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PC Gamer 11
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1995-10_Disc_11.iso
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genie
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cyberstk
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cs15s.exe
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MOD.DSC
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1994-10-24
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5KB
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200 lines
@1
Increases maximum speed at which
your CyberPod can travel.
@2
Increases the height and distance
your CyberPod will jump.
@3
Increases the maximum rate at which
your CyberPod can turn.
@4
Satellite downlink provides course
positioning data of all CyberPods
in city shown on Strategic Map.
Defeated by Stealth unless used
with Mk III Radar.
@5
When activated will fire powerful
rocket boosters launching your
CyberPod high and forward. (1 use)
@6
When activated will repair damage
on all friendly relay towers within
600 feet. (1 use)
@7
Increases the range of your primary
weapon by 100%.
@8
Activation toggles night vision on
and off. Additional power drain
when in use. (toggle)
@9
Resonates power input based on
distance to other friendly
CyberPods who also have the
resonator module. Use this for
extra power in coordinated
attacks.
@10
No Module
@11
When activated, will immunize all
friendly towers within 600 feet
against Tower Muncher assaults.
Lasts for 30 mins. (1 use)
@12
Doubles the rate at which you can
fire your main weapon.
@13
Activation toggles priority
response from A12 Guppy. When on,
your requests for relay towers or
modules will be moved to the front
of the request queue. (toggle)
@14
When activated, this module will
discharge sufficient power into
your CyberPod's energy cells to
completely recharge. (1 use)
@15
When activated, generates a time
distortion effect that can change
the weather and even the time
of day or night. (1 use)
@16
When activated will place an IFF
proximity mine at your location.
The mine will detonate when an
enemy CyberPod nears. (1 use)
@17
When activated, will entice a
Tower Muncher to attack the
nearest enemy tower within
600 feet. (1 use)
@18
When activated, will increase the
maximum amount of damage all
friendly relay towers within 600
feet can withstand by 100%. (1 use)
@19
No Module
@20
No Module
@21
When activated, will issue a request
for a MegaTower drop. (1 use)
@22
When activated, raises a shield
to protect the front half of
your CyberPod. Takes damage
until beaten down. (toggle)
@23
Causes your CyberPod to defeat
both radar and recon detection.
Can be countered with MkIII
Radar.
@24
Activation toggles on the phalanx
point-defense weapon. This auto-
fire cannon will track and fire
at the nearest enemy pod within
range. (toggle)
@25
Activation toggles on this enhanced
main weapon which does twice as
much damage as normal but uses 50%
more power to fire. (toggle)
@26
Activation toggles on this enhanced
main weapon which fires two
additional shots when you fire your
main weapon. (toggle)
@27
When activated, raises a shield
to protect the rear half of
your CyberPod. Takes damage
until beaten down. (toggle)
@28
Doubles the amount of power input
you receive from power relay
towers.
@29
When activated, will destroy all
enemy mines within 600 feet.
(1 use)
@30
When activated, will lob a grenade
in front of you at a fixed
distance. (1 use)
@31
When activated, will damage all
enemy towers within 600 feet. This
is enough to destroy an unhardened
normal power relay tower.
@32
When activated, will issue a
request for the A12 Guppy to
drop a bomb cluster at your
location. Get away fast!
(1 use)
@33
Allows front and rear shields to
charge higher, and thus take
more damage. Must be used with
either front and/or rear shield
module.
@34
Allows absorption of enemy power
wavelengths at 25% efficiency.
@35
Same effect as high speed, fast
turn and high jump modules.
@36
Entices a Sentinel to arrive at
your location. (1 use)
@37
Defeats Stealth and allows your
radar to reach to 4000 feet.
@38
No Module
@39
No Module
@40
No Module
@41
Drains power from enemy CyberPods
and adds to your power input based
on distance.
@42
Activation toggles on ultimate
Stealth technology. Uses power
while on. (Toggle)
@43
Enhanced weapon which functions
as Mega Shot, Rapid Fire and
Long Shot combined.
@44
Increases your CyberPod power
storage cell capacity by 100%.
@45
Creates a remote drone which can
be piloted independently of your
CyberPod. Control view with V
and SHIFT-V. (toggle)
@46
Deflects 50% of damage which
reaches CyberPod (after penetrating
any shields which are active).
@47
Allows your main gun to swivel in
the direction you are looking. This
allows you to move in one direction
while firing in another.
@48
No Module
@49
No Module
@50
No Module
@999