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PC Gamer 10
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1995-09_Disc_10.iso
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imagine
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inn
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insttsn.hlp
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1994-01-18
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\\modemModel.hlp
If your modem does not appear on this list, try
ImagiNation Network Default Settings.
This setting uses the ATZ command supported by all Hayes-compatible \
modems. If that setting does not work for you, try
Generic Hayes-compatible (switchless).
Because some other communications programs may have changed your modem's \
settings, This choice uses the newer AT&F command which will return the \
modem to its factory settings. If this setting causes your modem to hang \
up and redial whenever you change rooms, try
Generic Switchless (alternate).
This setting uses an alternate method of transmitting a break signal for \
modems that cannot handle our usual method.
\\touchtone.hlp
Almost all modern telephones have touch tone capability. If you hear \
a series of beeps when you are dialing your phone, then you have touch \
tone capability. If you hear a series of "clicks" instead, you DO NOT.
\\passWord.hlp
To prevent unauthorized access to your membership and account, a \
password is required to enter The ImagiNation Network. Never reveal your \
password to anyone. Doing so will enable that person to use your \
membership account on The ImagiNation Network at will, leaving you liable \
for whatever charges might accumulate on your account.
\\baudRate.hlp
The higher your baud rate, the faster your computer will be able to \
communicate with us. This difference will be most noticeable in the \
Bulletin Boards, the Town Hall, the Mall and the Post Office.
\\commPort.hlp
The ImagiNation Network can communicate using 1 of 4 communications ports \
assigned to the modem. Pick from Communications Ports 1-4. \
If you are unsure, start by picking Port 2. If Port 2 does not work \
for you, please re-run the install program and try another one. Port 1 \
is likely to be the correct one if Port 2 is not.
Also, some people have non-standard communications ports. These ports use \
different addresses or IRQ settings. If you know you have one of these \
ports, select Non-standard Communications Port and enter the appropriate \
numbers.
\\nsCommPortAddr.hlp
If your communications port is at a normal address, the following list \
may help:
Communications Port 1 (COM1:) is at 3F8
Communications Port 2 (COM2:) is at 2F8
Communications Port 3 (COM3:) is at 3E8
Communications Port 4 (COM4:) is at 2E8
\\nsCommPortIRQ.hlp
The following is a list of IRQ settings and what they are usually used \
for:
IRQ 0 your computer's clock
IRQ 1 your keyboard
IRQ 2 video cards and older Tandy hard drives
IRQ 3 communications ports 2 and 4
IRQ 4 communications ports 1 and 3
IRQ 5 printer port 2, XT hard drives, or sound cards
IRQ 6 floppy drives
IRQ 7 printer port 1 or sound cards
IRQ 8 your computer's clock
IRQ 9 some non-standard communications ports
IRQ 10 generally unused
IRQ 11 some sound cards
IRQ 12 PS/2 mice
IRQ 13 math coprocessors and 80486 and Pentium chips
IRQ 14 hard drives in most computers
IRQ 15 generally unused
\\ID.hlp
If you have already have a member number, enter it in the space provided. \
If you are a new member, leave the space blank; you will receive a member \
number when you first enter ImagiNation.
\\phoneNumber.hlp
number, number, glop, snort
\\prefix.hlp
Modem commands start with AT and end with an exclamation point (!) and one \
or more tildes (~). The exclamation point represents a carriage return, \
and the tilde represents a brief delay to make sure your modem has had time \
to process the command. Modem setup strings usually start with +++ to \
ensure that the modem is paying attention. Not all modems use the same \
commands, but here are some common commands that we have seen, as well as \
their uses:
AT&F!~~~ Reset most modems to their factory settings.
ATZ!~~~ An alternate method of resetting most modems.
AT&C1!~ Tell modem to report carrier detect accurately.
AT&D2!~ Tell modem to hang up the phone when DTR is low.
Again, these commands work with MOST modems, but some behave differently. \
Consult your manual for details, or call our Technical Support department \
at 1-800-IMAGIN-1 (1-800-462-4461)
\\directory.hlp
Please enter the directory where you would like INN installed. If you \
have multiple membership accounts with The ImagiNation Network, you may \
wish to install each account into a separate subdirectory.
\\areacode.hlp
Please enter the 3-digit area code. You will then be given a menu of phone \
numbers to dial.
\\phonemenu.hlp
Use the cursor keys or the tab key to move to the phone number you'd like. \
If you are going to connect to The ImagiNation Network at 1200 baud, use a \
number from the left-hand column. For 2400 baud, use a number from the \
second column. For 9600 baud, use a number from the third column. If \
there are only two columns, then there is no 9600 baud number in your \
area code. If you select a number which is not a local call, YOU WILL BE \
RESPONSIBLE FOR ANY TOLL OR LONG-DISTANCE CHARGES.