROPERTIES:     0,3092,2051,5,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2033. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2034.  
  2035. OBJECT_NAME:    83
  2036. NUM_PROPERTIES: 30
  2037. PROPERTIES:     0,816,2813,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2038. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2039.  
  2040. OBJECT_NAME:    1
  2041. NUM_PROPERTIES: 30
  2042. PROPERTIES:     18,356,3765,30,0,0,64,2,1,10,250,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2043. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0
  2044.  
  2045. OBJECT_NAME:    1
  2046. NUM_PROPERTIES: 30
  2047. PROPERTIES:     18,1816,3781,30,0,0,64,2,1,10,250,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2048. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0
  2049.  
  2050. OBJECT_NAME:    2
  2051. NUM_PROPERTIES: 30
  2052. PROPERTIES:     18,1772,2989,30,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2053. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2054.  
  2055. OBJECT_NAME:    2
  2056. NUM_PROPERTIES: 30
  2057. PROPERTIES:     18,1460,2665,30,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2058. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2059.  
  2060. OBJECT_NAME:    2
  2061. NUM_PROPERTIES: 30
  2062. PROPERTIES:     18,1756,2337,30,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2063. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2064.  
  2065. OBJECT_NAME:    3
  2066. NUM_PROPERTIES: 30
  2067. PROPERTIES:     18,3332,2813,40,0,0,64,2,1,10,250,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2068. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2069.  
  2070. OBJECT_NAME:    3
  2071. NUM_PROPERTIES: 30
  2072. PROPERTIES:     18,3008,2825,40,0,0,64,2,1,10,500,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2073. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0
  2074.  
  2075. OBJECT_NAME:    86
  2076. NUM_PROPERTIES: 30
  2077. PROPERTIES:     0,3616,2847,30,0,1431,64,0,0,0,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2078. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2079.  
  2080. OBJECT_NAME:    16
  2081. NUM_PROPERTIES: 30
  2082. PROPERTIES:     0,3556,2847,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2083. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2084.  
  2085. OBJECT_NAME:    16
  2086. NUM_PROPERTIES: 30
  2087. PROPERTIES:     0,3672,2847,20,0,0,64,3,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2088. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2089.  
  2090. OBJECT_NAME:    10
  2091. NUM_PROPERTIES: 30
  2092. PROPERTIES:     0,2840,2441,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2093. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2094.  
  2095. OBJECT_NAME:    10
  2096. NUM_PROPERTIES: 30
  2097. PROPERTIES:     0,2892,2433,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2098. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2099.  
  2100. OBJECT_NAME:    10
  2101. NUM_PROPERTIES: 30
  2102. PROPERTIES:     0,2978,2405,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2103. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2104.  
  2105. OBJECT_NAME:    10
  2106. NUM_PROPERTIES: 30
  2107. PROPERTIES:     0,2934,2523,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2108. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2109.  
  2110. OBJECT_NAME:    10
  2111. NUM_PROPERTIES: 30
  2112. PROPERTIES:     0,2970,2557,5,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2113. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2114.  
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