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PC Gamer 2.12
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1997-01_Disc_2.12.iso
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replev2.lev
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1996-10-11
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2,649 lines
# LEVEL FILE
[ENVIRONMENT]
PLAYER: 3550 3930 0 1431 -1 3 610 0 0
LEVEL_NAME: "SPAWNING GROUNDS"
FLOORS: 1,0,0,0
FILE_BASE: replev2.flr
CEILINGS: 1,256,1,0
FILE_BASE: replev2.cel
WALLS: 1,0,0,0
FILE_BASE: replev2.wal
# format exists, y_pos, height, wind_factor, attr
TOP_BACKGROUND: 1,0,100,1,0
FILE_BASE: redsky.pcx
BOTTOM_BACKGROUND: 0,100,100,4,0
FILE_BASE: redsky.pcx
PALETTES: 1,0,0,0
FILE_BASE: default.pal
[WORLD_OBJECTS]
NUMBER_OF_OBJECTS: 77
# ////////////////////////////////////////////////////////////////////////////
# the kron
OBJECT_NAME: 1
PROPERTIES: 1,8,56,6,2,2,16,76,72,4,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 4,0,1,0,2
ANIM_SEQ_DIE: 8,48,49,50,51,52,53,54,55
ANIM_SEQ_HIT: 2,3,0
ANIM_SEQ_FIRE: 5,0,4,5,4,0, 2,2
FILE_BASE: kronsp.pcx
# ////////////////////////////////////////////////////////////////////////////
# the krieg
OBJECT_NAME: 2
PROPERTIES: 1,8,58,6,2,2,16,56,72,5,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 4,0,1,0,2
ANIM_SEQ_DIE: 10,48,49,50,51,52,53,54,55,56,57
ANIM_SEQ_HIT: 2,3,0
ANIM_SEQ_FIRE: 5,0,4,5,4,0, 2,2
FILE_BASE: kregsp.pcx
# ////////////////////////////////////////////////////////////////////////////
#the queen
OBJECT_NAME: 3
PROPERTIES: 1,8,56,6,2,2,16,72,74,4,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 4,0,1,0,2
ANIM_SEQ_DIE: 8,48,49,50,51,52,53,54,55
ANIM_SEQ_HIT: 2,3,0
ANIM_SEQ_FIRE: 5,0,4,5,4,0, 2,2
FILE_BASE: quensp.pcx
# ////////////////////////////////////////////////////////////////////////////
# the floating turret
OBJECT_NAME: 4
PROPERTIES: 1,8,32,3,2,2,16,70,44,4,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 2,0,1
ANIM_SEQ_DIE: 8,24,25,26,27,28,29,30,31
ANIM_SEQ_HIT: 1,0
ANIM_SEQ_FIRE: 2,1,2,0, 1,1
FILE_BASE: flogns.pcx
# ////////////////////////////////////////////////////////////////////////////
# the ceiling mounted cannon
OBJECT_NAME: 5
PROPERTIES: 1,8,24,3,2,2,16,146,52,2,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 2,0,1
ANIM_SEQ_MOVE: 2,0,1
ANIM_SEQ_DIE: 1,0
ANIM_SEQ_HIT: 1,0
ANIM_SEQ_FIRE: 2,2,0, 0,0
FILE_BASE: cguns.pcx
# ////////////////////////////////////////////////////////////////////////////
# the power generator
OBJECT_NAME: 6
PROPERTIES: 1,8,32,4,2,2,16,72,84,4,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 1,0
ANIM_SEQ_HIT: 1,0
ANIM_SEQ_FIRE: 0
FILE_BASE: gens.pcx
# ////////////////////////////////////////////////////////////////////////////
# the rusty holly can
OBJECT_NAME: 7
PROPERTIES: 0,1,1,1,1,0,0,28,40,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: hol.pcx
# ////////////////////////////////////////////////////////////////////////////
# the blaster mini
OBJECT_NAME: 8
PROPERTIES: 0,1,8,8,2,0,0,40,16,7,2,1,1,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: hblstrs.pcx
# ////////////////////////////////////////////////////////////////////////////
# the plasma clip
OBJECT_NAME: 9
PROPERTIES: 0,1,1,1,1,0,0,22,28,1,1,2,1,400
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pclp.pcx
# ////////////////////////////////////////////////////////////////////////////
# the chain gun ammo box
OBJECT_NAME: 10
PROPERTIES: 0,1,1,1,1,0,0,62,30,1,1,2,0,50
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: amo.pcx
# ////////////////////////////////////////////////////////////////////////////
# the rocket ammo bushel
OBJECT_NAME: 11
PROPERTIES: 0,1,1,1,1,0,0,36,44,1,1,2,4,10
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: rktpk.pcx
# ////////////////////////////////////////////////////////////////////////////
# the pipe bomb box
OBJECT_NAME: 12
PROPERTIES: 0,1,1,1,1,0,0,54,58,1,1,2,3,10
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: mortrs.pcx
# ////////////////////////////////////////////////////////////////////////////
# the bazooka shells
OBJECT_NAME: 13
PROPERTIES: 0,1,1,1,2,0,0,38,36,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: zshells.pcx
# ////////////////////////////////////////////////////////////////////////////
# inferno gel
OBJECT_NAME: 14
PROPERTIES: 0,1,1,1,2,0,0,22,46,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: infnogl.pcx
# ////////////////////////////////////////////////////////////////////////////
# the hand scanner
OBJECT_NAME: 15
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,4,0,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: scans.pcx
# ////////////////////////////////////////////////////////////////////////////
# the torch
OBJECT_NAME: 16
PROPERTIES: 0,1,7,7,2,0,0,78,24,7,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 7,0,1,2,3,4,5,6
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: torch.pcx
# ////////////////////////////////////////////////////////////////////////////
# the cyclinder lamp
OBJECT_NAME: 17
PROPERTIES: 0,1,1,1,2,0,0,18,58,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: lamp.pcx
# ////////////////////////////////////////////////////////////////////////////
# a red dome light ceiling light
OBJECT_NAME: 18
PROPERTIES: 0,1,1,1,2,0,0,50,22,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: c3lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# a yellow dome ceiling light
OBJECT_NAME: 19
PROPERTIES: 0,1,1,1,2,0,0,44,22,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: c5lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# a brownish circular alien ceiling light
OBJECT_NAME: 20
PROPERTIES: 0,1,3,3,2,0,0,56,16,3,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: c8lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# brass street light
OBJECT_NAME: 21
PROPERTIES: 0,1,1,1,2,0,0,44,98,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: s1lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# alien can
OBJECT_NAME: 22
PROPERTIES: 0,1,1,1,2,0,0,34,34,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 1can.pcx
# ////////////////////////////////////////////////////////////////////////////
# the targeting computer
OBJECT_NAME: 25
PROPERTIES: 0,1,8,8,2,0,0,74,36,4,2,4,4,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: targs.pcx
# ////////////////////////////////////////////////////////////////////////////
# alien can with warning on top, alien toxic waste
OBJECT_NAME: 26
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 6can.pcx
# ////////////////////////////////////////////////////////////////////////////
# dark can with warning on side
OBJECT_NAME: 27
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 7can.pcx
# ////////////////////////////////////////////////////////////////////////////
# a white can with warning on side
OBJECT_NAME: 28
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 8can.pcx
# ////////////////////////////////////////////////////////////////////////////
# a dark barrel
OBJECT_NAME: 29
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 9can.pcx
# ////////////////////////////////////////////////////////////////////////////
# a dark snake alien can
OBJECT_NAME: 31
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 12can.pcx
# ////////////////////////////////////////////////////////////////////////////
# an alien animating red becon
OBJECT_NAME: 33
PROPERTIES: 0,1,4,4,2,0,0,18,62,4,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 2becon.pcx
# ////////////////////////////////////////////////////////////////////////////
# an alien animating silver becon with blue light
OBJECT_NAME: 34
PROPERTIES: 0,1,4,4,2,0,0,18,62,4,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 3becon.pcx
# ////////////////////////////////////////////////////////////////////////////
# blue floor vent fan
OBJECT_NAME: 36
PROPERTIES: 0,1,3,3,2,0,0,64,26,3,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 3,0,1,2
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 1fan.pcx
# ////////////////////////////////////////////////////////////////////////////
# sliver floor vent fan
OBJECT_NAME: 37
PROPERTIES: 0,1,3,3,2,0,0,64,26,3,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 3,0,1,2
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 2fan.pcx
# ////////////////////////////////////////////////////////////////////////////
# a silvery tech alien baby pod
OBJECT_NAME: 39
PROPERTIES: 0,1,1,1,2,0,0,62,54,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 3pod.pcx
# ////////////////////////////////////////////////////////////////////////////
# a spotty alien pilar
OBJECT_NAME: 42
PROPERTIES: 0,1,1,1,2,0,0,24,84,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 3pilar.pcx
# ////////////////////////////////////////////////////////////////////////////
# the alien weapon mini
OBJECT_NAME: 43
PROPERTIES: 0,1,8,8,2,0,0,56,30,5,2,1,22,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: aliens.pcx
# ////////////////////////////////////////////////////////////////////////////
# the laser crossbow mini
OBJECT_NAME: 44
PROPERTIES: 0,1,4,4,2,0,0,34,30,4,1,1,21,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: bows.pcx
# ////////////////////////////////////////////////////////////////////////////
# the heavy blaster mini
OBJECT_NAME: 45
PROPERTIES: 0,1,8,8,2,0,0,56,26,5,2,1,3,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: dbblsts.pcx
# ////////////////////////////////////////////////////////////////////////////
# the HVP mini
OBJECT_NAME: 46
PROPERTIES: 0,1,8,8,2,0,0,70,22,4,2,1,6,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: dshots.pcx
# ////////////////////////////////////////////////////////////////////////////
# the flamethrower mini
OBJECT_NAME: 47
PROPERTIES: 0,1,8,8,2,0,0,64,22,4,2,1,16,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: flames.pcx
# ////////////////////////////////////////////////////////////////////////////
# the double machine gun mini
OBJECT_NAME: 64
PROPERTIES: 0,1,8,8,2,0,0,54,24,5,2,1,0,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: gatlns.pcx
# ////////////////////////////////////////////////////////////////////////////
# the mortar mini
OBJECT_NAME: 66
PROPERTIES: 0,1,8,8,2,0,0,18,24,8,1,1,12,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: mortrsr.pcx
# ////////////////////////////////////////////////////////////////////////////
# the plasma cannon mini
OBJECT_NAME: 67
PROPERTIES: 0,1,8,8,2,0,0,46,14,6,2,1,7,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: plass.pcx
# ////////////////////////////////////////////////////////////////////////////
# the rocket lancher mini
OBJECT_NAME: 68
PROPERTIES: 0,1,8,8,2,0,0,46,22,6,2,1,4,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: rockts.pcx
# ////////////////////////////////////////////////////////////////////////////
# the bazooka mini
OBJECT_NAME: 69
PROPERTIES: 0,1,8,8,2,0,0,54,14,5,2,1,13,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: zookas.pcx
# ////////////////////////////////////////////////////////////////////////////
# the adenine key card
OBJECT_NAME: 70
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,4,4
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: adens.pcx
# ////////////////////////////////////////////////////////////////////////////
# the bio coolant
OBJECT_NAME: 71
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,7,100
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: bios.pcx
# ////////////////////////////////////////////////////////////////////////////
# the green cpu enhancer card
OBJECT_NAME: 72
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,0,128
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: cpu2s.pcx
# ////////////////////////////////////////////////////////////////////////////
# the silver cpu enhancer card
OBJECT_NAME: 73
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,0,256
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: cpus.pcx
# ////////////////////////////////////////////////////////////////////////////
# the crypto card
OBJECT_NAME: 74
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,2,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: crys.pcx
# ////////////////////////////////////////////////////////////////////////////
# the cytosine dna key
OBJECT_NAME: 75
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,4,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: cytos.pcx
# ////////////////////////////////////////////////////////////////////////////
# the guanine dna key
OBJECT_NAME: 76
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,4,2
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: guans.pcx
# ////////////////////////////////////////////////////////////////////////////
# the nanite bio gel card
OBJECT_NAME: 77
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,5,50
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: nans.pcx
# ////////////////////////////////////////////////////////////////////////////
# the general system power card ver 1
OBJECT_NAME: 78
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,3,100
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pwrs.pcx
# ////////////////////////////////////////////////////////////////////////////
# the general system power card ver 2
OBJECT_NAME: 79
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,3,200
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pwr2s.pcx
# ////////////////////////////////////////////////////////////////////////////
# the ram card
OBJECT_NAME: 80
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,1,64
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: rams.pcx
# ////////////////////////////////////////////////////////////////////////////
# the thymine dna card key
OBJECT_NAME: 81
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,4,8
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: thys.pcx
# ////////////////////////////////////////////////////////////////////////////
# the body armor regenerative gel
OBJECT_NAME: 82
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,6,50
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: vrls.pcx
# ////////////////////////////////////////////////////////////////////////////
# a medical inspection device arm
OBJECT_NAME: 83
PROPERTIES: 1,8,8,1,2,2,0,94,82,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 2arms.pcx
# ////////////////////////////////////////////////////////////////////////////
# a medical inspection device arm level 2
OBJECT_NAME: 84
PROPERTIES: 1,8,8,1,2,2,0,86,96,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: aarmrp.pcx
# ////////////////////////////////////////////////////////////////////////////
# green three legged computer
OBJECT_NAME: 85
PROPERTIES: 1,8,8,1,2,2,0,38,86,1,1,8,2,1
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: dtrm.pcx
# ////////////////////////////////////////////////////////////////////////////
# bownish three legged computer
OBJECT_NAME: 86
PROPERTIES: 1,8,8,1,2,2,0,40,92,1,1,8,2,1
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: etrm.pcx
# ////////////////////////////////////////////////////////////////////////////
# brownish single angle arm computer
OBJECT_NAME: 87
PROPERTIES: 1,8,8,1,2,2,0,50,78,1,1,8,2,1
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: ftrm.pcx
# ////////////////////////////////////////////////////////////////////////////
# a silver coccon shell
OBJECT_NAME: 88
PROPERTIES: 1,8,8,1,2,2,0,62,30,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: bshell.pcx
# ////////////////////////////////////////////////////////////////////////////
# a small fat power generator
OBJECT_NAME: 89
PROPERTIES: 1,8,8,1,2,2,0,100,62,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 1pwrplt.pcx
# ////////////////////////////////////////////////////////////////////////////
# a tall linky power generator
OBJECT_NAME: 90
PROPERTIES: 1,8,8,1,2,2,0,56,90,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 2pwrplt.pcx
# ////////////////////////////////////////////////////////////////////////////
# a dark batman hanging computer monitor
OBJECT_NAME: 91
PROPERTIES: 1,8,8,1,2,2,0,66,80,1,1,8,2,1
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: bmon.pcx
# ////////////////////////////////////////////////////////////////////////////
# a gold dome wall light
OBJECT_NAME: 93
PROPERTIES: 1,8,8,1,2,2,0,24,26,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: c6lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# a tall cylinder alien hallogen light
OBJECT_NAME: 95
PROPERTIES: 1,8,8,1,2,2,0,16,84,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 8lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# /////////////////////////////// WEAPONS GO HERE ////////////////////////////
# the rocket
OBJECT_NAME: 48
PROPERTIES: 32,1,17,1,1,0,0,44,34,6,5,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 3,0,1,2
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 11,6,7,8,9,10,11,12,13,14,15,16
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: nrocket.pcx
# ////////////////////////////////////////////////////////////////////////////
# the red plasma
OBJECT_NAME: 50
PROPERTIES: 32,1,12,12,1,0,0,30,30,6,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 6,6,7,8,9,10,11
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: phtons.pcx
# //////////////////////////////////////////////////////////////////////////
# the nrg disk
OBJECT_NAME: 53
PROPERTIES: 32,1,8,8,1,0,0,30,24,5,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 3,5,6,7
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pfirebg.pcx
# ////////////////////////////////////////////////////////////////////////////
# the green plasma energy pulse
OBJECT_NAME: 51
PROPERTIES: 32,1,9,9,1,0,0,30,24,5,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 4,5,6,7,8
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pgplas.pcx
# ////////////////////////////////////////////////////////////////////////////
# the fire ball
OBJECT_NAME: 54
PROPERTIES: 32,1,8,8,1,0,0,30,24,5,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 3,5,6,7
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pfireb.pcx
# ////////////////////////////////////////////////////////////////////////////
# the grenade 1
OBJECT_NAME: 57
PROPERTIES: 32,1,20,20,1,0,0,42,36,6,5,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 12,8,9,10,11,12,13,14,15,16,17,18,19
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pipe.pcx
# ////////////////////////////////////////////////////////////////////////////
# the smoke puff
OBJECT_NAME: 60
PROPERTIES: 0,1,13,13,1,0,0,18,36,13,1,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: smkpfh.pcx
# ////////////////////////////////////////////////////////////////////////////
# the smoke puff without a hole
OBJECT_NAME: 61
PROPERTIES: 0,1,10,10,1,0,0,44,34,7,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 10,0,1,2,3,4,5,6,7,8,9
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: flmpf.pcx
# ////////////////////////////////////////////////////////////////////////////
# the blue plasma energy pulse
OBJECT_NAME: 52
PROPERTIES: 32,1,9,9,1,0,0,44,28,6,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 4,4,5,6,7
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pbplas.pcx
# /////////////////////////// END WEAPONS //////////////////////////////////
[GAME_OBJECTS]
NUMBER_OF_OBJECTS: 213
OBJECT_NAME: 512
NUM_PROPERTIES: 4
PROPERTIES: 0,8,7,2
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# These are the Inputs
NUM_PROPERTIES: 10
PROPERTIES: 0,0,0,61,52,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 0,1,0,61,50,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 0,2,1,11,8,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 0,3,2,27,31,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 0,4,3,1,41,0,145,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 0,5,4,0,41,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 0,6,6,14,47,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 0,7,7,46,58,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0
# These are the Outputs
NUM_PROPERTIES: 4
PROPERTIES: 0,0,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 4
PROPERTIES: 0,1,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 4
PROPERTIES: 0,2,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 4
PROPERTIES: 0,3,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 4
PROPERTIES: 0,4,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 4
PROPERTIES: 0,5,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 4
PROPERTIES: 0,6,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 512
NUM_PROPERTIES: 4
PROPERTIES: 1,5,1,2
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# These are the Inputs
NUM_PROPERTIES: 10
PROPERTIES: 1,0,0,51,22,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 1,1,0,51,22,0,235,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 1,2,1,36,52,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 1,3,5,32,51,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 1,4,6,23,63,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
# These are the Outputs
NUM_PROPERTIES: 4
PROPERTIES: 1,0,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 512
NUM_PROPERTIES: 4
PROPERTIES: 3,2,1,2
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# These are the Inputs
NUM_PROPERTIES: 10
PROPERTIES: 3,0,0,41,33,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 3,1,0,41,34,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
# These are the Outputs
NUM_PROPERTIES: 4
PROPERTIES: 3,0,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 512
NUM_PROPERTIES: 4
PROPERTIES: 4,3,2,2
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# These are the Inputs
NUM_PROPERTIES: 10
PROPERTIES: 4,0,0,60,8,0,145,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 4,1,1,50,6,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 4,2,1,32,1,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
# These are the Outputs
NUM_PROPERTIES: 4
PROPERTIES: 4,0,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 4
PROPERTIES: 4,1,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 512
NUM_PROPERTIES: 4
PROPERTIES: 5,2,1,2
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# These are the Inputs
NUM_PROPERTIES: 10
PROPERTIES: 5,0,0,6,15,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 5,1,0,6,16,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
# These are the Outputs
NUM_PROPERTIES: 4
PROPERTIES: 5,0,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 512
NUM_PROPERTIES: 4
PROPERTIES: 6,2,1,2
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# These are the Inputs
NUM_PROPERTIES: 10
PROPERTIES: 6,0,0,12,26,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 6,1,0,15,25,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
# These are the Outputs
NUM_PROPERTIES: 4
PROPERTIES: 6,0,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 512
NUM_PROPERTIES: 4
PROPERTIES: 7,2,1,2
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# These are the Inputs
NUM_PROPERTIES: 10
PROPERTIES: 7,0,0,27,44,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 7,1,0,24,46,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
# These are the Outputs
NUM_PROPERTIES: 4
PROPERTIES: 7,0,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 512
NUM_PROPERTIES: 4
PROPERTIES: 8,2,1,2
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
# These are the Inputs
NUM_PROPERTIES: 10
PROPERTIES: 8,0,0,41,43,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
NUM_PROPERTIES: 10
PROPERTIES: 8,1,0,41,46,0,223,0,0,0
ATTRIBUTES: 0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
# These are the Outputs
NUM_PROPERTIES: 4
PROPERTIES: 8,0,0,0
ATTRIBUTES: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 0,0,128,20,-20,4,1,0,1,0,0,0,0,59,51,0,60,51,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 1,0,128,8,-8,4,1,0,0,0,0,0,1,55,22,0,59,22,0
ATTRIBUTES: 1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 2,0,128,20,-20,4,1,0,1,1,0,0,0,49,22,0,50,22,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 3,0,128,16,-10,4,1,0,1,3,0,0,0,39,34,0,40,34,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 4,0,64,18,10,4,1,0,1,4,0,0,0,60,9,0,60,9,0
ATTRIBUTES: 1,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 5,0,128,18,-10,100,1,0,1,4,1,0,0,33,1,0,33,4,0
ATTRIBUTES: 1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 6,0,128,15,-10,4,1,0,1,5,0,0,0,2,16,0,5,16,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 7,0,128,15,-10,4,1,0,1,6,0,0,0,14,26,0,14,27,0
ATTRIBUTES: 1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 8,0,128,15,-10,4,1,0,1,7,0,0,0,24,45,0,26,45,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 9,0,128,15,-10,4,1,0,1,8,0,0,0,37,45,0,40,45,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 10,0,128,20,-20,4,1,0,0,0,0,0,1,14,3,0,14,5,0
ATTRIBUTES: 1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 11,0,128,10,-10,4,1,0,1,0,1,0,0,21,6,0,21,8,0
ATTRIBUTES: 1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 12,0,128,5,-5,4,1,0,1,0,2,0,0,10,34,0,11,34,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 13,0,128,5,-5,4,1,0,1,0,2,0,0,10,29,0,11,29,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 14,0,128,22,-22,4,1,0,1,0,3,0,0,1,41,0,1,41,0
ATTRIBUTES: 1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 15,0,128,18,-18,4,1,0,1,0,4,0,0,14,52,0,15,52,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 16,0,128,18,-18,4,1,0,1,0,6,0,0,14,48,0,14,50,0
ATTRIBUTES: 1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 17,0,128,2,-2,4,1,0,1,0,7,0,0,44,57,0,46,59,0
ATTRIBUTES: 0,1,1,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 18,0,128,10,-10,4,1,0,1,1,1,0,0,37,52,0,37,55,0
ATTRIBUTES: 1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 19,0,128,10,-10,4,1,0,1,1,5,0,0,15,56,0,15,56,0
ATTRIBUTES: 1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 515
NUM_PROPERTIES: 19
PROPERTIES: 20,0,128,10,-10,4,1,0,1,1,6,0,0,33,60,0,33,62,0
ATTRIBUTES: 1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 513
NUM_PROPERTIES: 16
PROPERTIES: 0,0,0,0,0,0,0,0,0,1,54,62,0,56,62,0
ATTRIBUTES: 1,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 513
NUM_PROPERTIES: 16
PROPERTIES: 1,0,0,0,0,0,0,0,0,1,49,21,0,50,22,0
ATTRIBUTES: 1,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 513
NUM_PROPERTIES: 16
PROPERTIES: 2,0,0,0,0,0,0,0,0,1,53,33,0,54,34,0
ATTRIBUTES: 1,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 513
NUM_PROPERTIES: 16
PROPERTIES: 3,0,0,0,0,0,0,0,0,1,59,50,0,60,51,0
ATTRIBUTES: 1,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 513
NUM_PROPERTIES: 16
PROPERTIES: 4,0,0,0,0,0,0,0,0,1,50,29,0,51,30,0
ATTRIBUTES: 1,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
OBJECT_NAME: 513
NUM_PROPERTIES: 16
PROPERTIES: 5,0,0,0,0,0,0,0,0,1,39,33,0,40,34,0
ATTRIBUTES: 1,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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