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NUMBER_OF_OBJECTS: 77
# ////////////////////////////////////////////////////////////////////////////
# the kron
OBJECT_NAME: 1
PROPERTIES: 1,8,56,6,2,2,16,76,72,4,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 4,0,1,0,2
ANIM_SEQ_DIE: 8,48,49,50,51,52,53,54,55
ANIM_SEQ_HIT: 2,3,0
ANIM_SEQ_FIRE: 5,0,4,5,4,0, 2,2
FILE_BASE: kronsp.pcx
# ////////////////////////////////////////////////////////////////////////////
# the krieg
OBJECT_NAME: 2
PROPERTIES: 1,8,58,6,2,2,16,56,72,5,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 4,0,1,0,2
ANIM_SEQ_DIE: 10,48,49,50,51,52,53,54,55,56,57
ANIM_SEQ_HIT: 2,3,0
ANIM_SEQ_FIRE: 5,0,4,5,4,0, 2,2
FILE_BASE: kregsp.pcx
# ////////////////////////////////////////////////////////////////////////////
#the queen
OBJECT_NAME: 3
PROPERTIES: 1,8,56,6,2,2,16,72,74,4,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 4,0,1,0,2
ANIM_SEQ_DIE: 8,48,49,50,51,52,53,54,55
ANIM_SEQ_HIT: 2,3,0
ANIM_SEQ_FIRE: 5,0,4,5,4,0, 2,2
FILE_BASE: quensp.pcx
# ////////////////////////////////////////////////////////////////////////////
# the floating turret
OBJECT_NAME: 4
PROPERTIES: 1,8,32,3,2,2,16,70,44,4,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 2,0,1
ANIM_SEQ_DIE: 8,24,25,26,27,28,29,30,31
ANIM_SEQ_HIT: 1,0
ANIM_SEQ_FIRE: 2,1,2,0, 1,1
FILE_BASE: flogns.pcx
# ////////////////////////////////////////////////////////////////////////////
# the ceiling mounted cannon
OBJECT_NAME: 5
PROPERTIES: 1,8,24,3,2,2,16,146,52,2,2,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 2,0,1
ANIM_SEQ_MOVE: 2,0,1
ANIM_SEQ_DIE: 1,0
ANIM_SEQ_HIT: 1,0
ANIM_SEQ_FIRE: 2,2,0, 0,0
FILE_BASE: cguns.pcx
# ////////////////////////////////////////////////////////////////////////////
# the power generator
OBJECT_NAME: 6
PROPERTIES: 1,8,32,4,2,2,16,72,84,4,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 1,0
ANIM_SEQ_HIT: 1,0
ANIM_SEQ_FIRE: 0
FILE_BASE: gens.pcx
# ////////////////////////////////////////////////////////////////////////////
# the rusty holly can
OBJECT_NAME: 7
PROPERTIES: 0,1,1,1,1,0,0,28,40,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: hol.pcx
# ////////////////////////////////////////////////////////////////////////////
# the blaster mini
OBJECT_NAME: 8
PROPERTIES: 0,1,8,8,2,0,0,40,16,7,2,1,1,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: hblstrs.pcx
# ////////////////////////////////////////////////////////////////////////////
# the plasma clip
OBJECT_NAME: 9
PROPERTIES: 0,1,1,1,1,0,0,22,28,1,1,2,1,400
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pclp.pcx
# ////////////////////////////////////////////////////////////////////////////
# the chain gun ammo box
OBJECT_NAME: 10
PROPERTIES: 0,1,1,1,1,0,0,62,30,1,1,2,0,50
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: amo.pcx
# ////////////////////////////////////////////////////////////////////////////
# the rocket ammo bushel
OBJECT_NAME: 11
PROPERTIES: 0,1,1,1,1,0,0,36,44,1,1,2,4,10
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: rktpk.pcx
# ////////////////////////////////////////////////////////////////////////////
# the pipe bomb box
OBJECT_NAME: 12
PROPERTIES: 0,1,1,1,1,0,0,54,58,1,1,2,3,10
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: mortrs.pcx
# ////////////////////////////////////////////////////////////////////////////
# the bazooka shells
OBJECT_NAME: 13
PROPERTIES: 0,1,1,1,2,0,0,38,36,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: zshells.pcx
# ////////////////////////////////////////////////////////////////////////////
# inferno gel
OBJECT_NAME: 14
PROPERTIES: 0,1,1,1,2,0,0,22,46,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: infnogl.pcx
# ////////////////////////////////////////////////////////////////////////////
# the hand scanner
OBJECT_NAME: 15
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,4,0,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: scans.pcx
# ////////////////////////////////////////////////////////////////////////////
# the torch
OBJECT_NAME: 16
PROPERTIES: 0,1,7,7,2,0,0,78,24,7,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 7,0,1,2,3,4,5,6
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: torch.pcx
# ////////////////////////////////////////////////////////////////////////////
# the cyclinder lamp
OBJECT_NAME: 17
PROPERTIES: 0,1,1,1,2,0,0,18,58,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: lamp.pcx
# ////////////////////////////////////////////////////////////////////////////
# a red dome light ceiling light
OBJECT_NAME: 18
PROPERTIES: 0,1,1,1,2,0,0,50,22,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: c3lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# a yellow dome ceiling light
OBJECT_NAME: 19
PROPERTIES: 0,1,1,1,2,0,0,44,22,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: c5lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# a brownish circular alien ceiling light
OBJECT_NAME: 20
PROPERTIES: 0,1,3,3,2,0,0,56,16,3,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: c8lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# brass street light
OBJECT_NAME: 21
PROPERTIES: 0,1,1,1,2,0,0,44,98,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: s1lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# alien can
OBJECT_NAME: 22
PROPERTIES: 0,1,1,1,2,0,0,34,34,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 1can.pcx
# ////////////////////////////////////////////////////////////////////////////
# the targeting computer
OBJECT_NAME: 25
PROPERTIES: 0,1,8,8,2,0,0,74,36,4,2,4,4,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: targs.pcx
# ////////////////////////////////////////////////////////////////////////////
# alien can with warning on top, alien toxic waste
OBJECT_NAME: 26
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 6can.pcx
# ////////////////////////////////////////////////////////////////////////////
# dark can with warning on side
OBJECT_NAME: 27
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 7can.pcx
# ////////////////////////////////////////////////////////////////////////////
# a white can with warning on side
OBJECT_NAME: 28
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 8can.pcx
# ////////////////////////////////////////////////////////////////////////////
# a dark barrel
OBJECT_NAME: 29
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 9can.pcx
# ////////////////////////////////////////////////////////////////////////////
# a dark snake alien can
OBJECT_NAME: 31
PROPERTIES: 0,1,1,1,2,0,0,40,50,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 12can.pcx
# ////////////////////////////////////////////////////////////////////////////
# an alien animating red becon
OBJECT_NAME: 33
PROPERTIES: 0,1,4,4,2,0,0,18,62,4,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 2becon.pcx
# ////////////////////////////////////////////////////////////////////////////
# an alien animating silver becon with blue light
OBJECT_NAME: 34
PROPERTIES: 0,1,4,4,2,0,0,18,62,4,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 3becon.pcx
# ////////////////////////////////////////////////////////////////////////////
# blue floor vent fan
OBJECT_NAME: 36
PROPERTIES: 0,1,3,3,2,0,0,64,26,3,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 3,0,1,2
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 1fan.pcx
# ////////////////////////////////////////////////////////////////////////////
# sliver floor vent fan
OBJECT_NAME: 37
PROPERTIES: 0,1,3,3,2,0,0,64,26,3,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 3,0,1,2
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 2fan.pcx
# ////////////////////////////////////////////////////////////////////////////
# a silvery tech alien baby pod
OBJECT_NAME: 39
PROPERTIES: 0,1,1,1,2,0,0,62,54,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 3pod.pcx
# ////////////////////////////////////////////////////////////////////////////
# a spotty alien pilar
OBJECT_NAME: 42
PROPERTIES: 0,1,1,1,2,0,0,24,84,1,1,0,0,0
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 3pilar.pcx
# ////////////////////////////////////////////////////////////////////////////
# the alien weapon mini
OBJECT_NAME: 43
PROPERTIES: 0,1,8,8,2,0,0,56,30,5,2,1,22,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: aliens.pcx
# ////////////////////////////////////////////////////////////////////////////
# the laser crossbow mini
OBJECT_NAME: 44
PROPERTIES: 0,1,4,4,2,0,0,34,30,4,1,1,21,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: bows.pcx
# ////////////////////////////////////////////////////////////////////////////
# the heavy blaster mini
OBJECT_NAME: 45
PROPERTIES: 0,1,8,8,2,0,0,56,26,5,2,1,3,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: dbblsts.pcx
# ////////////////////////////////////////////////////////////////////////////
# the HVP mini
OBJECT_NAME: 46
PROPERTIES: 0,1,8,8,2,0,0,70,22,4,2,1,6,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: dshots.pcx
# ////////////////////////////////////////////////////////////////////////////
# the flamethrower mini
OBJECT_NAME: 47
PROPERTIES: 0,1,8,8,2,0,0,64,22,4,2,1,16,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: flames.pcx
# ////////////////////////////////////////////////////////////////////////////
# the double machine gun mini
OBJECT_NAME: 64
PROPERTIES: 0,1,8,8,2,0,0,54,24,5,2,1,0,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: gatlns.pcx
# ////////////////////////////////////////////////////////////////////////////
# the mortar mini
OBJECT_NAME: 66
PROPERTIES: 0,1,8,8,2,0,0,18,24,8,1,1,12,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: mortrsr.pcx
# ////////////////////////////////////////////////////////////////////////////
# the plasma cannon mini
OBJECT_NAME: 67
PROPERTIES: 0,1,8,8,2,0,0,46,14,6,2,1,7,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: plass.pcx
# ////////////////////////////////////////////////////////////////////////////
# the rocket lancher mini
OBJECT_NAME: 68
PROPERTIES: 0,1,8,8,2,0,0,46,22,6,2,1,4,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: rockts.pcx
# ////////////////////////////////////////////////////////////////////////////
# the bazooka mini
OBJECT_NAME: 69
PROPERTIES: 0,1,8,8,2,0,0,54,14,5,2,1,13,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: zookas.pcx
# ////////////////////////////////////////////////////////////////////////////
# the adenine key card
OBJECT_NAME: 70
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,4,4
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: adens.pcx
# ////////////////////////////////////////////////////////////////////////////
# the bio coolant
OBJECT_NAME: 71
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,7,100
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: bios.pcx
# ////////////////////////////////////////////////////////////////////////////
# the green cpu enhancer card
OBJECT_NAME: 72
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,0,128
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: cpu2s.pcx
# ////////////////////////////////////////////////////////////////////////////
# the silver cpu enhancer card
OBJECT_NAME: 73
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,0,256
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: cpus.pcx
# ////////////////////////////////////////////////////////////////////////////
# the crypto card
OBJECT_NAME: 74
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,2,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: crys.pcx
# ////////////////////////////////////////////////////////////////////////////
# the cytosine dna key
OBJECT_NAME: 75
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,4,1
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: cytos.pcx
# ////////////////////////////////////////////////////////////////////////////
# the guanine dna key
OBJECT_NAME: 76
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,4,2
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: guans.pcx
# ////////////////////////////////////////////////////////////////////////////
# the nanite bio gel card
OBJECT_NAME: 77
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,5,50
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: nans.pcx
# ////////////////////////////////////////////////////////////////////////////
# the general system power card ver 1
OBJECT_NAME: 78
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,3,100
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pwrs.pcx
# ////////////////////////////////////////////////////////////////////////////
# the general system power card ver 2
OBJECT_NAME: 79
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,3,200
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pwr2s.pcx
# ////////////////////////////////////////////////////////////////////////////
# the ram card
OBJECT_NAME: 80
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,1,64
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: rams.pcx
# ////////////////////////////////////////////////////////////////////////////
# the thymine dna card key
OBJECT_NAME: 81
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,4,8
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: thys.pcx
# ////////////////////////////////////////////////////////////////////////////
# the body armor regenerative gel
OBJECT_NAME: 82
PROPERTIES: 0,1,8,8,2,0,0,36,50,8,1,3,6,50
ATTRIBUTES: 1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: vrls.pcx
# ////////////////////////////////////////////////////////////////////////////
# a medical inspection device arm
OBJECT_NAME: 83
PROPERTIES: 1,8,8,1,2,2,0,94,82,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 2arms.pcx
# ////////////////////////////////////////////////////////////////////////////
# a medical inspection device arm level 2
OBJECT_NAME: 84
PROPERTIES: 1,8,8,1,2,2,0,86,96,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: aarmrp.pcx
# ////////////////////////////////////////////////////////////////////////////
# green three legged computer
OBJECT_NAME: 85
PROPERTIES: 1,8,8,1,2,2,0,38,86,1,1,8,2,1
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: dtrm.pcx
# ////////////////////////////////////////////////////////////////////////////
# bownish three legged computer
OBJECT_NAME: 86
PROPERTIES: 1,8,8,1,2,2,0,40,92,1,1,8,2,1
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: etrm.pcx
# ////////////////////////////////////////////////////////////////////////////
# brownish single angle arm computer
OBJECT_NAME: 87
PROPERTIES: 1,8,8,1,2,2,0,50,78,1,1,8,2,1
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: ftrm.pcx
# ////////////////////////////////////////////////////////////////////////////
# a silver coccon shell
OBJECT_NAME: 88
PROPERTIES: 1,8,8,1,2,2,0,62,30,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: bshell.pcx
# ////////////////////////////////////////////////////////////////////////////
# a small fat power generator
OBJECT_NAME: 89
PROPERTIES: 1,8,8,1,2,2,0,100,62,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 1pwrplt.pcx
# ////////////////////////////////////////////////////////////////////////////
# a tall linky power generator
OBJECT_NAME: 90
PROPERTIES: 1,8,8,1,2,2,0,56,90,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 2pwrplt.pcx
# ////////////////////////////////////////////////////////////////////////////
# a dark batman hanging computer monitor
OBJECT_NAME: 91
PROPERTIES: 1,8,8,1,2,2,0,66,80,1,1,8,2,1
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: bmon.pcx
# ////////////////////////////////////////////////////////////////////////////
# a gold dome wall light
OBJECT_NAME: 93
PROPERTIES: 1,8,8,1,2,2,0,24,26,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: c6lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# a tall cylinder alien hallogen light
OBJECT_NAME: 95
PROPERTIES: 1,8,8,1,2,2,0,16,84,1,1,0,0,0
ATTRIBUTES: 0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 1,0
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 0
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: 8lite.pcx
# ////////////////////////////////////////////////////////////////////////////
# /////////////////////////////// WEAPONS GO HERE ////////////////////////////
# the rocket
OBJECT_NAME: 48
PROPERTIES: 32,1,17,1,1,0,0,44,34,6,5,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 3,0,1,2
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 11,6,7,8,9,10,11,12,13,14,15,16
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: nrocket.pcx
# ////////////////////////////////////////////////////////////////////////////
# the red plasma
OBJECT_NAME: 50
PROPERTIES: 32,1,12,12,1,0,0,30,30,6,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 6,6,7,8,9,10,11
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: phtons.pcx
# //////////////////////////////////////////////////////////////////////////
# the nrg disk
OBJECT_NAME: 53
PROPERTIES: 32,1,8,8,1,0,0,30,24,5,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 3,5,6,7
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pfirebg.pcx
# ////////////////////////////////////////////////////////////////////////////
# the green plasma energy pulse
OBJECT_NAME: 51
PROPERTIES: 32,1,9,9,1,0,0,30,24,5,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 4,5,6,7,8
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pgplas.pcx
# ////////////////////////////////////////////////////////////////////////////
# the fire ball
OBJECT_NAME: 54
PROPERTIES: 32,1,8,8,1,0,0,30,24,5,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 3,5,6,7
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pfireb.pcx
# ////////////////////////////////////////////////////////////////////////////
# the grenade 1
OBJECT_NAME: 57
PROPERTIES: 32,1,20,20,1,0,0,42,36,6,5,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 12,8,9,10,11,12,13,14,15,16,17,18,19
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pipe.pcx
# ////////////////////////////////////////////////////////////////////////////
# the smoke puff
OBJECT_NAME: 60
PROPERTIES: 0,1,13,13,1,0,0,18,36,13,1,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: smkpfh.pcx
# ////////////////////////////////////////////////////////////////////////////
# the smoke puff without a hole
OBJECT_NAME: 61
PROPERTIES: 0,1,10,10,1,0,0,44,34,7,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 10,0,1,2,3,4,5,6,7,8,9
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: flmpf.pcx
# ////////////////////////////////////////////////////////////////////////////
# the blue plasma energy pulse
OBJECT_NAME: 52
PROPERTIES: 32,1,9,9,1,0,0,44,28,6,2,0,0,0
ATTRIBUTES: 0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ANIM_SEQ_NEUTRAL: 4,0,1,2,3
ANIM_SEQ_MOVE: 0
ANIM_SEQ_DIE: 4,4,5,6,7
ANIM_SEQ_HIT: 0
ANIM_SEQ_FIRE: 0
FILE_BASE: pbplas.pcx
# /////////////////////////// END WEAPONS //////////////////////////////////