home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer 2.12 / 1997-01_Disc_2.12.iso / rexblade / replev1.bak < prev    next >
Text File  |  1996-09-14  |  77KB  |  2,593 lines

  1. # LEVEL FILE
  2.  
  3. [ENVIRONMENT]
  4.  
  5. PLAYER: 1988 316 0 477 -1 1 300 0 0
  6. LEVEL_NAME: "repton level1"
  7.  
  8. FLOORS:    1,0,0,0
  9. FILE_BASE: aaron1.flr
  10.  
  11. CEILINGS:  1,256,1,0
  12. FILE_BASE: aaron1.cel
  13.  
  14. WALLS:     1,0,0,0
  15. FILE_BASE: aaron1.wal
  16.  
  17. # format exists, y_pos, height, wind_factor, attr
  18.  
  19. TOP_BACKGROUND:    1,0,100,2,0
  20. FILE_BASE:         redsky.pcx
  21.  
  22. BOTTOM_BACKGROUND: 1,100,100,4,0
  23. FILE_BASE:         redsky.pcx
  24.  
  25. PALETTES:  1,0,0,0
  26. FILE_BASE: default.pal
  27.  
  28. [WORLD_OBJECTS]
  29.  
  30.  
  31. NUMBER_OF_OBJECTS: 77
  32.  
  33.  
  34. # ////////////////////////////////////////////////////////////////////////////
  35.  
  36. # the kron
  37.  
  38. OBJECT_NAME:   1
  39. PROPERTIES:    1,8,56,6,2,2,16,76,72,4,2,0,0,0
  40. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  41.  
  42. ANIM_SEQ_NEUTRAL: 1,0
  43. ANIM_SEQ_MOVE:    4,0,1,0,2
  44. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  45. ANIM_SEQ_HIT:     2,3,0
  46. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  47.  
  48. FILE_BASE: kronsp.pcx
  49.  
  50. # ////////////////////////////////////////////////////////////////////////////
  51.  
  52.  
  53. # the krieg
  54.  
  55. OBJECT_NAME:   2
  56. PROPERTIES:    1,8,58,6,2,2,16,56,72,5,2,0,0,0
  57. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  58.  
  59. ANIM_SEQ_NEUTRAL: 1,0
  60. ANIM_SEQ_MOVE:    4,0,1,0,2
  61. ANIM_SEQ_DIE:     10,48,49,50,51,52,53,54,55,56,57
  62. ANIM_SEQ_HIT:     2,3,0
  63. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  64.  
  65. FILE_BASE: kregsp.pcx
  66.  
  67.  
  68. # ////////////////////////////////////////////////////////////////////////////
  69.  
  70. #the queen
  71.  
  72. OBJECT_NAME:   3
  73. PROPERTIES:    1,8,56,6,2,2,16,72,74,4,2,0,0,0
  74. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  75.  
  76. ANIM_SEQ_NEUTRAL: 1,0
  77. ANIM_SEQ_MOVE:    4,0,1,0,2
  78. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  79. ANIM_SEQ_HIT:     2,3,0
  80. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  81.  
  82. FILE_BASE: quensp.pcx
  83.  
  84. # ////////////////////////////////////////////////////////////////////////////
  85.  
  86. # the floating turret
  87.  
  88. OBJECT_NAME:   4
  89. PROPERTIES:    1,8,32,3,2,2,16,70,44,4,2,0,0,0
  90. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  91.  
  92. ANIM_SEQ_NEUTRAL: 1,0
  93. ANIM_SEQ_MOVE:    2,0,1
  94. ANIM_SEQ_DIE:     8,24,25,26,27,28,29,30,31
  95. ANIM_SEQ_HIT:     1,0
  96. ANIM_SEQ_FIRE:    2,1,2,0, 1,1
  97.  
  98. FILE_BASE: flogns.pcx
  99.  
  100.  
  101. # ////////////////////////////////////////////////////////////////////////////
  102.  
  103. # the ceiling mounted cannon
  104.  
  105. OBJECT_NAME:   5
  106. PROPERTIES:    1,8,24,3,2,2,16,146,52,2,2,0,0,0
  107. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  108.  
  109. ANIM_SEQ_NEUTRAL: 2,0,1
  110. ANIM_SEQ_MOVE:    2,0,1
  111. ANIM_SEQ_DIE:     1,0
  112. ANIM_SEQ_HIT:     1,0
  113. ANIM_SEQ_FIRE:    2,2,0, 0,0
  114.  
  115. FILE_BASE: cguns.pcx
  116.  
  117.  
  118. # ////////////////////////////////////////////////////////////////////////////
  119.  
  120. # the power generator
  121.  
  122. OBJECT_NAME:   6
  123. PROPERTIES:    1,8,32,4,2,2,16,72,84,4,1,0,0,0
  124. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  125.  
  126. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  127. ANIM_SEQ_MOVE:    0
  128. ANIM_SEQ_DIE:     1,0
  129. ANIM_SEQ_HIT:     1,0
  130. ANIM_SEQ_FIRE:    0
  131.  
  132. FILE_BASE: gens.pcx
  133.  
  134. # ////////////////////////////////////////////////////////////////////////////
  135.  
  136.  
  137. # the rusty holly can
  138.  
  139. OBJECT_NAME:   7
  140. PROPERTIES:    0,1,1,1,1,0,0,28,40,1,1,0,0,0
  141. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  142.  
  143. ANIM_SEQ_NEUTRAL: 1,0
  144. ANIM_SEQ_MOVE:    0
  145. ANIM_SEQ_DIE:     0
  146. ANIM_SEQ_HIT:     0
  147. ANIM_SEQ_FIRE:    0
  148.  
  149. FILE_BASE: hol.pcx
  150.  
  151.  
  152. # ////////////////////////////////////////////////////////////////////////////
  153.  
  154. # the  blaster mini
  155.  
  156. OBJECT_NAME:   8
  157. PROPERTIES:    0,1,8,8,2,0,0,40,16,7,2,1,1,1
  158. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  159.  
  160. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  161. ANIM_SEQ_MOVE:    0
  162. ANIM_SEQ_DIE:     0
  163. ANIM_SEQ_HIT:     0
  164. ANIM_SEQ_FIRE:    0
  165.  
  166. FILE_BASE: hblstrs.pcx
  167.  
  168. # ////////////////////////////////////////////////////////////////////////////
  169.  
  170.  
  171. # the plasma clip
  172.  
  173. OBJECT_NAME:   9
  174. PROPERTIES:    0,1,1,1,1,0,0,22,28,1,1,2,1,400
  175. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  176.  
  177. ANIM_SEQ_NEUTRAL: 1,0
  178. ANIM_SEQ_MOVE:    0
  179. ANIM_SEQ_DIE:     0
  180. ANIM_SEQ_HIT:     0
  181. ANIM_SEQ_FIRE:    0
  182.  
  183. FILE_BASE: pclp.pcx
  184.  
  185.  
  186. # ////////////////////////////////////////////////////////////////////////////
  187.  
  188.  
  189. # the chain gun ammo box
  190.  
  191. OBJECT_NAME:   10
  192. PROPERTIES:    0,1,1,1,1,0,0,62,30,1,1,2,0,50
  193. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  194.  
  195. ANIM_SEQ_NEUTRAL: 1,0
  196. ANIM_SEQ_MOVE:    0
  197. ANIM_SEQ_DIE:     0
  198. ANIM_SEQ_HIT:     0
  199. ANIM_SEQ_FIRE:    0
  200.  
  201. FILE_BASE: amo.pcx
  202.  
  203. # ////////////////////////////////////////////////////////////////////////////
  204.  
  205.  
  206. # the rocket ammo bushel
  207.  
  208. OBJECT_NAME:   11
  209. PROPERTIES:    0,1,1,1,1,0,0,36,44,1,1,2,4,10
  210. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  211.  
  212. ANIM_SEQ_NEUTRAL: 1,0
  213. ANIM_SEQ_MOVE:    0
  214. ANIM_SEQ_DIE:     0
  215. ANIM_SEQ_HIT:     0
  216. ANIM_SEQ_FIRE:    0
  217.  
  218. FILE_BASE: rktpk.pcx
  219.  
  220.  
  221. # ////////////////////////////////////////////////////////////////////////////
  222.  
  223.  
  224.  
  225. # the pipe bomb box
  226.  
  227. OBJECT_NAME:   12
  228. PROPERTIES:    0,1,1,1,1,0,0,54,58,1,1,2,3,10
  229. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  230.  
  231. ANIM_SEQ_NEUTRAL: 1,0
  232. ANIM_SEQ_MOVE:    0
  233. ANIM_SEQ_DIE:     0
  234. ANIM_SEQ_HIT:     0
  235. ANIM_SEQ_FIRE:    0
  236.  
  237. FILE_BASE: mortrs.pcx
  238.  
  239.  
  240. # ////////////////////////////////////////////////////////////////////////////
  241.  
  242.  
  243.  
  244. # the bazooka shells
  245.  
  246. OBJECT_NAME:   13
  247. PROPERTIES:    0,1,1,1,2,0,0,38,36,1,1,0,0,0
  248. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  249.  
  250. ANIM_SEQ_NEUTRAL: 1,0
  251. ANIM_SEQ_MOVE:    0
  252. ANIM_SEQ_DIE:     0
  253. ANIM_SEQ_HIT:     0
  254. ANIM_SEQ_FIRE:    0
  255.  
  256. FILE_BASE: zshells.pcx
  257.  
  258.  
  259. # ////////////////////////////////////////////////////////////////////////////
  260.  
  261.  
  262.  
  263. # inferno gel
  264.  
  265. OBJECT_NAME:   14
  266. PROPERTIES:    0,1,1,1,2,0,0,22,46,1,1,0,0,0
  267. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  268.  
  269. ANIM_SEQ_NEUTRAL: 1,0
  270. ANIM_SEQ_MOVE:    0
  271. ANIM_SEQ_DIE:     0
  272. ANIM_SEQ_HIT:     0
  273. ANIM_SEQ_FIRE:    0
  274.  
  275. FILE_BASE: infnogl.pcx
  276.  
  277.  
  278. # ////////////////////////////////////////////////////////////////////////////
  279.  
  280.  
  281. # the hand scanner
  282.  
  283. OBJECT_NAME:   15
  284. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,4,0,1
  285. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  286.  
  287. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  288. ANIM_SEQ_MOVE:    0
  289. ANIM_SEQ_DIE:     0
  290. ANIM_SEQ_HIT:     0
  291. ANIM_SEQ_FIRE:    0
  292.  
  293. FILE_BASE: scans.pcx
  294.  
  295.  
  296. # ////////////////////////////////////////////////////////////////////////////
  297.  
  298.  
  299. # the torch
  300.  
  301. OBJECT_NAME:   16
  302. PROPERTIES:    0,1,7,7,2,0,0,78,24,7,1,0,0,0
  303. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  304.  
  305. ANIM_SEQ_NEUTRAL: 7,0,1,2,3,4,5,6
  306. ANIM_SEQ_MOVE:    0
  307. ANIM_SEQ_DIE:     0
  308. ANIM_SEQ_HIT:     0
  309. ANIM_SEQ_FIRE:    0
  310.  
  311. FILE_BASE: torch.pcx
  312.  
  313. # ////////////////////////////////////////////////////////////////////////////
  314.  
  315.  
  316. # the cyclinder lamp
  317.  
  318. OBJECT_NAME:   17
  319. PROPERTIES:    0,1,1,1,2,0,0,18,58,1,1,0,0,0
  320. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  321.  
  322. ANIM_SEQ_NEUTRAL: 1,0
  323. ANIM_SEQ_MOVE:    0
  324. ANIM_SEQ_DIE:     0
  325. ANIM_SEQ_HIT:     0
  326. ANIM_SEQ_FIRE:    0
  327.  
  328. FILE_BASE: lamp.pcx
  329.  
  330.  
  331. # ////////////////////////////////////////////////////////////////////////////
  332.  
  333.  
  334. # a red dome light ceiling light
  335.  
  336. OBJECT_NAME:   18
  337. PROPERTIES:    0,1,1,1,2,0,0,50,22,1,1,0,0,0
  338. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  339.  
  340. ANIM_SEQ_NEUTRAL: 1,0
  341. ANIM_SEQ_MOVE:    0
  342. ANIM_SEQ_DIE:     0
  343. ANIM_SEQ_HIT:     0
  344. ANIM_SEQ_FIRE:    0
  345.  
  346. FILE_BASE: c3lite.pcx
  347.  
  348.  
  349. # ////////////////////////////////////////////////////////////////////////////
  350.  
  351.  
  352. # a yellow dome ceiling light
  353.  
  354. OBJECT_NAME:   19
  355. PROPERTIES:    0,1,1,1,2,0,0,44,22,1,1,0,0,0
  356. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  357.  
  358. ANIM_SEQ_NEUTRAL: 1,0
  359. ANIM_SEQ_MOVE:    0
  360. ANIM_SEQ_DIE:     0
  361. ANIM_SEQ_HIT:     0
  362. ANIM_SEQ_FIRE:    0
  363.  
  364. FILE_BASE: c5lite.pcx
  365.  
  366.  
  367. # ////////////////////////////////////////////////////////////////////////////
  368.  
  369.  
  370. # a brownish circular alien ceiling light
  371.  
  372. OBJECT_NAME:   20
  373. PROPERTIES:    0,1,3,3,2,0,0,56,16,3,1,0,0,0
  374. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  375.  
  376. ANIM_SEQ_NEUTRAL: 1,0
  377. ANIM_SEQ_MOVE:    0
  378. ANIM_SEQ_DIE:     0
  379. ANIM_SEQ_HIT:     0
  380. ANIM_SEQ_FIRE:    0
  381.  
  382. FILE_BASE: c8lite.pcx
  383.  
  384.  
  385. # ////////////////////////////////////////////////////////////////////////////
  386.  
  387.  
  388. # brass street  light
  389.  
  390. OBJECT_NAME:   21
  391. PROPERTIES:    0,1,1,1,2,0,0,44,98,1,1,0,0,0
  392. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  393.  
  394. ANIM_SEQ_NEUTRAL: 1,0
  395. ANIM_SEQ_MOVE:    0
  396. ANIM_SEQ_DIE:     0
  397. ANIM_SEQ_HIT:     0
  398. ANIM_SEQ_FIRE:    0
  399.  
  400. FILE_BASE: s1lite.pcx
  401.  
  402.  
  403. # ////////////////////////////////////////////////////////////////////////////
  404.  
  405.  
  406. # alien can
  407.  
  408. OBJECT_NAME:   22
  409. PROPERTIES:    0,1,1,1,2,0,0,34,34,1,1,0,0,0
  410. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  411.  
  412. ANIM_SEQ_NEUTRAL: 1,0
  413. ANIM_SEQ_MOVE:    0
  414. ANIM_SEQ_DIE:     0
  415. ANIM_SEQ_HIT:     0
  416. ANIM_SEQ_FIRE:    0
  417.  
  418. FILE_BASE: 1can.pcx
  419.  
  420.  
  421.  
  422. # ////////////////////////////////////////////////////////////////////////////
  423.  
  424. # the targeting computer
  425.  
  426. OBJECT_NAME:   25
  427. PROPERTIES:    0,1,8,8,2,0,0,74,36,4,2,4,4,1
  428. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  429.  
  430. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  431. ANIM_SEQ_MOVE:    0
  432. ANIM_SEQ_DIE:     0
  433. ANIM_SEQ_HIT:     0
  434. ANIM_SEQ_FIRE:    0
  435.  
  436. FILE_BASE: targs.pcx
  437.  
  438. # ////////////////////////////////////////////////////////////////////////////
  439.  
  440.  
  441.  
  442. # alien can with warning on top, alien toxic waste
  443.  
  444. OBJECT_NAME:   26
  445. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  446. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  447.  
  448. ANIM_SEQ_NEUTRAL: 1,0
  449. ANIM_SEQ_MOVE:    0
  450. ANIM_SEQ_DIE:     0
  451. ANIM_SEQ_HIT:     0
  452. ANIM_SEQ_FIRE:    0
  453.  
  454. FILE_BASE: 6can.pcx
  455.  
  456. # ////////////////////////////////////////////////////////////////////////////
  457.  
  458.  
  459. # dark can with warning on side
  460.  
  461. OBJECT_NAME:   27
  462. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  463. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  464.  
  465. ANIM_SEQ_NEUTRAL: 1,0
  466. ANIM_SEQ_MOVE:    0
  467. ANIM_SEQ_DIE:     0
  468. ANIM_SEQ_HIT:     0
  469. ANIM_SEQ_FIRE:    0
  470.  
  471. FILE_BASE: 7can.pcx
  472.  
  473. # ////////////////////////////////////////////////////////////////////////////
  474.  
  475.  
  476. # a white can with warning on side
  477.  
  478. OBJECT_NAME:   28
  479. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  480. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  481.  
  482. ANIM_SEQ_NEUTRAL: 1,0
  483. ANIM_SEQ_MOVE:    0
  484. ANIM_SEQ_DIE:     0
  485. ANIM_SEQ_HIT:     0
  486. ANIM_SEQ_FIRE:    0
  487.  
  488. FILE_BASE: 8can.pcx
  489.  
  490. # ////////////////////////////////////////////////////////////////////////////
  491.  
  492.  
  493. # a dark barrel
  494.  
  495. OBJECT_NAME:   29
  496. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  497. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  498.  
  499. ANIM_SEQ_NEUTRAL: 1,0
  500. ANIM_SEQ_MOVE:    0
  501. ANIM_SEQ_DIE:     0
  502. ANIM_SEQ_HIT:     0
  503. ANIM_SEQ_FIRE:    0
  504.  
  505. FILE_BASE: 9can.pcx
  506.  
  507. # ////////////////////////////////////////////////////////////////////////////
  508.  
  509.  
  510. # a dark snake alien can
  511.  
  512. OBJECT_NAME:   31
  513. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  514. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  515.  
  516. ANIM_SEQ_NEUTRAL: 1,0
  517. ANIM_SEQ_MOVE:    0
  518. ANIM_SEQ_DIE:     0
  519. ANIM_SEQ_HIT:     0
  520. ANIM_SEQ_FIRE:    0
  521.  
  522. FILE_BASE: 12can.pcx
  523.  
  524. # ////////////////////////////////////////////////////////////////////////////
  525.  
  526.  
  527. # an alien animating red becon
  528.  
  529. OBJECT_NAME:   33
  530. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  531. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  532.  
  533. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  534. ANIM_SEQ_MOVE:    0
  535. ANIM_SEQ_DIE:     0
  536. ANIM_SEQ_HIT:     0
  537. ANIM_SEQ_FIRE:    0
  538.  
  539. FILE_BASE: 2becon.pcx
  540.  
  541. # ////////////////////////////////////////////////////////////////////////////
  542.  
  543.  
  544. # an alien animating silver becon with blue light
  545.  
  546. OBJECT_NAME:   34
  547. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  548. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  549.  
  550. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  551. ANIM_SEQ_MOVE:    0
  552. ANIM_SEQ_DIE:     0
  553. ANIM_SEQ_HIT:     0
  554. ANIM_SEQ_FIRE:    0
  555.  
  556. FILE_BASE: 3becon.pcx
  557.  
  558.  
  559. # ////////////////////////////////////////////////////////////////////////////
  560.  
  561.  
  562. # blue floor vent fan
  563.  
  564. OBJECT_NAME:   36
  565. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  566. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  567.  
  568. ANIM_SEQ_NEUTRAL: 3,0,1,2
  569. ANIM_SEQ_MOVE:    0
  570. ANIM_SEQ_DIE:     0
  571. ANIM_SEQ_HIT:     0
  572. ANIM_SEQ_FIRE:    0
  573.  
  574. FILE_BASE: 1fan.pcx
  575.  
  576.  
  577. # ////////////////////////////////////////////////////////////////////////////
  578.  
  579.  
  580. # sliver floor vent fan
  581.  
  582. OBJECT_NAME:   37
  583. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  584. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  585.  
  586. ANIM_SEQ_NEUTRAL: 3,0,1,2
  587. ANIM_SEQ_MOVE:    0
  588. ANIM_SEQ_DIE:     0
  589. ANIM_SEQ_HIT:     0
  590. ANIM_SEQ_FIRE:    0
  591.  
  592. FILE_BASE: 2fan.pcx
  593.  
  594.  
  595. # ////////////////////////////////////////////////////////////////////////////
  596.  
  597.  
  598.  
  599. # a silvery tech alien baby pod
  600.  
  601. OBJECT_NAME:   39
  602. PROPERTIES:    0,1,1,1,2,0,0,62,54,1,1,0,0,0
  603. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  604.  
  605. ANIM_SEQ_NEUTRAL: 1,0
  606. ANIM_SEQ_MOVE:    0
  607. ANIM_SEQ_DIE:     0
  608. ANIM_SEQ_HIT:     0
  609. ANIM_SEQ_FIRE:    0
  610.  
  611. FILE_BASE: 3pod.pcx
  612.  
  613.  
  614.  
  615. # ////////////////////////////////////////////////////////////////////////////
  616.  
  617.  
  618. # a spotty alien pilar
  619.  
  620. OBJECT_NAME:   42
  621. PROPERTIES:    0,1,1,1,2,0,0,24,84,1,1,0,0,0
  622. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  623.  
  624. ANIM_SEQ_NEUTRAL: 1,0
  625. ANIM_SEQ_MOVE:    0
  626. ANIM_SEQ_DIE:     0
  627. ANIM_SEQ_HIT:     0
  628. ANIM_SEQ_FIRE:    0
  629.  
  630. FILE_BASE:  3pilar.pcx
  631.  
  632.  
  633. # ////////////////////////////////////////////////////////////////////////////
  634.  
  635.  
  636. # the alien weapon mini
  637.  
  638. OBJECT_NAME:   43
  639. PROPERTIES:    0,1,8,8,2,0,0,56,30,5,2,1,22,1
  640. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  641.  
  642. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  643. ANIM_SEQ_MOVE:    0
  644. ANIM_SEQ_DIE:     0
  645. ANIM_SEQ_HIT:     0
  646. ANIM_SEQ_FIRE:    0
  647.  
  648. FILE_BASE: aliens.pcx
  649.  
  650.  
  651. # ////////////////////////////////////////////////////////////////////////////
  652.  
  653. # the laser crossbow mini
  654.  
  655. OBJECT_NAME:   44
  656. PROPERTIES:    0,1,4,4,2,0,0,34,30,4,1,1,21,1
  657. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  658.  
  659. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  660. ANIM_SEQ_MOVE:    0
  661. ANIM_SEQ_DIE:     0
  662. ANIM_SEQ_HIT:     0
  663. ANIM_SEQ_FIRE:    0
  664.  
  665. FILE_BASE: bows.pcx
  666.  
  667.  
  668. # ////////////////////////////////////////////////////////////////////////////
  669.  
  670.  
  671. # the heavy blaster mini
  672.  
  673. OBJECT_NAME:   45
  674. PROPERTIES:    0,1,8,8,2,0,0,56,26,5,2,1,3,1
  675. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  676.  
  677. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  678. ANIM_SEQ_MOVE:    0
  679. ANIM_SEQ_DIE:     0
  680. ANIM_SEQ_HIT:     0
  681. ANIM_SEQ_FIRE:    0
  682.  
  683. FILE_BASE: dbblsts.pcx
  684.  
  685. # ////////////////////////////////////////////////////////////////////////////
  686.  
  687.  
  688. # the HVP mini
  689.  
  690. OBJECT_NAME:   46
  691. PROPERTIES:    0,1,8,8,2,0,0,70,22,4,2,1,6,1
  692. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  693.  
  694. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  695. ANIM_SEQ_MOVE:    0
  696. ANIM_SEQ_DIE:     0
  697. ANIM_SEQ_HIT:     0
  698. ANIM_SEQ_FIRE:    0
  699.  
  700. FILE_BASE: dshots.pcx
  701.  
  702. # ////////////////////////////////////////////////////////////////////////////
  703.  
  704.  
  705. # the flamethrower mini
  706.  
  707. OBJECT_NAME:   47
  708. PROPERTIES:    0,1,8,8,2,0,0,64,22,4,2,1,16,1
  709. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  710.  
  711. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  712. ANIM_SEQ_MOVE:    0
  713. ANIM_SEQ_DIE:     0
  714. ANIM_SEQ_HIT:     0
  715. ANIM_SEQ_FIRE:    0
  716.  
  717. FILE_BASE: flames.pcx
  718.  
  719.  
  720. # ////////////////////////////////////////////////////////////////////////////
  721.  
  722.  
  723. # the double machine gun mini
  724.  
  725. OBJECT_NAME:   64
  726. PROPERTIES:    0,1,8,8,2,0,0,54,24,5,2,1,0,1
  727. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  728.  
  729. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  730. ANIM_SEQ_MOVE:    0
  731. ANIM_SEQ_DIE:     0
  732. ANIM_SEQ_HIT:     0
  733. ANIM_SEQ_FIRE:    0
  734.  
  735. FILE_BASE: gatlns.pcx
  736.  
  737.  
  738. # ////////////////////////////////////////////////////////////////////////////
  739.  
  740. # the mortar mini
  741.  
  742. OBJECT_NAME:   66
  743. PROPERTIES:    0,1,8,8,2,0,0,18,24,8,1,1,12,1
  744. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  745.  
  746. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  747. ANIM_SEQ_MOVE:    0
  748. ANIM_SEQ_DIE:     0
  749. ANIM_SEQ_HIT:     0
  750. ANIM_SEQ_FIRE:    0
  751.  
  752. FILE_BASE: mortrsr.pcx
  753.  
  754. # ////////////////////////////////////////////////////////////////////////////
  755.  
  756. # the plasma cannon mini
  757.  
  758. OBJECT_NAME:   67
  759. PROPERTIES:    0,1,8,8,2,0,0,46,14,6,2,1,7,1
  760. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  761.  
  762. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  763. ANIM_SEQ_MOVE:    0
  764. ANIM_SEQ_DIE:     0
  765. ANIM_SEQ_HIT:     0
  766. ANIM_SEQ_FIRE:    0
  767.  
  768. FILE_BASE: plass.pcx
  769.  
  770. # ////////////////////////////////////////////////////////////////////////////
  771.  
  772. # the rocket lancher mini
  773.  
  774. OBJECT_NAME:   68
  775. PROPERTIES:    0,1,8,8,2,0,0,46,22,6,2,1,4,1
  776. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  777.  
  778. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  779. ANIM_SEQ_MOVE:    0
  780. ANIM_SEQ_DIE:     0
  781. ANIM_SEQ_HIT:     0
  782. ANIM_SEQ_FIRE:    0
  783.  
  784. FILE_BASE: rockts.pcx
  785.  
  786. # ////////////////////////////////////////////////////////////////////////////
  787.  
  788.  
  789. # the bazooka mini
  790.  
  791. OBJECT_NAME:   69
  792. PROPERTIES:    0,1,8,8,2,0,0,54,14,5,2,1,13,1
  793. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  794.  
  795. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  796. ANIM_SEQ_MOVE:    0
  797. ANIM_SEQ_DIE:     0
  798. ANIM_SEQ_HIT:     0
  799. ANIM_SEQ_FIRE:    0
  800.  
  801. FILE_BASE: zookas.pcx
  802.  
  803.  
  804. # ////////////////////////////////////////////////////////////////////////////
  805.  
  806.  
  807. # the adenine key card
  808.  
  809. OBJECT_NAME:   70
  810. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,4
  811. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  812.  
  813. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  814. ANIM_SEQ_MOVE:    0
  815. ANIM_SEQ_DIE:     0
  816. ANIM_SEQ_HIT:     0
  817. ANIM_SEQ_FIRE:    0
  818.  
  819. FILE_BASE: adens.pcx
  820.  
  821.  
  822. # ////////////////////////////////////////////////////////////////////////////
  823.  
  824.  
  825. # the bio coolant
  826.  
  827. OBJECT_NAME:   71
  828. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,7,100
  829. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  830.  
  831. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  832. ANIM_SEQ_MOVE:    0
  833. ANIM_SEQ_DIE:     0
  834. ANIM_SEQ_HIT:     0
  835. ANIM_SEQ_FIRE:    0
  836.  
  837. FILE_BASE: bios.pcx
  838.  
  839.  
  840. # ////////////////////////////////////////////////////////////////////////////
  841.  
  842.  
  843. # the green cpu enhancer card
  844.  
  845. OBJECT_NAME:   72
  846. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,128
  847. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  848.  
  849. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  850. ANIM_SEQ_MOVE:    0
  851. ANIM_SEQ_DIE:     0
  852. ANIM_SEQ_HIT:     0
  853. ANIM_SEQ_FIRE:    0
  854.  
  855. FILE_BASE: cpu2s.pcx
  856.  
  857.  
  858. # ////////////////////////////////////////////////////////////////////////////
  859.  
  860.  
  861. # the silver cpu enhancer card
  862.  
  863. OBJECT_NAME:   73
  864. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,256
  865. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  866.  
  867. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  868. ANIM_SEQ_MOVE:    0
  869. ANIM_SEQ_DIE:     0
  870. ANIM_SEQ_HIT:     0
  871. ANIM_SEQ_FIRE:    0
  872.  
  873. FILE_BASE: cpus.pcx
  874.  
  875.  
  876. # ////////////////////////////////////////////////////////////////////////////
  877.  
  878. # the crypto card
  879.  
  880. OBJECT_NAME:   74
  881. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,2,1
  882. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  883.  
  884. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  885. ANIM_SEQ_MOVE:    0
  886. ANIM_SEQ_DIE:     0
  887. ANIM_SEQ_HIT:     0
  888. ANIM_SEQ_FIRE:    0
  889.  
  890. FILE_BASE: crys.pcx
  891.  
  892.  
  893. # ////////////////////////////////////////////////////////////////////////////
  894.  
  895.  
  896. # the cytosine dna key
  897.  
  898. OBJECT_NAME:   75
  899. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,1
  900. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  901.  
  902. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  903. ANIM_SEQ_MOVE:    0
  904. ANIM_SEQ_DIE:     0
  905. ANIM_SEQ_HIT:     0
  906. ANIM_SEQ_FIRE:    0
  907.  
  908. FILE_BASE: cytos.pcx
  909.  
  910.  
  911. # ////////////////////////////////////////////////////////////////////////////
  912.  
  913.  
  914. # the guanine dna key
  915.  
  916. OBJECT_NAME:   76
  917. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,2
  918. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  919.  
  920. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  921. ANIM_SEQ_MOVE:    0
  922. ANIM_SEQ_DIE:     0
  923. ANIM_SEQ_HIT:     0
  924. ANIM_SEQ_FIRE:    0
  925.  
  926. FILE_BASE: guans.pcx
  927.  
  928.  
  929. # ////////////////////////////////////////////////////////////////////////////
  930.  
  931. # the nanite bio gel card
  932.  
  933. OBJECT_NAME:   77
  934. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,5,50
  935. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  936.  
  937. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  938. ANIM_SEQ_MOVE:    0
  939. ANIM_SEQ_DIE:     0
  940. ANIM_SEQ_HIT:     0
  941. ANIM_SEQ_FIRE:    0
  942.  
  943. FILE_BASE: nans.pcx
  944.  
  945.  
  946. # ////////////////////////////////////////////////////////////////////////////
  947.  
  948.  
  949. # the general system power card  ver 1
  950.  
  951. OBJECT_NAME:   78
  952. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,100
  953. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  954.  
  955. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  956. ANIM_SEQ_MOVE:    0
  957. ANIM_SEQ_DIE:     0
  958. ANIM_SEQ_HIT:     0
  959. ANIM_SEQ_FIRE:    0
  960.  
  961. FILE_BASE: pwrs.pcx
  962.  
  963.  
  964. # ////////////////////////////////////////////////////////////////////////////
  965.  
  966.  
  967. # the general system power card ver 2
  968.  
  969. OBJECT_NAME:   79
  970. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,200
  971. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  972.  
  973. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  974. ANIM_SEQ_MOVE:    0
  975. ANIM_SEQ_DIE:     0
  976. ANIM_SEQ_HIT:     0
  977. ANIM_SEQ_FIRE:    0
  978.  
  979. FILE_BASE: pwr2s.pcx
  980.  
  981.  
  982. # ////////////////////////////////////////////////////////////////////////////
  983.  
  984.  
  985. # the ram card
  986.  
  987. OBJECT_NAME:   80
  988. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,1,64
  989. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  990.  
  991. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  992. ANIM_SEQ_MOVE:    0
  993. ANIM_SEQ_DIE:     0
  994. ANIM_SEQ_HIT:     0
  995. ANIM_SEQ_FIRE:    0
  996.  
  997. FILE_BASE: rams.pcx
  998.  
  999.  
  1000. # ////////////////////////////////////////////////////////////////////////////
  1001.  
  1002.  
  1003. # the thymine dna card key
  1004.  
  1005. OBJECT_NAME:   81
  1006. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,8
  1007. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1008.  
  1009. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1010. ANIM_SEQ_MOVE:    0
  1011. ANIM_SEQ_DIE:     0
  1012. ANIM_SEQ_HIT:     0
  1013. ANIM_SEQ_FIRE:    0
  1014.  
  1015. FILE_BASE: thys.pcx
  1016.  
  1017. # ////////////////////////////////////////////////////////////////////////////
  1018.  
  1019.  
  1020. # the body armor regenerative gel
  1021.  
  1022. OBJECT_NAME:   82
  1023. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,6,50
  1024. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1025.  
  1026. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1027. ANIM_SEQ_MOVE:    0
  1028. ANIM_SEQ_DIE:     0
  1029. ANIM_SEQ_HIT:     0
  1030. ANIM_SEQ_FIRE:    0
  1031.  
  1032. FILE_BASE: vrls.pcx
  1033.  
  1034.  
  1035. # ////////////////////////////////////////////////////////////////////////////
  1036.  
  1037.  
  1038. # a medical inspection device arm
  1039.  
  1040. OBJECT_NAME:   83
  1041. PROPERTIES:    1,8,8,1,2,2,0,94,82,1,1,0,0,0
  1042. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1043.  
  1044. ANIM_SEQ_NEUTRAL: 1,0
  1045. ANIM_SEQ_MOVE:    0
  1046. ANIM_SEQ_DIE:     0
  1047. ANIM_SEQ_HIT:     0
  1048. ANIM_SEQ_FIRE:    0
  1049.  
  1050. FILE_BASE: 2arms.pcx
  1051.  
  1052.  
  1053. # ////////////////////////////////////////////////////////////////////////////
  1054.  
  1055.  
  1056. # a medical inspection device arm level 2
  1057.  
  1058. OBJECT_NAME:   84
  1059. PROPERTIES:    1,8,8,1,2,2,0,86,96,1,1,0,0,0
  1060. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1061.  
  1062. ANIM_SEQ_NEUTRAL: 1,0
  1063. ANIM_SEQ_MOVE:    0
  1064. ANIM_SEQ_DIE:     0
  1065. ANIM_SEQ_HIT:     0
  1066. ANIM_SEQ_FIRE:    0
  1067.  
  1068. FILE_BASE: aarmrp.pcx
  1069.  
  1070.  
  1071. # ////////////////////////////////////////////////////////////////////////////
  1072.  
  1073.  
  1074. # green three legged computer
  1075.  
  1076. OBJECT_NAME:   85
  1077. PROPERTIES:    1,8,8,1,2,2,0,38,86,1,1,8,2,1
  1078. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1079.  
  1080. ANIM_SEQ_NEUTRAL: 1,0
  1081. ANIM_SEQ_MOVE:    0
  1082. ANIM_SEQ_DIE:     0
  1083. ANIM_SEQ_HIT:     0
  1084. ANIM_SEQ_FIRE:    0
  1085.  
  1086. FILE_BASE: dtrm.pcx
  1087.  
  1088.  
  1089. # ////////////////////////////////////////////////////////////////////////////
  1090.  
  1091.  
  1092. # bownish three legged computer
  1093.  
  1094. OBJECT_NAME:   86
  1095. PROPERTIES:    1,8,8,1,2,2,0,40,92,1,1,8,2,1
  1096. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1097.  
  1098. ANIM_SEQ_NEUTRAL: 1,0
  1099. ANIM_SEQ_MOVE:    0
  1100. ANIM_SEQ_DIE:     0
  1101. ANIM_SEQ_HIT:     0
  1102. ANIM_SEQ_FIRE:    0
  1103.  
  1104. FILE_BASE: etrm.pcx
  1105.  
  1106.  
  1107. # ////////////////////////////////////////////////////////////////////////////
  1108.  
  1109.  
  1110.  
  1111. # brownish single angle arm computer
  1112.  
  1113. OBJECT_NAME:   87
  1114. PROPERTIES:    1,8,8,1,2,2,0,50,78,1,1,8,2,1
  1115. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1116.  
  1117. ANIM_SEQ_NEUTRAL: 1,0
  1118. ANIM_SEQ_MOVE:    0
  1119. ANIM_SEQ_DIE:     0
  1120. ANIM_SEQ_HIT:     0
  1121. ANIM_SEQ_FIRE:    0
  1122.  
  1123. FILE_BASE:  ftrm.pcx
  1124.  
  1125.  
  1126. # ////////////////////////////////////////////////////////////////////////////
  1127.  
  1128.  
  1129. # a silver coccon shell
  1130.  
  1131. OBJECT_NAME:   88
  1132. PROPERTIES:    1,8,8,1,2,2,0,62,30,1,1,0,0,0
  1133. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1134.  
  1135. ANIM_SEQ_NEUTRAL: 1,0
  1136. ANIM_SEQ_MOVE:    0
  1137. ANIM_SEQ_DIE:     0
  1138. ANIM_SEQ_HIT:     0
  1139. ANIM_SEQ_FIRE:    0
  1140.  
  1141. FILE_BASE: bshell.pcx
  1142.  
  1143.  
  1144. # ////////////////////////////////////////////////////////////////////////////
  1145.  
  1146.  
  1147. # a small fat power generator
  1148.  
  1149. OBJECT_NAME:   89
  1150. PROPERTIES:    1,8,8,1,2,2,0,100,62,1,1,0,0,0
  1151. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1152.  
  1153. ANIM_SEQ_NEUTRAL: 1,0
  1154. ANIM_SEQ_MOVE:    0
  1155. ANIM_SEQ_DIE:     0
  1156. ANIM_SEQ_HIT:     0
  1157. ANIM_SEQ_FIRE:    0
  1158.  
  1159. FILE_BASE: 1pwrplt.pcx
  1160.  
  1161.  
  1162. # ////////////////////////////////////////////////////////////////////////////
  1163.  
  1164.  
  1165. # a tall linky power generator
  1166.  
  1167. OBJECT_NAME:   90
  1168. PROPERTIES:    1,8,8,1,2,2,0,56,90,1,1,0,0,0
  1169. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1170.  
  1171. ANIM_SEQ_NEUTRAL: 1,0
  1172. ANIM_SEQ_MOVE:    0
  1173. ANIM_SEQ_DIE:     0
  1174. ANIM_SEQ_HIT:     0
  1175. ANIM_SEQ_FIRE:    0
  1176.  
  1177. FILE_BASE: 2pwrplt.pcx
  1178.  
  1179.  
  1180.  
  1181. # ////////////////////////////////////////////////////////////////////////////
  1182.  
  1183.  
  1184. # a dark batman hanging computer monitor
  1185.  
  1186. OBJECT_NAME:   91
  1187. PROPERTIES:    1,8,8,1,2,2,0,66,80,1,1,8,2,1
  1188. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1189.  
  1190. ANIM_SEQ_NEUTRAL: 1,0
  1191. ANIM_SEQ_MOVE:    0
  1192. ANIM_SEQ_DIE:     0
  1193. ANIM_SEQ_HIT:     0
  1194. ANIM_SEQ_FIRE:    0
  1195.  
  1196. FILE_BASE: bmon.pcx
  1197.  
  1198.  
  1199.  
  1200. # ////////////////////////////////////////////////////////////////////////////
  1201.  
  1202.  
  1203.  
  1204. # a gold dome wall light
  1205.  
  1206. OBJECT_NAME:   93
  1207. PROPERTIES:    1,8,8,1,2,2,0,24,26,1,1,0,0,0
  1208. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1209.  
  1210. ANIM_SEQ_NEUTRAL: 1,0
  1211. ANIM_SEQ_MOVE:    0
  1212. ANIM_SEQ_DIE:     0
  1213. ANIM_SEQ_HIT:     0
  1214. ANIM_SEQ_FIRE:    0
  1215.  
  1216. FILE_BASE: c6lite.pcx
  1217.  
  1218.  
  1219.  
  1220.  
  1221.  
  1222. # ////////////////////////////////////////////////////////////////////////////
  1223.  
  1224.  
  1225. # a tall cylinder alien hallogen light
  1226.  
  1227. OBJECT_NAME:   95
  1228. PROPERTIES:    1,8,8,1,2,2,0,16,84,1,1,0,0,0
  1229. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1230.  
  1231. ANIM_SEQ_NEUTRAL: 1,0
  1232. ANIM_SEQ_MOVE:    0
  1233. ANIM_SEQ_DIE:     0
  1234. ANIM_SEQ_HIT:     0
  1235. ANIM_SEQ_FIRE:    0
  1236.  
  1237. FILE_BASE: 8lite.pcx
  1238.  
  1239.  
  1240. # ////////////////////////////////////////////////////////////////////////////
  1241.  
  1242. # /////////////////////////////// WEAPONS GO HERE ////////////////////////////
  1243.  
  1244. # the rocket
  1245.  
  1246. OBJECT_NAME:   48
  1247. PROPERTIES:    32,1,17,1,1,0,0,44,34,6,5,0,0,0
  1248. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1249.  
  1250. ANIM_SEQ_NEUTRAL: 3,0,1,2
  1251. ANIM_SEQ_MOVE:    0
  1252. ANIM_SEQ_DIE:     11,6,7,8,9,10,11,12,13,14,15,16
  1253. ANIM_SEQ_HIT:     0
  1254. ANIM_SEQ_FIRE:    0
  1255.  
  1256. FILE_BASE: nrocket.pcx
  1257.  
  1258. # ////////////////////////////////////////////////////////////////////////////
  1259.  
  1260. # the red plasma
  1261.  
  1262. OBJECT_NAME:   50
  1263. PROPERTIES:    32,1,12,12,1,0,0,30,30,6,2,0,0,0
  1264. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1265.  
  1266. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  1267. ANIM_SEQ_MOVE:    0
  1268. ANIM_SEQ_DIE:     6,6,7,8,9,10,11
  1269. ANIM_SEQ_HIT:     0
  1270. ANIM_SEQ_FIRE:    0
  1271.  
  1272. FILE_BASE: phtons.pcx
  1273.  
  1274. # //////////////////////////////////////////////////////////////////////////
  1275.  
  1276. # the nrg disk
  1277.  
  1278. OBJECT_NAME:   53
  1279. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1280. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1281.  
  1282. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1283. ANIM_SEQ_MOVE:    0
  1284. ANIM_SEQ_DIE:     3,5,6,7
  1285. ANIM_SEQ_HIT:     0
  1286. ANIM_SEQ_FIRE:    0
  1287.  
  1288. FILE_BASE: pfirebg.pcx
  1289.  
  1290.  
  1291. # ////////////////////////////////////////////////////////////////////////////
  1292.  
  1293. # the green plasma energy pulse
  1294.  
  1295. OBJECT_NAME:   51
  1296. PROPERTIES:    32,1,9,9,1,0,0,30,24,5,2,0,0,0
  1297. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1298.  
  1299. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1300. ANIM_SEQ_MOVE:    0
  1301. ANIM_SEQ_DIE:     4,5,6,7,8
  1302. ANIM_SEQ_HIT:     0
  1303. ANIM_SEQ_FIRE:    0
  1304.  
  1305. FILE_BASE: pgplas.pcx
  1306.  
  1307.  
  1308. # ////////////////////////////////////////////////////////////////////////////
  1309.  
  1310.  
  1311. # the fire ball
  1312.  
  1313. OBJECT_NAME:   54
  1314. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1315. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1316.  
  1317. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1318. ANIM_SEQ_MOVE:    0
  1319. ANIM_SEQ_DIE:     3,5,6,7
  1320. ANIM_SEQ_HIT:     0
  1321. ANIM_SEQ_FIRE:    0
  1322.  
  1323. FILE_BASE: pfireb.pcx
  1324.  
  1325.  
  1326. # ////////////////////////////////////////////////////////////////////////////
  1327.  
  1328.  
  1329.  
  1330. # the grenade 1
  1331.  
  1332. OBJECT_NAME:   57
  1333. PROPERTIES:    32,1,20,20,1,0,0,42,36,6,5,0,0,0
  1334. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1335.  
  1336. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1337. ANIM_SEQ_MOVE:    0
  1338. ANIM_SEQ_DIE:     12,8,9,10,11,12,13,14,15,16,17,18,19
  1339. ANIM_SEQ_HIT:     0
  1340. ANIM_SEQ_FIRE:    0
  1341.  
  1342. FILE_BASE: pipe.pcx
  1343.  
  1344. # ////////////////////////////////////////////////////////////////////////////
  1345.  
  1346.  
  1347. # the smoke puff
  1348.  
  1349. OBJECT_NAME:   60
  1350. PROPERTIES:    0,1,13,13,1,0,0,18,36,13,1,0,0,0
  1351. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1352.  
  1353. ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1354. ANIM_SEQ_MOVE:    0
  1355. ANIM_SEQ_DIE:     13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1356. ANIM_SEQ_HIT:     0
  1357. ANIM_SEQ_FIRE:    0
  1358.  
  1359. FILE_BASE: smkpfh.pcx
  1360.  
  1361. # ////////////////////////////////////////////////////////////////////////////
  1362.  
  1363.  
  1364. # the smoke puff without a hole
  1365.  
  1366. OBJECT_NAME:   61
  1367. PROPERTIES:    0,1,10,10,1,0,0,44,34,7,2,0,0,0
  1368. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1369.  
  1370. ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
  1371. ANIM_SEQ_MOVE:    0
  1372. ANIM_SEQ_DIE:     10,0,1,2,3,4,5,6,7,8,9
  1373. ANIM_SEQ_HIT:     0
  1374. ANIM_SEQ_FIRE:    0
  1375.  
  1376. FILE_BASE: flmpf.pcx
  1377.  
  1378. # ////////////////////////////////////////////////////////////////////////////
  1379.  
  1380. # the blue plasma energy pulse
  1381.  
  1382. OBJECT_NAME:   52
  1383. PROPERTIES:    32,1,9,9,1,0,0,44,28,6,2,0,0,0
  1384. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1385.  
  1386. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  1387. ANIM_SEQ_MOVE:    0
  1388. ANIM_SEQ_DIE:     4,4,5,6,7
  1389. ANIM_SEQ_HIT:     0
  1390. ANIM_SEQ_FIRE:    0
  1391.  
  1392. FILE_BASE: pbplas.pcx
  1393.  
  1394.  
  1395.  
  1396.  
  1397. # /////////////////////////// END WEAPONS //////////////////////////////////
  1398.  
  1399.  
  1400. [GAME_OBJECTS]
  1401.  
  1402. NUMBER_OF_OBJECTS:  175
  1403.  
  1404. OBJECT_NAME:    512
  1405. NUM_PROPERTIES: 4
  1406. PROPERTIES:     0,8,8,0
  1407. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1408.  
  1409. # These are the Inputs
  1410. NUM_PROPERTIES: 10
  1411. PROPERTIES:     0,0,0,14,30,0,232,0,0,0
  1412. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1413.  
  1414. NUM_PROPERTIES: 10
  1415. PROPERTIES:     0,1,1,9,51,0,232,0,0,0
  1416. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1417.  
  1418. NUM_PROPERTIES: 10
  1419. PROPERTIES:     0,2,2,11,51,0,232,0,0,0
  1420. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1421.  
  1422. NUM_PROPERTIES: 10
  1423. PROPERTIES:     0,3,3,8,51,0,232,0,0,0
  1424. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1425.  
  1426. NUM_PROPERTIES: 10
  1427. PROPERTIES:     0,4,4,10,51,0,232,0,0,0
  1428. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1429.  
  1430. NUM_PROPERTIES: 10
  1431. PROPERTIES:     0,5,5,37,39,0,232,0,0,0
  1432. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1433.  
  1434. NUM_PROPERTIES: 10
  1435. PROPERTIES:     0,6,6,42,39,0,232,0,0,0
  1436. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1437.  
  1438. NUM_PROPERTIES: 10
  1439. PROPERTIES:     0,7,7,47,39,0,232,0,0,0
  1440. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1441.  
  1442. # These are the Outputs
  1443. NUM_PROPERTIES: 4
  1444. PROPERTIES:     0,0,0,0
  1445. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1446.  
  1447. NUM_PROPERTIES: 4
  1448. PROPERTIES:     0,1,0,0
  1449. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1450.  
  1451. NUM_PROPERTIES: 4
  1452. PROPERTIES:     0,2,0,0
  1453. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1454.  
  1455. NUM_PROPERTIES: 4
  1456. PROPERTIES:     0,3,0,0
  1457. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1458.  
  1459. NUM_PROPERTIES: 4
  1460. PROPERTIES:     0,4,0,0
  1461. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1462.  
  1463. NUM_PROPERTIES: 4
  1464. PROPERTIES:     0,5,0,0
  1465. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1466.  
  1467. NUM_PROPERTIES: 4
  1468. PROPERTIES:     0,6,0,0
  1469. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1470.  
  1471. NUM_PROPERTIES: 4
  1472. PROPERTIES:     0,7,0,0
  1473. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1474.  
  1475. OBJECT_NAME:    512
  1476. NUM_PROPERTIES: 4
  1477. PROPERTIES:     1,5,4,2
  1478. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1479.  
  1480. # These are the Inputs
  1481. NUM_PROPERTIES: 10
  1482. PROPERTIES:     1,0,0,53,39,0,232,0,0,0
  1483. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1484.  
  1485. NUM_PROPERTIES: 10
  1486. PROPERTIES:     1,1,1,59,39,0,232,0,0,0
  1487. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1488.  
  1489. NUM_PROPERTIES: 10
  1490. PROPERTIES:     1,2,1,60,40,0,232,0,0,0
  1491. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1492.  
  1493. NUM_PROPERTIES: 10
  1494. PROPERTIES:     1,3,3,38,50,0,232,0,0,0
  1495. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1496.  
  1497. NUM_PROPERTIES: 10
  1498. PROPERTIES:     1,4,4,28,51,0,235,0,0,0
  1499. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1500.  
  1501. # These are the Outputs
  1502. NUM_PROPERTIES: 4
  1503. PROPERTIES:     1,0,0,0
  1504. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1505.  
  1506. NUM_PROPERTIES: 4
  1507. PROPERTIES:     1,1,0,0
  1508. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1509.  
  1510. NUM_PROPERTIES: 4
  1511. PROPERTIES:     1,2,0,0
  1512. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1513.  
  1514. NUM_PROPERTIES: 4
  1515. PROPERTIES:     1,3,0,0
  1516. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1517.  
  1518. OBJECT_NAME:    512
  1519. NUM_PROPERTIES: 4
  1520. PROPERTIES:     2,2,1,2
  1521. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1522.  
  1523. # These are the Inputs
  1524. NUM_PROPERTIES: 10
  1525. PROPERTIES:     2,0,0,6,7,0,229,0,0,0
  1526. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,1,0,0,0,0,0
  1527.  
  1528. NUM_PROPERTIES: 10
  1529. PROPERTIES:     2,1,0,5,7,0,229,0,0,0
  1530. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1531.  
  1532. # These are the Outputs
  1533. NUM_PROPERTIES: 4
  1534. PROPERTIES:     2,0,0,0
  1535. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1536.  
  1537. OBJECT_NAME:    512
  1538. NUM_PROPERTIES: 4
  1539. PROPERTIES:     3,2,1,2
  1540. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1541.  
  1542. # These are the Inputs
  1543. NUM_PROPERTIES: 10
  1544. PROPERTIES:     3,0,0,32,11,0,232,0,0,0
  1545. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1546.  
  1547. NUM_PROPERTIES: 10
  1548. PROPERTIES:     3,1,0,32,12,0,232,0,0,0
  1549. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1550.  
  1551. # These are the Outputs
  1552. NUM_PROPERTIES: 4
  1553. PROPERTIES:     3,0,0,0
  1554. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1555.  
  1556. OBJECT_NAME:    512
  1557. NUM_PROPERTIES: 4
  1558. PROPERTIES:     4,2,1,2
  1559. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1560.  
  1561. # These are the Inputs
  1562. NUM_PROPERTIES: 10
  1563. PROPERTIES:     4,0,0,11,17,0,235,0,0,0
  1564. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1565.  
  1566. NUM_PROPERTIES: 10
  1567. PROPERTIES:     4,1,0,13,15,0,235,0,0,0
  1568. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1569.  
  1570. # These are the Outputs
  1571. NUM_PROPERTIES: 4
  1572. PROPERTIES:     4,0,0,0
  1573. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1574.  
  1575. OBJECT_NAME:    512
  1576. NUM_PROPERTIES: 4
  1577. PROPERTIES:     5,2,1,2
  1578. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1579.  
  1580. # These are the Inputs
  1581. NUM_PROPERTIES: 10
  1582. PROPERTIES:     5,0,0,37,8,0,232,0,0,0
  1583. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0
  1584.  
  1585. NUM_PROPERTIES: 10
  1586. PROPERTIES:     5,1,0,39,8,0,235,0,0,0
  1587. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1588.  
  1589. # These are the Outputs
  1590. NUM_PROPERTIES: 4
  1591. PROPERTIES:     5,0,0,0
  1592. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1593.  
  1594. OBJECT_NAME:    512
  1595. NUM_PROPERTIES: 4
  1596. PROPERTIES:     6,2,1,2
  1597. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1598.  
  1599. # These are the Inputs
  1600. NUM_PROPERTIES: 10
  1601. PROPERTIES:     6,0,0,26,5,0,232,0,0,0
  1602. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1603.  
  1604. NUM_PROPERTIES: 10
  1605. PROPERTIES:     6,1,0,24,7,0,229,0,0,0
  1606. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1607.  
  1608. # These are the Outputs
  1609. NUM_PROPERTIES: 4
  1610. PROPERTIES:     6,0,0,0
  1611. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1612.  
  1613. OBJECT_NAME:    512
  1614. NUM_PROPERTIES: 4
  1615. PROPERTIES:     7,2,1,2
  1616. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1617.  
  1618. # These are the Inputs
  1619. NUM_PROPERTIES: 10
  1620. PROPERTIES:     7,0,0,26,36,0,232,0,0,0
  1621. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0
  1622.  
  1623. NUM_PROPERTIES: 10
  1624. PROPERTIES:     7,1,0,24,37,0,14,0,0,0
  1625. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1626.  
  1627. # These are the Outputs
  1628. NUM_PROPERTIES: 4
  1629. PROPERTIES:     7,0,0,0
  1630. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1631.  
  1632. OBJECT_NAME:    512
  1633. NUM_PROPERTIES: 4
  1634. PROPERTIES:     8,2,1,2
  1635. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1636.  
  1637. # These are the Inputs
  1638. NUM_PROPERTIES: 10
  1639. PROPERTIES:     8,0,0,33,34,0,232,0,0,0
  1640. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0
  1641.  
  1642. NUM_PROPERTIES: 10
  1643. PROPERTIES:     8,1,0,35,31,0,232,0,0,0
  1644. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1645.  
  1646. # These are the Outputs
  1647. NUM_PROPERTIES: 4
  1648. PROPERTIES:     8,0,0,0
  1649. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1650.  
  1651. OBJECT_NAME:    512
  1652. NUM_PROPERTIES: 4
  1653. PROPERTIES:     9,2,1,2
  1654. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1655.  
  1656. # These are the Inputs
  1657. NUM_PROPERTIES: 10
  1658. PROPERTIES:     9,0,0,25,24,0,232,0,0,0
  1659. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1660.  
  1661. NUM_PROPERTIES: 10
  1662. PROPERTIES:     9,1,0,23,23,0,232,0,0,0
  1663. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1664.  
  1665. # These are the Outputs
  1666. NUM_PROPERTIES: 4
  1667. PROPERTIES:     9,0,0,0
  1668. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1669.  
  1670. OBJECT_NAME:    512
  1671. NUM_PROPERTIES: 4
  1672. PROPERTIES:     10,2,1,2
  1673. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1674.  
  1675. # These are the Inputs
  1676. NUM_PROPERTIES: 10
  1677. PROPERTIES:     10,0,0,50,7,0,235,0,0,0
  1678. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1679.  
  1680. NUM_PROPERTIES: 10
  1681. PROPERTIES:     10,1,0,51,7,0,235,0,0,0
  1682. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1683.  
  1684. # These are the Outputs
  1685. NUM_PROPERTIES: 4
  1686. PROPERTIES:     10,0,0,0
  1687. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1688.  
  1689. OBJECT_NAME:    512
  1690. NUM_PROPERTIES: 4
  1691. PROPERTIES:     11,2,1,2
  1692. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1693.  
  1694. # These are the Inputs
  1695. NUM_PROPERTIES: 10
  1696. PROPERTIES:     11,0,0,61,10,0,235,0,0,0
  1697. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1698.  
  1699. NUM_PROPERTIES: 10
  1700. PROPERTIES:     11,1,0,61,11,0,235,0,0,0
  1701. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1702.  
  1703. # These are the Outputs
  1704. NUM_PROPERTIES: 4
  1705. PROPERTIES:     11,0,0,0
  1706. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1707.  
  1708. OBJECT_NAME:    512
  1709. NUM_PROPERTIES: 4
  1710. PROPERTIES:     12,2,1,2
  1711. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1712.  
  1713. # These are the Inputs
  1714. NUM_PROPERTIES: 10
  1715. PROPERTIES:     12,0,0,4,49,0,235,0,0,0
  1716. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1717.  
  1718. NUM_PROPERTIES: 10
  1719. PROPERTIES:     12,1,0,4,50,0,232,0,0,0
  1720. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1721.  
  1722. # These are the Outputs
  1723. NUM_PROPERTIES: 4
  1724. PROPERTIES:     12,0,0,0
  1725. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1726.  
  1727. OBJECT_NAME:    512
  1728. NUM_PROPERTIES: 4
  1729. PROPERTIES:     13,2,1,2
  1730. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1731.  
  1732. # These are the Inputs
  1733. NUM_PROPERTIES: 10
  1734. PROPERTIES:     13,0,0,46,16,0,235,0,0,0
  1735. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1736.  
  1737. NUM_PROPERTIES: 10
  1738. PROPERTIES:     13,1,0,45,16,0,235,0,0,0
  1739. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1740.  
  1741. # These are the Outputs
  1742. NUM_PROPERTIES: 4
  1743. PROPERTIES:     13,0,0,0
  1744. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1745.  
  1746. OBJECT_NAME:    512
  1747. NUM_PROPERTIES: 4
  1748. PROPERTIES:     14,2,1,2
  1749. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1750.  
  1751. # These are the Inputs
  1752. NUM_PROPERTIES: 10
  1753. PROPERTIES:     14,0,0,43,58,0,235,0,0,0
  1754. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1755.  
  1756. NUM_PROPERTIES: 10
  1757. PROPERTIES:     14,1,0,42,58,0,235,0,0,0
  1758. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1759.  
  1760. # These are the Outputs
  1761. NUM_PROPERTIES: 4
  1762. PROPERTIES:     14,0,0,0
  1763. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1764.  
  1765. OBJECT_NAME:    512
  1766. NUM_PROPERTIES: 4
  1767. PROPERTIES:     15,2,1,2
  1768. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1769.  
  1770. # These are the Inputs
  1771. NUM_PROPERTIES: 10
  1772. PROPERTIES:     15,0,0,12,20,0,232,0,0,0
  1773. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1774.  
  1775. NUM_PROPERTIES: 10
  1776. PROPERTIES:     15,1,0,11,22,0,235,0,0,0
  1777. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1778.  
  1779. # These are the Outputs
  1780. NUM_PROPERTIES: 4
  1781. PROPERTIES:     15,0,0,0
  1782. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1783.  
  1784. OBJECT_NAME:    512
  1785. NUM_PROPERTIES: 4
  1786. PROPERTIES:     16,2,1,0
  1787. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1788.  
  1789. # These are the Inputs
  1790. NUM_PROPERTIES: 10
  1791. PROPERTIES:     16,0,0,37,62,0,235,0,0,0
  1792. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1793.  
  1794. NUM_PROPERTIES: 10
  1795. PROPERTIES:     16,1,0,36,62,0,235,0,0,0
  1796. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1797.  
  1798. # These are the Outputs
  1799. NUM_PROPERTIES: 4
  1800. PROPERTIES:     16,0,0,0
  1801. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1802.  
  1803. OBJECT_NAME:    515
  1804. NUM_PROPERTIES: 19
  1805. PROPERTIES:     0,0,128,4,6,10,0,0,1,0,0,0,0,10,34,0,19,46,0
  1806. ATTRIBUTES:     0,1,1,1,1,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1807.  
  1808. OBJECT_NAME:    515
  1809. NUM_PROPERTIES: 19
  1810. PROPERTIES:     1,0,128,6,6,6,0,0,1,0,1,0,0,2,59,0,4,61,0
  1811. ATTRIBUTES:     0,1,1,1,1,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1812.  
  1813. OBJECT_NAME:    515
  1814. NUM_PROPERTIES: 19
  1815. PROPERTIES:     2,0,128,6,6,6,0,0,1,0,2,0,0,14,59,0,16,61,0
  1816. ATTRIBUTES:     0,1,1,1,1,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1817.  
  1818. OBJECT_NAME:    515
  1819. NUM_PROPERTIES: 19
  1820. PROPERTIES:     3,0,128,6,6,6,0,0,1,0,3,0,0,8,59,0,10,61,0
  1821. ATTRIBUTES:     0,1,1,1,1,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1822.  
  1823. OBJECT_NAME:    515
  1824. NUM_PROPERTIES: 19
  1825. PROPERTIES:     4,0,128,6,6,6,0,0,1,0,4,0,0,20,59,0,22,61,0
  1826. ATTRIBUTES:     0,1,1,1,1,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1827.  
  1828. OBJECT_NAME:    515
  1829. NUM_PROPERTIES: 19
  1830. PROPERTIES:     5,0,128,4,0,3,1,0,1,0,5,0,0,35,39,0,36,39,0
  1831. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1832.  
  1833. OBJECT_NAME:    515
  1834. NUM_PROPERTIES: 19
  1835. PROPERTIES:     6,0,128,4,0,4,1,0,1,0,6,0,0,40,39,0,41,39,0
  1836. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1837.  
  1838. OBJECT_NAME:    515
  1839. NUM_PROPERTIES: 19
  1840. PROPERTIES:     7,0,128,4,0,4,1,0,1,0,7,0,0,45,39,0,46,39,0
  1841. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1842.  
  1843. OBJECT_NAME:    515
  1844. NUM_PROPERTIES: 19
  1845. PROPERTIES:     8,0,128,4,0,4,1,0,1,1,0,0,0,51,39,0,52,39,0
  1846. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1847.  
  1848. OBJECT_NAME:    515
  1849. NUM_PROPERTIES: 19
  1850. PROPERTIES:     9,0,128,4,-4,4,1,0,1,1,1,0,0,60,39,0,61,39,0
  1851. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1852.  
  1853. OBJECT_NAME:    515
  1854. NUM_PROPERTIES: 19
  1855. PROPERTIES:     10,0,128,4,-4,4,1,0,1,1,3,0,0,39,51,0,39,51,0
  1856. ATTRIBUTES:     1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1857.  
  1858. OBJECT_NAME:    515
  1859. NUM_PROPERTIES: 19
  1860. PROPERTIES:     11,0,128,4,-4,4,1,0,1,1,4,0,0,29,51,0,29,51,0
  1861. ATTRIBUTES:     1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1862.  
  1863. OBJECT_NAME:    515
  1864. NUM_PROPERTIES: 19
  1865. PROPERTIES:     12,0,128,6,-4,4,1,0,1,2,0,0,0,6,6,0,6,8,0
  1866. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1867.  
  1868. OBJECT_NAME:    515
  1869. NUM_PROPERTIES: 19
  1870. PROPERTIES:     13,0,128,6,-4,4,1,0,1,3,0,0,0,30,11,0,31,11,0
  1871. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1872.  
  1873. OBJECT_NAME:    515
  1874. NUM_PROPERTIES: 19
  1875. PROPERTIES:     14,0,128,6,-6,4,1,0,1,4,0,0,0,12,16,0,12,16,0
  1876. ATTRIBUTES:     1,0,0,1,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1877.  
  1878. OBJECT_NAME:    515
  1879. NUM_PROPERTIES: 19
  1880. PROPERTIES:     15,0,128,6,-4,4,1,0,1,5,0,0,0,38,6,0,38,7,0
  1881. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1882.  
  1883. OBJECT_NAME:    515
  1884. NUM_PROPERTIES: 19
  1885. PROPERTIES:     16,0,128,6,-4,4,1,0,1,6,0,0,0,25,6,0,25,8,0
  1886. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1887.  
  1888. OBJECT_NAME:    515
  1889. NUM_PROPERTIES: 19
  1890. PROPERTIES:     17,0,128,6,-4,4,1,0,1,7,0,0,0,25,36,0,25,38,0
  1891. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1892.  
  1893. OBJECT_NAME:    515
  1894. NUM_PROPERTIES: 19
  1895. PROPERTIES:     18,0,128,6,-4,4,1,0,1,8,0,0,0,34,32,0,34,33,0
  1896. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1897.  
  1898. OBJECT_NAME:    515
  1899. NUM_PROPERTIES: 19
  1900. PROPERTIES:     19,0,128,6,-4,4,1,0,1,9,0,0,0,24,24,0,24,25,0
  1901. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1902.  
  1903. OBJECT_NAME:    515
  1904. NUM_PROPERTIES: 19
  1905. PROPERTIES:     20,0,128,6,-4,4,1,0,1,10,0,0,0,51,5,0,51,6,0
  1906. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1907.  
  1908. OBJECT_NAME:    515
  1909. NUM_PROPERTIES: 19
  1910. PROPERTIES:     21,0,128,6,-4,4,1,0,1,11,0,0,0,59,11,0,60,11,0
  1911. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1912.  
  1913. OBJECT_NAME:    515
  1914. NUM_PROPERTIES: 19
  1915. PROPERTIES:     22,0,128,6,-4,4,1,0,1,12,0,0,0,2,50,0,3,50,0
  1916. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1917.  
  1918. OBJECT_NAME:    515
  1919. NUM_PROPERTIES: 19
  1920. PROPERTIES:     23,0,128,6,-4,4,1,0,1,13,0,0,0,46,16,0,46,17,0
  1921. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1922.  
  1923. OBJECT_NAME:    515
  1924. NUM_PROPERTIES: 19
  1925. PROPERTIES:     24,0,128,6,-4,4,1,0,1,14,0,0,0,43,56,0,43,57,0
  1926. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1927.  
  1928. OBJECT_NAME:    515
  1929. NUM_PROPERTIES: 19
  1930. PROPERTIES:     25,0,128,6,-4,4,1,0,1,15,0,0,0,12,20,0,12,21,0
  1931. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1932.  
  1933. OBJECT_NAME:    515
  1934. NUM_PROPERTIES: 19
  1935. PROPERTIES:     26,0,128,6,-4,4,1,0,1,16,0,0,0,36,61,0,37,61,0
  1936. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1937.  
  1938. OBJECT_NAME:    515
  1939. NUM_PROPERTIES: 19
  1940. PROPERTIES:     27,0,128,6,-4,4,1,0,1,16,0,0,0,37,60,0,37,61,0
  1941. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1942.  
  1943. OBJECT_NAME:    513
  1944. NUM_PROPERTIES: 16
  1945. PROPERTIES:     0,0,0,0,0,0,0,0,0,1,12,15,0,16,18,0
  1946. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1947.  
  1948. OBJECT_NAME:    513
  1949. NUM_PROPERTIES: 16
  1950. PROPERTIES:     1,0,0,0,0,0,0,0,0,1,11,35,0,18,45,0
  1951. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1952.  
  1953. OBJECT_NAME:    513
  1954. NUM_PROPERTIES: 16
  1955. PROPERTIES:     2,0,0,0,0,0,0,0,0,1,30,11,0,31,11,0
  1956. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1957.  
  1958. OBJECT_NAME:    513
  1959. NUM_PROPERTIES: 16
  1960. PROPERTIES:     3,0,0,0,0,0,0,0,0,1,31,2,0,31,2,0
  1961. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1962.  
  1963. OBJECT_NAME:    513
  1964. NUM_PROPERTIES: 16
  1965. PROPERTIES:     4,0,0,0,0,0,0,0,0,1,25,24,0,28,25,0
  1966. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1967.  
  1968. OBJECT_NAME:    513
  1969. NUM_PROPERTIES: 16
  1970. PROPERTIES:     5,0,0,0,0,0,0,0,0,1,40,39,0,41,40,0
  1971. ATTRIBUTES:     1,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1972.  
  1973. OBJECT_NAME:    70
  1974. NUM_PROPERTIES: 30
  1975. PROPERTIES:     0,960,2625,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1976. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1977.  
  1978. OBJECT_NAME:    76
  1979. NUM_PROPERTIES: 30
  1980. PROPERTIES:     0,2266,1379,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1981. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1982.  
  1983. OBJECT_NAME:    81
  1984. NUM_PROPERTIES: 30
  1985. PROPERTIES:     0,1314,1085,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1986. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1987.  
  1988. OBJECT_NAME:    75
  1989. NUM_PROPERTIES: 30
  1990. PROPERTIES:     0,2468,2912,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1991. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1992.  
  1993. OBJECT_NAME:    45
  1994. NUM_PROPERTIES: 30
  1995. PROPERTIES:     0,2624,2565,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1996. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1997.  
  1998. OBJECT_NAME:    10
  1999. NUM_PROPERTIES: 30
  2000. PROPERTIES:     0,2594,2591,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2001. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2002.  
  2003. OBJECT_NAME:    10
  2004. NUM_PROPERTIES: 30
  2005. PROPERTIES:     0,2908,2789,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2006. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2007.  
  2008. OBJECT_NAME:    10
  2009. NUM_PROPERTIES: 30
  2010. PROPERTIES:     0,2668,2777,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2011. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2012.  
  2013. OBJECT_NAME:    10
  2014. NUM_PROPERTIES: 30
  2015. PROPERTIES:     0,1024,1165,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2016. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2017.  
  2018. OBJECT_NAME:    10
  2019. NUM_PROPERTIES: 30
  2020. PROPERTIES:     0,780,2865,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2021. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2022.  
  2023. OBJECT_NAME:    10
  2024. NUM_PROPERTIES: 30
  2025. PROPERTIES:     0,1468,3337,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2026. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2027.  
  2028. OBJECT_NAME:    10
  2029. NUM_PROPERTIES: 30
  2030. PROPERTIES:     0,2292,881,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2031. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2032.  
  2033. OBJECT_NAME:    10
  2034. NUM_PROPERTIES: 30
  2035. PROPERTIES:     0,3960,133,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2036. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2037.  
  2038. OBJECT_NAME:    46
  2039. NUM_PROPERTIES: 30
  2040. PROPERTIES:     0,956,1089,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2041. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2042.  
  2043. OBJECT_NAME:    64
  2044. NUM_PROPERTIES: 30
  2045. PROPERTIES:     0,3856,1349,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2046. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2047.  
  2048. OBJECT_NAME:    68
  2049. NUM_PROPERTIES: 30
  2050. PROPERTIES:     0,3612,3425,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2051. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2052.  
  2053. OBJECT_NAME:    11
  2054. NUM_PROPERTIES: 30
  2055. PROPERTIES:     0,3520,3461,20,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2056. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2057.  
  2058. OBJECT_NAME:    11
  2059. NUM_PROPERTIES: 30
  2060. PROPERTIES:     0,3644,3349,20,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2061. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2062.  
  2063. OBJECT_NAME:    67
  2064. NUM_PROPERTIES: 30
  2065. PROPERTIES:     0,1688,2785,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2066. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2067.  
  2068. OBJECT_NAME:    10
  2069. NUM_PROPERTIES: 30
  2070. PROPERTIES:     0,1760,1121,11,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2071. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2072.  
  2073. OBJECT_NAME:    44
  2074. NUM_PROPERTIES: 30
  2075. PROPERTIES:     0,1140,2877,40,0,0,64,2,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2076. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2077.  
  2078. OBJECT_NAME:    1
  2079. NUM_PROPERTIES: 30
  2080. PROPERTIES:     18,2628,2101,34,0,0,64,2,1,12,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2081. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2082.  
  2083. OBJECT_NAME:    1
  2084. NUM_PROPERTIES: 30
  2085. PROPERTIES:     18,3340,2201,34,0,0,64,2,1,12,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2086. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2087.  
  2088. OBJECT_NAME:    1
  2089. NUM_PROPERTIES: 30
  2090. PROPERTIES:     18,3872,1733,34,0,0,64,2,1,12,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2091. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2092.  
  2093. OBJECT_NAME:    1
  2094. NUM_PROPERTIES: 30
  2095. PROPERTIES:     18,2944,2573,34,0,0,64,2,1,12,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2096. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2097.  
  2098. OBJECT_NAME:    3
  2099. NUM_PROPERTIES: 30
  2100. PROPERTIES:     18,1096,2553,35,0,0,64,2,1,12,300,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2101. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2102.  
  2103. OBJECT_NAME:    3
  2104. NUM_PROPERTIES: 30
  2105. PROPERTIES:     18,1004,2825,35,0,0,64,2,1,12,300,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2106. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2107.  
  2108. OBJECT_NAME:    25
  2109. NUM_PROPERTIES: 30
  2110. PROPERTIES:     0,3136,1349,40,0,0,64,2,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2111. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2112.  
  2113. OBJECT_NAME:    2
  2114. NUM_PROPERTIES: 30
  2115. PROPERTIES:     18,1064,2713,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2116. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2117.  
  2118. OBJECT_NAME:    2
  2119. NUM_PROPERTIES: 30
  2120. PROPERTIES:     18,1396,2161,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2121. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2122.  
  2123. OBJECT_NAME:    2
  2124. NUM_PROPERTIES: 30
  2125. PROPERTIES:     18,184,877,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2126. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2127.  
  2128. OBJECT_NAME:    2
  2129. NUM_PROPERTIES: 30
  2130. PROPERTIES:     18,940,477,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2131. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2132.  
  2133. OBJECT_NAME:    2
  2134. NUM_PROPERTIES: 30
  2135. PROPERTIES:     18,1156,349,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2136. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2137.  
  2138. OBJECT_NAME:    2
  2139. NUM_PROPERTIES: 30
  2140. PROPERTIES:     18,916,297,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2141. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2142.  
  2143. OBJECT_NAME:    2
  2144. NUM_PROPERTIES: 30
  2145. PROPERTIES:     18,212,3865,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2146. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2147.  
  2148. OBJECT_NAME:    2
  2149. NUM_PROPERTIES: 30
  2150. PROPERTIES:     18,608,3869,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2151. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2152.  
  2153. OBJECT_NAME:    2
  2154. NUM_PROPERTIES: 30
  2155. PROPERTIES:     18,1132,3529,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2156. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2157.  
  2158. OBJECT_NAME:    2
  2159. NUM_PROPERTIES: 30
  2160. PROPERTIES:     18,3120,2929,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2161. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2162.  
  2163. OBJECT_NAME:    2
  2164. NUM_PROPERTIES: 30
  2165. PROPERTIES:     18,2964,2341,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2166. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2167.  
  2168. OBJECT_NAME:    2
  2169. NUM_PROPERTIES: 30
  2170. PROPERTIES:     18,3168,1065,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2171. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2172.  
  2173. OBJECT_NAME:    2
  2174. NUM_PROPERTIES: 30
  2175. PROPERTIES:     18,3408,1049,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2176. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2177.  
  2178. OBJECT_NAME:    2
  2179. NUM_PROPERTIES: 30
  2180. PROPERTIES:     18,2768,237,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2181. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2182.  
  2183. OBJECT_NAME:    2
  2184. NUM_PROPERTIES: 30
  2185. PROPERTIES:     18,1404,2513,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2186. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2187.  
  2188. OBJECT_NAME:    85
  2189. NUM_PROPERTIES: 30
  2190. PROPERTIES:     0,1372,3873,33,0,1500,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2191. ATTRIBUTES:     1,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2192.  
  2193. OBJECT_NAME:    2
  2194. NUM_PROPERTIES: 30
  2195. PROPERTIES:     18,996,3869,33,0,0,64,2,1,10,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0
  2196. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2197.  
  2198. OBJECT_NAME:    77
  2199. NUM_PROPERTIES: 30
  2200. PROPERTIES:     0,3068,1161,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2201. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2202.  
  2203. OBJECT_NAME:    82
  2204. NUM_PROPERTIES: 30
  2205. PROPERTIES:     0,3636,3097,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2206. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2207.  
  2208. OBJECT_NAME:    77
  2209. NUM_PROPERTIES: 30
  2210. PROPERTIES:     0,3632,3193,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2211. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2212.  
  2213. OBJECT_NAME:    10
  2214. NUM_PROPERTIES: 30
  2215. PROPERTIES:     0,1772,3969,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2216. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2217.  
  2218. OBJECT_NAME:    10
  2219. NUM_PROPERTIES: 30
  2220. PROPERTIES:     0,1880,3969,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2221. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2222.  
  2223. OBJECT_NAME:    4
  2224. NUM_PROPERTIES: 30
  2225. PROPERTIES:     18,1984,1489,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2226. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2227.  
  2228. OBJECT_NAME:    4
  2229. NUM_PROPERTIES: 30
  2230. PROPERTIES:     18,3188,2189,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2231. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2232.  
  2233. OBJECT_NAME:    4
  2234. NUM_PROPERTIES: 30
  2235. PROPERTIES:     18,3036,2097,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2236. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2237.  
  2238. OBJECT_NAME:    4
  2239. NUM_PROPERTIES: 30
  2240. PROPERTIES:     18,660,3117,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2241. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2242.  
  2243. OBJECT_NAME:    4
  2244. NUM_PROPERTIES: 30
  2245. PROPERTIES:     18,164,3925,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2246. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2247.  
  2248. OBJECT_NAME:    4
  2249. NUM_PROPERTIES: 30
  2250. PROPERTIES:     18,996,3925,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2251. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2252.  
  2253. OBJECT_NAME:    4
  2254. NUM_PROPERTIES: 30
  2255. PROPERTIES:     18,1420,3917,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2256. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2257.  
  2258. OBJECT_NAME:    4
  2259. NUM_PROPERTIES: 30
  2260. PROPERTIES:     18,1364,3565,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2261. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2262.  
  2263. OBJECT_NAME:    4
  2264. NUM_PROPERTIES: 30
  2265. PROPERTIES:     18,220,2181,40,0,0,64,1,1,12,150,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2266. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2267.  
  2268. OBJECT_NAME:    9
  2269. NUM_PROPERTIES: 30
  2270. PROPERTIES:     0,429,1618,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2271. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2272.  
  2273. OBJECT_NAME:    9
  2274. NUM_PROPERTIES: 30
  2275. PROPERTIES:     0,1471,3448,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2276. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2277.  
  2278. OBJECT_NAME:    9
  2279. NUM_PROPERTIES: 30
  2280. PROPERTIES:     0,1664,3971,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2281. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2282.  
  2283. OBJECT_NAME:    9
  2284. NUM_PROPERTIES: 30
  2285. PROPERTIES:     0,1661,3896,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2286. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2287.  
  2288. OBJECT_NAME:    9
  2289. NUM_PROPERTIES: 30
  2290. PROPERTIES:     0,1785,2757,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2291. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2292.  
  2293. OBJECT_NAME:    9
  2294. NUM_PROPERTIES: 30
  2295. PROPERTIES:     0,1647,2910,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2296. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2297.  
  2298. OBJECT_NAME:    9
  2299. NUM_PROPERTIES: 30
  2300. PROPERTIES:     0,2951,2757,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2301. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2302.  
  2303. OBJECT_NAME:    9
  2304. NUM_PROPERTIES: 30
  2305. PROPERTIES:     0,2655,2594,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2306. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2307.  
  2308. OBJECT_NAME:    9
  2309. NUM_PROPERTIES: 30
  2310. PROPERTIES:     0,2812,570,13,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2311. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2312.  
  2313. OBJECT_NAME:    85
  2314. NUM_PROPERTIES: 30
  2315. PROPERTIES:     0,2015,163,33,0,500,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2316. ATTRIBUTES:     1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2317.  
  2318. OBJECT_NAME:    1
  2319. NUM_PROPERTIES: 30
  2320. PROPERTIES:     18,3868,3653,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2321. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2322.  
  2323. OBJECT_NAME:    1
  2324. NUM_PROPERTIES: 30
  2325. PROPERTIES:     18,3317,3270,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2326. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2327.  
  2328. OBJECT_NAME:    1
  2329. NUM_PROPERTIES: 30
  2330. PROPERTIES:     18,3012,3169,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2331. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2332.  
  2333. OBJECT_NAME:    1
  2334. NUM_PROPERTIES: 30
  2335. PROPERTIES:     18,3283,2991,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2336. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2337.  
  2338. OBJECT_NAME:    1
  2339. NUM_PROPERTIES: 30
  2340. PROPERTIES:     18,1974,3942,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2341. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2342.  
  2343. OBJECT_NAME:    1
  2344. NUM_PROPERTIES: 30
  2345. PROPERTIES:     18,1901,3584,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2346. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2347.  
  2348. OBJECT_NAME:    1
  2349. NUM_PROPERTIES: 30
  2350. PROPERTIES:     18,2256,3536,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2351. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2352.  
  2353. OBJECT_NAME:    1
  2354. NUM_PROPERTIES: 30
  2355. PROPERTIES:     18,2438,3638,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2356. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2357.  
  2358. OBJECT_NAME:    1
  2359. NUM_PROPERTIES: 30
  2360. PROPERTIES:     18,2571,3039,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2361. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2362.  
  2363. OBJECT_NAME:    1
  2364. NUM_PROPERTIES: 30
  2365. PROPERTIES:     18,1891,2924,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2366. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2367.  
  2368. OBJECT_NAME:    1
  2369. NUM_PROPERTIES: 30
  2370. PROPERTIES:     18,830,3489,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2371. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2372.  
  2373. OBJECT_NAME:    1
  2374. NUM_PROPERTIES: 30
  2375. PROPERTIES:     18,597,3557,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2376. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2377.  
  2378. OBJECT_NAME:    1
  2379. NUM_PROPERTIES: 30
  2380. PROPERTIES:     18,211,1046,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2381. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2382.  
  2383. OBJECT_NAME:    1
  2384. NUM_PROPERTIES: 30
  2385. PROPERTIES:     18,588,1473,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2386. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2387.  
  2388. OBJECT_NAME:    1
  2389. NUM_PROPERTIES: 30
  2390. PROPERTIES:     18,1373,1163,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2391. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2392.  
  2393. OBJECT_NAME:    1
  2394. NUM_PROPERTIES: 30
  2395. PROPERTIES:     18,1237,1036,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2396. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2397.  
  2398. OBJECT_NAME:    1
  2399. NUM_PROPERTIES: 30
  2400. PROPERTIES:     18,1228,1448,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2401. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2402.  
  2403. OBJECT_NAME:    1
  2404. NUM_PROPERTIES: 30
  2405. PROPERTIES:     18,1025,1524,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2406. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2407.  
  2408. OBJECT_NAME:    1
  2409. NUM_PROPERTIES: 30
  2410. PROPERTIES:     18,956,2405,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2411. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2412.  
  2413. OBJECT_NAME:    1
  2414. NUM_PROPERTIES: 30
  2415. PROPERTIES:     18,854,2500,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2416. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2417.  
  2418. OBJECT_NAME:    1
  2419. NUM_PROPERTIES: 30
  2420. PROPERTIES:     18,792,2361,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2421. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2422.  
  2423. OBJECT_NAME:    1
  2424. NUM_PROPERTIES: 30
  2425. PROPERTIES:     18,796,2649,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2426. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2427.  
  2428. OBJECT_NAME:    1
  2429. NUM_PROPERTIES: 30
  2430. PROPERTIES:     18,577,2104,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2431. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2432.  
  2433. OBJECT_NAME:    1
  2434. NUM_PROPERTIES: 30
  2435. PROPERTIES:     18,936,2067,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2436. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2437.  
  2438. OBJECT_NAME:    1
  2439. NUM_PROPERTIES: 30
  2440. PROPERTIES:     18,1147,2071,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2441. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2442.  
  2443. OBJECT_NAME:    1
  2444. NUM_PROPERTIES: 30
  2445. PROPERTIES:     18,1316,1988,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2446. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2447.  
  2448. OBJECT_NAME:    1
  2449. NUM_PROPERTIES: 30
  2450. PROPERTIES:     18,1725,1600,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2451. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2452.  
  2453. OBJECT_NAME:    1
  2454. NUM_PROPERTIES: 30
  2455. PROPERTIES:     18,1980,1608,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2456. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2457.  
  2458. OBJECT_NAME:    1
  2459. NUM_PROPERTIES: 30
  2460. PROPERTIES:     18,2182,1155,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2461. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2462.  
  2463. OBJECT_NAME:    1
  2464. NUM_PROPERTIES: 30
  2465. PROPERTIES:     18,2742,931,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2466. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2467.  
  2468. OBJECT_NAME:    1
  2469. NUM_PROPERTIES: 30
  2470. PROPERTIES:     18,3261,1398,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2471. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2472.  
  2473. OBJECT_NAME:    1
  2474. NUM_PROPERTIES: 30
  2475. PROPERTIES:     18,3228,982,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2476. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2477.  
  2478. OBJECT_NAME:    1
  2479. NUM_PROPERTIES: 30
  2480. PROPERTIES:     18,2649,388,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2481. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2482.  
  2483. OBJECT_NAME:    1
  2484. NUM_PROPERTIES: 30
  2485. PROPERTIES:     18,2992,383,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2486. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2487.  
  2488. OBJECT_NAME:    1
  2489. NUM_PROPERTIES: 30
  2490. PROPERTIES:     18,214,671,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2491. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2492.  
  2493. OBJECT_NAME:    1
  2494. NUM_PROPERTIES: 30
  2495. PROPERTIES:     18,229,2696,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2496. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2497.  
  2498. OBJECT_NAME:    1
  2499. NUM_PROPERTIES: 30
  2500. PROPERTIES:     18,229,2976,34,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2501. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2502.  
  2503. OBJECT_NAME:    3
  2504. NUM_PROPERTIES: 30
  2505. PROPERTIES:     18,1269,3395,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2506. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2507.  
  2508. OBJECT_NAME:    3
  2509. NUM_PROPERTIES: 30
  2510. PROPERTIES:     18,993,3628,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2511. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2512.  
  2513. OBJECT_NAME:    3
  2514. NUM_PROPERTIES: 30
  2515. PROPERTIES:     18,1082,3405,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2516. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2517.  
  2518. OBJECT_NAME:    3
  2519. NUM_PROPERTIES: 30
  2520. PROPERTIES:     18,2305,2564,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2521. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2522.  
  2523. OBJECT_NAME:    3
  2524. NUM_PROPERTIES: 30
  2525. PROPERTIES:     18,3329,2561,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2526. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2527.  
  2528. OBJECT_NAME:    3
  2529. NUM_PROPERTIES: 30
  2530. PROPERTIES:     18,3811,3919,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2531. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2532.  
  2533. OBJECT_NAME:    3
  2534. NUM_PROPERTIES: 30
  2535. PROPERTIES:     18,2898,2109,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2536. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2537.  
  2538. OBJECT_NAME:    3
  2539. NUM_PROPERTIES: 30
  2540. PROPERTIES:     18,3454,1342,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2541. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2542.  
  2543. OBJECT_NAME:    3
  2544. NUM_PROPERTIES: 30
  2545. PROPERTIES:     18,3612,1061,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2546. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2547.  
  2548. OBJECT_NAME:    3
  2549. NUM_PROPERTIES: 30
  2550. PROPERTIES:     18,3641,395,35,0,0,64,2,1,12,250,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2551. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2552.  
  2553. OBJECT_NAME:    15
  2554. NUM_PROPERTIES: 30
  2555. PROPERTIES:     0,448,969,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2556. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2557.  
  2558. OBJECT_NAME:    82
  2559. NUM_PROPERTIES: 30
  2560. PROPERTIES:     0,1752,3901,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2561. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2562.  
  2563. OBJECT_NAME:    82
  2564. NUM_PROPERTIES: 30
  2565. PROPERTIES:     0,1844,3901,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2566. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2567.  
  2568. OBJECT_NAME:    82
  2569. NUM_PROPERTIES: 30
  2570. PROPERTIES:     0,3136,1165,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2571. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2572.  
  2573. OBJECT_NAME:    82
  2574. NUM_PROPERTIES: 30
  2575. PROPERTIES:     0,2404,1693,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2576. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2577.  
  2578. OBJECT_NAME:    77
  2579. NUM_PROPERTIES: 30
  2580. PROPERTIES:     0,864,2885,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2581. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2582.  
  2583. OBJECT_NAME:    82
  2584. NUM_PROPERTIES: 30
  2585. PROPERTIES:     0,764,2773,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2586. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2587.  
  2588. OBJECT_NAME:    82
  2589. NUM_PROPERTIES: 30
  2590. PROPERTIES:     0,896,1605,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2591. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2592.  
  2593.